23 views47 days ago
Commander
Size: 22Salt sum: 4.97
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SnowySummitt

23 views47 days ago
Commander
Size: 22Salt sum: 4.97
No deck tags

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Galea, Kindler of Hope
Vigilance
You may look at the top card of your library any time.
You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters, attach it to target creature you control."
Legendary Creature - Knight Elf
Galea, Kindler of Hope (afc) 1

Commander

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Anthem of Champions
Creatures you control get +1/+1.
Enchantment
Anthem of Champions (fdn) 116
Commander's Insignia
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
Enchantment
Commander's Insignia (tdc) 111

Anthem

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Nykthos Paragon
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
Creature Enchantment - Human Soldier
Nykthos Paragon (j25) 230

Counters

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Angelic Gift
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Enchantment - Aura
Angelic Gift (j25) 165
Candlekeep Sage
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
Legendary Enchantment - Background
Candlekeep Sage (clb) 60
Colossal Majesty
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Enchantment
Colossal Majesty (fdc) 197
Concord with the Kami
At the beginning of your end step, choose one or more —
• Put a +1/+1 counter on target creature with a counter on it.
• Draw a card if you control an enchanted creature.
• Create a 1/1 colorless Spirit creature token if you control an equipped creature.
Enchantment
Concord with the Kami (nec) 25
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (j25) 256
Sythis, Harvest's Hand
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Legendary Creature Enchantment - Nymph
Sythis, Harvest's Hand (cmm) 938

Draw

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Aqueous Form
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment - Aura
Aqueous Form (cmr) 56
Armadillo Cloak
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Enchantment - Aura
Armadillo Cloak (plst) EMA-195
Indomitable Might
Flash
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
Enchantment - Aura
Indomitable Might (woc) 127

Evasion

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Eel Umbra
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Eel Umbra (2x2) 48
Lion Umbra
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Lion Umbra (mh3) 160
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (acr) 82
Spirit Mantle
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Enchantment - Aura
Spirit Mantle (soc) 175

Protection

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Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchantment - Aura
Blanchwood Armor (fdn) 213
Marked by Honor
Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Enchantment - Aura
Marked by Honor (plst) M15-17

Pump

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Abundant Growth
Enchant land
When this Aura enters, draw a card.
Enchanted land has "
: Add one mana of any color."
Enchantment - Aura
Abundant Growth (ecc) 97
Bear Umbra
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Bear Umbra (woc) 121

Ramp

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Deck Info

Deck stats

15 pips - 12 cards
1 mana - 1 card
4 pips - 4 cards
1 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
13 pips - 11 cards
1 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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