84 views34 hrs ago
Commander
Size: 100Salt sum: 33.54
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joshjmartin1973

84 views34 hrs ago
Commander
Size: 100Salt sum: 33.54

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{"ops":[{"attributes":{"bold":true},"insert":"Codie Infinite Office Hours"},{"insert":" is a five-color Prepared engine deck that looks like a pile of quirky creatures until the table realizes those creatures are really carrying a second hand of spells. The deck’s core trick is simple but powerful: Prepared lets your creatures store spells in exile, and Codie turns those stored spells into double value. That means cards like Emeritus of Woe, Emeritus of Ideation, Emeritus of Abundance, Scheming Silvertongue, Blazing Firesinger, and Naktamun Lorespinner are not just creatures—they are Demonic Tutor, Ancestral Recall, Regrowth, Sign in Blood, Seething Song, and Wheel of Fortune waiting to be fired. Codie rewards patience: the deck is at its best when it spends the early turns building a board of “loaded” creatures, then chooses the right turn to activate Codie and convert all that latent value into an avalanche.\n\nThe subtlety is that this is not merely a spell-copy deck and not merely a blink deck. It is really a "},{"attributes":{"bold":true},"insert":"resource-conversion deck"},{"insert":". Displacer Kitten, Flickering Hound, Biblioplex Tomekeeper, and similar effects let you reload spent Prepared creatures. Storm-Kiln Artist turns spell casts and copies into mana. Archmage Emeritus, Vega, Kellan, Ral, and Fiery Inscription all reward the same action from different angles: casting spells from outside your hand. Mirari’s Wake, Bloom Tender, Faeburrow Elder, Nyxbloom Ancient, and Blazing Firesinger make sure Codie’s expensive WUBRG activation does not consume your whole turn. Once the deck is functioning, a single Prepared spell may simultaneously draw cards, make mana, trigger damage, reset a creature, and set up the next spell. That overlapping value is what makes the deck dangerous.\n\nThe deck also contains several genuine combo lines. "},{"attributes":{"bold":true},"insert":"Displacer Kitten + Blazing Firesinger"},{"insert":" can repeatedly cast Seething Song, blink Firesinger, reload it, and generate infinite red mana, storm count, ETB/LTB triggers, and magecraft triggers. "},{"attributes":{"bold":true},"insert":"Displacer Kitten + Goblin Glasswright"},{"insert":" similarly loops Craft with Pride, using the Treasure it creates to pay for the next cast, producing infinite artifact and creature ETB/LTB triggers and infinite storm/magecraft activity. "},{"attributes":{"bold":true},"insert":"Heartwood Crafter + Displacer Kitten"},{"insert":" works on the same principle through Soul Tether, repeatedly creating Heartwood tokens and triggering the Kitten. These loops are especially dangerous because several of the deck’s payoff cards—Ral, Fiery Inscription, Storm-Kiln Artist, and Thousand-Year Storm—can turn “infinite casting” into an actual kill without requiring a separate dedicated combo finisher.\n\nThere are also more specialized kill lines. "},{"attributes":{"bold":true},"insert":"Yavimaya Bloomsage + Stensian Sanguinist"},{"insert":" gives the deck a Channel/Exsanguinate route, converting life into a massive X spell that can end the game outright, especially when Codie copies the Exsanguinate. "},{"attributes":{"bold":true},"insert":"Pigment Wrangler + Displacer Kitten + Storm-Kiln Artist"},{"insert":" can loop Striking Palette while generating Treasures and spell copies, eventually producing infinite storm count and effectively unlimited copies of the next instant or sorcery. "},{"attributes":{"bold":true},"insert":"Emeritus of Conflict + Displacer Kitten + Biblioplex Tomekeeper + Storm-Kiln Artist"},{"insert":" can repeatedly reload Lightning Bolt and convert that loop into infinite damage. Even Emeritus of Truce can become part of a repeated Swords-to-Plowshares engine under the right board state. The key point is that most of these combos are built from cards that are already independently useful; the deck does not feel like dead combo pieces waiting for their partner.\n\nThe best way to pilot "},{"attributes":{"bold":true},"insert":"Codie Infinite Office Hours"},{"insert":" is to avoid firing every Prepared spell the moment it becomes available. Think of the board as an arsenal. Use the cheap utility spells early when necessary, but preserve premium payloads until Codie, a copy engine, or a payoff piece is ready. Protect the board with Teferi’s Protection, Heroic Intervention, Semester’s End, and your counterspell suite, because your battlefield is effectively your hand. Ruinous Ultimatum and Winds of Abandon are particularly strong because they clear opposing boards while leaving your engine intact. The deck wins by reaching a point where every spell leads to another spell, every cast generates another resource, and every “small” Prepared creature becomes part of a much larger machine. The joke behind the name is accurate: once office hours begin, "},{"attributes":{"bold":true},"insert":"Codie just keeps assigning more work until the table is buried under it."},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.00
Codie, Ravenous Codex
Whenever you cast a prepared spell, copy it. You may choose new targets for the copy.
,
: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)
Legendary Creature Artifact - Construct Book
Codie, Ravenous Codex (fra) 168

