200 views20 hrs ago
Commander
Size: 100Salt sum: 33.61
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CrunchyMustard

200 views20 hrs ago
Commander
Size: 100Salt sum: 33.61

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{"ops":[{"insert":"Big bear! This deck is filled with ramp to pull out Lumra as soon as possible from the command zone to then cycle my lands out of my deck and into the graveyard from where they can be cycled again to get most landfall triggers. This ultimatly results in a powerful bear that can kill anyone with one hit from commander damage. I tried to budget this deck by making it only out of the cards I currently have which consist of mainly more modern prints.\n\n-Getting Lumra Out\nI have added soo many ramps to get my commander out ideally turn 3 or 4. These ramp cards include: Sol Ring, Arcane Signet, Elvish Spirit Guide, Elvish Mystic, Millikin, Llanowar Elves, Gene Pollinator, Noxious Newt, Werebear, Harvester Druid, Goobdue Gardener, and Wild Growth. These cards also help after Lumra is out of the command zone by casting some of my higher powered creatures to delegate my lands for other triggers.\n\n-Cycling My Lands\nI have put in 5 land cards that I can reuse to search for other lands like Terramorphic Expanse, Fabled Passage, Evolving Wilds, Hobbit Hole, and Escape Tunnel to get all the lands out of my deck and onto the battlefield to get various triggers and fuel Lumra. \n\nCreature cards like Icetill Explorer, Marwyn the Preserver, Town Greeter, Lasyd Prowler, and Boughside Wanderers intend to increase the amount of lands played while also retrieving them back from the gravyard. \n\nSorcery cards include Kodamas Reach, Planar Engineering, Through the Forest Gate, Lay of the Land, Reach the Horizon, and Bushwhack which gives more ammunition for Lumra by searching the library for land to put on the battlefield.\n\nInstant cards to also fetch lands are Entish Restoration, Harrow, and Elemental Teachings which provide numerous more lands.\n \nWith the artifact Zuran Orb I can sac lands to gain tons of life. You can tap all your lands for mana and then sac them all to then bring out lumra, from the command zone or have it returned to your hand to recast, to bring back all of the lands.\n\n-Land Triggers\nIcetill Explorers landfall ability allows for me to retrieve and play an additional land card everytime I play one.\n\nTifa Lockharts landfall can easily be turned into a game ender through massive land drops that for example can be obtained through the Zuran Orb combo mentioned above. If you use the combo with 20 lands while Tifa is out, her power is doubled until she has a power of 524,288! Good luck playing against that...\n\nEumidian Terrabotanist will give you a life everytime a land enters the battlefield which can easily stack up, especially late game.\n\nBaloth Woodcrasher can also become a beast(get it?) rivaling Tifa with its +4/+4 and trample until end of turn for each land that entered.\n\nA similar ability is use with Attercop to make it another powerful creature.\n\n-End Game\nThe amount of land in this deck easily feeds Lumra to become more than 10 power and toughness by turn 6 and when paired with trample cards like Beserk, Garruks Uprising, Drix Fatemaker, and Triumph of the Hordes that can become lethal. \n\nI hope this primer was helpful for it being my first one. I really enjoyed building this deck from my collection and it is always interesting to use mono-green. Lumra is easily one of the most broken creature cards in magic making it a no brainer choice for a deck.\n\n"}]}

Commander

Qty: 1 Price: $69.99
Lumra, Bellow of the Woods
Reach, vigilance
Lumra's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Bear
Lumra, Bellow of the Woods (blb) 293

Commander

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Artifact

Qty: 2 Price: $23.58
Necklace of Girion
Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control.
: Add
.
Legendary Artifact
Necklace of Girion (hoc) 12
Weather Maker
Landfall — Whenever a land you control enters, put a charge counter on this artifact.
: Add one mana of any color.
, Remove two charge counters from this artifact: Add
.
, Remove three charge counters from this artifact: It deals 3 damage to any target.
Artifact
Weather Maker (tmt) 182

