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Commander
Size: 100Salt sum: 34.56
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everybodysdad

134 views47 days ago
Commander
Size: 100Salt sum: 34.56
No deck tags

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Strefan, Maurer Progenitor
Flying
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
Legendary Creature - Vampire Noble
Strefan, Maurer Progenitor (sld) 2501

Commander

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Mass Hysteria
All creatures have haste.
Enchantment
Mass Hysteria (inr) 400

Anthem

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Razorkin Needlehead
This creature has first strike during your turn.
Whenever an opponent draws a card, this creature deals 1 damage to them.
Creature - Human Assassin
Razorkin Needlehead (dsk) 153

Burn

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Molten Echoes
As this enchantment enters, choose a creature type.
Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Enchantment
Molten Echoes (voc) 148

Copy

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Blade of the Bloodchief
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip
Artifact - Equipment
Blade of the Bloodchief (lcc) 300
Bloodcrazed Paladin
Flash
This creature enters with a +1/+1 counter on it for each creature that died this turn.
Creature - Knight Vampire
Bloodcrazed Paladin (xln) 93
Cordial Vampire
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
Creature - Vampire
Cordial Vampire (lcc) 189
Drana, Liberator of Malakir
Flying, first strike
Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Legendary Creature - Vampire Ally
Drana, Liberator of Malakir (lcc) 193
Falkenrath Marauders
Flying
Haste (This creature can attack and
as soon as it comes under your control.)
Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.
Creature - Vampire Warrior
Falkenrath Marauders (isd) 141

Counters

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Emeritus of Woe
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.
Creature - Vampire Warlock
Emeritus of Woe // Demonic Tutor (sos) 324
Grave Researcher
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Troll Warlock
Grave Researcher // Reanimate (sos) 85
Madame Null, Power Broker
Deathtouch
Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it.
Legendary Creature - Demon Advisor
Madame Null, Power Broker (tmt) 66
Scheming Silvertongue
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Scheming Silvertongue // Sign in Blood (sos) 329
Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric
Stensian Sanguinist // Exsanguinate (soc) 78

Creature

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Blood Seeker
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature - Vampire Shaman
Blood Seeker (dsc) 77
Bloodletter of Aclazotz
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
Creature - Vampire Demon
Bloodletter of Aclazotz (sld) 2502
Falkenrath Noble
Flying
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire Noble
Falkenrath Noble (j25) 441
Marauding Blight-Priest
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire Cleric
Marauding Blight-Priest (fdn) 178
Sanctum Seeker
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Creature - Knight Vampire
Sanctum Seeker (lcc) 209
Starscape Cleric
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
Creature - Cleric Bat
Starscape Cleric (blb) 116
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (j25) 71

Drain

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Bloodtracker
Flying
, Pay 2 life: Put a +1/+1 counter on this creature.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Creature - Wizard Vampire
Bloodtracker (lcc) 186
Champion of Dusk
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
Creature - Knight Vampire
Champion of Dusk (lcc) 188
Cosmos Elixir
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
Artifact
Cosmos Elixir (khm) 237
Crossway Troublemakers
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Creature - Vampire
Crossway Troublemakers (voc) 17
Grim Haruspex
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
Creature - Human Wizard
Grim Haruspex (spg) 152
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (fdn) 386
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric
Twilight Prophet (lcc) 211

Draw

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Changing Loyalty
Flash
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
Enchantment - Aura
Changing Loyalty (soc) 73

Enchantment

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Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rvr) 273
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (lcc) 325
Fire Nation Palace
This land enters tapped unless you control a basic land.
: Add
.
,
: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Land
Fire Nation Palace (tla) 389
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (eoe) 370
Promising Vein
: Add
.
,
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land - Cave
Promising Vein (lci) 279
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (lcc) 349
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (lcc) 350
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sos) 277
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (c18) 285
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (lcc) 366
Voldaren Estate
: Add
.
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
,
: Create a Blood token. This ability costs
less to activate for each Vampire you control. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Land
Voldaren Estate (sld) 2504

Land

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Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Creature - Knight Vampire
Bloodthirsty Conqueror (fdn) 460
Nighthawk Scavenger
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Creature - Vampire Rogue
Nighthawk Scavenger (lcc) 203
Prism Ring
As this artifact enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Artifact
Prism Ring (ori) 235
Vampire Nighthawk
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Shaman
Vampire Nighthawk (fdn) 186

Lifegain

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Backlash
Tap target untapped creature. That creature deals damage equal to its power to its controller.
Instant
Backlash (plst) INV-234
Dusk Legion Sergeant
Menace
, Sacrifice this creature: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Vampire Soldier
Dusk Legion Sergeant (lcc) 80