Commander

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Burn

Qty: 1 Price: $0.69
Fiery Inscription
When this enchantment enters, the Ring tempts you.
Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
Enchantment
Fiery Inscription (ltr) 126

Burn

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Copy

Qty: 2 Price: $2.78
Ral, Storm Conduit
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Legendary Planeswalker - Ral
Ral, Storm Conduit (plst) WAR-211
Thousand-Year Storm
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Enchantment
Thousand-Year Storm (fdn) 248

Copy

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Creature

Qty: 24 Price: $47.83
Biblioplex Tomekeeper
When this creature enters, choose up to one —
• Target creature becomes prepared. (Only creatures with prepare spells can become prepared.)
• Target creature becomes unprepared.
Creature Artifact - Construct
Biblioplex Tomekeeper (sos) 247
Blazing Firesinger
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Dwarf Bard
Blazing Firesinger // Seething Song (sos) 109
Defacing Duskmage
Deathtouch
Whenever an opponent draws their second card each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Warlock Dog
Defacing Duskmage // Vandal's Edit (soc) 45
Dirgur Focusmage
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared.
Creature - Djinn Monk
Dirgur Focusmage // Braingeyser (soc) 18
Emeritus of Abundance
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
Creature - Elf Druid
Emeritus of Abundance // Regrowth (sos) 145
Emeritus of Conflict
First strike
Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard
Emeritus of Conflict // Lightning Bolt (sos) 113
Emeritus of Ideation
Flying, ward

This creature enters prepared.
Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.
Creature - Human Wizard
Emeritus of Ideation // Ancestral Recall (sos) 45
Emeritus of Truce
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat
Emeritus of Truce // Swords to Plowshares (sos) 13
Emeritus of Woe
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.
Creature - Vampire Warlock
Emeritus of Woe // Demonic Tutor (sos) 80
Flickering Hound
Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
Creature - Dog
Flickering Hound (fra) 7
Goblin Glasswright
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Goblin Sorcerer
Goblin Glasswright // Craft with Pride (sos) 117
Grave Researcher
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Troll Warlock
Grave Researcher // Reanimate (sos) 85
Harmonized Trio
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk Bard
Harmonized Trio // Brainstorm (sos) 52
Heartwood Crafter
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
: Add
. This mana can't be spent to cast spells from your hand.
Creature - Elf Artificer
Heartwood Crafter // Soul Tether (fra) 105
Inspired Skypainter
Flying
When this creature enters and whenever one or more creature tokens you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Lizard
Inspired Skypainter // Maestro's Gift (soc) 48
Naktamun Lorespinner
At the beginning of your upkeep, if a player has one or fewer cards in hand, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Jackal
Naktamun Lorespinner // Wheel of Fortune (soc) 33
Pigment Wrangler
Flying
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Orc Sorcerer
Pigment Wrangler // Striking Palette (sos) 126
Scheming Silvertongue
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Scheming Silvertongue // Sign in Blood (sos) 99
Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric
Stensian Sanguinist // Exsanguinate (soc) 29
Studious First-Year
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Bear
Studious First-Year // Rampant Growth (sos) 162
Tam, Observant Sequencer
Landfall — Whenever a land you control enters, Tam becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Legendary Creature - Wizard Gorgon
Tam, Observant Sequencer // Deep Sight (sos) 237
Variable Chaser
Flying, prowess
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard
Variable Chaser // Arc of Fortune (fra) 47
Woodwork Prodigy
At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Druid Cat
Woodwork Prodigy // Soul Tether (fra) 165
Yavimaya Bloomsage
At the beginning of your end step, put a +1/+1 counter on target creature you control. Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Druid Dryad
Yavimaya Bloomsage // Channel (soc) 44

