SakerSors
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Commander
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{"ops":[{"insert":"Primer: Toph’s Seismic Shift"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Welcome to the Earth Rumble Tournament! This is a highly synergistic, Mono-Green Lands deck built around "},{"attributes":{"bold":true},"insert":"Toph, Earthbending Master"},{"insert":". It sits at the top end of Bracket 3 (Optimized Mid-Power) and functions as an inevitable geological force. By abusing the \"Earthbend\" mechanic, multiple land drops, and graveyard recursion, this deck grinds out massive value and buries opponents in Landfall triggers.\nHow the Deck Works (The Core Engine)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The secret to this deck lies in the wording of Toph's "},{"attributes":{"bold":true},"insert":"Earthbend"},{"insert":" mechanic: "},{"attributes":{"italic":true},"insert":"\"When it [the land] dies or is exiled, return it to the battlefield tapped.\""},{"insert":"\nInstead of just using Earthbent lands as beaters, we use them as a perpetual motion machine. By animating a land and then sacrificing it to an outlet, it dies and immediately returns to the battlefield. This triggers all of our Landfall abilities again and gives Toph another experience counter.\n"},{"attributes":{"bold":true},"insert":"The Ultimate Outlet - Zuran Orb:"},{"insert":" This zero-mana artifact is the most important engine piece in the deck. You can tap an Earthbent land for mana, sacrifice it to Zuran Orb for 2 life, and watch it immediately return to the battlefield tapped to trigger Landfall again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Graveyard Loop:"},{"insert":" With "},{"attributes":{"background":"#008a00","code":true},"insert":"Crucible of Worlds"},{"insert":", "},{"attributes":{"background":"#008a00","code":true},"insert":"Ramunap Excavator"},{"insert":", or "},{"attributes":{"background":"#008a00","code":true},"insert":"Ancient Greenwarden"},{"insert":" on the field, our graveyard becomes a second hand. Combined with "},{"attributes":{"background":"#008a00"},"insert":"Azusa, Lost but Seeking"},{"insert":" or "},{"attributes":{"background":"#008a00","code":true},"insert":"Exploration"},{"insert":", we can replay fetch lands ("},{"attributes":{"background":"#008a00","code":true},"insert":"Misty Rainforest"},{"insert":", "},{"attributes":{"background":"#008a00","code":true},"insert":"Fabled Passage"},{"insert":") multiple times a turn to exponentially ramp and trigger Landfall."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Why These Cards? (Key Card Choices)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Token Army (Landfall Payoffs)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We want our lands to create an impassable wall of rock and beasts.\n"},{"attributes":{"bold":true},"insert":"Titania, Protector of Argoth:"},{"insert":" Whenever a land hits our graveyard (via fetch lands or Zuran Orb), she makes a 5/3 Elemental."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Awaken the Woods:"},{"insert":" Creates X Forest Dryads. Because they are lands, they trigger all of our Landfall effects simultaneously, instantly supercharging Toph's experience counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scute Swarm & Greensleeves:"},{"insert":" Standard but devastating Landfall payoffs that go out of control with our recursive engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Precision Tutors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To keep the deck consistent, we run a premium tutor suite:\n"},{"attributes":{"bold":true},"insert":"Archdruid's Charm:"},{"insert":" The perfect Earthbending spell. It can fetch "},{"attributes":{"italic":true},"insert":"any"},{"insert":" land directly to the battlefield at instant speed, tutor for a creature, or exile an opponent's artifact."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crop Rotation & Elvish Reclaimer:"},{"insert":" Instant-speed access to our utility lands or our combo finish."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Finale of Devastation & Natural Order:"},{"insert":" Used strictly to find our win conditions or rescue a vital engine piece from the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection & Resets"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Because we rely heavily on our board state, we run highly efficient protection:\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention & Veil of Summer:"},{"insert":" Protects our massive token armies and engine pieces from board wipes and counterspells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper:"},{"insert":" Not only protects Toph, but acts as a sacrifice outlet for our lands, fueling Titania and Ramunap loops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Great Aurora:"},{"insert":" A massive reset