CrunchyMustard
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Commander
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{"ops":[{"insert":"Big bear! This deck is filled with ramp to pull out Lumra as soon as possible from the command zone to then cycle my lands out of my deck and into the graveyard from where they can be cycled again to get most landfall triggers. This ultimatly results in a powerful bear that can kill anyone with one hit from commander damage. I tried to budget this deck by making it only out of the cards I currently have which consist of mainly more modern prints.\n\n-Getting Lumra Out\nI have added soo many ramps to get my commander out ideally turn 3 or 4. These ramp cards include: Sol Ring, Arcane Signet, Elvish Spirit Guide, Elvish Mystic, Millikin, Llanowar Elves, Gene Pollinator, Noxious Newt, Werebear, Harvester Druid, Goobdue Gardener, and Wild Growth. These cards also help after Lumra is out of the command zone by casting some of my higher powered creatures to delegate my lands for other triggers.\n\n-Cycling My Lands\nI have put in 5 land cards that I can reuse to search for other lands like Terramorphic Expanse, Fabled Passage, Evolving Wilds, Hobbit Hole, and Escape Tunnel to get all the lands out of my deck and onto the battlefield to get various triggers and fuel Lumra. \n\nCreature cards like Icetill Explorer, Marwyn the Preserver, Town Greeter, Lasyd Prowler, and Boughside Wanderers intend to increase the amount of lands played while also retrieving them back from the gravyard. \n\nSorcery cards include Kodamas Reach, Planar Engineering, Through the Forest Gate, Lay of the Land, Reach the Horizon, and Bushwhack which gives more ammunition for Lumra by searching the library for land to put on the battlefield.\n\nInstant cards to also fetch lands are Entish Restoration, Harrow, and Elemental Teachings which provide numerous more lands.\n \nWith the artifact Zuran Orb I can sac lands to gain tons of life. You can tap all your lands for mana and then sac them all to then bring out lumra, from the command zone or have it returned to your hand to recast, to bring back all of the lands.\n\n-Land Triggers\nIcetill Explorers landfall ability allows for me to retrieve and play an additional land card everytime I play one.\n\nTifa Lockharts landfall can easily be turned into a game ender through massive land drops that for example can be obtained through the Zuran Orb combo mentioned above. If you use the combo with 20 lands while Tifa is out, her power is doubled until she has a power of 524,288! Good luck playing against that...\n\nEumidian Terrabotanist will give you a life everytime a land enters the battlefield which can easily stack up, especially late game.\n\nBaloth Woodcrasher can also become a beast(get it?) rivaling Tifa with its +4/+4 and trample until end of turn for each land that entered.\n\nA similar ability is use with Attercop to make it another powerful creature.\n\n-End Game\nThe amount of land in this deck easily feeds Lumra to become more than 10 power and toughness by turn 6 and when paired with trample cards like Beserk, Garruks Uprising, Drix Fatemaker, and Triumph of the Hordes that can become lethal. \n\nI hope this primer was helpful for it being my first one. I really enjoyed building this deck from my collection and it is always interesting to use mono-green. Lumra is easily one of the most broken creature cards in magic making it a no brainer choice for a deck.\n\n"}]}
Commander
Commander
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Artifact
Artifact
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Bounce
Bounce
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Counters
Drix Fatemaker
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Each creature you control with a +1/+1 counter on it has trample.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Drix

Counters
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Creature
Creature
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Draw
Cache Grab
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with ", , Sacrifice this token: You gain 3 life.")
Instant

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Enchantment
Beorn's Hospitality
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
Enchantment

Enchantment
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Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Landfall
Landfall
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Mill
Avatar Destiny
Enchant creature you control
Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.
When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.
Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.
When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.
Enchantment - Aura

Mill
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Protection
Protection
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Ramp
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Ramp
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Removal
Removal
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Sorcery
Sorcery
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Maybeboard
Avatar Kyoshi, Earthbender
During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Avatar

Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Big bear! This deck is filled with ramp to pull out Lumra as soon as possible from the command zone to then cycle my lands out of my deck and into the graveyard from where they can be cycled again to get most landfall triggers. This ultimatly results in a powerful bear that can kill anyone with one hit from commander damage. I tried to budget this deck by making it only out of the cards I currently have which consist of mainly more modern prints.\n\n-Getting Lumra Out\nI have added soo many ramps to get my commander out ideally turn 3 or 4. These ramp cards include: Sol Ring, Arcane Signet, Elvish Spirit Guide, Elvish Mystic, Millikin, Llanowar Elves, Gene Pollinator, Noxious Newt, Werebear, Harvester Druid, Goobdue Gardener, and Wild Growth. These cards also help after Lumra is out of the command zone by casting some of my higher powered creatures to delegate my lands for other triggers.\n\n-Cycling My Lands\nI have put in 5 land cards that I can reuse to search for other lands like Terramorphic Expanse, Fabled Passage, Evolving Wilds, Hobbit Hole, and Escape Tunnel to get all the lands out of my deck and onto the battlefield to get various triggers and fuel Lumra. \n\nCreature cards like Icetill Explorer, Marwyn the Preserver, Town Greeter, Lasyd Prowler, and Boughside Wanderers intend to increase the amount of lands played while also retrieving them back from the gravyard. \n\nSorcery cards include Kodamas Reach, Planar Engineering, Through the Forest Gate, Lay of the Land, Reach the Horizon, and Bushwhack which gives more ammunition for Lumra by searching the library for land to put on the battlefield.\n\nInstant cards to also fetch lands are Entish Restoration, Harrow, and Elemental Teachings which provide numerous more lands.\n \nWith the artifact Zuran Orb I can sac lands to gain tons of life. You can tap all your lands for mana and then sac them all to then bring out lumra, from the command zone or have it returned to your hand to recast, to bring back all of the lands.\n\n-Land Triggers\nIcetill Explorers landfall ability allows for me to retrieve and play an additional land card everytime I play one.\n\nTifa Lockharts landfall can easily be turned into a game ender through massive land drops that for example can be obtained through the Zuran Orb combo mentioned above. If you use the combo with 20 lands while Tifa is out, her power is doubled until she has a power of 524,288! Good luck playing against that...\n\nEumidian Terrabotanist will give you a life everytime a land enters the battlefield which can easily stack up, especially late game.\n\nBaloth Woodcrasher can also become a beast(get it?) rivaling Tifa with its +4/+4 and trample until end of turn for each land that entered.\n\nA similar ability is use with Attercop to make it another powerful creature.\n\n-End Game\nThe amount of land in this deck easily feeds Lumra to become more than 10 power and toughness by turn 6 and when paired with trample cards like Beserk, Garruks Uprising, Drix Fatemaker, and Triumph of the Hordes that can become lethal. \n\nI hope this primer was helpful for it being my first one. I really enjoyed building this deck from my collection and it is always interesting to use mono-green. Lumra is easily one of the most broken creature cards in magic making it a no brainer choice for a deck.\n\n"}]}














































