Artifact

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Bounce

Qty: 2 Price: $0.70
Invasive Species
When this creature enters, return another permanent you control to its owner's hand.
Creature - Insect
Invasive Species (m15) 181
Stickytongue Sentinel
Reach
When this creature enters, return up to one other target permanent you control to its owner's hand.
Creature - Warrior Frog
Stickytongue Sentinel (blb) 193

Bounce

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Counters

Qty: 1 Price: $0.35
Drix Fatemaker
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Drix
Drix Fatemaker (eoe) 178

Counters

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Creature

Qty: 3 Price: $1.09
Marwyn, the Preserver
Lands you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Return target land card from your graveyard to your hand.
Legendary Creature - Elf Druid
Marwyn, the Preserver (fra) 263
Mirkwood Pathmaker
Mirkwood Pathmaker's power and toughness are each equal to the number of lands you control.
Creature - Elf Ranger
Mirkwood Pathmaker (hob) 129
Noxious Newt
Deathtouch
: Add
.
Creature - Salamander
Noxious Newt (sos) 155

Creature

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Draw

Qty: 7 Price: $57.95
Cache Grab
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Instant
Cache Grab (blb) 167
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Mirri's Guile
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Enchantment
Mirri's Guile (mb2) 209
Seer's Sundial
Landfall — Whenever a land you control enters, you may pay
. If you do, draw a card.
Artifact
Seer's Sundial (c15) 264
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (soa) 57
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (spg) 155
Triumph of Ferocity
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Enchantment
Triumph of Ferocity (mb2) 135

Draw

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Enchantment

Qty: 1 Price: $0.35
Beorn's Hospitality
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
Enchantment
Beorn's Hospitality (hob) 120

Enchantment

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Evasion

Qty: 1 Price: $1.29
Ghalta the Unstoppable
This spell costs
less to cast, where X is the greatest power among creatures you control.
Trample
Other creatures you control have trample.
Legendary Creature - Elder Dinosaur
Ghalta the Unstoppable (fra) 260

Evasion

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Finisher

Qty: 1 Price: $15.99
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Triumph of the Hordes (soa) 59

Finisher

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Instant

Qty: 1 Price: $0.35
Warg Tactics
Choose one —
• Destroy target creature with flying.
• Put a +1/+1 counter on target creature you control. It gains trample and hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Warg Tactics (hob) 139

Instant

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Land

Qty: 37 Price: $152.61
Adventurer's Inn
When this land enters, you gain 2 life.
: Add
.
Land - Town
Adventurer's Inn (fin) 271
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (tmc) 60
Baxter Building
: Add
.
,
: Add four mana in any combination of colors.
,
: Draw a card. Activate only if you control a creature with toughness 4 or greater.
Land
Baxter Building (msh) 261
Capital City
: Add
.
,
: Add one mana of any color.
Cycling
(
, Discard this card: Draw a card.)
Land - Town
Capital City (fin) 274
Cathedral of War
This land enters tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
.
Land
Cathedral of War (eos) 6
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (tmt) 184
Evendo, Waking Haven
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each creature you control.
Land - Planet
Evendo, Waking Haven (eoe) 253
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (blb) 252
Forest
(
: Add
.)
Basic Land - Forest
Forest (dmu) 281
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (fdc) 303
Gemstone Mine
This land enters with three mining counters on it.
, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Land
Gemstone Mine (plst) WTH-164
Hobbit Hole
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Halflingcycling
(
, Discard this card: Search your library for a Halfling card, reveal it, put it into your hand, then shuffle.)
Land
Hobbit Hole (hob) 184
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (soc) 385
Roadside Reliquary
: Add
.
,
, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.
Land
Roadside Reliquary (pip) 282
Rumble Arena
Vigilance
When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
: Add
.
,
: Add one mana of any color.
Land
Rumble Arena (tla) 277
Secret Tunnel
This land can't be blocked.
: Add
.
,
: Two target creatures you control that share a creature type can't be blocked this turn.
Land - Cave
Secret Tunnel (tla) 278
Study Hall
: Add
.
,
: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
Land
Study Hall (soc) 407
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (soc) 416
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (msc) 273
The Grey Havens
When The Grey Havens enters, scry 1.
: Add
.
: Add one mana of any color among legendary creature cards in your graveyard.
Legendary Land
The Grey Havens (ltr) 255
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mb2) 114