Creature

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Draw

Qty: 2 Price: $2.08
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (soc) 188
Vega, the Watcher
Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.
Legendary Creature - Bird Spirit
Vega, the Watcher (khm) 233

Draw

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Land

Qty: 38 Price: $224.60
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (vma) 291
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (vma) 293
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (frc) 67
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (frc) 69
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 326
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (frc) 73
Hexhaven Dueling Arena
: Add
.
,
: Target creature that attacked this turn becomes prepared. Activate only as a sorcery. (Only creatures with prepare spells can become prepared.)
,
: Target creature becomes prepared.
Land
Hexhaven Dueling Arena (fra) 181
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (msc) 250
Indatha Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Forest
Indatha Triome (iko) 248
Island
(
: Add
.)
Basic Land - Island
Island (trk) 320
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (frc) 74
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 250
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (plst) IKO-250
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 324
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 318
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (vma) 308
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (msc) 261
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 253
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (vma) 311
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (vma) 313
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 257
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (frc) 84
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (msc) 272
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 322
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (vma) 317
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (vma) 321
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (vma) 322
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (vma) 323
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (vma) 324
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (soc) 424
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 260
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 259
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 261

Land

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Protection

Qty: 4 Price: $76.46
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142
Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant
Semester's End (cmm) 834
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

Protection

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Ramp

Qty: 12 Price: $47.52
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (frc) 54
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Creature - Druid Treefolk
Faeburrow Elder (ecc) 53
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Mirari's Wake
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Enchantment
Mirari's Wake (cmm) 928
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Spoils of Victory
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
Sorcery
Spoils of Victory (c13) 172
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (soc) 255
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Ramp

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Removal

Qty: 11 Price: $122.47
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Bitter Triumph
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
Instant
Bitter Triumph (tdc) 173
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Counterspell
Counter target spell.
Instant
Counterspell (fdc) 61
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Ruinous Ultimatum
Destroy all nonland permanents your opponents control.
Sorcery
Ruinous Ultimatum (fic) 329
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (frc) 37
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Winds of Abandon (plst) MH1-37

Removal

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Sorcery

Qty: 4 Price: $32.46
Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Decorum Dissertation (sos) 78
Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Echocasting Symposium (sos) 44
Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Improvisation Capstone (sos) 120
Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Restoration Seminar (sos) 30

