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Commander
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GolgariMaster91

118 views7 days ago
Commander
Size: 100Salt sum: 44.21

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{"ops":[{"insert":"GOLD SIMIC — THE GILDED UNSEEN TIDE"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"“The tide is most dangerous when no one sees it rising.”"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Gold Rule:"},{"insert":" Every colored spell in the deck must be multicolored within the deck’s color identity. Colorless artifacts and lands are permitted.\n\n"},{"attributes":{"bold":true},"insert":"Gold Simic"},{"insert":" — The Gilded Unseen Tide is an optimized flash-based Simic deck designed to play almost entirely on other players’ turns.\n\nRather than developing openly and inviting the table to prepare, the deck accumulates mana, cards, counters, and information while keeping its intentions concealed. It can counter an important spell, deploy a creature, draw cards, establish a value engine, or begin assembling a win condition—all while opponents are attempting to execute their own plans.\nThe deck’s central philosophy is simple:\nRemain untapped, reveal as little as possible, and act only when the table has committed itself."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nTHEME: THE UNSEEN TIDE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The “Gilded Unseen Tide” represents pressure that develops beneath the surface.\n\nThe deck rarely needs to be the first player to establish a threatening battlefield. Instead, it allows opponents to advance their plans while quietly accumulating resources. Once the correct opening appears, the deck surges forward through flash creatures, countermagic, card draw, mana multiplication, and rapidly growing creatures.\n\nThe deck expresses the Gold identity by using multicolored Simic cards as its primary colored spells. These cards combine blue’s patience, countermagic, card selection, and tempo with green’s mana production, creature growth, and overwhelming finishers.\n\nThis produces a deck that feels distinctly Simic without relying on traditional monocolored staples.\n\nTHE COMMANDER: KIANNE, CORRUPTED MEMORY"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Kianne, Corrupted Memory is both the deck’s flash enabler and one of its principal threats.\n\nKianne provides three important functions:\n\nShe allows noncreature spells to be cast as though they had flash while her power is even."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"She allows creature spells to be cast as though they had flash while her power is odd."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Whenever you draw a card, she receives a +1/+1 counter."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nKianne turns every card drawn into both additional power and a change in the deck’s available timing.\n\nBecause each draw changes Kianne’s power by one, her power continually alternates between even and odd:\n"},{"attributes":{"bold":true},"insert":"Even power:"},{"insert":" Noncreature spells may be cast as though they had flash."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Odd power:"},{"insert":" Creature spells may be cast as though they had flash."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This makes Kianne more than a passive flash enabler. Piloting her correctly requires anticipating how every draw will change the spells that can be deployed.\n\nMANAGING KIANNE’S PARITY"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAlways check Kianne’s current power before passing priority or drawing additional cards.\n\nIf Kianne currently has even power and you want to flash in an artifact or enchantment, cast it before drawing another card.\n\nIf she has odd power and you want to deploy a creature, cast that creature before allowing another draw trigger to change her power.\n\nRemember that the normal draw at the beginning of your turn also places a counter on Kianne. Her available spell type may therefore change before your first main phase.\n\nCards such as the following can intentionally alter her parity:\nBred for the Hunt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fathom Mage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hydroid Krasis"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rashmi, Eternities Crafter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Snakeform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tome of the Guildpact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thrasios, Triton Hero"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zameck Guildmage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kianne will eventually become a substantial combat threat. With evasion from Hadana’s Climb or protection from the deck’s Equipment, she can eliminate players through commander damage.\n\nTHE HIDDEN COMMANDER: KINNAN, BONDER PRODIGY"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Kianne controls the deck’s timing, but Kinnan, Bonder Prodigy is its hidden engine commander.\nKinnan increases the mana produced by nonland permanents, strengthening:\nArcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basalt Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fellwar Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kiora’s Follower"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mind Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Simic Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talisman of Curiosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kinnan also provides a repeatable outlet for excess mana. His activated ability can place a non-Human creature directly onto the battlefield, allowing the deck to convert unused mana into threats at instant speed.\nMost importantly, Kinnan combines with Basalt Monolith to generate unlimited colorless mana.\nKinnan is not required for the deck to function, but when he remains on the battlefield, the deck’s mana production and combo potential increase dramatically.\n\nPRIMARY GAME PLAN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck generally follows five stages:\nEstablish reliable mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Develop flash access and card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protect your resources while disrupting the table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Accumulate counters or assemble a mana engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"convert that advantage into a sudden, protected victory."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Unlike a traditional creature deck, you generally do not want to spend all your mana during your own turn.\nPass with mana available whenever possible. That mana represents several possibilities:\nA counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A flash creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An activated ability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A combo attempt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A surprise finisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If no opponent presents something worth answering, use the mana immediately before your next turn to advance your own battlefield.\n\nFLASH INFRASTRUCTURE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Kianne is the primary flash enabler, but the deck does not depend exclusively on her.\nAdditional flash support includes:\nAlchemist’s Refuge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Emergence Zone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Liberator, Urza’s Battlethopter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vedalken Orrery"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck also contains numerous cards with natural flash or instant timing, including:\nBounding Krasis"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cuboid Colony"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Frilled Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ice-Fang Coatl"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Snake"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scuttling Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Void Grafter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck’s eighteen instants"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This redundancy allows the deck to continue playing at instant speed even if Kianne becomes too expensive to recast.\n\nUNWINDING CLOCK"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Unwinding Clock untaps your artifacts during each opponent’s untap step.\nThis can repeatedly refresh:\nBasalt Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana rocks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ozolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Utility artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combined with flash access, Unwinding Clock allows the deck to use artifact mana during one opponent’s turn, untap it during the next opponent’s turn, and continue interacting around the table.\nIt does not untap your lands or nonartifact creatures, so sequence your artifact mana carefully.\n\nCARD ADVANTAGE AND VALUE ENGINES"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Rashmi, Eternities Crafter"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rashmi rewards the deck for casting its first spell during each turn.\nBecause the deck naturally operates during opponents’ turns, Rashmi can generate value multiple times during a full rotation of the table.\nWhenever possible, lead with a lower-mana-value spell to improve the chance that Rashmi casts the revealed card for free.\n\nTome of the Guildpact"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tome of the Guildpact is a defining staple of the Gold series.\nEvery multicolored spell cast replaces itself with a card, while the Tome also supplies mana fixing. Because nearly every colored spell in the deck is multicolored, the Tome becomes a reliable long-game draw engine.\n\nBred for the Hunt"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bred for the Hunt rewards creatures carrying +1/+1 counters for connecting with opponents.\nKianne, Fathom Mage, Scuttling Sentinel, Zegana, The Ozolith, and the deck’s other counter effects make it relatively easy to maintain eligible attackers.\n\nFathom Mage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fathom Mage converts +1/+1 counters into card draw.\nBe careful when placing several counters on Fathom Mage simultaneously. Each counter creates a separate card-draw trigger, which can rapidly alter Kianne’s parity and move you closer to drawing through your library.\n\nThrasios and Gretchen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Thrasios, Triton Hero and Gretchen Titchwillow convert excess mana into cards and lands.\nThey are excellent places to spend mana when no opponent presents a threat worth answering.\nBiomancer’s Familiar reduces the generic portion of their activation costs, making both considerably more efficient.\n\n+1/+1 COUNTER PACKAGE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Counters are not merely a combat subtheme. They connect the deck’s card draw, alternate win conditions, mana sinks, and finishers.\nImportant counter cards include:\nAnt-Man, Colony Commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bred for the Hunt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cuboid Colony"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fathom Mage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hadana’s Climb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karn’s Bastion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kianne, Corrupted Memory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repulsive Mutation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scuttling Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Simic Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ozolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorel of the Hull Clade"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zameck Guildmage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zegana, Utopian Speaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe Ozolith"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When creatures carrying counters leave the battlefield, The Ozolith preserves those counters.\nAt the beginning of combat, those counters can be moved onto another creature, allowing the deck to rebuild after removal or create a sudden commander-damage threat.\n\nVorel of the Hull Clade"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Vorel doubles counters on a target artifact, creature, or land.\nStrong targets include:\nKianne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fathom Mage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Simic Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ozolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Walking Ballista"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A creature preparing to attack with Hadana’s Climb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nKarn’s Bastion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Karn’s Bastion provides repeatable proliferation from the mana base.\nIt can advance counters on:\nKianne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Simic Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Walking Ballista"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creatures carrying +1/+1 counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ozolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because proliferating Kianne changes her power by one, Karn’s Bastion can also adjust her parity without drawing a card.\n\nCOMBOS AND MAJOR SYNERGIES"},{"attributes":{"header":1},"insert":"\n"},{"insert":"COMBO 1: KINNAN + BASALT MONOLITH"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Required cards:"},{"insert":"\nKinnan, Bonder Prodigy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basalt Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With Kinnan on the battlefield, Basalt Monolith produces four colorless mana instead of three.\nSequence"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Tap Basalt Monolith for four colorless mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Spend three of that mana to untap Basalt Monolith."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One colorless mana remains."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Result"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Unlimited colorless mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basalt Monolith does not naturally untap during your untap step, but its own activated ability allows it to untap as part of this loop.\nINFINITE-MANA OUTLETS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once Kinnan and Basalt Monolith have generated unlimited colorless mana, the deck can use several outlets.\n\nWalking Ballista"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast Walking Ballista with an arbitrarily large value for X, or repeatedly add counters to one already on the battlefield.\nRemove those counters to deal lethal damage to the table.\nThis is the deck’s cleanest deterministic finisher.\n\nThrasios, Triton Hero"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Activate Thrasios repeatedly to reveal and draw through the deck while placing lands onto the battlefield.\nThrasios requires colored mana in addition to generic mana unless another effect handles the colored portion, so unlimited colorless mana by itself does not pay the entire activation cost.\n\nGretchen Titchwillow"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Gretchen also converts mana into cards and additional lands, but her activation likewise requires green and blue mana.\n\nKinnan, Bonder Prodigy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Kinnan’s own ability can be activated repeatedly with unlimited colorless mana, although each activation still requires one blue and one green mana.\nUse available colored sources to activate Kinnan and place major non-Human creatures directly onto the battlefield.\n\nENERGY REFRACTOR AND UNLIMITED COLORLESS MANA"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Energy Refractor can convert unlimited colorless mana into as much colored mana as needed.