235 views40 days ago
Commander
Size: 100Salt sum: 39.28
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a200503807

235 views40 days ago
Commander
Size: 100Salt sum: 39.28

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{"ops":[{"insert":{"card-link":"Loot, the Anomaly"}},{"insert":" is, as his name suggests, a strange card with a novel mechanic. The fact that he benefits from having negative power when everything else has to treat it like 0, means that you can really benefit from cards like "},{"insert":{"card-link":"Kaervek, the Spiteful"}},{"insert":" and "},{"insert":{"card-link":"Night of Souls' Betrayal"}},{"insert":", which reduce the power and toughness of all creatures. \n\nSince Loot only has 4 toughness, it is important to include equipment like "},{"insert":{"card-link":"Captain America's Shield"}},{"insert":", "},{"insert":{"card-link":"Slagwurm Armor"}},{"insert":", and "},{"insert":{"card-link":"Cathar's Shield"}},{"insert":" to increase his toughness and let you further decrease his power without killing him.\n\nUnfortunately, the majority of these effects are temporary, only lasting until the end of the turn. To get around this, one of the best cards in the deck is "},{"insert":{"card-link":"Sundial of the Infinite"}},{"insert":", which lets you skip the cleanup step of your turn and make these -X/-X effects permanent. Just be really careful to ensure that Loot has adequate protection against removal before you do make X larger than 3, or you won’t be able to cast Loot in the future. If that does happen, I think it is only right that you surrender immediately after that, since you have no out at that point and your opponents have bested you.\n\nThe weirdness of Loot's ability also allows for some fun shenanigans. For example, "},{"insert":{"card-link":"Ensnaring Bridge"}},{"insert":" will prevent all other creatures from attacking, without limiting you from hitting opponents with Loot. Skulk effects like "},{"insert":{"card-link":"Skeleton Key"}},{"insert":" and "},{"insert":{"card-link":"Call of the Ring"}},{"insert":" (remember, the Ring Tempts You gives your ringbearer skulk) make Loot unblockable.\n\nCombining all of these effects together means that with a bit if setup, you can end up shrinking all creatures on the board to have -10/-10, and even if they survive that stat reduction, they won’t be able to block Loot or outdamage him, allowing you to swing for lethal in two hits on each opponent. \n\nThere is an extra option of an infinite damage combo thanks to "},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" and either "},{"insert":{"card-link":"Hyalopterous Lemure"}},{"insert":" or "},{"insert":{"card-link":"Viscid Lemures"}},{"insert":", which give Loot evasion and unlimited amounts of power. \n\nTo make these unusual cards all work together, the deck also includes a bunch of tutors like "},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" and "},{"insert":{"card-link":"Scheming Symmetry"}},{"insert":" that can allow you to get your combos onto the field.\n\nLastly, the deck includes a few pet cards of mine, like "},{"insert":{"card-link":"Zenith Chronicler"}},{"insert":", "},{"insert":{"card-link":"Imp's Mischief"}},{"insert":", and "},{"insert":{"card-link":"Parker Luck"}},{"insert":".\n"}]}
Loot, the Anomaly
If Loot's power is negative, he assigns combat damage as though his power were positive.
Threshold — Sacrifice another creature or planeswalker: Loot gets -2/-0 until end of turn. Activate only if there are seven or more cards in your graveyard.
Legendary Creature - Beast Horror
Loot, the Anomaly (fra) 232

Commander

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Hell Swarm
All creatures get -1/-0 until end of turn.
Instant
Hell Swarm (leg) 103
Marsh Gas
All creatures get -2/-0 until end of turn.
Instant
Marsh Gas (4ed) 146
Stronghold Overseer
Flying
Shadow (This creature can block or be blocked by only creatures with shadow.)
: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
Creature - Demon
Stronghold Overseer (tsp) 133
Weakstone
Attacking creatures get -1/-0.
Artifact
Weakstone (me4) 239

Buffs?