Protection

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Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (sld) 2557
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (soa) 44
Marshland Bloodcaster
Flying
,
: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
Creature - Vampire Warlock
Marshland Bloodcaster (c21) 370
Master of Dark Rites
, Sacrifice another creature: Add
. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
Creature - Vampire Cleric
Master of Dark Rites (lcc) 83
Pyretic Ritual
Add
.
Instant
Pyretic Ritual (soa) 46
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2560
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (c15) 55

Ramp

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Bloodghast
This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Creature - Vampire Spirit
Bloodghast (lcc) 184
Bloodline Necromancer
Lifelink
When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Creature - Wizard Vampire
Bloodline Necromancer (lcc) 185
Olivia, Crimson Bride
Flying, haste
Whenever Olivia attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
Legendary Creature - Vampire Noble
Olivia, Crimson Bride (vow) 315
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
Sorcery
Rise of the Dark Realms (fdn) 323
Timothar, Baron of Bats
Ward—Discard a card.
Whenever another nontoken Vampire you control dies, you may pay
and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this token deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
Legendary Creature - Vampire Noble
Timothar, Baron of Bats (lcc) 210

Recursion

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Angrath's Rampage
Choose one —
• Target player sacrifices an artifact of their choice.
• Target player sacrifices a creature of their choice.
• Target player sacrifices a planeswalker of their choice.
Sorcery
Angrath's Rampage (war) 185
Dreadbore
Destroy target creature or planeswalker.
Sorcery
Dreadbore (rvr) 180
End the Festivities
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
Sorcery
End the Festivities (sld) 2503
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (sld) 2289
New Blood
As an additional cost to cast this spell, tap an untapped Vampire you control.
Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
Sorcery
New Blood (lcc) 202
Olivia's Wrath
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Sorcery
Olivia's Wrath (lcc) 205
Patron of the Vein
Flying
When this creature enters, destroy target creature an opponent controls.
Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
Creature - Vampire Shaman
Patron of the Vein (voc) 135
Sheoldred's Edict
Choose one —
• Each opponent sacrifices a nontoken creature of their choice.
• Each opponent sacrifices a creature token of their choice.
• Each opponent sacrifices a planeswalker of their choice.
Instant
Sheoldred's Edict (soa) 32

Removal

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Acolyte of Aclazotz
, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.
Creature - Vampire Cleric
Acolyte of Aclazotz (lci) 89
Yahenni, Undying Partisan
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
Legendary Creature - Vampire Aetherborn
Yahenni, Undying Partisan (lcc) 214

Sac Outlet

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Blood Moon
Nonbasic lands are Mountains.
Enchantment
Blood Moon (sld) 2288

Stax

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Bloody Betrayal
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Sorcery
Bloody Betrayal (sld) 7102

Theft

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Bloodline Keeper
Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform this creature. Activate only if you control five or more Vampires.
Creature - Vampire
Bloodline Keeper // Lord of Lineage (inr) 327Bloodline Keeper // Lord of Lineage (inr) 327
Glass-Cast Heart
Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
,
, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
,
, Sacrifice this artifact and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
Artifact
Glass-Cast Heart (lcc) 199
Promise of Aclazotz
At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)
Enchantment
Promise of Aclazotz // Foul Rebirth (lcc) 84

Tokens

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Beseech the Queen
(
can be paid with any two mana or with
. This card's mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Sorcery
Beseech the Queen (sld) 2484
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (tle) 312

Tutor

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Black Market
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Enchantment
Black Market (sld) 2485
Blood Fountain
When this artifact enters, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
,
, Sacrifice this artifact: Return up to two target creature cards from your graveyard to your hand.
Artifact
Blood Fountain (j25) 407
Vampire's Kiss
Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Sorcery
Vampire's Kiss (vow) 136
Vessel of Volatility
, Sacrifice this enchantment: Add
.
Enchantment
Vessel of Volatility (plst) SOI-189
Voldaren Bloodcaster
Flying
Whenever this creature or another nontoken creature you control dies, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.
Creature - Wizard Vampire
Voldaren Bloodcaster // Bloodbat Summoner (inr) 138Voldaren Bloodcaster // Bloodbat Summoner (inr) 138
Voldaren Epicure
When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Creature - Vampire
Voldaren Epicure (inr) 182
You Find Some Prisoners
Choose one —
• Break Their Chains — Destroy target artifact.
• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
Instant
You Find Some Prisoners (sld) 7100

Sideboard

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Defiant Bloodlord
Flying
Whenever you gain life, target opponent loses that much life.
Creature - Vampire
Defiant Bloodlord (c21) 142

Getting

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
73 pips - 47 cards
24 mana - 22 cards
19 pips - 16 cards
27 mana - 21 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
10 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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