\nOnce Kinnan and Basalt Monolith are producing unlimited colorless mana:\nUse Energy Refractor’s filtering ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Convert portions of the unlimited colorless mana into green or blue mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Continue as many times as necessary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This unlocks the deck’s colored activated abilities and allows Thrasios, Gretchen, Kinnan, or Zameck Guildmage to be used repeatedly.\n\nCOMBO 2: KIANNE + ZAMECK GUILDMAGE + UNLIMITED COLORED MANA"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Required cards:"},{"insert":"\nKianne, Corrupted Memory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zameck Guildmage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A +1/+1 counter on Kianne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unlimited green and blue mana, or sufficient filtering for the unlimited Basalt mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sequence"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Activate Zameck Guildmage by paying green and blue."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove a +1/+1 counter from Kianne to draw a card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kianne triggers because you drew a card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Put a +1/+1 counter back onto Kianne."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Result"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Draw as many cards as desired"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeatedly change Kianne’s power parity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Find Walking Ballista or another finisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Assemble protection before attempting to win"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kianne and Zameck Guildmage do not produce unlimited mana by themselves. They form a repeatable draw engine, and unlimited colored mana makes that engine effectively unlimited.\nStop before drawing from an empty library.\n\nIMPORTANT NON-INFINITE SYNERGIES"},{"attributes":{"header":1},"insert":"\n"},{"insert":"KIANNE + ZAMECK GUILDMAGE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Even without unlimited mana, Zameck Guildmage can remove a counter from Kianne to draw a card. Kianne then replaces that counter through her draw trigger.\nThe practical result is:\nPay green and blue to draw a card while keeping Kianne’s total number of counters unchanged."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Because Kianne loses and then regains the counter, her final power remains the same after the ability resolves.\n\nKIANNE + THE OZOLITH"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kianne naturally accumulates counters as the game continues.\nIf she is removed, The Ozolith preserves those counters. They can later be placed onto Kianne after she returns or transferred to another creature for a surprise attack.\n\nKIANNE + HADANA’S CLIMB"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kianne naturally satisfies Hadana’s Climb by accumulating counters through card draw.\nOnce transformed into Winged Temple of Orazca, the land can give Kianne flying and double her power for the turn, creating a serious commander-damage threat.\n\nKIANNE + SIMIC ASCENDANCY"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every draw places another +1/+1 counter on Kianne, which adds growth counters to Simic Ascendancy.\nOther counter effects accelerate the process:\nAnt-Man"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karn’s Bastion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repulsive Mutation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scuttling Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zameck Guildmage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zegana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If Simic Ascendancy begins your upkeep with twenty or more growth counters, you win the game.\n\nSWORD OF FEAST AND FAMINE + FLASH PLAY"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sword of Feast and Famine allows the deck to spend mana before combat, connect with an opponent, untap all its lands, and then pass with a second supply of mana for interaction.\nProtection from black and green can also make the equipped creature difficult for certain opponents to block or remove.\n\nBIOMANCER’S FAMILIAR + ACTIVATED ABILITIES"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Biomancer’s Familiar reduces the generic mana required by activated abilities of creatures.\nNotable beneficiaries include:\nAnt-Man, Colony Commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gretchen Titchwillow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kinnan, Bonder Prodigy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scuttling Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thrasios, Triton Hero"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Walking Ballista"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zegana, Utopian Speaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBiomancer’s Familiar cannot reduce colored mana requirements and cannot reduce an activation below one mana.\nRASHMI + FLASH SPELLS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rashmi triggers on the first spell you cast during each turn, not merely during your own turn.\nTry to cast one appropriately timed spell during each opponent’s turn. This can produce several additional cards over a complete turn cycle.\nDo not cast meaningless spells solely to trigger Rashmi if holding the mana represents stronger interaction.\n\nINTERACTION PACKAGE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck uses flexible multicolored interaction capable of answering several permanent and spell types.\nCountermagic"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Decisive Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Frilled Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Snake"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Plasm Capture"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Quandrix Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Quandrix Command"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repulsive Mutation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voidslime"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voidslime is particularly valuable because it can counter activated and triggered abilities in addition to spells.\nRepudiate can also counter an activated or triggered ability, while Replicate can copy one of your creatures.\n\nCreature Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Decisive Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Incubation // Incongruity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Quandrix Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repulsive Mutation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Simic Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Snakeform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Snakeform can remove problematic creature abilities, reduce a creature’s size, and replace itself with a card.\n\nArtifact and Enchantment Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Quandrix Command"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trygon Predator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trygon Predator can repeatedly remove artifacts and enchantments when it connects in combat.\nBecause the deck has limited permanent-based removal for these card types, use Trygon Predator carefully and avoid exposing it unnecessarily.\n\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Champion’s Helm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mithril Coat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mutational Advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Quandrix Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Simic Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Void Grafter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMithril Coat is especially effective because Kianne, Kinnan, Koma, Kruphix, Rashmi, Thrasios, Vorel, and Zegana are legendary.\nRemember that shroud from Champion’s Helm prevents you from targeting the equipped legendary creature as well. Equip it only after resolving any beneficial targeted effects you intend to use.\n\nPRIMARY FINISHERS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"WALKING BALLISTA"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Walking Ballista is the primary deterministic combo finisher.\nWith unlimited mana, it enters with an arbitrarily large number of counters and can remove them to deal lethal damage to every opponent.\nOutside the combo, Ballista remains useful for:\nRemoving utility creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finishing weakened opponents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Carrying counters from The Ozolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Receiving doubled counters from Vorel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Converting spare mana into repeatable damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBIOMASS MUTATION"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Biomass Mutation turns the entire battlefield into a sudden lethal attack.\nIt is particularly effective when the deck has several utility creatures that opponents do not consider meaningful combat threats.\nBecause it is an instant, it can also be used defensively to increase the size of blockers.\n\nKIANNE COMMANDER DAMAGE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kianne grows whenever cards are drawn and can become enormous during a longer game.\nUseful support includes:\nHadana’s Climb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ozolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorel of the Hull Clade"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zegana, Utopian Speaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Champion’s Helm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mithril Coat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winged Temple of Orazca can give Kianne flying and double her power, making one-hit commander kills possible.\n\nSIMIC ASCENDANCY"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Simic Ascendancy provides a noncombat alternate victory.\nDo not deploy it too early unless you can protect it or advance it quickly. Playing it prematurely informs the entire table that an alternate win condition is approaching.\nWhenever possible, cast it at instant speed near the end of the turn immediately before yours.\n\nKOMA, COSMOS SERPENT"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Koma is the deck’s premier standalone threat.\nIt produces a Serpent during each upkeep, providing:\nA growing army"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection for Koma"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The ability to tap opposing permanents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A way to suppress activated abilities"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Koma can dominate a battlefield without requiring another combo piece.\n\nHYDROID KRASIS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hydroid Krasis converts a large supply of mana into:\nCard draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Life"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A flying threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A trampling threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Its draw and life-gain abilities trigger when the spell is cast, so countering the creature spell does not stop those cast triggers.\n\nCUBOID COLONY"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cuboid Colony rewards carefully sequencing spells with different mana values.\nBecause it has flash, flying, and trample, it can enter unexpectedly and grow into a meaningful evasive threat while the deck continues playing normally.\n\nANT-MAN, COLONY COMMANDER"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ant-Man supports the counter plan and turns growing creatures into additional pressure.\nHe is best used when the deck is already placing counters across multiple creatures rather than being treated as an independent build-around card.\n\nOPENING HANDS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A strong opening hand normally contains:\nTwo to four lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Access to both green and blue mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One piece of acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One early value engine or flash enabler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One piece of interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A reasonable curve"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIDEAL OPENING HAND"},{"attributes":{"header":2},"insert":"\n"},{"insert":"An excellent seven-card hand might contain:\nThree lands with both colors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One mana rock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kinnan, Rashmi, or another value engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One counterspell or flexible interaction spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One flash threat or card-advantage piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nACCEPTABLE TWO-LAND HAND"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A two-land hand may be kept if it contains:\nBoth colors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A two-mana mana rock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Growth Spiral or Planar Genesis"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A low curve"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Meaningful early interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nA two-land hand with no acceleration, no selection, and several expensive cards should generally be mulliganed.\nHANDS TO MULLIGAN"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligan hands containing:\nZero or one land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Five or more lands with no value engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Only one color of mana and no fixing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple expensive finishers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo outlets without their supporting engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Walking Ballista with no mana development or counter synergy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basalt Monolith without colored mana or an early plan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several reactive cards but no way to develop resources"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMULLIGAN STRATEGY"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck should mulligan for functionality rather than for a specific combo.\nYou do not need Kinnan and Basalt Monolith in the opening hand. The deck is fully capable of winning through tempo, counters, Kianne damage, Simic Ascendancy, Koma, or Biomass Mutation.\nPRIORITY ORDER"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When evaluating an opening hand, look for:\nReliable access to green and blue"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Two or three lands"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Early acceleration"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Interaction"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A card-advantage engine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A clear path into the middle game"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe London Mulligan allows you to draw seven cards after each mulligan and then place cards on the bottom equal to the number of mulligans taken.\nWhen placing cards on the bottom, prioritize removing:\nExpensive finishers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Redundant legendary creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo outlets without setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Narrow interaction with no immediate target"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not keep a weak hand merely because it contains one half of an infinite combo.