SerenaFellOmen
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Commander
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Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Artillery Payoff
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Card Advantage
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Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

Counter Amplifier
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The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Counter Insurance
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Interaction
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Batroc the Leaper
Multikicker (You may pay an additional any number of times as you cast this spell.)
Batroc enters with a +1/+1 counter on him for each time he was kicked.
When Batroc enters, he deals damage equal to his power to each of up to X targets, where X is the number of times he was kicked.
Batroc enters with a +1/+1 counter on him for each time he was kicked.
When Batroc enters, he deals damage equal to his power to each of up to X targets, where X is the number of times he was kicked.
Legendary Creature - Human Villain

Chocobo Kick
Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.)
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Sorcery

Fight with Fire
Kicker (You may pay an additional as you cast this spell.)
Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)
Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)
Sorcery

Grow from the Ashes
Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Sorcery

Inscription of Abundance
Kicker
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Instant

Mega Flare
Kicker
If this spell was kicked, create a 6/6 red Dragon creature token with flying.
For each opponent, choose up to one target creature that player controls. Mega Flare deals damage equal to the greatest power among creatures you control to each of the chosen creatures.
If this spell was kicked, create a 6/6 red Dragon creature token with flying.
For each opponent, choose up to one target creature that player controls. Mega Flare deals damage equal to the greatest power among creatures you control to each of the chosen creatures.
Sorcery

Sowing Mycospawn
Devoid (This card has no color.)
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Creature - Fungus Eldrazi

Sprouting Goblin
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
, , Sacrifice a land: Draw a card.
When this creature enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
, , Sacrifice a land: Draw a card.
Creature - Goblin Druid

Kicker Ammo
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Kicker Support
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Protection
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Ramp
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Hey everyone~! 🏹💥🌲 \nWelcome to the Warzone, where Hallar, the Firefletcher has reviewed the Kicker mechanic and reached the completely reasonable conclusion that paying an optional additional cost should constitute authorization to shell the entire table.\nHallar's job is very simple. I cast a spell and pay its kicker cost. Hallar puts a +1/+1 counter on themself and immediately deals damage equal to the total number of +1/+1 counters they have to every opponent. First shell deals one. Second deals two. Third deals three. This would be a perfectly respectable little damage engine if I had not then filled the deck with Hardened Scales, Branching Evolution, Doubling Season, Ozolith, the Shattered Spire, Kami of Whispered Hopes and Innkeeper's Talent. We are no longer counting shells one at a time. The artillery calculator has begun returning numbers in scientific notation.\nThe important discovery is that Hallar does not care whether the kicked spell is impressive. Hallar only wants the paperwork to say KICKED. Vines of Vastwood is protection and ammunition for two green mana. Goblin Bushwhacker costs two red and requests another firing solution. Chocobo Kick can return a land as its kicker cost, which means Vine Gecko can reduce the actual mana payment until I am effectively bouncing one of my own lands and paying a green mana to tell Hallar that the cannon is loaded again. Somewhere, a quartermaster is screaming.\nThe larger kicker spells are not being wasted either. Grow from the Ashes and Vastwood Surge bring in more lands so I can afford the next barrage. Citanul Woodreaders brings cards. Murasa Sproutling digs another kicker card out of the graveyard because apparently spent ammunition is recyclable. Mold Shambler destroys an inconvenient permanent. Territorial Allosaurus handles creatures. Mega Flare shoots creatures and, if kicked, manufactures a Dragon because artillery support has apparently expanded into an air force.\nThen we reach the multikicker department, which has misunderstood the phrase \"optional additional cost\" as a personal challenge. Batroc the Leaper gets another counter for every two mana I throw into him and then enters punching multiple targets with his entire power. Deathforge Shaman turns every red kicker payment into more direct damage. Wolfbriar Elemental converts excess green mana into Wolves, and Doubling Season responds to every Wolf request by approving two Wolves because inventory control has been abandoned. Comet Storm is standing at the end of the firing line waiting for Mana Geyser to produce enough red mana that the distinction between targeted burn spell and strategic bombardment becomes mostly academic.\nRumbling Aftershocks is Hallar's understudy. It actually cares how many times a spell was kicked, so the multikicker cards give it increasingly ridiculous firing coordinates even when Hallar is unavailable. Solphim, Mayhem Dominus then wanders into the command tent and doubles the noncombat damage because apparently our previous calculations were considered insufficiently hostile. Hallar was going to hit everyone for twelve. Solphim has reviewed the proposal. Twenty-four has been approved.\nThe counter department is even worse. Forgotten Ancient accumulates counters whenever anybody casts spells and can transfer the savings account onto Hallar every upkeep. Evolution Sage proliferates whenever I play lands. Bristly Bill puts another counter somewhere on every landfall and eventually pays five mana to double the entire +1/+1-counter inventory. Oran-Rief, Llanowar Reborn, Guildmages' Forum and Opal Palace can all arrange for Hallar to begin employment with additional ammunition already attached.\nAnd if Hallar gets removed, The Ozolith is standing nearby with a clipboard. Those twelve counters did not disappear. They have been moved to storage. Recast Hallar, reach combat, return the ammunition and continue firing. This is apparently a military organization with a surprisingly competent insurance department.\nStrength of the Tajuru is one of my favorite shells because its timing is deeply rude. I cast it kicked. Hallar fires immediately using whatever counters are already present. Then Strength finally resolves and dumps another pile of +1/+1 counters onto Hallar, with every counter multiplier in the building trying to inflate the shipment. That first blast wasn't the payoff. That was the warning shot for the next spell.\nProtection is treated as artillery maintenance. Vines of Vastwood makes Hallar untargetable by opponents for the turn while still triggering the cannon. Heroic Intervention protects the broader installation. Inspiring Call can protect the counter-bearing creatures while drawing cards. Bolt Bend usually costs a single red mana once Hallar has grown past four power, which means somebody carefully aiming removal at my commander may discover that the paperwork has been amended and their spell is now somebody else's problem.\nEventually there are two ways this ends. The responsible option is to keep casting kicked spells until Hallar's counter pile has reached a number that turns every new kicker into table-wide lethal damage. The less responsible option is Chandra's Ignition. Hallar has spent the entire game being turned into an increasingly unreasonable projectile, so Ignition asks them to deal their power to every other creature and every opponent simultaneously.\nThis is technically still archery.\nThe bow now has a blast radius.\nFire for effect~! 🏹💥💕\n"}]}











































































