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Commander
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{"ops":[{"insert":"The Selesnya elder sphinx of Hexhaven converts each life gain trigger into a Saproling token, then loads the whole board with +1/+1 counters. Flood the field, grow everything, and close out with Felidar Sovereign, Aetherflux Reservoir, or a Craterhoof-backed token swarm.\n\nFull deck primer at: https://www.mtgoracle.gg/news/kwia-vigorbloom-commander-guide\n\nDeck built at: https://www.mtgoracle.gg/oracle.html?commander=Kwia%20Vigorbloom\n\nKwia Vigorbloom is the Selesnya elder sphinx of Hexhaven, the college that studies the interplay between vitality and growth. The other four founders of that institution operate through combat, knowledge, and resource conversion; Kwia operates through abundance. It is a 3/4 flying lifelinker that costs six mana and immediately connects the deck's constant stream of life gain triggers to two separate payoff systems: a Saproling token each turn the moment you gain life, and a +1/+1 counter on any creature each time a token arrives. With enough creatures in play to generate life on every ETB, those two systems activate each other in a chain that grows the board wider and taller simultaneously.\nThe life gain 1-drop package is the foundation the deck is built on. Soul Warden, Essence Warden, and Soul's Attendant each trigger individually whenever any creature enters the battlefield under your control. With three of them on the battlefield and a steady stream of token production, every single token that enters generates three life, each of which fires the relevant engine. Auriok Champion adds a fourth source. In a game where you produce five tokens per turn, the life total climbs by fifteen per turn from the Wardens alone, and each single instance of gaining life triggers Kwia's Saproling ability, which in turn triggers the counter ability. The board grows in width from the Saprolings and in size from the counters, with the life total rising in the background as a separate win condition axis.\nThe \"once each turn\" clause on Kwia's Saproling ability is the key calibration. Without it, each Soul Warden trigger from a Saproling entering would trigger Kwia to create another Saproling, which would trigger the Warden, which would trigger Kwia, creating an infinite loop. The once-per-turn rule keeps the engine powerful without being degenerate: you still get a Saproling the first time you gain life each turn from any source, which then triggers the counter ability, and the Saproling itself triggers the Wardens for more life that flows to Archangel of Thune, Lathiel, and Trelasarra. The subsequent life gains that turn do not create more Saprolings, but they still feed Archangel of Thune's counter distribution and push the life total toward the Felidar Sovereign and Aetherflux Reservoir thresholds.\n"}]}
Commander
Commander
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Blink
Emiel the Blessed
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Legendary Creature - Unicorn

Blink
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Creature
Creature
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Draw
Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Lifegain
Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class

Guide of Souls
Whenever another creature you control enters, you gain 1 life and get (an energy counter).
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric

Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

Lifegain
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Ramp
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Recursion
Aerith, Last Ancient
Lifelink
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
Legendary Creature - Human Cleric Druid

Recursion
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Removal
Removal
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Tokens
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"The Selesnya elder sphinx of Hexhaven converts each life gain trigger into a Saproling token, then loads the whole board with +1/+1 counters. Flood the field, grow everything, and close out with Felidar Sovereign, Aetherflux Reservoir, or a Craterhoof-backed token swarm.\n\nFull deck primer at: https://www.mtgoracle.gg/news/kwia-vigorbloom-commander-guide\n\nDeck built at: https://www.mtgoracle.gg/oracle.html?commander=Kwia%20Vigorbloom\n\nKwia Vigorbloom is the Selesnya elder sphinx of Hexhaven, the college that studies the interplay between vitality and growth. The other four founders of that institution operate through combat, knowledge, and resource conversion; Kwia operates through abundance. It is a 3/4 flying lifelinker that costs six mana and immediately connects the deck's constant stream of life gain triggers to two separate payoff systems: a Saproling token each turn the moment you gain life, and a +1/+1 counter on any creature each time a token arrives. With enough creatures in play to generate life on every ETB, those two systems activate each other in a chain that grows the board wider and taller simultaneously.\nThe life gain 1-drop package is the foundation the deck is built on. Soul Warden, Essence Warden, and Soul's Attendant each trigger individually whenever any creature enters the battlefield under your control. With three of them on the battlefield and a steady stream of token production, every single token that enters generates three life, each of which fires the relevant engine. Auriok Champion adds a fourth source. In a game where you produce five tokens per turn, the life total climbs by fifteen per turn from the Wardens alone, and each single instance of gaining life triggers Kwia's Saproling ability, which in turn triggers the counter ability. The board grows in width from the Saprolings and in size from the counters, with the life total rising in the background as a separate win condition axis.\nThe \"once each turn\" clause on Kwia's Saproling ability is the key calibration. Without it, each Soul Warden trigger from a Saproling entering would trigger Kwia to create another Saproling, which would trigger the Warden, which would trigger Kwia, creating an infinite loop. The once-per-turn rule keeps the engine powerful without being degenerate: you still get a Saproling the first time you gain life each turn from any source, which then triggers the counter ability, and the Saproling itself triggers the Wardens for more life that flows to Archangel of Thune, Lathiel, and Trelasarra. The subsequent life gains that turn do not create more Saprolings, but they still feed Archangel of Thune's counter distribution and push the life total toward the Felidar Sovereign and Aetherflux Reservoir thresholds.\n"}]}







































