\n\nEARLY GAME: TURNS 1–3"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The early game is about mana, information, and restraint.\nYour priorities are:\nEstablish both colors."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy efficient acceleration."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Avoid falling behind on land drops."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Identify which opponent requires interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Decide whether Kianne should enter early or remain protected in the command zone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong early plays include:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fellwar Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mind Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Simic Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talisman of Curiosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Growth Spiral"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Planar Genesis"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ice-Fang Coatl"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kinnan, Bonder Prodigy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not automatically cast Kianne as soon as four mana becomes available.\nIf the table is holding open removal, it may be better to continue developing mana and cast Kianne with protection available.\n\nMID-GAME: TURNS 4–7"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The middle game is where the deck begins controlling the table’s pace.\nYour priorities are:\nEstablish Kianne or another flash enabler."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Maintain mana for interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Develop Rashmi, Tome of the Guildpact, or another draw engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Begin accumulating counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Search naturally for a finisher or combo line."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Avoid appearing more threatening than the deck actually needs to be."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThis is the ideal stage for:\nCasting creatures during end steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generating Rashmi triggers on multiple turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Equipping Sword of Feast and Famine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Establishing The Ozolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Activating Thrasios or Gretchen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Holding countermagic for game-ending threats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deploying Koma when opponents are low on resources"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Assembling Kinnan and Basalt Monolith with protection available"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDo not counter every strong spell.\nCounter spells that:\nWin the game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prevent your own victory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove multiple important resources"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shut off your flash plan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exile or disable your combo pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Create an advantage the table cannot realistically overcome"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Let opponents spend resources fighting one another whenever possible.\n\nLATE GAME: TURN 8 AND BEYOND"},{"attributes":{"header":1},"insert":"\n"},{"insert":"By the late game, the deck should possess one or more of the following:\nA large Kianne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A substantial hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeatable activated abilities"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kinnan and multiple mana artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A protected Simic Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Koma and several Serpents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A developed counter battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Part or all of the Basalt Monolith combo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nYour goal is no longer merely to preserve resources. It is to identify a safe window and convert your advantage into a win.\nBefore attempting to win, ask:\nWhich opponents have untapped mana?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Who may be holding countermagic?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is graveyard recursion available through Auroral Procession?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can Voidslime stop a disruptive ability?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can Swiftfoot Boots give Walking Ballista or another creature protection?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can the combo be attempted during an opponent’s end step?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is a noncombo win safer than exposing the combo?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhen possible, force opponents to spend interaction on one threat and then present a second.\nFor example:\nDeploy Simic Ascendancy and force an answer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Follow with Koma or a large Kianne."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Allow opponents to fight over those threats."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Assemble Kinnan and Basalt Monolith after shields are down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPOLITICS AND THREAT MANAGEMENT"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A flash deck can appear threatening even when it has not developed a large battlefield.\nUse that reputation carefully.\nPassing with four or more mana available can discourage opponents from casting their most dangerous spells. You do not always need to possess the answer—the possibility of an answer may be enough.\nAvoid promising to counter a spell unless doing so benefits your plan.\nUseful political language includes:\n“I may be able to help if that threatens the entire table.”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"“I would prefer not to spend this answer unless it becomes necessary.”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"“If you attack elsewhere, I can leave that permanent alone for now.”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"“I can stop one part of the combo, but someone else must answer the second piece.”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not become the table’s unpaid security system. Preserve interaction for threats that genuinely affect your ability to win.\n\nWEAKNESSES"},{"attributes":{"header":1},"insert":"\n"},{"insert":"COMMANDER DEPENDENCE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Although the deck has redundant flash enablers, Kianne provides the most flexible access.\nRepeated commander removal can force the deck to rely more heavily on its naturally instant-speed cards.\n\nARTIFACT REMOVAL"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck uses sixteen artifacts for:\nAcceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flash access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counter storage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo construction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana filtering"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mass artifact removal can significantly reduce its speed.\nAvoid committing every mana rock unless the additional mana is necessary.\n\nLIMITED BOARD WIPES"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck relies primarily on targeted interaction, countermagic, tempo, and large blockers rather than traditional board wipes.\nExtremely wide creature decks can therefore become difficult to contain.\nBiomass Mutation can sometimes provide enormous defensive blockers, while Koma can tap major attackers or engines.\n\nGRAVEYARD STRATEGIES"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has limited dedicated graveyard hate.\nAgainst graveyard decks, prioritize countering the cards that enable mass recursion, repeated reanimation, or graveyard-based combos.\n\nSPLIT-SECOND AND UNCOUNTERABLE SPELLS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s greatest strength is its ability to respond.\nSplit-second spells and effects that cannot be countered reduce that advantage. Protection and battlefield positioning become more important in those matchups.\n\nRULE-SETTING PERMANENTS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Effects that prevent casting spells outside your own turn, restrict the number of spells cast, disable activated abilities, or prevent card draw can severely disrupt the deck.\nThese permanents should be treated as high-priority threats.\n\nIMPORTANT RULES AND PILOTING NOTES"},{"attributes":{"header":1},"insert":"\n"},{"insert":"KIANNE’S FLASH ABILITY"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kianne changes when you are permitted to cast spells; she does not reduce their mana costs.\nThe spell must still obey every other applicable restriction.\n\nDRAWING MULTIPLE CARDS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kianne triggers once for each individual card drawn.\nIf an effect draws three cards, Kianne receives three separate +1/+1 counter triggers.\nHer power may alternate several times while those triggers resolve.\n\nRASHMI"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rashmi triggers only for the first spell you cast during each turn.\nIf you cast a minor spell before Rashmi enters, she cannot trigger for that earlier spell.\n\nDOUBLE MAJOR"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Double Major can copy a creature spell you control.\nThe copy is created on the stack and enters as a token copy if it resolves.\nCopying a legendary creature will normally require choosing one to keep under the legend rule, but entering-the-battlefield or cast-related value may still make the play worthwhile.\n\nREPLICATE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Replicate half of Repudiate // Replicate can copy a creature you control.\nThe resulting token is not cast, so it will not trigger abilities that care about casting a creature spell.\n\nPLASM CAPTURE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Plasm Capture adds mana at the beginning of your next precombat main phase based on the countered spell’s mana value.\nThis mana is not added immediately when the spell is countered.\n\nHYDROID KRASIS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hydroid Krasis’s card draw and life gain are cast triggers.\nEven if Hydroid Krasis itself is countered, those triggers can still resolve.\n\nSIMIC ASCENDANCY"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Simic Ascendancy checks its growth counters at the beginning of your upkeep.\nAdding the twentieth counter after that trigger has already resolved will not win the game until your next upkeep.\n\nTHE OZOLITH"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Ozolith does not move the original counters from the creature that left the battlefield. It receives corresponding counters of the same types.\n\nCHAMPION’S HELM"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A legendary creature equipped with Champion’s Helm has shroud.\nThat prevents opponents and you from targeting it. Complete any Vorel, Hadana’s Climb, Equipment, or other targeted effects before attaching the Helm.\n\nKOMA"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sacrificing a Serpent to Koma can either:\nTap a target permanent and suppress its activated abilities for the turn, or"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make Koma indestructible until end of turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana abilities are not suppressed by Koma’s first option.\n\nWIN-CONDITION SUMMARY"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck’s principal routes to victory are:\n"},{"attributes":{"bold":true},"insert":"Kinnan + Basalt Monolith + Walking Ballista"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kinnan + Basalt Monolith + Energy Refractor + a draw outlet"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kianne + Zameck Guildmage with unlimited colored mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander damage from Kianne"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Simic Ascendancy"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Biomass Mutation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Koma, Cosmos Serpent"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A large Hydroid Krasis"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counter-enhanced evasive creature combat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Walking Ballista through ordinary mana and counter synergies"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nQUICK PILOTING CHECKLIST"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nBEFORE THE GAME"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Explain that the deck operates heavily at instant speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Disclose Kinnan and Basalt Monolith as an unlimited-mana combination."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Disclose Walking Ballista as the principal deterministic outlet."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Confirm that the table is comfortable with an optimized Bracket 4 deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEACH TURN"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Check Kianne’s current power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Identify which card type currently has flash."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Count available green and blue sources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Decide which spell must be answered."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consider whether unused mana can become cards through Thrasios or Gretchen."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Track the first spell cast for Rashmi."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid exposing a combo without protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBEFORE ATTEMPTING TO WIN"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Count opposing untapped mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Identify known counterspells and removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold protection if possible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Determine whether Voidslime is needed for an activated or triggered ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Confirm that Energy Refractor is available if colored mana is required."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Choose the shortest and safest winning line."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFINAL THOUGHTS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Gold Simic — The Gilded Unseen Tide does not announce its intentions.\nIt develops behind untapped mana, carefully managed card draw, and the constant possibility of interaction. Kianne allows the deck to alternate between creatures and noncreature spells at unexpected times, while Kinnan transforms its quiet mana development into explosive combo potential.\nThe deck rewards patience, precise sequencing, threat assessment, and familiarity with the stack. It is strongest when opponents are never entirely sure whether the available mana represents a counterspell, a flash creature, a card-draw activation, or the beginning of the end.\n"},{"attributes":{"bold":true},"insert":"The tide does not need to be seen to reshape the battlefield."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.99
Kianne, Corrupted Memory
As long as Kianne's power is even, you may cast noncreature spells as though they had flash.
As long as Kianne's power is odd, you may cast creature spells as though they had flash.
Whenever you draw a card, put a +1/+1 counter on Kianne.
Legendary Creature - Illusion
Kianne, Corrupted Memory (dsc) 2

