342 views41 days ago
Commander
Size: 100Salt sum: 55.8
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SakerSors

342 views41 days ago
Commander
Size: 100Salt sum: 55.8

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{"ops":[{"insert":"Primer: Toph’s Seismic Shift"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Welcome to the Earth Rumble Tournament! This is a highly synergistic, Mono-Green Lands deck built around "},{"attributes":{"bold":true},"insert":"Toph, Earthbending Master"},{"insert":". It sits at the top end of Bracket 3 (Optimized Mid-Power) and functions as an inevitable geological force. By abusing the \"Earthbend\" mechanic, multiple land drops, and graveyard recursion, this deck grinds out massive value and buries opponents in Landfall triggers.\nHow the Deck Works (The Core Engine)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The secret to this deck lies in the wording of Toph's "},{"attributes":{"bold":true},"insert":"Earthbend"},{"insert":" mechanic: "},{"attributes":{"italic":true},"insert":"\"When it [the land] dies or is exiled, return it to the battlefield tapped.\""},{"insert":"\nInstead of just using Earthbent lands as beaters, we use them as a perpetual motion machine. By animating a land and then sacrificing it to an outlet, it dies and immediately returns to the battlefield. This triggers all of our Landfall abilities again and gives Toph another experience counter.\n"},{"attributes":{"bold":true},"insert":"The Ultimate Outlet - Zuran Orb:"},{"insert":" This zero-mana artifact is the most important engine piece in the deck. You can tap an Earthbent land for mana, sacrifice it to Zuran Orb for 2 life, and watch it immediately return to the battlefield tapped to trigger Landfall again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Graveyard Loop:"},{"insert":" With "},{"attributes":{"background":"#008a00","code":true},"insert":"Crucible of Worlds"},{"insert":", "},{"attributes":{"background":"#008a00","code":true},"insert":"Ramunap Excavator"},{"insert":", or "},{"attributes":{"background":"#008a00","code":true},"insert":"Ancient Greenwarden"},{"insert":" on the field, our graveyard becomes a second hand. Combined with "},{"attributes":{"background":"#008a00"},"insert":"Azusa, Lost but Seeking"},{"insert":" or "},{"attributes":{"background":"#008a00","code":true},"insert":"Exploration"},{"insert":", we can replay fetch lands ("},{"attributes":{"background":"#008a00","code":true},"insert":"Misty Rainforest"},{"insert":", "},{"attributes":{"background":"#008a00","code":true},"insert":"Fabled Passage"},{"insert":") multiple times a turn to exponentially ramp and trigger Landfall."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Why These Cards? (Key Card Choices)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Token Army (Landfall Payoffs)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We want our lands to create an impassable wall of rock and beasts.\n"},{"attributes":{"bold":true},"insert":"Titania, Protector of Argoth:"},{"insert":" Whenever a land hits our graveyard (via fetch lands or Zuran Orb), she makes a 5/3 Elemental."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Awaken the Woods:"},{"insert":" Creates X Forest Dryads. Because they are lands, they trigger all of our Landfall effects simultaneously, instantly supercharging Toph's experience counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scute Swarm & Greensleeves:"},{"insert":" Standard but devastating Landfall payoffs that go out of control with our recursive engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Precision Tutors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To keep the deck consistent, we run a premium tutor suite:\n"},{"attributes":{"bold":true},"insert":"Archdruid's Charm:"},{"insert":" The perfect Earthbending spell. It can fetch "},{"attributes":{"italic":true},"insert":"any"},{"insert":" land directly to the battlefield at instant speed, tutor for a creature, or exile an opponent's artifact."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crop Rotation & Elvish Reclaimer:"},{"insert":" Instant-speed access to our utility lands or our combo finish."