282 views36 days ago
Commander
Size: 100Salt sum: 31.18
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D21_C17

282 views36 days ago
Commander
Size: 100Salt sum: 31.18

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{"ops":[{"insert":"2nd Hand Zombies"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Varina, Lich Queen — Esper "},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Zombies / Discard / Recursion / Synergy"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"2nd Hand Zombies"},{"insert":" is built around Varina’s ability to draw and discard while attacking with Zombies. The aim isn’t simply to fill the graveyard or assemble one particular combo. Instead, the deck tries to make almost every part of the process useful:\n\n"},{"attributes":{"bold":true},"insert":"Draw → discard → graveyard → recursion → Zombies enter → things trigger → things die → more things trigger."},{"insert":"\n\nThe result is a deck with a lot of overlapping little engines rather than one big engine.\n\n\nHow it plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe early game is normally about getting a few Zombies onto the battlefield and establishing whichever pieces happen to appear.\nOnce Varina is attacking, the deck starts rotating through cards quickly. Her ability doesn’t inherently create card advantage — draw five, discard five still leaves the same number of cards in hand — but it lets me choose what stays in my hand and, just as importantly, "},{"attributes":{"bold":true},"insert":"what I want in my graveyard"},{"insert":".\nThat said, many games still work without player her at all! (Little engines!)\n\nSome cards actively prefer being discarded. \n"},{"attributes":{"bold":true},"insert":"Wonder"},{"insert":" sitting in the graveyard can give the entire army flying. "},{"attributes":{"bold":true},"insert":"Master of Death"},{"insert":" can be discarded and picked back up later. \n"},{"attributes":{"bold":true},"insert":"Archfiend of Ifnir"},{"insert":" turns every discard into -1/-1 counters across opponents' creatures.\n\nSo “discard five cards” is frequently less of a cost and more of a threat.\n\nFrom there, the deck tends to adapt to whatever it draws.\n\nIt can win through a wide Zombie attack, drain opponents without combat, repeatedly recur creatures, turn Zombie ETBs into removal with "},{"attributes":{"bold":true},"insert":"Noxious Ghoul"},{"insert":", turn discards into removal with "},{"attributes":{"bold":true},"insert":"Archfiend of Ifnir"},{"insert":", rebuild after board wipes, or suddenly create an unreasonable number of bodies.\n\nSometimes the correct strategy is an intricate graveyard chain.\nSometimes it's "},{"attributes":{"bold":true},"insert":"Army of the Damned"},{"insert":".\n\n\nThe Graveyard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nCards such as "},{"attributes":{"bold":true},"insert":"Patriarch's Bidding, Living Death, Zombie Apocalypse, Victimize, Tortured Existence, Gravecrawler"},{"insert":" and various Zombie recursion effects mean killing the board doesn't necessarily solve the problem.\n\nIn fact, occasionally it helps.\n\tA board wipe can go from:\n\t\t"},{"attributes":{"italic":true},"insert":"\"Oh no, all my Zombies!\""},{"insert":"\n\tto:\n\t\t"},{"attributes":{"italic":true},"insert":"\"Anyway, I'll have those back.\""},{"insert":"\n\nThe deck also has sacrifice effects such as "},{"attributes":{"bold":true},"insert":"Carrion Feeder"},{"insert":", which means creatures can deliberately be moved into the graveyard when a mass-recursion play is coming.\n\nThe ideal situation is that the battlefield, hand and graveyard all feel like different parts of the same resource pool.\n\n\nDeath and Taxes... Mostly Death"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck doesn't have to deal all of its damage through combat.\n"},{"attributes":{"bold":true},"insert":"Corpse Knight, Wayward Servant, Diregraf Captain, Plague Belcher, Vengeful Dead"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Shepherd of Rot"},{"insert":" can gradually turn ordinary Zombie activity into significant life loss.\n\nThis creates some entertaining situations:\nMake Zombies? You lose life.\nMy Zombies die? You lose life.\nI sacrifice my Zombies? You lose life.\nNobody does anything?\nShepherd of Rot would like a word.\n\n\nRooftop Storm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYes, everyone hates "},{"attributes":{"bold":true},"insert":"Rooftop Storm"},{"insert":".\nNo, Rooftop Storm is not actually the deck.\nIt can produce some spectacular turns by making Zombie creature spells cost {0}, particularly once there are several ETB, drain and discard effects available. But many games are won without ever seeing it.\n\nThat's an important part of the deck: stopping one card doesn't stop the strategy.\nThere isn't really a single piece that says "},{"attributes":{"italic":true},"insert":"“remove this or the deck doesn't function.”"},{"insert":"\n\nDestroy one engine and another slightly different collection of nonsense tends to emerge.\n\n\nWhy it sometimes looks like it's losing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck, in practice, frequently looks and feels behind.\nThe hand may be small. The battlefield may not look threatening. Other players may have larger creatures or stronger individual permanents.\nBut the deck tends to accumulate "},{"attributes":{"bold":true},"insert":"potential"},{"insert":" rather than obvious power.\n\nA few Zombies, several creatures in the graveyard, a discard payoff and one recursion spell may suddenly turn into a very different board.\n\nThere tends to be a point where several mediocre-looking interactions overlap and one card stops doing one thing.\nA Zombie entering might:\ngrow another creature,\ndrain an opponent,\nreduce opposing creatures' toughness,\ncreate another Zombie,\ntrigger another card,\nand provide another attacker for Varina next turn.\n\nThat is normally the moment someone realises that the player who appeared to be losing is no longer losing.\n\n\nPower level"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nArchidekt currently classifies the deck as "},{"attributes":{"bold":true},"insert":"Bracket 2: Core"},{"insert":".\n\nTechnically that fits: no mass land denial, no extra turns, no two-card infinite combos and no Game Changers.\n\nIn practice, however, this is a "},{"attributes":{"bold":true},"insert":"fairly tuned synergy deck"},{"insert":" and can play considerably stronger than the bracket number might suggest.\nIt isn't trying to execute one hyper-efficient deterministic win. Its strength comes from resilience, flexibility and the number of ways its cards connect to one another.\n\n \n\n"}]}
Varina, Lich Queen
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.
, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
Legendary Creature - Wizard Zombie
Varina, Lich Queen (sld) 1355