Commander

(CTRL to add secondary)

Artifact

Qty: 16 Price: $232.94
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (2xm) 232
Champion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment
Champion's Helm (cmm) 375
Energy Refractor
When this artifact enters, draw a card.
: Add one mana of any color.
Artifact
Energy Refractor (bro) 234
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (fdc) 271
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Simic Signet
,
: Add
.
Artifact
Simic Signet (clu) 228
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (plst) 2XM-296
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (drc) 140
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237
Tome of the Guildpact
Whenever you cast a multicolored spell, draw a card.
: Add one mana of any color.
Artifact - Book
Tome of the Guildpact (rna) 242
Unwinding Clock
Untap all artifacts you control during each other player's untap step.
Artifact
Unwinding Clock (c18) 228
Vedalken Orrery
You may cast spells as though they had flash.
Artifact
Vedalken Orrery (cns) 206

Artifact

(CTRL to add secondary)

Creature

Qty: 24 Price: $94.58
Ant-Man, Colony Commander
Whenever Ant-Man attacks, you may pay
. When you do, put a +1/+1 counter on target creature.
Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Legendary Creature - Human Rogue Hero
Ant-Man, Colony Commander (msh) 201
Biomancer's Familiar
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Creature - Mutant
Biomancer's Familiar (rna) 158
Bounding Krasis
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, you may tap or untap target creature.
Creature - Lizard Fish
Bounding Krasis (plst) ORI-212
Cuboid Colony
Flash
Flying, trample
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Creature - Insect
Cuboid Colony (sos) 183
Fathom Mage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
Creature - Human Wizard
Fathom Mage (ncc) 339
Frilled Mystic
Flash
When this creature enters, you may counter target spell.
Creature - Wizard Elf Lizard
Frilled Mystic (rvr) 366
Gretchen Titchwillow
: Draw a card. You may put a land card from your hand onto the battlefield.
Legendary Creature - Druid Halfling
Gretchen Titchwillow (afr) 223
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it.
Creature - Beast Jellyfish Hydra
Hydroid Krasis (m3c) 266
Ice-Fang Coatl
Flash
Flying
When this creature enters, draw a card.
This creature has deathtouch as long as you control at least three other snow permanents.
Snow Creature - Snake
Ice-Fang Coatl (mh1) 203
Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid
Kinnan, Bonder Prodigy (iko) 192
Kiora's Follower
: Untap another target permanent.
Creature - Merfolk
Kiora's Follower (lcc) 273
Koma, Cosmos Serpent
This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
Legendary Creature - Serpent
Koma, Cosmos Serpent (mkc) 213
Kruphix, God of Horizons
Indestructible
As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
You have no maximum hand size.
If you would lose unspent mana, that mana becomes colorless instead.
Legendary Creature Enchantment - God
Kruphix, God of Horizons (plst) JOU-152
Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter
Liberator, Urza's Battlethopter (bro) 237
Mystic Snake
Flash
When this creature enters, counter target spell.
Creature - Snake
Mystic Snake (a25) 208
Rashmi, Eternities Crafter
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
Legendary Creature - Elf Druid
Rashmi, Eternities Crafter (dsc) 231
Scuttling Sentinel
Flash
Vigilance
When this creature enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)
Creature - Elf Crab
Scuttling Sentinel (clu) 42
Thrasios, Triton Hero
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Merfolk
Thrasios, Triton Hero (c16) 46
Trygon Predator
Flying
Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Creature - Beast
Trygon Predator (fdn) 667
Void Grafter
Devoid (This card has no color.)
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, another target creature you control gains hexproof until end of turn.
Creature - Eldrazi Drone
Void Grafter (ogw) 150
Vorel of the Hull Clade
,
: Double the number of each kind of counter on target artifact, creature, or land.
Legendary Creature - Human Merfolk
Vorel of the Hull Clade (lcc) 294
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (j22) 806
Zameck Guildmage
: This turn, each creature you control enters with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature - Wizard Elf
Zameck Guildmage (gtc) 209
Zegana, Utopian Speaker
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card.
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Legendary Creature - Wizard Merfolk
Zegana, Utopian Speaker (lcc) 298