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Finale of Devastation & Natural Order:"},{"insert":" Used strictly to find our win conditions or rescue a vital engine piece from the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection & Resets"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Because we rely heavily on our board state, we run highly efficient protection:\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention & Veil of Summer:"},{"insert":" Protects our massive token armies and engine pieces from board wipes and counterspells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper:"},{"insert":" Not only protects Toph, but acts as a sacrifice outlet for our lands, fueling Titania and Ramunap loops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Great Aurora:"},{"insert":" A massive reset button. Because we generate so many tokens and lands, casting this will usually result in us drawing half our deck and putting twice as many lands onto the battlefield as our opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ba Sing Se Mana Sink"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To master this deck, you need to look beyond the obvious combos. Here is one of the most powerful hidden interactions for the late game:\n"},{"attributes":{"bold":true},"insert":"The Ba Sing Se Mana Sink:"},{"insert":"\nMost players look at "},{"attributes":{"background":"#008a00","code":true},"insert":"Thespian`s Stage"},{"insert":"and only see the "},{"attributes":{"background":"#008a00","code":true},"insert":"Dark Depths"},{"insert":" combo. But it shines just as bright as an engine multiplier. By copying "},{"attributes":{"background":"#008a00","code":true},"insert":"Ba Sing Se"},{"insert":", you gain multiple ways to manually Earthbend your lands for just 3 mana\nHow to Win"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Marit Lage Strike:"},{"insert":" Use "},{"attributes":{"background":"#008a00","code":true},"insert":"Crop Rotation"},{"insert":" or "},{"attributes":{"background":"#008a00","code":true},"insert":"Archdruid's Charm"},{"insert":" on your opponent's end step to assemble "},{"attributes":{"background":"#008a00","code":true},"insert":"Dark Depths"},{"insert":" and "},{"attributes":{"background":"#008a00","code":true},"insert":"Thespian's Stage"},{"insert":". Copy the Depths with the Stage, sacrifice the original, and swing for 20 indestructible flying damage on your turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Craterhoof Stampede:"},{"insert":" Flood the board with tokens using Titania, Scute Swarm, or Awaken the Woods. Cast "},{"attributes":{"background":"#008a00","code":true},"insert":"Craterhoof Behemoth"},{"insert":" (or cheat it out with "},{"attributes":{"background":"#008a00","code":true},"insert":"Natural Order"},{"insert":") to trample the entire table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tectonic Beatdown:"},{"insert":" Stack 10+ experience counters on Toph through our Zuran Orb loops. Earthbend a land into a colossal threat, give it Trample via "},{"attributes":{"background":"#008a00","code":true},"insert":"Earthbender Ascension"},{"insert":", and crush opponents through sheer commander-synergized combat damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rule 0 / Power Level Adjustments"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is heavily optimized. Depending on the pod you are playing in, there are two specific interactions that tables might find to oppressive. I keep substitutes in my deck box to swap out if the table prefers a more casual game:\n"},{"attributes":{"bold":true},"insert":"The Strip Mine Lock:"},{"insert":" Looping "},{"attributes":{"background":"#008a00","code":true},"insert":"Strip Mine"},{"insert":" from the graveyard with "},{"attributes":{"background":"#008a00","code":true},"insert":"Crucible of Worlds"},{"insert":" and "},{"attributes":{"background":"#008a00","code":true},"insert":"Azusa"},{"insert":" can completely destroy opponents' mana bases."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Swap:"},{"insert":" Take out "},{"attributes":{"background":"#008a00","code":true},"insert":"Strip Mine"},{"insert":" and put in "},{"attributes":{"bold":true,"background":"#008a00","code":true},"insert":"Bushwhack"},{"insert":" for a fairer, thematic removal spell."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Glacial Chasm Loop:"},{"insert":" "},{"attributes":{"background":"#008a00","code":true},"insert":"Glacial Chasm"},{"insert":" prevents all damage to us. By sacrificing it before our turn (to avoid the cumulative upkeep) and replaying it from the graveyard, we become permanently invincible to combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Swap:"},{"insert":" Take out "},{"attributes":{"background":"#008a00","code":true},"insert":"Glacial Chasm"},{"insert":" and put in "},{"attributes":{"bold":true,"background":"#008a00","code":true},"insert":"Obscuring Haze"},{"insert":" for a one-time thematic fog effect."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally
Toph, Earthbending Master (tle) 209