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Coveted Jewel
When this artifact enters, draw three cards.
: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Artifact
Coveted Jewel (msc) 429
Keen Duelist
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
Creature - Human Wizard
Keen Duelist (sld) 828
Pain's Reward
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
Sorcery
Pain's Reward (sok) 85
Parker Luck
At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand.
Enchantment
Parker Luck (spm) 258
Zenith Chronicler
Whenever a player casts their first multicolored spell each turn, each other player draws a card.
Creature Artifact - Construct Phyrexian
Zenith Chronicler (one) 399

Draw

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Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact
Agatha's Soul Cauldron (woe) 366
Endling
: This creature gains menace until end of turn.
: This creature gains deathtouch until end of turn.
: This creature gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
: This creature gets +1/-1 or -1/+1 until end of turn.
Creature - Shapeshifter Zombie
Endling (mh1) 89
Hyalopterous Lemure
: This creature gets -1/-0 and gains flying until end of turn.
Creature - Spirit
Hyalopterous Lemure (dmr) 89
Viscid Lemures
: This creature gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Creature - Spirit
Viscid Lemures (tsp) 141

Infinite Damage Combo

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Abstergo Entertainment
: Add
.
,
: Add one mana of any color.
,
, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
Legendary Land
Abstergo Entertainment (acr) 171
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (mh2) 325
Castle Locthwain
This land enters tapped unless you control a Swamp.
: Add
.
,
: Draw a card, then you lose life equal to the number of cards in your hand.
Land
Castle Locthwain (eld) 389
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (eoc) 157
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
: Add
.
,
: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land
Minas Morgul, Dark Fortress (hoc) 48
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (cmm) 660
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (eos) 78
Shizo, Death's Storehouse
: Add
.
,
: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
Shizo, Death's Storehouse (dmc) 233
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (thb) 252
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 416
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (ltc) 375
Witch's Cottage
(
: Add
.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Land - Swamp
Witch's Cottage (fdc) 319

Land

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Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (soc) 207
Brotherhood Regalia
Equipped creature has ward
, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brotherhood Regalia (acr) 71
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (sld) 1339
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Instant
Imp's Mischief (cmm) 167
Shirei, Shizo's Caretaker
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei is still on the battlefield.
Legendary Creature - Spirit
Shirei, Shizo's Caretaker (cmm) 676
Silver Shroud Costume
Flash
When this Equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Equipped creature can't be blocked.
Equip
Artifact - Equipment
Silver Shroud Costume (sld) 915

Protection

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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (acr) 161
Crypt Ghast
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional
.
Creature - Spirit
Crypt Ghast (rvr) 423
Dark Ritual
Add
.
Instant
Dark Ritual (sld) 2678
Heartless Summoning
Creature spells you cast cost
less to cast.
Creatures you control get -1/-1.
Enchantment
Heartless Summoning (inr) 309
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (mh3) 346
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2093
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (2xm) 364
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (ltc) 355
The Soul Stone
Indestructible
: Add
.
,
, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Artifact - Infinity Stone
The Soul Stone (spm) 243

Ramp

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Grim Hireling
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Creature - Rogue Tiefling
Grim Hireling (sld) 2493
Kaervek, the Spiteful
Other creatures get -1/-1.
Legendary Creature - Human Warlock
Kaervek, the Spiteful (m21) 358
Massacre Girl
Menace
When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Legendary Creature - Human Assassin
Massacre Girl (sld) 1233
Mutilate
All creatures get -1/-1 until end of turn for each Swamp you control.
Sorcery
Mutilate (c14) 150
Night of Souls' Betrayal
All creatures get -1/-1.
Legendary Enchantment
Night of Souls' Betrayal (ima) 99
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Legendary Enchantment
The Meathook Massacre (mid) 348
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (2xm) 345
Tragic Slip
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Instant
Tragic Slip (spg) 22
Zenos yae Galvus
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
Legendary Creature - Human Warrior Noble
Zenos yae Galvus // Shinryu, Transcendent Rival (fin) 384Zenos yae Galvus // Shinryu, Transcendent Rival (fin) 384

Removal

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Ensnaring Bridge
Creatures with power greater than the number of cards in your hand can't attack.
Artifact
Ensnaring Bridge (ltc) 350
Meekstone
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Artifact
Meekstone (mps) 40
Noetic Scales
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
Artifact
Noetic Scales (usg) 304
Sundial of the Infinite
,
: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Artifact
Sundial of the Infinite (m12) 218

Shenanigans

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Accorder's Shield
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Accorder's Shield (som) 136
Captain America's Shield
Indestructible
Equipped creature gets +0/+8 and has vigilance.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip
Legendary Artifact - Equipment
Captain America's Shield (msh) 311
Cathar's Shield
Equipped creature gets +0/+3 and has vigilance.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Cathar's Shield (emn) 192
Crenellated Wall
Defender (This creature can't attack.)
: Target creature gets +0/+4 until end of turn.
Creature Artifact - Wall
Crenellated Wall (mmq) 290
Slagwurm Armor
Equipped creature gets +0/+6.
Equip
(
: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Artifact - Equipment
Slagwurm Armor (td2) 21