Creature

(CTRL to add secondary)

Enchantment

Qty: 3 Price: $4.27
Bred for the Hunt
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Enchantment
Bred for the Hunt (dgm) 59
Hadana's Climb
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
Legendary Enchantment
Hadana's Climb // Winged Temple of Orazca (rix) 158Hadana's Climb // Winged Temple of Orazca (rix) 158
Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment
Simic Ascendancy (blc) 260

Enchantment

(CTRL to add secondary)

Instant

Qty: 18 Price: $19.12
Auroral Procession
Return target card from your graveyard to your hand.
Instant
Auroral Procession (tdm) 169
Biomass Mutation
Creatures you control have base power and toughness X/X until end of turn.
Instant
Biomass Mutation (soc) 297
Decisive Denial
Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays
.
Instant
Decisive Denial (soc) 304
Double Major
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
Instant
Double Major (stx) 179
Embrace the Paradox
Draw three cards. You may put a land card from your hand onto the battlefield tapped.
Instant
Embrace the Paradox (sos) 186
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (dsc) 88
Mutational Advantage
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Mutational Advantage (pip) 111
Planar Genesis
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Instant
Planar Genesis (mh3) 198
Plasm Capture
Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.
Instant
Plasm Capture (otc) 237
Proctor's Gaze
Return up to one target nonland permanent to its owner's hand. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Proctor's Gaze (sos) 213
Quandrix Charm
Choose one —
• Counter target spell unless its controller pays
.
• Destroy target enchantment.
• Target creature has base power and toughness 5/5 until end of turn.
Instant
Quandrix Charm (sos) 217
Quandrix Command
Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.
Instant
Quandrix Command (soc) 325
Repudiate
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Instant
Repudiate // Replicate (rvr) 249
Repulsive Mutation
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
Instant
Repulsive Mutation (mkm) 227
Ride the Avalanche
The next spell you cast this turn can be cast as though it had flash. When you next cast a spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
Instant
Ride the Avalanche (afc) 54
Simic Charm
Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
Instant
Simic Charm (gtc) 195
Snakeform
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.
Draw a card.
Instant
Snakeform (c15) 242
Voidslime
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Instant
Voidslime (rvr) 388

Instant

(CTRL to add secondary)

Land

Qty: 37 Price: $146.95
Alchemist's Refuge
: Add
.
,
: You may cast spells this turn as though they had flash.
Land
Alchemist's Refuge (soc) 360
Barkchannel Pathway
: Add
.
Land
Barkchannel Pathway // Tidechannel Pathway (khm) 251Barkchannel Pathway // Tidechannel Pathway (khm) 251
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (2x2) 321
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (m3c) 338
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (frc) 71
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (soc) 373
Forest
(
: Add
.)
Basic Land - Forest
Forest (j25) 95
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (lcc) 336
Island
(
: Add
.)
Basic Land - Island
Island (j25) 86
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (frc) 23
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 424
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (soc) 414
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (fdc) 317
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (mh1) 249
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (drc) 184

Land

(CTRL to add secondary)

Sorcery

Qty: 1 Price: $0.35
Incubation
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Incubation // Incongruity (clu) 197