Land

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Landfall

Qty: 4 Price: $4.04
Baloth Woodcrasher
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Beast
Baloth Woodcrasher (j25) 633
Eumidian Terrabotanist
Landfall — Whenever a land you control enters, you gain 1 life.
Creature - Druid Insect
Eumidian Terrabotanist (eoe) 180
Icecave Crasher
Trample
Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.
Creature - Beast
Icecave Crasher (eoe) 191
Tifa Lockhart
Trample
Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
Legendary Creature - Human Monk
Tifa Lockhart (fin) 206

Landfall

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Mill

Qty: 1 Price: $0.49
Avatar Destiny
Enchant creature you control
Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.
When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.
Enchantment - Aura
Avatar Destiny (tla) 165

Mill

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Protection

Qty: 3 Price: $18.83
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 471
Lost in the Woods
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
Enchantment
Lost in the Woods (dka) 123
Royal Treatment
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward
.)
Instant
Royal Treatment (soa) 56

Protection

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Ramp

Qty: 22 Price: $116.50
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Ashaya, Soul of the Wild
Ashaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Legendary Creature - Elemental
Ashaya, Soul of the Wild (znr) 179
Bighorner Rancher
Vigilance
: Add an amount of
equal to the greatest power among creatures you control.
Sacrifice this creature: You gain life equal to the greatest toughness among other creatures you control.
Creature - Human Ranger
Bighorner Rancher (pip) 73
Elemental Teachings
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.
Instant - Lesson
Elemental Teachings (tla) 178
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (soc) 266
Elvish Spirit Guide
Exile this card from your hand: Add
.
Creature - Elf Spirit
Elvish Spirit Guide (dmr) 157
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 163
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (tle) 259
Gene Pollinator
, Tap an untapped permanent you control: Add one mana of any color.
Creature Artifact - Insect Robot
Gene Pollinator (eoe) 186
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (eoc) 98
Harvester Druid
: Add one mana of any color that a land you control could produce.
Creature - Human Druid
Harvester Druid (plst) JUD-120
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (sld) 2294
Lay of the Land
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sorcery
Lay of the Land (plst) CN2-185
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Millikin
, Mill a card: Add
. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
Creature Artifact - Construct
Millikin (soc) 351
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (tle) 45
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2807
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment
Sword of Hearth and Home (tmc) 136
Tectonic Split
As an additional cost to cast this spell, sacrifice half the lands you control, rounded up.
Hexproof
Lands you control have "
: Add three mana of any one color."
Enchantment
Tectonic Split (tle) 144
Werebear
: Add
.
Threshold — This creature gets +3/+3 as long as there are seven or more cards in your graveyard.
Creature - Human Druid Bear
Werebear (plst) ODY-282
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208

Ramp

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Recursion

Qty: 1 Price: $0.39
Skullwinder
Deathtouch
When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Creature - Snake
Skullwinder (clb) 256

Recursion

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Removal

Qty: 4 Price: $12.18
Berserk
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant
Berserk (soa) 50
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Origin of Metalbending
Choose one —
• Destroy target artifact or enchantment.
• Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant - Lesson
Origin of Metalbending (tla) 187
Shattered Wings
Destroy target artifact, enchantment, or creature with flying. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Shattered Wings (eoe) 206

Removal

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Sac Outlet

Qty: 1 Price: $2.99
Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (mh2) 300

Sac Outlet

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Sorcery

Qty: 3 Price: $4.13
Call Damage Control
Choose up to two. Return those cards from your graveyard to your hand.
• Target artifact card.
• Target creature card.
• Target enchantment card.
• Target land card.
Sorcery
Call Damage Control (msh) 162
Planar Engineering
Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Planar Engineering (sos) 340
Through the Forest Gate
Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life.
Sorcery
Through the Forest Gate (hob) 137

Sorcery

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Stax

Qty: 1 Price: $0.35
Ground Seal
When this enchantment enters, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
Enchantment
Ground Seal (wot) 54

