WinstonWall
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Commander
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{"ops":[{"insert":"This Cedh deck is a later game esper pile that looks to set up a card draw and discard outlet early, and then spew out huge threats, or advantage engines with Hashaton to eventually push for a win turn 4 or 5 usually. What initially inspired this deck was the release of blue Samut, and how Hashaton can still put a win on the stack through split second, by using cards like LED to discard win cons, and make copies of them in response to his triggered ability.\n\n Opening hands should usually have a decent amount of mana, a discard outlet, a way to find discardable creatures, and interaction usually. Then again, as I am testing this deck out, I've found that trying to get interaction and card draw are more important than fast mana usually, and that they aren't as important. Obviously, a perfect start would be like gemstone, a land, LED and something like Nezahal or Jin Gitaxis, for a big turn one threat, though, that's one of those lucky fun hands your run with if ya got it.\n\n\n I am still relatively new to Cedh so I'm still trying to balance the interaction to game piece ratio's, but I think I need to work out a couple more spots for interaction before this is really viable. The other issue with this deck, is that necropotence does fiddle with a couple of the lines, particularly, the ones involving astral dragon, although it is important to note that you can still have necro and use Hashaton's ability, I am just debating as to whether I want to include it.\n\nThe main win lines are as follows though:\nthassa's // demon con"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"thassa's + leveler"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"token hullbreacher into inf mana + a walking balista"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"astral dragon token with necromancy on board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"target astral dragon with both creature necromancies, and one will fizzle and be a 3/3 but the other will make an astral dragon which will die when the game sees a creature trying to be an aura which will make 2 more 3/3 necromancies, that will repeat this process for infinite 3/3's until you stop the loop by making 3/3 copies of a different non-land"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"you could do the same thing as before and just abuse etb triggers of a creature in grave with the second copy, which will leave you with no 3/3's but infinite etb triggers"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With a tutor in hand + discard outlet on the battlefield"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"search for a hoarding broodlord(hb) and discard it to make a token with hashaton"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"search for a saw in half with hb, and target itself using convoke or smth"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"with the 2 new etbs, find intuition and necromancy"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"intuition for thassa's oracle, leveler, and astral dragon "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"then no matter what happens, you either discard the card in hand to grave, and then cast necromancy targeting astral dragon"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"the two copies will make two creature necromancies that target leveler and thassa's oracle, and then you stack triggers so that thassa's is last and you win"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"bully people with Jin Gitaxis early until people give up"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nRemember that you can always respond to split second with an LED trigger and try to win there, or instant speed using one with nothing.\n\n\n"}]}
Counters
Counters
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Discard
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter

Discard
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Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Draw
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Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Protection
Protection
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Ramp
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Tivit, Seller of Secrets
Flying, ward
Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Legendary Creature - Rogue Sphinx

Ramp
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Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Recursion
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Removal
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Removal
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Theft
Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon

Theft
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Tokens
Tokens
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Tutor
Mnemonic Betrayal
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.
Exile Mnemonic Betrayal.
Exile Mnemonic Betrayal.
Sorcery

Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This Cedh deck is a later game esper pile that looks to set up a card draw and discard outlet early, and then spew out huge threats, or advantage engines with Hashaton to eventually push for a win turn 4 or 5 usually. What initially inspired this deck was the release of blue Samut, and how Hashaton can still put a win on the stack through split second, by using cards like LED to discard win cons, and make copies of them in response to his triggered ability.\n\n Opening hands should usually have a decent amount of mana, a discard outlet, a way to find discardable creatures, and interaction usually. Then again, as I am testing this deck out, I've found that trying to get interaction and card draw are more important than fast mana usually, and that they aren't as important. Obviously, a perfect start would be like gemstone, a land, LED and something like Nezahal or Jin Gitaxis, for a big turn one threat, though, that's one of those lucky fun hands your run with if ya got it.\n\n\n I am still relatively new to Cedh so I'm still trying to balance the interaction to game piece ratio's, but I think I need to work out a couple more spots for interaction before this is really viable. The other issue with this deck, is that necropotence does fiddle with a couple of the lines, particularly, the ones involving astral dragon, although it is important to note that you can still have necro and use Hashaton's ability, I am just debating as to whether I want to include it.\n\nThe main win lines are as follows though:\nthassa's // demon con"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"thassa's + leveler"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"token hullbreacher into inf mana + a walking balista"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"astral dragon token with necromancy on board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"target astral dragon with both creature necromancies, and one will fizzle and be a 3/3 but the other will make an astral dragon which will die when the game sees a creature trying to be an aura which will make 2 more 3/3 necromancies, that will repeat this process for infinite 3/3's until you stop the loop by making 3/3 copies of a different non-land"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"you could do the same thing as before and just abuse etb triggers of a creature in grave with the second copy, which will leave you with no 3/3's but infinite etb triggers"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With a tutor in hand + discard outlet on the battlefield"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"search for a hoarding broodlord(hb) and discard it to make a token with hashaton"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"search for a saw in half with hb, and target itself using convoke or smth"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"with the 2 new etbs, find intuition and necromancy"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"intuition for thassa's oracle, leveler, and astral dragon "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"then no matter what happens, you either discard the card in hand to grave, and then cast necromancy targeting astral dragon"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"the two copies will make two creature necromancies that target leveler and thassa's oracle, and then you stack triggers so that thassa's is last and you win"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"bully people with Jin Gitaxis early until people give up"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nRemember that you can always respond to split second with an LED trigger and try to win there, or instant speed using one with nothing.\n\n\n"}]}






















































