button. Because we generate so many tokens and lands, casting this will usually result in us drawing half our deck and putting twice as many lands onto the battlefield as our opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ba Sing Se Mana Sink"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To master this deck, you need to look beyond the obvious combos. Here is one of the most powerful hidden interactions for the late game:\n"},{"attributes":{"bold":true},"insert":"The Ba Sing Se Mana Sink:"},{"insert":"\nMost players look at "},{"attributes":{"background":"#008a00","code":true},"insert":"Thespian`s Stage"},{"insert":"and only see the "},{"attributes":{"background":"#008a00","code":true},"insert":"Dark Depths"},{"insert":" combo. But it shines just as bright as an engine multiplier. By copying "},{"attributes":{"background":"#008a00","code":true},"insert":"Ba Sing Se"},{"insert":", you gain multiple ways to manually Earthbend your lands for just 3 mana\nHow to Win"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Marit Lage Strike:"},{"insert":" Use "},{"attributes":{"background":"#008a00","code":true},"insert":"Crop Rotation"},{"insert":" or "},{"attributes":{"background":"#008a00","code":true},"insert":"Archdruid's Charm"},{"insert":" on your opponent's end step to assemble "},{"attributes":{"background":"#008a00","code":true},"insert":"Dark Depths"},{"insert":" and "},{"attributes":{"background":"#008a00","code":true},"insert":"Thespian's Stage"},{"insert":". Copy the Depths with the Stage, sacrifice the original, and swing for 20 indestructible flying damage on your turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Craterhoof Stampede:"},{"insert":" Flood the board with tokens using Titania, Scute Swarm, or Awaken the Woods. Cast "},{"attributes":{"background":"#008a00","code":true},"insert":"Craterhoof Behemoth"},{"insert":" (or cheat it out with "},{"attributes":{"background":"#008a00","code":true},"insert":"Natural Order"},{"insert":") to trample the entire table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tectonic Beatdown:"},{"insert":" Stack 10+ experience counters on Toph through our Zuran Orb loops. Earthbend a land into a colossal threat, give it Trample via "},{"attributes":{"background":"#008a00","code":true},"insert":"Earthbender Ascension"},{"insert":", and crush opponents through sheer commander-synergized combat damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rule 0 / Power Level Adjustments"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is heavily optimized. Depending on the pod you are playing in, there are two specific interactions that tables might find to oppressive. I keep substitutes in my deck box to swap out if the table prefers a more casual game:\n"},{"attributes":{"bold":true},"insert":"The Strip Mine Lock:"},{"insert":" Looping "},{"attributes":{"background":"#008a00","code":true},"insert":"Strip Mine"},{"insert":" from the graveyard with "},{"attributes":{"background":"#008a00","code":true},"insert":"Crucible of Worlds"},{"insert":" and "},{"attributes":{"background":"#008a00","code":true},"insert":"Azusa"},{"insert":" can completely destroy opponents' mana bases."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Swap:"},{"insert":" Take out "},{"attributes":{"background":"#008a00","code":true},"insert":"Strip Mine"},{"insert":" and put in "},{"attributes":{"bold":true,"background":"#008a00","code":true},"insert":"Bushwhack"},{"insert":" for a fairer, thematic removal spell."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Glacial Chasm Loop:"},{"insert":" "},{"attributes":{"background":"#008a00","code":true},"insert":"Glacial Chasm"},{"insert":" prevents all damage to us. By sacrificing it before our turn (to avoid the cumulative upkeep) and replaying it from the graveyard, we become permanently invincible to combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Swap:"},{"insert":" Take out "},{"attributes":{"background":"#008a00","code":true},"insert":"Glacial Chasm"},{"insert":" and put in "},{"attributes":{"bold":true,"background":"#008a00","code":true},"insert":"Obscuring Haze"},{"insert":" for a one-time thematic fog effect."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally

Commander
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Basic Lands
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Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Board Protection
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Card Draw
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Engine
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Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment

Finisher
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Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Land
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Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp and Mana