Commander

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Bladestitched Skaab
Other Zombies you control get +1/+0.
Creature - Soldier Zombie
Bladestitched Skaab (inr) 231

Anthem

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Champion of the Perished
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
Creature - Zombie
Champion of the Perished (mid) 385
Cover of Darkness
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Cover of Darkness (acr) 89
Death Baron
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Creature - Wizard Zombie
Death Baron (m19) 90
Lord of the Accursed
Other Zombies you control get +1/+1.
,
: All Zombies gain menace until end of turn.
Creature - Zombie
Lord of the Accursed (j22) 69
Lost Monarch of Ifnir
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
Creature - Zombie Noble
Lost Monarch of Ifnir (drc) 27
On Wings of Gold
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying.
Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
Enchantment
On Wings of Gold (drc) 21
Wonder
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature - Incarnation
Wonder (tdc) 170

Anthem / Combat

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Bone Miser
Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add
.
Whenever you discard a noncreature, nonland card, draw a card.
Creature - Wizard Zombie
Bone Miser (spg) 87
Hordewing Skaab
Flying
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
Creature - Horror Zombie
Hordewing Skaab (mic) 15
Midnight Reaper
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Creature - Knight Zombie
Midnight Reaper (drc) 44
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (hoc) 189
Prophet of the Scarab
Vigilance
When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.
Creature - Wizard Zombie
Prophet of the Scarab (drc) 25
Raffine, Scheming Seer
Flying, ward

Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Legendary Creature - Demon Sphinx
Raffine, Scheming Seer (snc) 213
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (j25) 371
Temmet, Naktamun's Will
Vigilance, menace
Whenever you attack, draw a card, then discard a card.
Whenever you draw a card, Zombies you control get +1/+1 until end of turn.
Legendary Creature - Wizard Zombie
Temmet, Naktamun's Will (drc) 4
Undead Augur
Whenever this creature or another Zombie you control dies, you draw a card and lose 1 life.
Creature - Wizard Zombie
Undead Augur (scd) 114
Wilhelt, the Rotcleaver
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Legendary Creature - Warrior Zombie
Wilhelt, the Rotcleaver (omic) 2

Card Draw / Discard

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Archghoul of Thraben
Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Creature - Cleric Zombie
Archghoul of Thraben (inr) 370
Carrion Feeder
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature - Zombie
Carrion Feeder (plst) MH1-81
Ratadrabik of Urborg
Vigilance, ward

Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Legendary Creature - Wizard Zombie
Ratadrabik of Urborg (dmu) 312
Ravenous Rotbelly
When this creature enters, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures of their choice.
Creature - Horror Zombie
Ravenous Rotbelly (mic) 60

Death / Sacrifice

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Corpse Knight
Whenever another creature you control enters, each opponent loses 1 life.
Creature - Knight Zombie
Corpse Knight (drc) 50
Diregraf Captain
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Creature - Soldier Zombie
Diregraf Captain (scd) 224
Gempalm Polluter
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may have target player lose life equal to the number of Zombies on the battlefield.
Creature - Zombie
Gempalm Polluter (drc) 93
Plague Belcher
Menace
When this creature enters, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
Creature - Beast Zombie
Plague Belcher (akh) 104
Wayward Servant
Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.
Creature - Zombie
Wayward Servant (akh) 208

Drain

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Cryptbreaker
,
, Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and lose 1 life.
Creature - Zombie
Cryptbreaker (drc) 41

Draw

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Archfiend of Ifnir
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling
(
, Discard this card: Draw a card.)
Creature - Demon
Archfiend of Ifnir (ecc) 70
Bitter Triumph
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
Instant
Bitter Triumph (tdc) 173
Cemetery Reaper
Other Zombie creatures you control get +1/+1.
,
: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Creature - Zombie
Cemetery Reaper (mic) 108
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Murderous Rider
Lifelink
When this creature dies, put it on the bottom of its owner's library.
Creature - Knight Zombie
Murderous Rider // Swift End (sld) 1981
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Noxious Ghoul
Whenever this creature or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.
Creature - Zombie
Noxious Ghoul (lgn) 77
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (frc) 37

Interaction / Removal

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Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (frc) 66
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (frc) 69
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (frc) 73
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Island
(
: Add
.)
Basic Land - Island
Island (fdn) 275
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (frc) 74
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (pip) 279
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fdn) 276
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (40k) 304
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (frc) 87
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306

Land

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Crowded Crypt
: Add
.
Whenever a creature you control dies, put a corpse counter on this artifact.
,
, Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Artifact
Crowded Crypt (drc) 88
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (msc) 207
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (frc) 62
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (soc) 358
Undead Warchief
Zombie spells you cast cost
less to cast.
Zombie creatures you control get +2/+1.
Creature - Zombie
Undead Warchief (scg) 78

Ramp

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Dread Wanderer
This creature enters tapped.
: Return this card from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand.
Creature - Zombie Jackal
Dread Wanderer (akh) 88