Toughness Boosts

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Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery
Beseech the Mirror (sld) 2527
Beseech the Queen
(
can be paid with any two mana or with
. This card's mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Sorcery
Beseech the Queen (sld) 2484
Emeritus of Woe
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.
Creature - Vampire Warlock
Emeritus of Woe // Demonic Tutor (sos) 324
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 426
Grim Servant
Menace
When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie Warlock
Grim Servant (mh3) 97
Profane Tutor
Suspend 2—
(Rather than cast this card from your hand, pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Profane Tutor (mh2) 452
Scheming Symmetry
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Sorcery
Scheming Symmetry (m20) 113
Shred Memory
Exile up to four target cards from a single graveyard.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Shred Memory (rav) 105
The Creation of Avacyn
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a card, exile it face down, then shuffle.
II — Turn the exiled card face up. If it's a creature card, you lose life equal to its mana value.
III — You may put the exiled card onto the battlefield if it's a creature card. If you don't put it onto the battlefield, put it into its owner's hand.
Enchantment - Saga
The Creation of Avacyn (mh3) 86
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (eld) 357

Tutors

(Ctrl to add secondary)
Call of the Ring
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
Enchantment
Call of the Ring (ltr) 355
Psychic Paper
As this Equipment becomes attached to a creature, choose a creature card name and a creature type.
Equipped creature has ward
, it can't be blocked, and its name and creature type are the last chosen name and creature type.
Equip
Artifact - Equipment
Psychic Paper (who) 181
Skeleton Key
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip
Artifact - Equipment
Skeleton Key (soi) 263

Unblockable

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
55 pips - 39 cards
46 mana - 41 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":{"card-link":"Loot, the Anomaly"}},{"insert":" is, as his name suggests, a strange card with a novel mechanic. The fact that he benefits from having negative power when everything else has to treat it like 0, means that you can really benefit from cards like "},{"insert":{"card-link":"Kaervek, the Spiteful"}},{"insert":" and "},{"insert":{"card-link":"Night of Souls' Betrayal"}},{"insert":", which reduce the power and toughness of all creatures. \n\nSince Loot only has 4 toughness, it is important to include equipment like "},{"insert":{"card-link":"Captain America's Shield"}},{"insert":", "},{"insert":{"card-link":"Slagwurm Armor"}},{"insert":", and "},{"insert":{"card-link":"Cathar's Shield"}},{"insert":" to increase his toughness and let you further decrease his power without killing him.\n\nUnfortunately, the majority of these effects are temporary, only lasting until the end of the turn. To get around this, one of the best cards in the deck is "},{"insert":{"card-link":"Sundial of the Infinite"}},{"insert":", which lets you skip the cleanup step of your turn and make these -X/-X effects permanent. Just be really careful to ensure that Loot has adequate protection against removal before you do make X larger than 3, or you won’t be able to cast Loot in the future. If that does happen, I think it is only right that you surrender immediately after that, since you have no out at that point and your opponents have bested you.\n\nThe weirdness of Loot's ability also allows for some fun shenanigans. For example, "},{"insert":{"card-link":"Ensnaring Bridge"}},{"insert":" will prevent all other creatures from attacking, without limiting you from hitting opponents with Loot. Skulk effects like "},{"insert":{"card-link":"Skeleton Key"}},{"insert":" and "},{"insert":{"card-link":"Call of the Ring"}},{"insert":" (remember, the Ring Tempts You gives your ringbearer skulk) make Loot unblockable.\n\nCombining all of these effects together means that with a bit if setup, you can end up shrinking all creatures on the board to have -10/-10, and even if they survive that stat reduction, they won’t be able to block Loot or outdamage him, allowing you to swing for lethal in two hits on each opponent. \n\nThere is an extra option of an infinite damage combo thanks to "},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" and either "},{"insert":{"card-link":"Hyalopterous Lemure"}},{"insert":" or "},{"insert":{"card-link":"Viscid Lemures"}},{"insert":", which give Loot evasion and unlimited amounts of power. \n\nTo make these unusual cards all work together, the deck also includes a bunch of tutors like "},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" and "},{"insert":{"card-link":"Scheming Symmetry"}},{"insert":" that can allow you to get your combos onto the field.\n\nLastly, the deck includes a few pet cards of mine, like "},{"insert":{"card-link":"Zenith Chronicler"}},{"insert":", "},{"insert":{"card-link":"Imp's Mischief"}},{"insert":", and "},{"insert":{"card-link":"Parker Luck"}},{"insert":".\n"}]}
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