Commander

(Ctrl to add secondary)
Forest
(
: Add
.)
Basic Land - Forest
Forest (bfz) 271
Forest
(
: Add
.)
Basic Land - Forest
Forest (bfz) 272
Forest
(
: Add
.)
Basic Land - Forest
Forest (bfz) 274
Forest
(
: Add
.)
Basic Land - Forest
Forest (akh) 254
Forest
(
: Add
.)
Basic Land - Forest
Forest (hou) 189
Forest
(
: Add
.)
Basic Land - Forest
Forest (pana) 205
Forest
(
: Add
.)
Basic Land - Forest
Forest (znr) 278
Forest
(
: Add
.)
Basic Land - Forest
Forest (znr) 280
Forest
(
: Add
.)
Basic Land - Forest
Forest (bro) 286
Forest
(
: Add
.)
Basic Land - Forest
Forest (bro) 287
Forest
(
: Add
.)
Basic Land - Forest
Forest (tla) 291

Basic Lands

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Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (tle) 43
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198

Board Protection

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Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (tle) 40
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (tle) 168
Master's Guidance
Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Enchantment
Master's Guidance (tle) 206
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 179
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (tle) 41

Card Draw

(Ctrl to add secondary)
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (eoc) 91
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (znr) 357
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (2x2) 303
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (eoc) 102
Ramunap Excavator
You may play lands from your graveyard.
Creature - Cleric Snake
Ramunap Excavator (m3c) 241
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (spg) 34
Tectonic Split
As an additional cost to cast this spell, sacrifice half the lands you control, rounded up.
Hexproof
Lands you control have "
: Add three mana of any one color."
Enchantment
Tectonic Split (tle) 208
Titania, Protector of Argoth
When Titania enters, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Legendary Creature - Elemental
Titania, Protector of Argoth (eoc) 111
Traverse the Outlands
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Traverse the Outlands (clb) 593
Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (mh2) 300

Engine

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Awaken the Woods
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Sorcery
Awaken the Woods (prm) 105772
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 138
Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment
Earthbender Ascension (tla) 175
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (tle) 44

Finisher

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Ba Sing Se
This land enters tapped unless you control a basic land.
: Add
.
,
: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
Ba Sing Se (tla) 266
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Blighted Woodland
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Land
Blighted Woodland (clb) 881
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (tle) 56
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (tle) 57
Lair of the Hydra
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Land
Lair of the Hydra (m3c) 353
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (spg) 111
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (prm) 86140
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (spg) 38
Rumble Arena
Vigilance
When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
: Add
.
,
: Add one mana of any color.
Land
Rumble Arena (tla) 277
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 491
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (sld) 2310
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (spg) 113
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 466
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 467

Land

(Ctrl to add secondary)
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (prm) 81984
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional
.
Creature - Mole Badger
Badgermole Cub (tla) 326
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (cn2) 178
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 163
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (2xm) 351
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (eoc) 98
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (soc) 285
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery - Lesson
Shared Roots (tla) 196
Sol Ring
: Add
.
Artifact
Sol Ring (tle) 316
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (ltc) 262

Ramp and Mana

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Ezuri's Predation
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Sorcery
Ezuri's Predation (fdc) 203
The Great Aurora
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Sorcery
The Great Aurora (ori) 179

Resets

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Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (lcc) 114
Origin of Metalbending
Choose one —
• Destroy target artifact or enchantment.
• Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant - Lesson
Origin of Metalbending (tla) 187
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tle) 317
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (mh3) 287
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (sld) 2320
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (soc) 291

Target Protection

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Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (ltc) 234
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (spg) 48
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (sld) 2304
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (eld) 395
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (sld) 2297

Target Removal

(Ctrl to add secondary)
Baloth Prime
This creature enters tapped with six stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Creature - Beast
Baloth Prime (eoc) 33
Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer
Greensleeves, Maro-Sorcerer (dmc) 77
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (dsc) 197

Tokens

(Ctrl to add secondary)
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Birthing Pod
(
can be paid with either
or 2 life.)
,
, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Birthing Pod (nph) 104
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (2xm) 349
Cycle of Renewal
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant - Lesson
Cycle of Renewal (tla) 170
Elvish Reclaimer
This creature gets +2/+2 as long as there are three or more land cards in your graveyard.
,
, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Warrior Elf
Elvish Reclaimer (m20) 169
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (sld) 2438
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 176
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (ema) 177
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (afc) 164
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (tle) 314

Tutor

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Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (tle) 259
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land
Glacial Chasm (ice) 353
Obscuring Haze
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Instant
Obscuring Haze (tle) 313
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (vma) 316

Maybeboard

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Badger
Creature Token - Badger
Badger (tdmu) 15
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (ttla) 1
Elemental
Creature Token - Elemental
Elemental (teoc) 7
Food
,
, Sacrifice this token: You gain 3 life.
Artifact Token - Food
Food (ttla) 21
Insect
Creature Token - Insect
Insect (tdsc) 11
Marit Lage
Flying, indestructible
Legendary Creature Token - Avatar
Marit Lage (ttle) 1
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (ttla) 22