Recursion

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Gravecrawler
This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
Creature - Zombie
Gravecrawler (tdc) 93
Liliana, Death's Majesty
+1: Create a 2/2 black Zombie creature token. Mill two cards.
−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
−7: Destroy all non-Zombie creatures.
Legendary Planeswalker - Liliana
Liliana, Death's Majesty (drc) 94
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (tdc) 185
Lord of the Undead
Other Zombie creatures get +1/+1.
,
: Return target Zombie card from your graveyard to your hand.
Creature - Zombie
Lord of the Undead (9ed) 143
Patriarch's Bidding
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Sorcery
Patriarch's Bidding (mh2) 275
Relentless Dead
Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, you may pay
. If you do, return it to its owner's hand.
When this creature dies, you may pay
. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
Creature - Zombie
Relentless Dead (soi) 131
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198
Zombie Apocalypse
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Sorcery
Zombie Apocalypse (scd) 121
Zul Ashur, Lich Lord
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
: You may cast target Zombie creature card from your graveyard this turn.
Legendary Creature - Zombie Warlock
Zul Ashur, Lich Lord (fdn) 77

Recursion / Reanimate

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Cleaver Skaab
,
, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
Creature - Horror Zombie
Cleaver Skaab (mic) 11
Diregraf Colossus
This creature enters with a +1/+1 counter on it for each Zombie card in your graveyard.
Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
Creature - Zombie Giant
Diregraf Colossus (soi) 107
Endless Ranks of the Dead
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
Enchantment
Endless Ranks of the Dead (dbl) 535
Hashaton, Scarab's Fist
Whenever you discard a creature card, you may pay
. If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie.
Legendary Creature - Wizard Zombie
Hashaton, Scarab's Fist (drc) 1
Headless Rider
Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
Creature - Zombie
Headless Rider (vow) 118
Lazotep Reaver
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature - Beast Zombie
Lazotep Reaver (scd) 83
Necroduality
Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.
Enchantment
Necroduality (inr) 365

Tokens

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Rooftop Storm
You may pay
rather than pay the mana cost for Zombie creature spells you cast.
Enchantment
Rooftop Storm (inr) 306

Utility / Synergy

(Ctrl to add secondary)

