a200503807
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Commander
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{"ops":[{"insert":{"card-link":"Loot, the Anomaly"}},{"insert":" is, as his name suggests, a strange card with a novel mechanic. The fact that he benefits from having negative power when everything else has to treat it like 0, means that you can really benefit from cards like "},{"insert":{"card-link":"Kaervek, the Spiteful"}},{"insert":" and "},{"insert":{"card-link":"Night of Souls' Betrayal"}},{"insert":", which reduce the power and toughness of all creatures. \n\nSince Loot only has 4 toughness, it is important to include equipment like "},{"insert":{"card-link":"Captain America's Shield"}},{"insert":", "},{"insert":{"card-link":"Slagwurm Armor"}},{"insert":", and "},{"insert":{"card-link":"Cathar's Shield"}},{"insert":" to increase his toughness and let you further decrease his power without killing him.\n\nUnfortunately, the majority of these effects are temporary, only lasting until the end of the turn. To get around this, one of the best cards in the deck is "},{"insert":{"card-link":"Sundial of the Infinite"}},{"insert":", which lets you skip the cleanup step of your turn and make these -X/-X effects permanent. Just be really careful to ensure that Loot has adequate protection against removal before you do make X larger than 3, or you won’t be able to cast Loot in the future. If that does happen, I think it is only right that you surrender immediately after that, since you have no out at that point and your opponents have bested you.\n\nThe weirdness of Loot's ability also allows for some fun shenanigans. For example, "},{"insert":{"card-link":"Ensnaring Bridge"}},{"insert":" will prevent all other creatures from attacking, without limiting you from hitting opponents with Loot. Skulk effects like "},{"insert":{"card-link":"Skeleton Key"}},{"insert":" and "},{"insert":{"card-link":"Call of the Ring"}},{"insert":" (remember, the Ring Tempts You gives your ringbearer skulk) make Loot unblockable.\n\nCombining all of these effects together means that with a bit if setup, you can end up shrinking all creatures on the board to have -10/-10, and even if they survive that stat reduction, they won’t be able to block Loot or outdamage him, allowing you to swing for lethal in two hits on each opponent. \n\nThere is an extra option of an infinite damage combo thanks to "},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" and either "},{"insert":{"card-link":"Hyalopterous Lemure"}},{"insert":" or "},{"insert":{"card-link":"Viscid Lemures"}},{"insert":", which give Loot evasion and unlimited amounts of power. \n\nTo make these unusual cards all work together, the deck also includes a bunch of tutors like "},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" and "},{"insert":{"card-link":"Scheming Symmetry"}},{"insert":" that can allow you to get your combos onto the field.\n\nLastly, the deck includes a few pet cards of mine, like "},{"insert":{"card-link":"Zenith Chronicler"}},{"insert":", "},{"insert":{"card-link":"Imp's Mischief"}},{"insert":", and "},{"insert":{"card-link":"Parker Luck"}},{"insert":".\n"}]}
Loot, the Anomaly
If Loot's power is negative, he assigns combat damage as though his power were positive.
Threshold — Sacrifice another creature or planeswalker: Loot gets -2/-0 until end of turn. Activate only if there are seven or more cards in your graveyard.
Threshold — Sacrifice another creature or planeswalker: Loot gets -2/-0 until end of turn. Activate only if there are seven or more cards in your graveyard.
Legendary Creature - Beast Horror

Commander
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Buffs?
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Draw
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Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Endling
: This creature gains menace until end of turn.
: This creature gains deathtouch until end of turn.
: This creature gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
: This creature gets +1/-1 or -1/+1 until end of turn.
: This creature gains deathtouch until end of turn.
: This creature gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
: This creature gets +1/-1 or -1/+1 until end of turn.
Creature - Shapeshifter Zombie

Infinite Damage Combo
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Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land

Land
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Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Protection
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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

The Soul Stone
Indestructible
: Add .
, , Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
: Add .
, , Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Artifact - Infinity Stone

Ramp
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Zenos yae Galvus
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
Legendary Creature - Human Warrior Noble


Removal
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Shenanigans
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Toughness Boosts
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Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Grim Servant
Menace
When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie Warlock

Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

The Creation of Avacyn
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a card, exile it face down, then shuffle.
II — Turn the exiled card face up. If it's a creature card, you lose life equal to its mana value.
III — You may put the exiled card onto the battlefield if it's a creature card. If you don't put it onto the battlefield, put it into its owner's hand.
I — Search your library for a card, exile it face down, then shuffle.
II — Turn the exiled card face up. If it's a creature card, you lose life equal to its mana value.
III — You may put the exiled card onto the battlefield if it's a creature card. If you don't put it onto the battlefield, put it into its owner's hand.
Enchantment - Saga

Tutors
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Unblockable
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Deck Info
Deck stats
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Description
{"ops":[{"insert":{"card-link":"Loot, the Anomaly"}},{"insert":" is, as his name suggests, a strange card with a novel mechanic. The fact that he benefits from having negative power when everything else has to treat it like 0, means that you can really benefit from cards like "},{"insert":{"card-link":"Kaervek, the Spiteful"}},{"insert":" and "},{"insert":{"card-link":"Night of Souls' Betrayal"}},{"insert":", which reduce the power and toughness of all creatures. \n\nSince Loot only has 4 toughness, it is important to include equipment like "},{"insert":{"card-link":"Captain America's Shield"}},{"insert":", "},{"insert":{"card-link":"Slagwurm Armor"}},{"insert":", and "},{"insert":{"card-link":"Cathar's Shield"}},{"insert":" to increase his toughness and let you further decrease his power without killing him.\n\nUnfortunately, the majority of these effects are temporary, only lasting until the end of the turn. To get around this, one of the best cards in the deck is "},{"insert":{"card-link":"Sundial of the Infinite"}},{"insert":", which lets you skip the cleanup step of your turn and make these -X/-X effects permanent. Just be really careful to ensure that Loot has adequate protection against removal before you do make X larger than 3, or you won’t be able to cast Loot in the future. If that does happen, I think it is only right that you surrender immediately after that, since you have no out at that point and your opponents have bested you.\n\nThe weirdness of Loot's ability also allows for some fun shenanigans. For example, "},{"insert":{"card-link":"Ensnaring Bridge"}},{"insert":" will prevent all other creatures from attacking, without limiting you from hitting opponents with Loot. Skulk effects like "},{"insert":{"card-link":"Skeleton Key"}},{"insert":" and "},{"insert":{"card-link":"Call of the Ring"}},{"insert":" (remember, the Ring Tempts You gives your ringbearer skulk) make Loot unblockable.\n\nCombining all of these effects together means that with a bit if setup, you can end up shrinking all creatures on the board to have -10/-10, and even if they survive that stat reduction, they won’t be able to block Loot or outdamage him, allowing you to swing for lethal in two hits on each opponent. \n\nThere is an extra option of an infinite damage combo thanks to "},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" and either "},{"insert":{"card-link":"Hyalopterous Lemure"}},{"insert":" or "},{"insert":{"card-link":"Viscid Lemures"}},{"insert":", which give Loot evasion and unlimited amounts of power. \n\nTo make these unusual cards all work together, the deck also includes a bunch of tutors like "},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" and "},{"insert":{"card-link":"Scheming Symmetry"}},{"insert":" that can allow you to get your combos onto the field.\n\nLastly, the deck includes a few pet cards of mine, like "},{"insert":{"card-link":"Zenith Chronicler"}},{"insert":", "},{"insert":{"card-link":"Imp's Mischief"}},{"insert":", and "},{"insert":{"card-link":"Parker Luck"}},{"insert":".\n"}]}































