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 11 cards
55 pips - 45 cards
34 mana - 32 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
0 mana - 11 cards
53 pips - 45 cards
33 mana - 31 cards
0 pips - 0 cards
13 mana - 10 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"GOLD SIMIC — THE GILDED UNSEEN TIDE"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"“The tide is most dangerous when no one sees it rising.”"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Gold Rule:"},{"insert":" Every colored spell in the deck must be multicolored within the deck’s color identity. Colorless artifacts and lands are permitted.\n\n"},{"attributes":{"bold":true},"insert":"Gold Simic"},{"insert":" — The Gilded Unseen Tide is an optimized flash-based Simic deck designed to play almost entirely on other players’ turns.\n\nRather than developing openly and inviting the table to prepare, the deck accumulates mana, cards, counters, and information while keeping its intentions concealed. It can counter an important spell, deploy a creature, draw cards, establish a value engine, or begin assembling a win condition—all while opponents are attempting to execute their own plans.\nThe deck’s central philosophy is simple:\nRemain untapped, reveal as little as possible, and act only when the table has committed itself."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nTHEME: THE UNSEEN TIDE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The “Gilded Unseen Tide” represents pressure that develops beneath the surface.\n\nThe deck rarely needs to be the first player to establish a threatening battlefield. Instead, it allows opponents to advance their plans while quietly accumulating resources. Once the correct opening appears, the deck surges forward through flash creatures, countermagic, card draw, mana multiplication, and rapidly growing creatures.\n\nThe deck expresses the Gold identity by using multicolored Simic cards as its primary colored spells. These cards combine blue’s patience, countermagic, card selection, and tempo with green’s mana production, creature growth, and overwhelming finishers.\n\nThis produces a deck that feels distinctly Simic without relying on traditional monocolored staples.\n\nTHE COMMANDER: KIANNE, CORRUPTED MEMORY"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Kianne, Corrupted Memory is both the deck’s flash enabler and one of its principal threats.\n\nKianne provides three important functions:\n\nShe allows noncreature spells to be cast as though they had flash while her power is even."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"She allows creature spells to be cast as though they had flash while her power is odd."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Whenever you draw a card, she receives a +1/+1 counter."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nKianne turns every card drawn into both additional power and a change in the deck’s available timing.\n\nBecause each draw changes Kianne’s power by one, her power continually alternates between even and odd:\n"},{"attributes":{"bold":true},"insert":"Even power:"},{"insert":" Noncreature spells may be cast as though they had flash."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Odd power:"},{"insert":" Creature spells may be cast as though they had flash."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This makes Kianne more than a passive flash enabler. Piloting her correctly requires anticipating how every draw will change the spells that can be deployed.\n\nMANAGING KIANNE’S PARITY"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAlways check Kianne’s current power before passing priority or drawing additional cards.\n\nIf Kianne currently has even power and you want to flash in an artifact or enchantment, cast it before drawing another card.\n\nIf she has odd power and you want to deploy a creature, cast that creature before allowing another draw trigger to change her power.\n\nRemember that the normal draw at the beginning of your turn also places a counter on Kianne. Her available spell type may therefore change before your first main phase.\n\nCards such as the following can intentionally alter her parity:\nBred for the Hunt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fathom Mage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hydroid Krasis"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rashmi, Eternities Crafter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Snakeform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tome of the Guildpact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thrasios, Triton Hero"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zameck Guildmage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kianne will eventually become a substantial combat threat. With evasion from Hadana’s Climb or protection from the deck’s Equipment, she can eliminate players through commander damage.\n\nTHE HIDDEN COMMANDER: KINNAN, BONDER PRODIGY"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Kianne controls the deck’s timing, but Kinnan, Bonder Prodigy is its hidden engine commander.\nKinnan increases the mana produced by nonland permanents, strengthening:\nArcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basalt Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fellwar Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kiora’s Follower"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mind Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Simic Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talisman of Curiosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kinnan also provides a repeatable outlet for excess mana. His activated ability can place a non-Human creature directly onto the battlefield, allowing the deck to convert unused mana into threats at instant speed.\nMost importantly, Kinnan combines with Basalt Monolith to generate unlimited colorless mana.\nKinnan is not required for the deck to function, but when he remains on the battlefield, the deck’s mana production and combo potential increase dramatically.\n\nPRIMARY GAME PLAN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck generally follows five stages:\nEstablish reliable mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Develop flash access and card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protect your resources while disrupting the table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Accumulate counters or assemble a mana engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"convert that advantage into a sudden, protected victory."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Unlike a traditional creature deck, you generally do not want to spend all your mana during your own turn.\nPass with mana available whenever possible. That mana represents several possibilities:\nA counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A flash creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An activated ability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A combo attempt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A surprise finisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If no opponent presents something worth answering, use the mana immediately before your next turn to advance your own battlefield.\n\nFLASH INFRASTRUCTURE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Kianne is the primary flash enabler, but the deck does not depend exclusively on her.\nAdditional flash support includes:\nAlchemist’s Refuge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Emergence Zone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Liberator, Urza’s Battlethopter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vedalken Orrery"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck also contains numerous cards with natural flash or instant timing, including:\nBounding Krasis"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cuboid Colony"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Frilled Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ice-Fang Coatl"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Snake"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scuttling Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Void Grafter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck’s eighteen instants"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This redundancy allows the deck to continue playing at instant speed even if Kianne becomes too expensive to recast.\n\nUNWINDING CLOCK"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Unwinding Clock untaps your artifacts during each opponent’s untap step.\nThis can repeatedly refresh:\nBasalt Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana rocks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ozolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Utility artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combined with flash access, Unwinding Clock allows the deck to use artifact mana during one opponent’s turn, untap it during the next opponent’s turn, and continue interacting around the table.\nIt does not untap your lands or nonartifact creatures, so sequence your artifact mana carefully.\n\nCARD ADVANTAGE AND VALUE ENGINES"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Rashmi, Eternities Crafter"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rashmi rewards the deck for casting its first spell during each turn.\nBecause the deck naturally operates during opponents’ turns, Rashmi can generate value multiple times during a full rotation of the table.\nWhenever possible, lead with a lower-mana-value spell to improve the chance that Rashmi casts the revealed card for free.\n\nTome of the Guildpact"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tome of the Guildpact is a defining staple of the Gold series.\nEvery multicolored spell cast replaces itself with a card, while the Tome also supplies mana fixing. Because nearly every colored spell in the deck is multicolored, the Tome becomes a reliable long-game draw engine.\n\nBred for the Hunt"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bred for the Hunt rewards creatures carrying +1/+1 counters for connecting with opponents.\nKianne, Fathom Mage, Scuttling Sentinel, Zegana, The Ozolith, and the deck’s other counter effects make it relatively easy to maintain eligible attackers.\n\nFathom Mage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fathom Mage converts +1/+1 counters into card draw.\nBe careful when placing several counters on Fathom Mage simultaneously. Each counter creates a separate card-draw trigger, which can rapidly alter Kianne’s parity and move you closer to drawing through your library.\n\nThrasios and Gretchen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Thrasios, Triton Hero and Gretchen Titchwillow convert excess mana into cards and lands.\nThey are excellent places to spend mana when no opponent presents a threat worth answering.\nBiomancer’s Familiar reduces the generic portion of their activation costs, making both considerably more efficient.\n\n+1/+1 COUNTER PACKAGE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Counters are not merely a combat subtheme. They connect the deck’s card draw, alternate win conditions, mana sinks, and finishers.\nImportant counter cards include:\nAnt-Man, Colony Commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bred for the Hunt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cuboid Colony"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fathom Mage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hadana’s Climb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karn’s Bastion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kianne, Corrupted Memory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repulsive Mutation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scuttling Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Simic Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ozolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorel of the Hull Clade"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zameck Guildmage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zegana, Utopian Speaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe Ozolith"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When creatures carrying counters leave the battlefield, The Ozolith preserves those counters.\nAt the beginning of combat, those counters can be moved onto another creature, allowing the deck to rebuild after removal or create a sudden commander-damage threat.\n\nVorel of the Hull Clade"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Vorel doubles counters on a target artifact, creature, or land.\nStrong targets include:\nKianne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fathom Mage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Simic Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ozolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Walking Ballista"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A creature preparing to attack with Hadana’s Climb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nKarn’s Bastion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Karn’s Bastion provides repeatable proliferation from the mana base.\nIt can advance counters on:\nKianne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Simic Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Walking Ballista"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creatures carrying +1/+1 counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ozolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because proliferating Kianne changes her power by one, Karn’s Bastion can also adjust her parity without drawing a card.\n\nCOMBOS AND MAJOR SYNERGIES"},{"attributes":{"header":1},"insert":"\n"},{"insert":"COMBO 1: KINNAN + BASALT MONOLITH"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Required cards:"},{"insert":"\nKinnan, Bonder Prodigy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basalt Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With Kinnan on the battlefield, Basalt Monolith produces four colorless mana instead of three.\nSequence"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Tap Basalt Monolith for four colorless mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Spend three of that mana to untap Basalt Monolith."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One colorless mana remains."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Result"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Unlimited colorless mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basalt Monolith does not naturally untap during your untap step, but its own activated ability allows it to untap as part of this loop.\nINFINITE-MANA OUTLETS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once Kinnan and Basalt Monolith have generated unlimited colorless mana, the deck can use several outlets.\n\nWalking Ballista"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast Walking Ballista with an arbitrarily large value for X, or repeatedly add counters to one already on the battlefield.\nRemove those counters to deal lethal damage to the table.\nThis is the deck’s cleanest deterministic finisher.\n\nThrasios, Triton Hero"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Activate Thrasios repeatedly to reveal and draw through the deck while placing lands onto the battlefield.\nThrasios requires colored mana in addition to generic mana unless another effect handles the colored portion, so unlimited colorless mana by itself does not pay the entire activation cost.\n\nGretchen Titchwillow"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Gretchen also converts mana into cards and additional lands, but her activation likewise requires green and blue mana.\n\nKinnan, Bonder Prodigy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Kinnan’s own ability can be activated repeatedly with unlimited colorless mana, although each activation still requires one blue and one green mana.\nUse available colored sources to activate Kinnan and place major non-Human creatures directly onto the battlefield.