Deck Info

Deck stats

10 pips - 10 cards
16 mana - 16 cards
15 pips - 14 cards
18 mana - 18 cards
64 pips - 47 cards
30 mana - 29 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"2nd Hand Zombies"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Varina, Lich Queen — Esper "},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Zombies / Discard / Recursion / Synergy"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"2nd Hand Zombies"},{"insert":" is built around Varina’s ability to draw and discard while attacking with Zombies. The aim isn’t simply to fill the graveyard or assemble one particular combo. Instead, the deck tries to make almost every part of the process useful:\n\n"},{"attributes":{"bold":true},"insert":"Draw → discard → graveyard → recursion → Zombies enter → things trigger → things die → more things trigger."},{"insert":"\n\nThe result is a deck with a lot of overlapping little engines rather than one big engine.\n\n\nHow it plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe early game is normally about getting a few Zombies onto the battlefield and establishing whichever pieces happen to appear.\nOnce Varina is attacking, the deck starts rotating through cards quickly. Her ability doesn’t inherently create card advantage — draw five, discard five still leaves the same number of cards in hand — but it lets me choose what stays in my hand and, just as importantly, "},{"attributes":{"bold":true},"insert":"what I want in my graveyard"},{"insert":".\nThat said, many games still work without player her at all! (Little engines!)\n\nSome cards actively prefer being discarded. \n"},{"attributes":{"bold":true},"insert":"Wonder"},{"insert":" sitting in the graveyard can give the entire army flying. "},{"attributes":{"bold":true},"insert":"Master of Death"},{"insert":" can be discarded and picked back up later. \n"},{"attributes":{"bold":true},"insert":"Archfiend of Ifnir"},{"insert":" turns every discard into -1/-1 counters across opponents' creatures.\n\nSo “discard five cards” is frequently less of a cost and more of a threat.\n\nFrom there, the deck tends to adapt to whatever it draws.\n\nIt can win through a wide Zombie attack, drain opponents without combat, repeatedly recur creatures, turn Zombie ETBs into removal with "},{"attributes":{"bold":true},"insert":"Noxious Ghoul"},{"insert":", turn discards into removal with "},{"attributes":{"bold":true},"insert":"Archfiend of Ifnir"},{"insert":", rebuild after board wipes, or suddenly create an unreasonable number of bodies.\n\nSometimes the correct strategy is an intricate graveyard chain.\nSometimes it's "},{"attributes":{"bold":true},"insert":"Army of the Damned"},{"insert":".\n\n\nThe Graveyard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nCards such as "},{"attributes":{"bold":true},"insert":"Patriarch's Bidding, Living Death, Zombie Apocalypse, Victimize, Tortured Existence, Gravecrawler"},{"insert":" and various Zombie recursion effects mean killing the board doesn't necessarily solve the problem.\n\nIn fact, occasionally it helps.\n\tA board wipe can go from:\n\t\t"},{"attributes":{"italic":true},"insert":"\"Oh no, all my Zombies!\""},{"insert":"\n\tto:\n\t\t"},{"attributes":{"italic":true},"insert":"\"Anyway, I'll have those back.\""},{"insert":"\n\nThe deck also has sacrifice effects such as "},{"attributes":{"bold":true},"insert":"Carrion Feeder"},{"insert":", which means creatures can deliberately be moved into the graveyard when a mass-recursion play is coming.\n\nThe ideal situation is that the battlefield, hand and graveyard all feel like different parts of the same resource pool.\n\n\nDeath and Taxes... Mostly Death"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck doesn't have to deal all of its damage through combat.\n"},{"attributes":{"bold":true},"insert":"Corpse Knight, Wayward Servant, Diregraf Captain, Plague Belcher, Vengeful Dead"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Shepherd of Rot"},{"insert":" can gradually turn ordinary Zombie activity into significant life loss.\n\nThis creates some entertaining situations:\nMake Zombies? You lose life.\nMy Zombies die? You lose life.\nI sacrifice my Zombies? You lose life.\nNobody does anything?\nShepherd of Rot would like a word.\n\n\nRooftop Storm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYes, everyone hates "},{"attributes":{"bold":true},"insert":"Rooftop Storm"},{"insert":".\nNo, Rooftop Storm is not actually the deck.\nIt can produce some spectacular turns by making Zombie creature spells cost {0}, particularly once there are several ETB, drain and discard effects available. But many games are won without ever seeing it.\n\nThat's an important part of the deck: stopping one card doesn't stop the strategy.\nThere isn't really a single piece that says "},{"attributes":{"italic":true},"insert":"“remove this or the deck doesn't function.”"},{"insert":"\n\nDestroy one engine and another slightly different collection of nonsense tends to emerge.\n\n\nWhy it sometimes looks like it's losing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck, in practice, frequently looks and feels behind.\nThe hand may be small. The battlefield may not look threatening. Other players may have larger creatures or stronger individual permanents.\nBut the deck tends to accumulate "},{"attributes":{"bold":true},"insert":"potential"},{"insert":" rather than obvious power.\n\nA few Zombies, several creatures in the graveyard, a discard payoff and one recursion spell may suddenly turn into a very different board.\n\nThere tends to be a point where several mediocre-looking interactions overlap and one card stops doing one thing.\nA Zombie entering might:\ngrow another creature,\ndrain an opponent,\nreduce opposing creatures' toughness,\ncreate another Zombie,\ntrigger another card,\nand provide another attacker for Varina next turn.\n\nThat is normally the moment someone realises that the player who appeared to be losing is no longer losing.\n\n\nPower level"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nArchidekt currently classifies the deck as "},{"attributes":{"bold":true},"insert":"Bracket 2: Core"},{"insert":".\n\nTechnically that fits: no mass land denial, no extra turns, no two-card infinite combos and no Game Changers.\n\nIn practice, however, this is a "},{"attributes":{"bold":true},"insert":"fairly tuned synergy deck"},{"insert":" and can play considerably stronger than the bracket number might suggest.\nIt isn't trying to execute one hyper-efficient deterministic win. Its strength comes from resilience, flexibility and the number of ways its cards connect to one another.\n\n \n\n"}]}
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