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Resets
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Target Protection
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Target Removal
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Baloth Prime
This creature enters tapped with six stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Creature - Beast

Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer

Tokens
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Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Tutor
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Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Maybeboard
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Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Primer: Toph’s Seismic Shift"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Welcome to the Earth Rumble Tournament! This is a highly synergistic, Mono-Green Lands deck built around "},{"attributes":{"bold":true},"insert":"Toph, Earthbending Master"},{"insert":". It sits at the top end of Bracket 3 (Optimized Mid-Power) and functions as an inevitable geological force. By abusing the \"Earthbend\" mechanic, multiple land drops, and graveyard recursion, this deck grinds out massive value and buries opponents in Landfall triggers.\nHow the Deck Works (The Core Engine)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The secret to this deck lies in the wording of Toph's "},{"attributes":{"bold":true},"insert":"Earthbend"},{"insert":" mechanic: "},{"attributes":{"italic":true},"insert":"\"When it [the land] dies or is exiled, return it to the battlefield tapped.\""},{"insert":"\nInstead of just using Earthbent lands as beaters, we use them as a perpetual motion machine. By animating a land and then sacrificing it to an outlet, it dies and immediately returns to the battlefield. This triggers all of our Landfall abilities again and gives Toph another experience counter.\n"},{"attributes":{"bold":true},"insert":"The Ultimate Outlet - Zuran Orb:"},{"insert":" This zero-mana artifact is the most important engine piece in the deck. You can tap an Earthbent land for mana, sacrifice it to Zuran Orb for 2 life, and watch it immediately return to the battlefield tapped to trigger Landfall again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Graveyard Loop:"},{"insert":" With "},{"attributes":{"background":"#008a00","code":true},"insert":"Crucible of Worlds"},{"insert":", "},{"attributes":{"background":"#008a00","code":true},"insert":"Ramunap Excavator"},{"insert":", or "},{"attributes":{"background":"#008a00","code":true},"insert":"Ancient Greenwarden"},{"insert":" on the field, our graveyard becomes a second hand. Combined with "},{"attributes":{"background":"#008a00"},"insert":"Azusa, Lost but Seeking"},{"insert":" or "},{"attributes":{"background":"#008a00","code":true},"insert":"Exploration"},{"insert":", we can replay fetch lands ("},{"attributes":{"background":"#008a00","code":true},"insert":"Misty Rainforest"},{"insert":", "},{"attributes":{"background":"#008a00","code":true},"insert":"Fabled Passage"},{"insert":") multiple times a turn to exponentially ramp and trigger Landfall."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Why These Cards? (Key Card Choices)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Token Army (Landfall Payoffs)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We want our lands to create an impassable wall of rock and beasts.\n"},{"attributes":{"bold":true},"insert":"Titania, Protector of Argoth:"},{"insert":" Whenever a land hits our graveyard (via fetch lands or Zuran Orb), she makes a 5/3 Elemental."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Awaken the Woods:"},{"insert":" Creates X Forest Dryads. Because they are lands, they trigger all of our Landfall effects simultaneously, instantly supercharging Toph's experience counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scute Swarm & Greensleeves:"},{"insert":" Standard but devastating Landfall payoffs that go out of control with our recursive engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Precision Tutors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To keep the deck consistent, we run a premium tutor suite:\n"},{"attributes":{"bold":true},"insert":"Archdruid's Charm:"},{"insert":" The perfect Earthbending spell. It can fetch "},{"attributes":{"italic":true},"insert":"any"},{"insert":" land directly to the battlefield at instant speed, tutor for a creature, or exile an opponent's artifact."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crop Rotation & Elvish Reclaimer:"},{"insert":" Instant-speed access to our utility lands or our combo finish."