\n\nENERGY REFRACTOR AND UNLIMITED COLORLESS MANA"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Energy Refractor can convert unlimited colorless mana into as much colored mana as needed.\nOnce Kinnan and Basalt Monolith are producing unlimited colorless mana:\nUse Energy Refractor’s filtering ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Convert portions of the unlimited colorless mana into green or blue mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Continue as many times as necessary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This unlocks the deck’s colored activated abilities and allows Thrasios, Gretchen, Kinnan, or Zameck Guildmage to be used repeatedly.\n\nCOMBO 2: KIANNE + ZAMECK GUILDMAGE + UNLIMITED COLORED MANA"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Required cards:"},{"insert":"\nKianne, Corrupted Memory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zameck Guildmage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A +1/+1 counter on Kianne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unlimited green and blue mana, or sufficient filtering for the unlimited Basalt mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sequence"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Activate Zameck Guildmage by paying green and blue."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove a +1/+1 counter from Kianne to draw a card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kianne triggers because you drew a card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Put a +1/+1 counter back onto Kianne."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Result"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Draw as many cards as desired"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeatedly change Kianne’s power parity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Find Walking Ballista or another finisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Assemble protection before attempting to win"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kianne and Zameck Guildmage do not produce unlimited mana by themselves. They form a repeatable draw engine, and unlimited colored mana makes that engine effectively unlimited.\nStop before drawing from an empty library.\n\nIMPORTANT NON-INFINITE SYNERGIES"},{"attributes":{"header":1},"insert":"\n"},{"insert":"KIANNE + ZAMECK GUILDMAGE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Even without unlimited mana, Zameck Guildmage can remove a counter from Kianne to draw a card. Kianne then replaces that counter through her draw trigger.\nThe practical result is:\nPay green and blue to draw a card while keeping Kianne’s total number of counters unchanged."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Because Kianne loses and then regains the counter, her final power remains the same after the ability resolves.\n\nKIANNE + THE OZOLITH"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kianne naturally accumulates counters as the game continues.\nIf she is removed, The Ozolith preserves those counters. They can later be placed onto Kianne after she returns or transferred to another creature for a surprise attack.\n\nKIANNE + HADANA’S CLIMB"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kianne naturally satisfies Hadana’s Climb by accumulating counters through card draw.\nOnce transformed into Winged Temple of Orazca, the land can give Kianne flying and double her power for the turn, creating a serious commander-damage threat.\n\nKIANNE + SIMIC ASCENDANCY"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every draw places another +1/+1 counter on Kianne, which adds growth counters to Simic Ascendancy.\nOther counter effects accelerate the process:\nAnt-Man"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karn’s Bastion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repulsive Mutation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scuttling Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zameck Guildmage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zegana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If Simic Ascendancy begins your upkeep with twenty or more growth counters, you win the game.\n\nSWORD OF FEAST AND FAMINE + FLASH PLAY"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sword of Feast and Famine allows the deck to spend mana before combat, connect with an opponent, untap all its lands, and then pass with a second supply of mana for interaction.\nProtection from black and green can also make the equipped creature difficult for certain opponents to block or remove.\n\nBIOMANCER’S FAMILIAR + ACTIVATED ABILITIES"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Biomancer’s Familiar reduces the generic mana required by activated abilities of creatures.\nNotable beneficiaries include:\nAnt-Man, Colony Commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gretchen Titchwillow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kinnan, Bonder Prodigy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scuttling Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thrasios, Triton Hero"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Walking Ballista"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zegana, Utopian Speaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBiomancer’s Familiar cannot reduce colored mana requirements and cannot reduce an activation below one mana.\nRASHMI + FLASH SPELLS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rashmi triggers on the first spell you cast during each turn, not merely during your own turn.\nTry to cast one appropriately timed spell during each opponent’s turn. This can produce several additional cards over a complete turn cycle.\nDo not cast meaningless spells solely to trigger Rashmi if holding the mana represents stronger interaction.\n\nINTERACTION PACKAGE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck uses flexible multicolored interaction capable of answering several permanent and spell types.\nCountermagic"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Decisive Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Frilled Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Snake"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Plasm Capture"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Quandrix Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Quandrix Command"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repulsive Mutation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voidslime"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voidslime is particularly valuable because it can counter activated and triggered abilities in addition to spells.\nRepudiate can also counter an activated or triggered ability, while Replicate can copy one of your creatures.\n\nCreature Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Decisive Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Incubation // Incongruity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Quandrix Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repulsive Mutation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Simic Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Snakeform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Snakeform can remove problematic creature abilities, reduce a creature’s size, and replace itself with a card.\n\nArtifact and Enchantment Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Quandrix Command"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trygon Predator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trygon Predator can repeatedly remove artifacts and enchantments when it connects in combat.\nBecause the deck has limited permanent-based removal for these card types, use Trygon Predator carefully and avoid exposing it unnecessarily.\n\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Champion’s Helm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mithril Coat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mutational Advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Quandrix Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Simic Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Void Grafter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMithril Coat is especially effective because Kianne, Kinnan, Koma, Kruphix, Rashmi, Thrasios, Vorel, and Zegana are legendary.\nRemember that shroud from Champion’s Helm prevents you from targeting the equipped legendary creature as well. Equip it only after resolving any beneficial targeted effects you intend to use.\n\nPRIMARY FINISHERS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"WALKING BALLISTA"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Walking Ballista is the primary deterministic combo finisher.\nWith unlimited mana, it enters with an arbitrarily large number of counters and can remove them to deal lethal damage to every opponent.\nOutside the combo, Ballista remains useful for:\nRemoving utility creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finishing weakened opponents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Carrying counters from The Ozolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Receiving doubled counters from Vorel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Converting spare mana into repeatable damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBIOMASS MUTATION"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Biomass Mutation turns the entire battlefield into a sudden lethal attack.\nIt is particularly effective when the deck has several utility creatures that opponents do not consider meaningful combat threats.\nBecause it is an instant, it can also be used defensively to increase the size of blockers.\n\nKIANNE COMMANDER DAMAGE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kianne grows whenever cards are drawn and can become enormous during a longer game.\nUseful support includes:\nHadana’s Climb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ozolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorel of the Hull Clade"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zegana, Utopian Speaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Champion’s Helm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mithril Coat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winged Temple of Orazca can give Kianne flying and double her power, making one-hit commander kills possible.\n\nSIMIC ASCENDANCY"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Simic Ascendancy provides a noncombat alternate victory.\nDo not deploy it too early unless you can protect it or advance it quickly. Playing it prematurely informs the entire table that an alternate win condition is approaching.\nWhenever possible, cast it at instant speed near the end of the turn immediately before yours.\n\nKOMA, COSMOS SERPENT"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Koma is the deck’s premier standalone threat.\nIt produces a Serpent during each upkeep, providing:\nA growing army"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection for Koma"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The ability to tap opposing permanents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A way to suppress activated abilities"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Koma can dominate a battlefield without requiring another combo piece.\n\nHYDROID KRASIS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hydroid Krasis converts a large supply of mana into:\nCard draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Life"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A flying threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A trampling threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Its draw and life-gain abilities trigger when the spell is cast, so countering the creature spell does not stop those cast triggers.\n\nCUBOID COLONY"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cuboid Colony rewards carefully sequencing spells with different mana values.\nBecause it has flash, flying, and trample, it can enter unexpectedly and grow into a meaningful evasive threat while the deck continues playing normally.\n\nANT-MAN, COLONY COMMANDER"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ant-Man supports the counter plan and turns growing creatures into additional pressure.\nHe is best used when the deck is already placing counters across multiple creatures rather than being treated as an independent build-around card.\n\nOPENING HANDS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A strong opening hand normally contains:\nTwo to four lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Access to both green and blue mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One piece of acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One early value engine or flash enabler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One piece of interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A reasonable curve"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIDEAL OPENING HAND"},{"attributes":{"header":2},"insert":"\n"},{"insert":"An excellent seven-card hand might contain:\nThree lands with both colors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One mana rock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kinnan, Rashmi, or another value engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One counterspell or flexible interaction spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One flash threat or card-advantage piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nACCEPTABLE TWO-LAND HAND"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A two-land hand may be kept if it contains:\nBoth colors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A two-mana mana rock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Growth Spiral or Planar Genesis"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A low curve"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Meaningful early interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nA two-land hand with no acceleration, no selection, and several expensive cards should generally be mulliganed.\nHANDS TO MULLIGAN"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligan hands containing:\nZero or one land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Five or more lands with no value engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Only one color of mana and no fixing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple expensive finishers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo outlets without their supporting engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Walking Ballista with no mana development or counter synergy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basalt Monolith without colored mana or an early plan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several reactive cards but no way to develop resources"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMULLIGAN STRATEGY"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck should mulligan for functionality rather than for a specific combo.\nYou do not need Kinnan and Basalt Monolith in the opening hand. The deck is fully capable of winning through tempo, counters, Kianne damage, Simic Ascendancy, Koma, or Biomass Mutation.\nPRIORITY ORDER"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When evaluating an opening hand, look for:\nReliable access to green and blue"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Two or three lands"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Early acceleration"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Interaction"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A card-advantage engine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A clear path into the middle game"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe London Mulligan allows you to draw seven cards after each mulligan and then place cards on the bottom equal to the number of mulligans taken.