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Custom
Size: 129
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CrustyCraig_

20 views49 days ago
Custom
Size: 129
No deck tags

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Balance
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Sorcery
Balance (plst) EMA-2

lea 3

(Ctrl to add secondary)
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (fdn) 572

lea 18

(Ctrl to add secondary)
Island Sanctuary
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Enchantment
Island Sanctuary (5ed) 39

lea 25

(Ctrl to add secondary)
Karma
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Enchantment
Karma (8ed) 28

lea 26

(Ctrl to add secondary)
Reverse Damage
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Instant
Reverse Damage (9ed) 35

lea 35

(Ctrl to add secondary)
Serra Angel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Angel
Serra Angel (fdn) 147

lea 39

(Ctrl to add secondary)
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (frc) 37

lea 40

(Ctrl to add secondary)
White Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature - Human Knight
White Knight (plst) M10-41

lea 43

(Ctrl to add secondary)
Air Elemental
Flying
Creature - Elemental
Air Elemental (j25) 284

lea 46

(Ctrl to add secondary)
Blue Elemental Blast
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Instant
Blue Elemental Blast (plst) A25-43

lea 49

(Ctrl to add secondary)
Control Magic
Enchant creature
You control enchanted creature.
Enchantment - Aura
Control Magic (cma) 34

lea 52

(Ctrl to add secondary)
Sleight of Mind
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Instant
Sleight of Mind (5ed) 124

lea 78

(Ctrl to add secondary)
Timetwister
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Sorcery
Timetwister (2ed) 85

lea 84

(Ctrl to add secondary)
Bad Moon
Black creatures get +1/+1.
Enchantment
Bad Moon (fdc) 87

lea 93

(Ctrl to add secondary)
Black Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Creature - Human Knight
Black Knight (plst) M10-85

lea 94

(Ctrl to add secondary)
Cursed Land
Enchant land
At the beginning of the upkeep of enchanted land's controller, this Aura deals 1 damage to that player.
Enchantment - Aura
Cursed Land (5ed) 152

lea 97

(Ctrl to add secondary)
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793

lea 98

(Ctrl to add secondary)
Deathlace
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
Instant
Deathlace (4ed) 131

lea 101

(Ctrl to add secondary)
Demonic Hordes
: Destroy target land.
At the beginning of your upkeep, unless you pay
, tap this creature and sacrifice a land of an opponent's choice.
Creature - Demon
Demonic Hordes (3ed) 104

lea 103

(Ctrl to add secondary)
Drain Life
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Sorcery
Drain Life (5ed) 156

lea 105

(Ctrl to add secondary)
Hypnotic Specter
Flying
Whenever this creature deals damage to an opponent, that player discards a card at random.
Creature - Specter
Hypnotic Specter (plst) M10-100

lea 112

(Ctrl to add secondary)
Lord of the Pit
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
Creature - Demon
Lord of the Pit (ima) 96

lea 114

(Ctrl to add secondary)
Nether Shadow
Haste
At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.
Creature - Spirit
Nether Shadow (5ed) 183

lea 116

(Ctrl to add secondary)
Sengir Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Creature - Vampire
Sengir Vampire (plst) W17-19

lea 127

(Ctrl to add secondary)
Simulacrum
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Instant
Simulacrum (4ed) 161

lea 128

(Ctrl to add secondary)
Sinkhole
Destroy target land.
Sorcery
Sinkhole (ema) 106

lea 129

(Ctrl to add secondary)
Unholy Strength
Enchant creature
Enchanted creature gets +2/+1.
Enchantment - Aura
Unholy Strength (dvd) 47

lea 131

(Ctrl to add secondary)
Dragon Whelp
Flying
: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Creature - Dragon
Dragon Whelp (j25) 537

lea 141

(Ctrl to add secondary)
Earthbind
Enchant creature
When this Aura enters, if enchanted creature has flying, this Aura deals 2 damage to that creature and this Aura gains "Enchanted creature loses flying."
Enchantment - Aura
Earthbind (3ed) 147

lea 145

(Ctrl to add secondary)
Earthquake
Earthquake deals X damage to each creature without flying and each player.
Sorcery
Earthquake (ltc) 214