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Finale of Devastation & Natural Order:"},{"insert":" Used strictly to find our win conditions or rescue a vital engine piece from the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection & Resets"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Because we rely heavily on our board state, we run highly efficient protection:\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention & Veil of Summer:"},{"insert":" Protects our massive token armies and engine pieces from board wipes and counterspells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper:"},{"insert":" Not only protects Toph, but acts as a sacrifice outlet for our lands, fueling Titania and Ramunap loops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Great Aurora:"},{"insert":" A massive reset button. Because we generate so many tokens and lands, casting this will usually result in us drawing half our deck and putting twice as many lands onto the battlefield as our opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ba Sing Se Mana Sink"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To master this deck, you need to look beyond the obvious combos. Here is one of the most powerful hidden interactions for the late game:\n"},{"attributes":{"bold":true},"insert":"The Ba Sing Se Mana Sink:"},{"insert":"\nMost players look at "},{"attributes":{"background":"#008a00","code":true},"insert":"Thespian`s Stage"},{"insert":"and only see the "},{"attributes":{"background":"#008a00","code":true},"insert":"Dark Depths"},{"insert":" combo. But it shines just as bright as an engine multiplier. By copying "},{"attributes":{"background":"#008a00","code":true},"insert":"Ba Sing Se"},{"insert":", you gain multiple ways to manually Earthbend your lands for just 3 mana\nHow to Win"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Marit Lage Strike:"},{"insert":" Use "},{"attributes":{"background":"#008a00","code":true},"insert":"Crop Rotation"},{"insert":" or "},{"attributes":{"background":"#008a00","code":true},"insert":"Archdruid's Charm"},{"insert":" on your opponent's end step to assemble "},{"attributes":{"background":"#008a00","code":true},"insert":"Dark Depths"},{"insert":" and "},{"attributes":{"background":"#008a00","code":true},"insert":"Thespian's Stage"},{"insert":". Copy the Depths with the Stage, sacrifice the original, and swing for 20 indestructible flying damage on your turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Craterhoof Stampede:"},{"insert":" Flood the board with tokens using Titania, Scute Swarm, or Awaken the Woods. Cast "},{"attributes":{"background":"#008a00","code":true},"insert":"Craterhoof Behemoth"},{"insert":" (or cheat it out with "},{"attributes":{"background":"#008a00","code":true},"insert":"Natural Order"},{"insert":") to trample the entire table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tectonic Beatdown:"},{"insert":" Stack 10+ experience counters on Toph through our Zuran Orb loops. Earthbend a land into a colossal threat, give it Trample via "},{"attributes":{"background":"#008a00","code":true},"insert":"Earthbender Ascension"},{"insert":", and crush opponents through sheer commander-synergized combat damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rule 0 / Power Level Adjustments"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is heavily optimized. Depending on the pod you are playing in, there are two specific interactions that tables might find to oppressive. I keep substitutes in my deck box to swap out if the table prefers a more casual game:\n"},{"attributes":{"bold":true},"insert":"The Strip Mine Lock:"},{"insert":" Looping "},{"attributes":{"background":"#008a00","code":true},"insert":"Strip Mine"},{"insert":" from the graveyard with "},{"attributes":{"background":"#008a00","code":true},"insert":"Crucible of Worlds"},{"insert":" and "},{"attributes":{"background":"#008a00","code":true},"insert":"Azusa"},{"insert":" can completely destroy opponents' mana bases."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Swap:"},{"insert":" Take out "},{"attributes":{"background":"#008a00","code":true},"insert":"Strip Mine"},{"insert":" and put in "},{"attributes":{"bold":true,"background":"#008a00","code":true},"insert":"Bushwhack"},{"insert":" for a fairer, thematic removal spell."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Glacial Chasm Loop:"},{"insert":" "},{"attributes":{"background":"#008a00","code":true},"insert":"Glacial Chasm"},{"insert":" prevents all damage to us. By sacrificing it before our turn (to avoid the cumulative upkeep) and replaying it from the graveyard, we become permanently invincible to combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Swap:"},{"insert":" Take out "},{"attributes":{"background":"#008a00","code":true},"insert":"Glacial Chasm"},{"insert":" and put in "},{"attributes":{"bold":true,"background":"#008a00","code":true},"insert":"Obscuring Haze"},{"insert":" for a one-time thematic fog effect."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}





















































