\nWhen placing cards on the bottom, prioritize removing:\nExpensive finishers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Redundant legendary creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo outlets without setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Narrow interaction with no immediate target"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not keep a weak hand merely because it contains one half of an infinite combo.\n\nEARLY GAME: TURNS 1–3"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The early game is about mana, information, and restraint.\nYour priorities are:\nEstablish both colors."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy efficient acceleration."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Avoid falling behind on land drops."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Identify which opponent requires interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Decide whether Kianne should enter early or remain protected in the command zone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong early plays include:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fellwar Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mind Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Simic Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talisman of Curiosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Growth Spiral"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Planar Genesis"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ice-Fang Coatl"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kinnan, Bonder Prodigy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not automatically cast Kianne as soon as four mana becomes available.\nIf the table is holding open removal, it may be better to continue developing mana and cast Kianne with protection available.\n\nMID-GAME: TURNS 4–7"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The middle game is where the deck begins controlling the table’s pace.\nYour priorities are:\nEstablish Kianne or another flash enabler."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Maintain mana for interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Develop Rashmi, Tome of the Guildpact, or another draw engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Begin accumulating counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Search naturally for a finisher or combo line."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Avoid appearing more threatening than the deck actually needs to be."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThis is the ideal stage for:\nCasting creatures during end steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generating Rashmi triggers on multiple turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Equipping Sword of Feast and Famine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Establishing The Ozolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Activating Thrasios or Gretchen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Holding countermagic for game-ending threats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deploying Koma when opponents are low on resources"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Assembling Kinnan and Basalt Monolith with protection available"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDo not counter every strong spell.\nCounter spells that:\nWin the game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prevent your own victory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove multiple important resources"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shut off your flash plan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exile or disable your combo pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Create an advantage the table cannot realistically overcome"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Let opponents spend resources fighting one another whenever possible.\n\nLATE GAME: TURN 8 AND BEYOND"},{"attributes":{"header":1},"insert":"\n"},{"insert":"By the late game, the deck should possess one or more of the following:\nA large Kianne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A substantial hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeatable activated abilities"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kinnan and multiple mana artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A protected Simic Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Koma and several Serpents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A developed counter battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Part or all of the Basalt Monolith combo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nYour goal is no longer merely to preserve resources. It is to identify a safe window and convert your advantage into a win.\nBefore attempting to win, ask:\nWhich opponents have untapped mana?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Who may be holding countermagic?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is graveyard recursion available through Auroral Procession?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can Voidslime stop a disruptive ability?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can Swiftfoot Boots give Walking Ballista or another creature protection?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can the combo be attempted during an opponent’s end step?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is a noncombo win safer than exposing the combo?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhen possible, force opponents to spend interaction on one threat and then present a second.\nFor example:\nDeploy Simic Ascendancy and force an answer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Follow with Koma or a large Kianne."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Allow opponents to fight over those threats."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Assemble Kinnan and Basalt Monolith after shields are down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPOLITICS AND THREAT MANAGEMENT"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A flash deck can appear threatening even when it has not developed a large battlefield.\nUse that reputation carefully.\nPassing with four or more mana available can discourage opponents from casting their most dangerous spells. You do not always need to possess the answer—the possibility of an answer may be enough.\nAvoid promising to counter a spell unless doing so benefits your plan.\nUseful political language includes:\n“I may be able to help if that threatens the entire table.”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"“I would prefer not to spend this answer unless it becomes necessary.”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"“If you attack elsewhere, I can leave that permanent alone for now.”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"“I can stop one part of the combo, but someone else must answer the second piece.”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not become the table’s unpaid security system. Preserve interaction for threats that genuinely affect your ability to win.\n\nWEAKNESSES"},{"attributes":{"header":1},"insert":"\n"},{"insert":"COMMANDER DEPENDENCE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Although the deck has redundant flash enablers, Kianne provides the most flexible access.\nRepeated commander removal can force the deck to rely more heavily on its naturally instant-speed cards.\n\nARTIFACT REMOVAL"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck uses sixteen artifacts for:\nAcceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flash access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counter storage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo construction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana filtering"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mass artifact removal can significantly reduce its speed.\nAvoid committing every mana rock unless the additional mana is necessary.\n\nLIMITED BOARD WIPES"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck relies primarily on targeted interaction, countermagic, tempo, and large blockers rather than traditional board wipes.\nExtremely wide creature decks can therefore become difficult to contain.\nBiomass Mutation can sometimes provide enormous defensive blockers, while Koma can tap major attackers or engines.\n\nGRAVEYARD STRATEGIES"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has limited dedicated graveyard hate.\nAgainst graveyard decks, prioritize countering the cards that enable mass recursion, repeated reanimation, or graveyard-based combos.\n\nSPLIT-SECOND AND UNCOUNTERABLE SPELLS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s greatest strength is its ability to respond.\nSplit-second spells and effects that cannot be countered reduce that advantage. Protection and battlefield positioning become more important in those matchups.\n\nRULE-SETTING PERMANENTS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Effects that prevent casting spells outside your own turn, restrict the number of spells cast, disable activated abilities, or prevent card draw can severely disrupt the deck.\nThese permanents should be treated as high-priority threats.\n\nIMPORTANT RULES AND PILOTING NOTES"},{"attributes":{"header":1},"insert":"\n"},{"insert":"KIANNE’S FLASH ABILITY"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kianne changes when you are permitted to cast spells; she does not reduce their mana costs.\nThe spell must still obey every other applicable restriction.\n\nDRAWING MULTIPLE CARDS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kianne triggers once for each individual card drawn.\nIf an effect draws three cards, Kianne receives three separate +1/+1 counter triggers.\nHer power may alternate several times while those triggers resolve.\n\nRASHMI"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rashmi triggers only for the first spell you cast during each turn.\nIf you cast a minor spell before Rashmi enters, she cannot trigger for that earlier spell.\n\nDOUBLE MAJOR"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Double Major can copy a creature spell you control.\nThe copy is created on the stack and enters as a token copy if it resolves.\nCopying a legendary creature will normally require choosing one to keep under the legend rule, but entering-the-battlefield or cast-related value may still make the play worthwhile.\n\nREPLICATE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Replicate half of Repudiate // Replicate can copy a creature you control.\nThe resulting token is not cast, so it will not trigger abilities that care about casting a creature spell.\n\nPLASM CAPTURE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Plasm Capture adds mana at the beginning of your next precombat main phase based on the countered spell’s mana value.\nThis mana is not added immediately when the spell is countered.\n\nHYDROID KRASIS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hydroid Krasis’s card draw and life gain are cast triggers.\nEven if Hydroid Krasis itself is countered, those triggers can still resolve.\n\nSIMIC ASCENDANCY"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Simic Ascendancy checks its growth counters at the beginning of your upkeep.\nAdding the twentieth counter after that trigger has already resolved will not win the game until your next upkeep.\n\nTHE OZOLITH"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Ozolith does not move the original counters from the creature that left the battlefield. It receives corresponding counters of the same types.\n\nCHAMPION’S HELM"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A legendary creature equipped with Champion’s Helm has shroud.\nThat prevents opponents and you from targeting it. Complete any Vorel, Hadana’s Climb, Equipment, or other targeted effects before attaching the Helm.\n\nKOMA"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sacrificing a Serpent to Koma can either:\nTap a target permanent and suppress its activated abilities for the turn, or"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make Koma indestructible until end of turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana abilities are not suppressed by Koma’s first option.\n\nWIN-CONDITION SUMMARY"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck’s principal routes to victory are:\n"},{"attributes":{"bold":true},"insert":"Kinnan + Basalt Monolith + Walking Ballista"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kinnan + Basalt Monolith + Energy Refractor + a draw outlet"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kianne + Zameck Guildmage with unlimited colored mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander damage from Kianne"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Simic Ascendancy"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Biomass Mutation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Koma, Cosmos Serpent"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A large Hydroid Krasis"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counter-enhanced evasive creature combat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Walking Ballista through ordinary mana and counter synergies"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nQUICK PILOTING CHECKLIST"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nBEFORE THE GAME"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Explain that the deck operates heavily at instant speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Disclose Kinnan and Basalt Monolith as an unlimited-mana combination."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Disclose Walking Ballista as the principal deterministic outlet."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Confirm that the table is comfortable with an optimized Bracket 4 deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEACH TURN"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Check Kianne’s current power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Identify which card type currently has flash."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Count available green and blue sources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Decide which spell must be answered."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consider whether unused mana can become cards through Thrasios or Gretchen."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Track the first spell cast for Rashmi."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid exposing a combo without protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBEFORE ATTEMPTING TO WIN"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Count opposing untapped mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Identify known counterspells and removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold protection if possible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Determine whether Voidslime is needed for an activated or triggered ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Confirm that Energy Refractor is available if colored mana is required."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Choose the shortest and safest winning line."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFINAL THOUGHTS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Gold Simic — The Gilded Unseen Tide does not announce its intentions.\nIt develops behind untapped mana, carefully managed card draw, and the constant possibility of interaction. Kianne allows the deck to alternate between creatures and noncreature spells at unexpected times, while Kinnan transforms its quiet mana development into explosive combo potential.\nThe deck rewards patience, precise sequencing, threat assessment, and familiarity with the stack. It is strongest when opponents are never entirely sure whether the available mana represents a counterspell, a flash creature, a card-draw activation, or the beginning of the end.\n"},{"attributes":{"bold":true},"insert":"The tide does not need to be seen to reshape the battlefield."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n"}]}
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