Stax

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Tokens

Qty: 1 Price: $3.49
Verdant Kraken
At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has "
: Add
." It's affected by summoning sickness until your next turn.)
Creature - Plant Kraken
Verdant Kraken (fra) 118

Tokens

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Tutor

Qty: 1 Price: $2.49
Pia, Aether Ascetic
When Pia enters, you may discard a card. If you do, search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Legendary Creature - Human Druid
Pia, Aether Ascetic (fra) 264

Tutor

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Maybeboard

Qty: 4 Price: $101.96
Avatar Kyoshi, Earthbender
During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Avatar
Avatar Kyoshi, Earthbender (tle) 201
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (6ed) 322
Dancing from Dark to Dawn
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.
Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.
Enchantment
Dancing from Dark to Dawn (hob) 123
Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally
Toph, Earthbending Master (tle) 209

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
0 mana - 12 cards
67 pips - 55 cards
45 mana - 37 cards
0 pips - 0 cards
19 mana - 16 cards
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Description

{"ops":[{"insert":"Big bear! This deck is filled with ramp to pull out Lumra as soon as possible from the command zone to then cycle my lands out of my deck and into the graveyard from where they can be cycled again to get most landfall triggers. This ultimatly results in a powerful bear that can kill anyone with one hit from commander damage. I tried to budget this deck by making it only out of the cards I currently have which consist of mainly more modern prints.\n\n-Getting Lumra Out\nI have added soo many ramps to get my commander out ideally turn 3 or 4. These ramp cards include: Sol Ring, Arcane Signet, Elvish Spirit Guide, Elvish Mystic, Millikin, Llanowar Elves, Gene Pollinator, Noxious Newt, Werebear, Harvester Druid, Goobdue Gardener, and Wild Growth. These cards also help after Lumra is out of the command zone by casting some of my higher powered creatures to delegate my lands for other triggers.\n\n-Cycling My Lands\nI have put in 5 land cards that I can reuse to search for other lands like Terramorphic Expanse, Fabled Passage, Evolving Wilds, Hobbit Hole, and Escape Tunnel to get all the lands out of my deck and onto the battlefield to get various triggers and fuel Lumra. \n\nCreature cards like Icetill Explorer, Marwyn the Preserver, Town Greeter, Lasyd Prowler, and Boughside Wanderers intend to increase the amount of lands played while also retrieving them back from the gravyard. \n\nSorcery cards include Kodamas Reach, Planar Engineering, Through the Forest Gate, Lay of the Land, Reach the Horizon, and Bushwhack which gives more ammunition for Lumra by searching the library for land to put on the battlefield.\n\nInstant cards to also fetch lands are Entish Restoration, Harrow, and Elemental Teachings which provide numerous more lands.\n \nWith the artifact Zuran Orb I can sac lands to gain tons of life. You can tap all your lands for mana and then sac them all to then bring out lumra, from the command zone or have it returned to your hand to recast, to bring back all of the lands.\n\n-Land Triggers\nIcetill Explorers landfall ability allows for me to retrieve and play an additional land card everytime I play one.\n\nTifa Lockharts landfall can easily be turned into a game ender through massive land drops that for example can be obtained through the Zuran Orb combo mentioned above. If you use the combo with 20 lands while Tifa is out, her power is doubled until she has a power of 524,288! Good luck playing against that...\n\nEumidian Terrabotanist will give you a life everytime a land enters the battlefield which can easily stack up, especially late game.\n\nBaloth Woodcrasher can also become a beast(get it?) rivaling Tifa with its +4/+4 and trample until end of turn for each land that entered.\n\nA similar ability is use with Attercop to make it another powerful creature.\n\n-End Game\nThe amount of land in this deck easily feeds Lumra to become more than 10 power and toughness by turn 6 and when paired with trample cards like Beserk, Garruks Uprising, Drix Fatemaker, and Triumph of the Hordes that can become lethal. \n\nI hope this primer was helpful for it being my first one. I really enjoyed building this deck from my collection and it is always interesting to use mono-green. Lumra is easily one of the most broken creature cards in magic making it a no brainer choice for a deck.\n\n"}]}
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