lea 146

(Ctrl to add secondary)
Fire Elemental
Creature - Elemental
Fire Elemental (fdn) 538

lea 148

(Ctrl to add secondary)
Fireball
This spell costs
more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Sorcery
Fireball (clb) 175

lea 149

(Ctrl to add secondary)
Goblin Balloon Brigade
: This creature gains flying until end of turn.
Creature - Goblin Warrior
Goblin Balloon Brigade (plst) CN2-159

lea 153

(Ctrl to add secondary)
Keldon Warlord
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
Creature - Human Barbarian
Keldon Warlord (5ed) 247

lea 160

(Ctrl to add secondary)
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (msc) 806

lea 161

(Ctrl to add secondary)
Manabarbs
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Enchantment
Manabarbs (m12) 150

lea 163

(Ctrl to add secondary)
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (a25) 147

lea 169

(Ctrl to add secondary)
Roc of Kher Ridges
Flying
Creature - Bird
Roc of Kher Ridges (3ed) 172

lea 170

(Ctrl to add secondary)
Stone Giant
: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Creature - Giant
Stone Giant (plst) DDI-55

lea 176

(Ctrl to add secondary)
Two-Headed Giant of Foriys
Trample
This creature can block an additional creature each combat.
Creature - Giant
Two-Headed Giant of Foriys (2ed) 180

lea 179

(Ctrl to add secondary)
Uthden Troll
: Regenerate this creature.
Creature - Troll
Uthden Troll (4ed) 228

lea 180

(Ctrl to add secondary)
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (3ed) 185

lea 183

(Ctrl to add secondary)
Camouflage
Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Instant
Camouflage (2ed) 188

lea 187

(Ctrl to add secondary)
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add
.
Sorcery
Channel (ima) 157

lea 188

(Ctrl to add secondary)
Giant Growth
Target creature gets +3/+3 until end of turn.
Instant
Giant Growth (msh) 167

lea 197

(Ctrl to add secondary)
Hurricane
Hurricane deals X damage to each creature with flying and each player.
Sorcery
Hurricane (plst) 10E-270

lea 200

(Ctrl to add secondary)
Ice Storm
Destroy target land.
Sorcery
Ice Storm (2ed) 202

lea 201

(Ctrl to add secondary)
Kudzu
Enchant land
When enchanted land becomes tapped, destroy it. That land's controller may attach this Aura to a land of their choice.
Enchantment - Aura
Kudzu (3ed) 205

lea 204

(Ctrl to add secondary)
Lifelace
Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
Instant
Lifelace (4ed) 258

lea 207

(Ctrl to add secondary)
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227

lea 210

(Ctrl to add secondary)
Lure
Enchant creature
All creatures able to block enchanted creature do so.
Enchantment - Aura
Lure (plst) MMQ-258

lea 211

(Ctrl to add secondary)
Natural Selection
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Instant
Natural Selection (2ed) 213

lea 212

(Ctrl to add secondary)
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (ltc) 274

lea 231

(Ctrl to add secondary)
Copper Tablet
At the beginning of each player's upkeep, this artifact deals 1 damage to that player.
Artifact
Copper Tablet (2ed) 239

lea 238

(Ctrl to add secondary)
Disrupting Scepter
,
: Target player discards a card. Activate only during your turn.
Artifact
Disrupting Scepter (9ed) 295

lea 242

(Ctrl to add secondary)
Jade Statue
: This artifact becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
Artifact
Jade Statue (9ed) 300

lea 253

(Ctrl to add secondary)
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308

lea 259

(Ctrl to add secondary)
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21

lea 269

(Ctrl to add secondary)
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (3ed) 284

lea 279

(Ctrl to add secondary)
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319

lea 288

(Ctrl to add secondary)

Deck Info

Deck stats

20 pips - 14 cards
1 mana - 1 card
15 pips - 11 cards
28 mana - 28 cards
39 pips - 26 cards
12 mana - 4 cards
30 pips - 24 cards
1 mana - 1 card
20 pips - 17 cards
4 mana - 4 cards
0 pips - 0 cards
14 mana - 6 cards
Card NameQtyOdds
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Deck extras (0)

Description

This deck has no description

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