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Commander
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{"ops":[{"insert":"Cast her T1, stack equipment on her, and deal 21 commander damage to each opponent. Extra combats (Genji Glove, Karlach, Aggravated Assault, Combat Celebrant, Godo, Seize the Day) let her hit several opponents in one turn. Backup wins: Godo + Helm (Godo fetches Helm), Celebrant + Helm, Kiki-Jiki + Zealous Conscripts, Aggravated Assault + Sword of Feast and Famine. In goldfish testing, two opponents are out by T8 about half the time and by T10 about 90% of the time.\n\nMULLIGAN\nBest keeps: 2-4 lands plus a rock (Sol Ring, Signet, Mind Stone, Chrome Mox) or a cheap equipment (Bonesplitter, Jitte, a Sword, Wargear). Two-landers are fine because Freya's mana pays for equipment. One land: keep only with a rock. Zero lands or 6+: mulligan. Five lands: keep only with cheap equipment or a play. Bottom extra lands and situational cards (burn, protection) before threats.\n\nTURNS\nT1: Land, Freya. Sol Ring, Mox or Ancient Tomb if you have them.\nT2: Cheap equipment (Bonesplitter, Jitte). Freya's mana pays for the spell and the equip.\nT3: Sword or Grafted Wargear on Freya, then swing. Goblin Engineer or Imperial Recruiter (for Kiki-Jiki) also fit here.\nT4: Second equipment. Embercleave gets cheaper for each attacker. Hammer of Nazahn attaches every Equipment that enters.\nT5: Karlach (extra combat every turn) or Batterskull. Aggravated Assault is a good mana sink.\nT6: Godo (fetches Helm), or Genji Glove plus equip for double strike and an extra combat.\nT7: Blackblade or Kaldra Compleat. The first kill usually lands around now.\nT8: Second kill window. Split your hits so each opponent takes 21 commander damage.\nT9-10: Finish. Godo + Helm needs 11 mana. Celebrant + Helm needs 12, or 8 if Helm is already out. Kiki + Conscripts needs about 9-10. Aggravated Assault + Sword of Feast and Famine needs 5 spare land mana after Freya connects.\n\nWATCH OUT\nNever Skullclamp Freya (she dies). If Grafted Wargear leaves Freya, she's sacrificed. Every Freya recast costs 2 more, so hold Boots, Greaves, Swat, Pyroblast and Red Elemental Blast for removal.\n"}]}
Copy
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Outpost Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Enchantment

Draw
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Combat Celebrant
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Creature - Human Warrior

Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

Finisher
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Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
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Sword of War and Peace
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Artifact - Equipment

Lifegain
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact - Equipment

Protection
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Pump
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Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Legendary Planeswalker - Chandra

Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Ramp
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Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment

Removal
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Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer

Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian

Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Cast her T1, stack equipment on her, and deal 21 commander damage to each opponent. Extra combats (Genji Glove, Karlach, Aggravated Assault, Combat Celebrant, Godo, Seize the Day) let her hit several opponents in one turn. Backup wins: Godo + Helm (Godo fetches Helm), Celebrant + Helm, Kiki-Jiki + Zealous Conscripts, Aggravated Assault + Sword of Feast and Famine. In goldfish testing, two opponents are out by T8 about half the time and by T10 about 90% of the time.\n\nMULLIGAN\nBest keeps: 2-4 lands plus a rock (Sol Ring, Signet, Mind Stone, Chrome Mox) or a cheap equipment (Bonesplitter, Jitte, a Sword, Wargear). Two-landers are fine because Freya's mana pays for equipment. One land: keep only with a rock. Zero lands or 6+: mulligan. Five lands: keep only with cheap equipment or a play. Bottom extra lands and situational cards (burn, protection) before threats.\n\nTURNS\nT1: Land, Freya. Sol Ring, Mox or Ancient Tomb if you have them.\nT2: Cheap equipment (Bonesplitter, Jitte). Freya's mana pays for the spell and the equip.\nT3: Sword or Grafted Wargear on Freya, then swing. Goblin Engineer or Imperial Recruiter (for Kiki-Jiki) also fit here.\nT4: Second equipment. Embercleave gets cheaper for each attacker. Hammer of Nazahn attaches every Equipment that enters.\nT5: Karlach (extra combat every turn) or Batterskull. Aggravated Assault is a good mana sink.\nT6: Godo (fetches Helm), or Genji Glove plus equip for double strike and an extra combat.\nT7: Blackblade or Kaldra Compleat. The first kill usually lands around now.\nT8: Second kill window. Split your hits so each opponent takes 21 commander damage.\nT9-10: Finish. Godo + Helm needs 11 mana. Celebrant + Helm needs 12, or 8 if Helm is already out. Kiki + Conscripts needs about 9-10. Aggravated Assault + Sword of Feast and Famine needs 5 spare land mana after Freya connects.\n\nWATCH OUT\nNever Skullclamp Freya (she dies). If Grafted Wargear leaves Freya, she's sacrificed. Every Freya recast costs 2 more, so hold Boots, Greaves, Swat, Pyroblast and Red Elemental Blast for removal.\n"}]}























































