niemand727
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Commander
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{"ops":[{"insert":"It's Glarbin Time - Doomsday Combo"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is my Version of Glarb Doomsday for high Power EDH.\nIts based on my Buddy Timo's List and the Budget List from BudgetCommander.de .\nGlarb is one of the slower B4 Decks and aims to stop Opponents and put a protected Win on the Stack on like Turn 5+.\n\nQuickstart - read if you just want to play asap"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligan: \nYou want to stop your Opponents, cast Glarb and have some other way to gain Advantage (Card draw or Tutor)\nStopping your Opponents early Pushes is Prio #1\nThe optimal Hand has 3 Lands, Mana Dork, Draw Engine and two pieces of Interaction, but generally you dont need to mulligan very agressively.\n\nAfter stopping your Opponents you just start gaining Advantage and try to assmble one of your Combos. \nWith Glarb in play you should always look at the Top Card, dont forget :)\n\nSimple Doomsday Piles"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Keep in Mind Doomsday searches your GY and Library.\n\nWith Glarb: Gush + Force of Will + Git Prob + Edge of Autumn + Thoracle\nCast Gush from top, Draw Force and Git Probe (Keep in mind you need two Islands to Cast Gush for free)\nCast probe and cycle the Edge to get Thoracle cast thoracle to win.\n\nYou can also add Frantic Search, Nights Whisper, Dark Ritual, Veil of Summer or other Counterspells and Lotus petal if you need more Mana, protection or draw.\nYou can also get Cavern of Souls if you have a Landdrop open to make your Thoracle uncounterable. Keep in Mind you can play Lands from the top with Glarb.\nYou can also tap Glarb to get rid of 2 Cards.\n\nHermit Druid"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your Deck only runs one basic Land (an Island, so Edge of Autumn is not a completely dead Card)\nSo use a Fetch to get the basic Island, activate Hermit Druid to mill your entire Deck.\n\nHow to win with your Deck in GY:\nMilling your Deck will put Narcomeba in play.\nYou just need another creature, like Glarb or a Mana Dork to flashback Dread Return your Thoracle.\n\nValley Floodcaller Loops"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You need Glarb, Valley Floodcaller, any 0 Cost Mana Rock or a Rock that makes more Mana than it costs and either Retraction Helix or Banishing Knack.\nCast Retraction Helix on your Floodcaller, tap it bounce your Rock and infinitely cast your Rock. \nEach time you cast a noncreature Spell Glarb untaps and you can mill your entire Deck. \nSee above how to win with your Deck in GY.\n\nBolas Citadel + Senseis Divining Top"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You can draw a Card for 1 Life because you can use Bolas to cast Top for 1 Life from the Top and put it back on Top\nDo that until you get a Tutor on top, cast it with Bolas and assemble one of the other Combos to win.\n\nFull Length Primer (Work in Progress)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nStrenghts & Weaknesses of the Deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strenghts:"},{"insert":"\nVery efficient Combos, few dead Cards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Easy to learn, hard to master"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rather easy mulligans"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A lot of Agency and a lot of small Decisions to minmax, "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A lot of Filtering with Glarb"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"insert":"\nUsually has a bad Time against even grindier Decks (Decks that play similar to cEDH Kinnan or Rog Ishai for Example)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"struggles in Pods full of Turbo, can't stop all of them"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can lose to your own Combo (draw from empty Lib, Faerie Mastermind for example)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"only 2 Wincons, Thoracle and Jace, can not win if those get exiled"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"only Glarb as a Blocker, Combat focused Decks can just run you down"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"}]}
Counters
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Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Draw
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Ramp
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Recursion
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Removal
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Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Stax
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Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant

Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery

Tutor
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Tyvar, Jubilant Brawler
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Planeswalker - Tyvar

Untap
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"It's Glarbin Time - Doomsday Combo"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is my Version of Glarb Doomsday for high Power EDH.\nIts based on my Buddy Timo's List and the Budget List from BudgetCommander.de .\nGlarb is one of the slower B4 Decks and aims to stop Opponents and put a protected Win on the Stack on like Turn 5+.\n\nQuickstart - read if you just want to play asap"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligan: \nYou want to stop your Opponents, cast Glarb and have some other way to gain Advantage (Card draw or Tutor)\nStopping your Opponents early Pushes is Prio #1\nThe optimal Hand has 3 Lands, Mana Dork, Draw Engine and two pieces of Interaction, but generally you dont need to mulligan very agressively.\n\nAfter stopping your Opponents you just start gaining Advantage and try to assmble one of your Combos. \nWith Glarb in play you should always look at the Top Card, dont forget :)\n\nSimple Doomsday Piles"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Keep in Mind Doomsday searches your GY and Library.\n\nWith Glarb: Gush + Force of Will + Git Prob + Edge of Autumn + Thoracle\nCast Gush from top, Draw Force and Git Probe (Keep in mind you need two Islands to Cast Gush for free)\nCast probe and cycle the Edge to get Thoracle cast thoracle to win.\n\nYou can also add Frantic Search, Nights Whisper, Dark Ritual, Veil of Summer or other Counterspells and Lotus petal if you need more Mana, protection or draw.\nYou can also get Cavern of Souls if you have a Landdrop open to make your Thoracle uncounterable. Keep in Mind you can play Lands from the top with Glarb.\nYou can also tap Glarb to get rid of 2 Cards.\n\nHermit Druid"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your Deck only runs one basic Land (an Island, so Edge of Autumn is not a completely dead Card)\nSo use a Fetch to get the basic Island, activate Hermit Druid to mill your entire Deck.\n\nHow to win with your Deck in GY:\nMilling your Deck will put Narcomeba in play.\nYou just need another creature, like Glarb or a Mana Dork to flashback Dread Return your Thoracle.\n\nValley Floodcaller Loops"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You need Glarb, Valley Floodcaller, any 0 Cost Mana Rock or a Rock that makes more Mana than it costs and either Retraction Helix or Banishing Knack.\nCast Retraction Helix on your Floodcaller, tap it bounce your Rock and infinitely cast your Rock. \nEach time you cast a noncreature Spell Glarb untaps and you can mill your entire Deck. \nSee above how to win with your Deck in GY.\n\nBolas Citadel + Senseis Divining Top"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You can draw a Card for 1 Life because you can use Bolas to cast Top for 1 Life from the Top and put it back on Top\nDo that until you get a Tutor on top, cast it with Bolas and assemble one of the other Combos to win.\n\nFull Length Primer (Work in Progress)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nStrenghts & Weaknesses of the Deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strenghts:"},{"insert":"\nVery efficient Combos, few dead Cards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Easy to learn, hard to master"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rather easy mulligans"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A lot of Agency and a lot of small Decisions to minmax, "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A lot of Filtering with Glarb"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"insert":"\nUsually has a bad Time against even grindier Decks (Decks that play similar to cEDH Kinnan or Rog Ishai for Example)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"struggles in Pods full of Turbo, can't stop all of them"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can lose to your own Combo (draw from empty Lib, Faerie Mastermind for example)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"only 2 Wincons, Thoracle and Jace, can not win if those get exiled"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"only Glarb as a Blocker, Combat focused Decks can just run you down"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"}]}
























































































