joshjmartin1973
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Codie Infinite Office Hours"},{"insert":" is a five-color Prepared engine deck that looks like a pile of quirky creatures until the table realizes those creatures are really carrying a second hand of spells. The deck’s core trick is simple but powerful: Prepared lets your creatures store spells in exile, and Codie turns those stored spells into double value. That means cards like Emeritus of Woe, Emeritus of Ideation, Emeritus of Abundance, Scheming Silvertongue, Blazing Firesinger, and Naktamun Lorespinner are not just creatures—they are Demonic Tutor, Ancestral Recall, Regrowth, Sign in Blood, Seething Song, and Wheel of Fortune waiting to be fired. Codie rewards patience: the deck is at its best when it spends the early turns building a board of “loaded” creatures, then chooses the right turn to activate Codie and convert all that latent value into an avalanche.\n\nThe subtlety is that this is not merely a spell-copy deck and not merely a blink deck. It is really a "},{"attributes":{"bold":true},"insert":"resource-conversion deck"},{"insert":". Displacer Kitten, Flickering Hound, Biblioplex Tomekeeper, and similar effects let you reload spent Prepared creatures. Storm-Kiln Artist turns spell casts and copies into mana. Archmage Emeritus, Vega, Kellan, Ral, and Fiery Inscription all reward the same action from different angles: casting spells from outside your hand. Mirari’s Wake, Bloom Tender, Faeburrow Elder, Nyxbloom Ancient, and Blazing Firesinger make sure Codie’s expensive WUBRG activation does not consume your whole turn. Once the deck is functioning, a single Prepared spell may simultaneously draw cards, make mana, trigger damage, reset a creature, and set up the next spell. That overlapping value is what makes the deck dangerous.\n\nThe deck also contains several genuine combo lines. "},{"attributes":{"bold":true},"insert":"Displacer Kitten + Blazing Firesinger"},{"insert":" can repeatedly cast Seething Song, blink Firesinger, reload it, and generate infinite red mana, storm count, ETB/LTB triggers, and magecraft triggers. "},{"attributes":{"bold":true},"insert":"Displacer Kitten + Goblin Glasswright"},{"insert":" similarly loops Craft with Pride, using the Treasure it creates to pay for the next cast, producing infinite artifact and creature ETB/LTB triggers and infinite storm/magecraft activity. "},{"attributes":{"bold":true},"insert":"Heartwood Crafter + Displacer Kitten"},{"insert":" works on the same principle through Soul Tether, repeatedly creating Heartwood tokens and triggering the Kitten. These loops are especially dangerous because several of the deck’s payoff cards—Ral, Fiery Inscription, Storm-Kiln Artist, and Thousand-Year Storm—can turn “infinite casting” into an actual kill without requiring a separate dedicated combo finisher.\n\nThere are also more specialized kill lines. "},{"attributes":{"bold":true},"insert":"Yavimaya Bloomsage + Stensian Sanguinist"},{"insert":" gives the deck a Channel/Exsanguinate route, converting life into a massive X spell that can end the game outright, especially when Codie copies the Exsanguinate. "},{"attributes":{"bold":true},"insert":"Pigment Wrangler + Displacer Kitten + Storm-Kiln Artist"},{"insert":" can loop Striking Palette while generating Treasures and spell copies, eventually producing infinite storm count and effectively unlimited copies of the next instant or sorcery. "},{"attributes":{"bold":true},"insert":"Emeritus of Conflict + Displacer Kitten + Biblioplex Tomekeeper + Storm-Kiln Artist"},{"insert":" can repeatedly reload Lightning Bolt and convert that loop into infinite damage. Even Emeritus of Truce can become part of a repeated Swords-to-Plowshares engine under the right board state. The key point is that most of these combos are built from cards that are already independently useful; the deck does not feel like dead combo pieces waiting for their partner.\n\nThe best way to pilot "},{"attributes":{"bold":true},"insert":"Codie Infinite Office Hours"},{"insert":" is to avoid firing every Prepared spell the moment it becomes available. Think of the board as an arsenal. Use the cheap utility spells early when necessary, but preserve premium payloads until Codie, a copy engine, or a payoff piece is ready. Protect the board with Teferi’s Protection, Heroic Intervention, Semester’s End, and your counterspell suite, because your battlefield is effectively your hand. Ruinous Ultimatum and Winds of Abandon are particularly strong because they clear opposing boards while leaving your engine intact. The deck wins by reaching a point where every spell leads to another spell, every cast generates another resource, and every “small” Prepared creature becomes part of a much larger machine. The joke behind the name is accurate: once office hours begin, "},{"attributes":{"bold":true},"insert":"Codie just keeps assigning more work until the table is buried under it."},{"insert":"\n"}]}
Commander
Commander
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Copy
Ral, Storm Conduit
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
+2: Scry 1.
−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Legendary Planeswalker - Ral

Copy
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Creature
Emeritus of Truce
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat

Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric

Yavimaya Bloomsage
At the beginning of your end step, put a +1/+1 counter on target creature you control. Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Druid Dryad

Creature
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Draw
Draw
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Land
Land
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Protection
Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Ramp
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Removal
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
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Sorcery
Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Sorcery
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Codie Infinite Office Hours"},{"insert":" is a five-color Prepared engine deck that looks like a pile of quirky creatures until the table realizes those creatures are really carrying a second hand of spells. The deck’s core trick is simple but powerful: Prepared lets your creatures store spells in exile, and Codie turns those stored spells into double value. That means cards like Emeritus of Woe, Emeritus of Ideation, Emeritus of Abundance, Scheming Silvertongue, Blazing Firesinger, and Naktamun Lorespinner are not just creatures—they are Demonic Tutor, Ancestral Recall, Regrowth, Sign in Blood, Seething Song, and Wheel of Fortune waiting to be fired. Codie rewards patience: the deck is at its best when it spends the early turns building a board of “loaded” creatures, then chooses the right turn to activate Codie and convert all that latent value into an avalanche.\n\nThe subtlety is that this is not merely a spell-copy deck and not merely a blink deck. It is really a "},{"attributes":{"bold":true},"insert":"resource-conversion deck"},{"insert":". Displacer Kitten, Flickering Hound, Biblioplex Tomekeeper, and similar effects let you reload spent Prepared creatures. Storm-Kiln Artist turns spell casts and copies into mana. Archmage Emeritus, Vega, Kellan, Ral, and Fiery Inscription all reward the same action from different angles: casting spells from outside your hand. Mirari’s Wake, Bloom Tender, Faeburrow Elder, Nyxbloom Ancient, and Blazing Firesinger make sure Codie’s expensive WUBRG activation does not consume your whole turn. Once the deck is functioning, a single Prepared spell may simultaneously draw cards, make mana, trigger damage, reset a creature, and set up the next spell. That overlapping value is what makes the deck dangerous.\n\nThe deck also contains several genuine combo lines. "},{"attributes":{"bold":true},"insert":"Displacer Kitten + Blazing Firesinger"},{"insert":" can repeatedly cast Seething Song, blink Firesinger, reload it, and generate infinite red mana, storm count, ETB/LTB triggers, and magecraft triggers. "},{"attributes":{"bold":true},"insert":"Displacer Kitten + Goblin Glasswright"},{"insert":" similarly loops Craft with Pride, using the Treasure it creates to pay for the next cast, producing infinite artifact and creature ETB/LTB triggers and infinite storm/magecraft activity. "},{"attributes":{"bold":true},"insert":"Heartwood Crafter + Displacer Kitten"},{"insert":" works on the same principle through Soul Tether, repeatedly creating Heartwood tokens and triggering the Kitten. These loops are especially dangerous because several of the deck’s payoff cards—Ral, Fiery Inscription, Storm-Kiln Artist, and Thousand-Year Storm—can turn “infinite casting” into an actual kill without requiring a separate dedicated combo finisher.\n\nThere are also more specialized kill lines. "},{"attributes":{"bold":true},"insert":"Yavimaya Bloomsage + Stensian Sanguinist"},{"insert":" gives the deck a Channel/Exsanguinate route, converting life into a massive X spell that can end the game outright, especially when Codie copies the Exsanguinate. "},{"attributes":{"bold":true},"insert":"Pigment Wrangler + Displacer Kitten + Storm-Kiln Artist"},{"insert":" can loop Striking Palette while generating Treasures and spell copies, eventually producing infinite storm count and effectively unlimited copies of the next instant or sorcery. "},{"attributes":{"bold":true},"insert":"Emeritus of Conflict + Displacer Kitten + Biblioplex Tomekeeper + Storm-Kiln Artist"},{"insert":" can repeatedly reload Lightning Bolt and convert that loop into infinite damage. Even Emeritus of Truce can become part of a repeated Swords-to-Plowshares engine under the right board state. The key point is that most of these combos are built from cards that are already independently useful; the deck does not feel like dead combo pieces waiting for their partner.\n\nThe best way to pilot "},{"attributes":{"bold":true},"insert":"Codie Infinite Office Hours"},{"insert":" is to avoid firing every Prepared spell the moment it becomes available. Think of the board as an arsenal. Use the cheap utility spells early when necessary, but preserve premium payloads until Codie, a copy engine, or a payoff piece is ready. Protect the board with Teferi’s Protection, Heroic Intervention, Semester’s End, and your counterspell suite, because your battlefield is effectively your hand. Ruinous Ultimatum and Winds of Abandon are particularly strong because they clear opposing boards while leaving your engine intact. The deck wins by reaching a point where every spell leads to another spell, every cast generates another resource, and every “small” Prepared creature becomes part of a much larger machine. The joke behind the name is accurate: once office hours begin, "},{"attributes":{"bold":true},"insert":"Codie just keeps assigning more work until the table is buried under it."},{"insert":"\n"}]}
























































































