kkhtapart10
223 views33 hrs ago
Commander
Size: 100Salt sum: 43.01
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Accelerators
Accelerators
(CTRL to add secondary)
Boardwipes
Boardwipes
(CTRL to add secondary)
Draw
Danny Pink
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Legendary Creature - Human Soldier Advisor

Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Legendary Creature - Elf Noble

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Other Mana Sinks
Other Mana Sinks
(CTRL to add secondary)
Pillowfort
Pillowfort
(CTRL to add secondary)
Protection
March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery

Ramp
(CTRL to add secondary)
Removal
Brokers Confluence
Choose three. You may choose the same mode more than once.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
• Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
• Counter target activated or triggered ability.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
• Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
• Counter target activated or triggered ability.
Instant

Removal
(CTRL to add secondary)
Reset
Reset
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"After building that Astonishing Ant Man deck for the second time, I was unhappy with the result again. I don't think I'm yet inspired to get it quite right, so I'll move on and get back to it.\nIn the mean time, here's Draw-go Jenara Voltron.\nGameplan is simple.\nDraw a ton of cards, build up a bunch of mana at instant speed, and dump all the mana you don't use into Jenara to swing for Commander damage.\n\nAt heart, this is a control strategy. You get one strong asset to defend. However, the gameplan is both linear and predictable, and decks like these are deceptively difficult to pilot. Kinda like a tower shield and pike, this deck has a linear and limited attack, but impregnable defenses.\nMake sure you always have protection up when you cast her.\n"}]}




















































