Sorcery

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Deck Info

Deck stats

18 pips - 12 cards
27 mana - 26 cards
27 pips - 16 cards
27 mana - 26 cards
19 pips - 10 cards
27 mana - 26 cards
26 pips - 16 cards
34 mana - 29 cards
22 pips - 15 cards
29 mana - 28 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Codie Infinite Office Hours"},{"insert":" is a five-color Prepared engine deck that looks like a pile of quirky creatures until the table realizes those creatures are really carrying a second hand of spells. The deck’s core trick is simple but powerful: Prepared lets your creatures store spells in exile, and Codie turns those stored spells into double value. That means cards like Emeritus of Woe, Emeritus of Ideation, Emeritus of Abundance, Scheming Silvertongue, Blazing Firesinger, and Naktamun Lorespinner are not just creatures—they are Demonic Tutor, Ancestral Recall, Regrowth, Sign in Blood, Seething Song, and Wheel of Fortune waiting to be fired. Codie rewards patience: the deck is at its best when it spends the early turns building a board of “loaded” creatures, then chooses the right turn to activate Codie and convert all that latent value into an avalanche.\n\nThe subtlety is that this is not merely a spell-copy deck and not merely a blink deck. It is really a "},{"attributes":{"bold":true},"insert":"resource-conversion deck"},{"insert":". Displacer Kitten, Flickering Hound, Biblioplex Tomekeeper, and similar effects let you reload spent Prepared creatures. Storm-Kiln Artist turns spell casts and copies into mana. Archmage Emeritus, Vega, Kellan, Ral, and Fiery Inscription all reward the same action from different angles: casting spells from outside your hand. Mirari’s Wake, Bloom Tender, Faeburrow Elder, Nyxbloom Ancient, and Blazing Firesinger make sure Codie’s expensive WUBRG activation does not consume your whole turn. Once the deck is functioning, a single Prepared spell may simultaneously draw cards, make mana, trigger damage, reset a creature, and set up the next spell. That overlapping value is what makes the deck dangerous.\n\nThe deck also contains several genuine combo lines. "},{"attributes":{"bold":true},"insert":"Displacer Kitten + Blazing Firesinger"},{"insert":" can repeatedly cast Seething Song, blink Firesinger, reload it, and generate infinite red mana, storm count, ETB/LTB triggers, and magecraft triggers. "},{"attributes":{"bold":true},"insert":"Displacer Kitten + Goblin Glasswright"},{"insert":" similarly loops Craft with Pride, using the Treasure it creates to pay for the next cast, producing infinite artifact and creature ETB/LTB triggers and infinite storm/magecraft activity. "},{"attributes":{"bold":true},"insert":"Heartwood Crafter + Displacer Kitten"},{"insert":" works on the same principle through Soul Tether, repeatedly creating Heartwood tokens and triggering the Kitten. These loops are especially dangerous because several of the deck’s payoff cards—Ral, Fiery Inscription, Storm-Kiln Artist, and Thousand-Year Storm—can turn “infinite casting” into an actual kill without requiring a separate dedicated combo finisher.\n\nThere are also more specialized kill lines. "},{"attributes":{"bold":true},"insert":"Yavimaya Bloomsage + Stensian Sanguinist"},{"insert":" gives the deck a Channel/Exsanguinate route, converting life into a massive X spell that can end the game outright, especially when Codie copies the Exsanguinate. "},{"attributes":{"bold":true},"insert":"Pigment Wrangler + Displacer Kitten + Storm-Kiln Artist"},{"insert":" can loop Striking Palette while generating Treasures and spell copies, eventually producing infinite storm count and effectively unlimited copies of the next instant or sorcery. "},{"attributes":{"bold":true},"insert":"Emeritus of Conflict + Displacer Kitten + Biblioplex Tomekeeper + Storm-Kiln Artist"},{"insert":" can repeatedly reload Lightning Bolt and convert that loop into infinite damage. Even Emeritus of Truce can become part of a repeated Swords-to-Plowshares engine under the right board state. The key point is that most of these combos are built from cards that are already independently useful; the deck does not feel like dead combo pieces waiting for their partner.\n\nThe best way to pilot "},{"attributes":{"bold":true},"insert":"Codie Infinite Office Hours"},{"insert":" is to avoid firing every Prepared spell the moment it becomes available. Think of the board as an arsenal. Use the cheap utility spells early when necessary, but preserve premium payloads until Codie, a copy engine, or a payoff piece is ready. Protect the board with Teferi’s Protection, Heroic Intervention, Semester’s End, and your counterspell suite, because your battlefield is effectively your hand. Ruinous Ultimatum and Winds of Abandon are particularly strong because they clear opposing boards while leaving your engine intact. The deck wins by reaching a point where every spell leads to another spell, every cast generates another resource, and every “small” Prepared creature becomes part of a much larger machine. The joke behind the name is accurate: once office hours begin, "},{"attributes":{"bold":true},"insert":"Codie just keeps assigning more work until the table is buried under it."},{"insert":"\n"}]}
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