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
77 pips - 57 cards
34 mana - 31 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Primer: Toph’s Seismic Shift"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Welcome to the Earth Rumble Tournament! This is a highly synergistic, Mono-Green Lands deck built around "},{"attributes":{"bold":true},"insert":"Toph, Earthbending Master"},{"insert":". It sits at the top end of Bracket 3 (Optimized Mid-Power) and functions as an inevitable geological force. By abusing the \"Earthbend\" mechanic, multiple land drops, and graveyard recursion, this deck grinds out massive value and buries opponents in Landfall triggers.\nHow the Deck Works (The Core Engine)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The secret to this deck lies in the wording of Toph's "},{"attributes":{"bold":true},"insert":"Earthbend"},{"insert":" mechanic: "},{"attributes":{"italic":true},"insert":"\"When it [the land] dies or is exiled, return it to the battlefield tapped.\""},{"insert":"\nInstead of just using Earthbent lands as beaters, we use them as a perpetual motion machine. By animating a land and then sacrificing it to an outlet, it dies and immediately returns to the battlefield. This triggers all of our Landfall abilities again and gives Toph another experience counter.\n"},{"attributes":{"bold":true},"insert":"The Ultimate Outlet - Zuran Orb:"},{"insert":" This zero-mana artifact is the most important engine piece in the deck. You can tap an Earthbent land for mana, sacrifice it to Zuran Orb for 2 life, and watch it immediately return to the battlefield tapped to trigger Landfall again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Graveyard Loop:"},{"insert":" With "},{"attributes":{"background":"#008a00","code":true},"insert":"Crucible of Worlds"},{"insert":", "},{"attributes":{"background":"#008a00","code":true},"insert":"Ramunap Excavator"},{"insert":", or "},{"attributes":{"background":"#008a00","code":true},"insert":"Ancient Greenwarden"},{"insert":" on the field, our graveyard becomes a second hand. Combined with "},{"attributes":{"background":"#008a00"},"insert":"Azusa, Lost but Seeking"},{"insert":" or "},{"attributes":{"background":"#008a00","code":true},"insert":"Exploration"},{"insert":", we can replay fetch lands ("},{"attributes":{"background":"#008a00","code":true},"insert":"Misty Rainforest"},{"insert":", "},{"attributes":{"background":"#008a00","code":true},"insert":"Fabled Passage"},{"insert":") multiple times a turn to exponentially ramp and trigger Landfall."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Why These Cards? (Key Card Choices)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Token Army (Landfall Payoffs)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We want our lands to create an impassable wall of rock and beasts.\n"},{"attributes":{"bold":true},"insert":"Titania, Protector of Argoth:"},{"insert":" Whenever a land hits our graveyard (via fetch lands or Zuran Orb), she makes a 5/3 Elemental."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Awaken the Woods:"},{"insert":" Creates X Forest Dryads. Because they are lands, they trigger all of our Landfall effects simultaneously, instantly supercharging Toph's experience counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scute Swarm & Greensleeves:"},{"insert":" Standard but devastating Landfall payoffs that go out of control with our recursive engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Precision Tutors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To keep the deck consistent, we run a premium tutor suite:\n"},{"attributes":{"bold":true},"insert":"Archdruid's Charm:"},{"insert":" The perfect Earthbending spell. It can fetch "},{"attributes":{"italic":true},"insert":"any"},{"insert":" land directly to the battlefield at instant speed, tutor for a creature, or exile an opponent's artifact."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crop Rotation & Elvish Reclaimer:"},{"insert":" Instant-speed access to our utility lands or our combo finish."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Finale of Devastation & Natural Order:"},{"insert":" Used strictly to find our win conditions or rescue a vital engine piece from the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection & Resets"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Because we rely heavily on our board state, we run highly efficient protection:\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention & Veil of Summer:"},{"insert":" Protects our massive token armies and engine pieces from board wipes and counterspells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper:"},{"insert":" Not only protects Toph, but acts as a sacrifice outlet for our lands, fueling Titania and Ramunap loops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Great Aurora:"},{"insert":" A massive reset button. Because we generate so many tokens and lands, casting this will usually result in us drawing half our deck and putting twice as many lands onto the battlefield as our opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ba Sing Se Mana Sink"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To master this deck, you need to look beyond the obvious combos. Here is one of the most powerful hidden interactions for the late game:\n"},{"attributes":{"bold":true},"insert":"The Ba Sing Se Mana Sink:"},{"insert":"\nMost players look at "},{"attributes":{"background":"#008a00","code":true},"insert":"Thespian`s Stage"},{"insert":"and only see the "},{"attributes":{"background":"#008a00","code":true},"insert":"Dark Depths"},{"insert":" combo. But it shines just as bright as an engine multiplier. By copying "},{"attributes":{"background":"#008a00","code":true},"insert":"Ba Sing Se"},{"insert":", you gain multiple ways to manually Earthbend your lands for just 3 mana\nHow to Win"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Marit Lage Strike:"},{"insert":" Use "},{"attributes":{"background":"#008a00","code":true},"insert":"Crop Rotation"},{"insert":" or "},{"attributes":{"background":"#008a00","code":true},"insert":"Archdruid's Charm"},{"insert":" on your opponent's end step to assemble "},{"attributes":{"background":"#008a00","code":true},"insert":"Dark Depths"},{"insert":" and "},{"attributes":{"background":"#008a00","code":true},"insert":"Thespian's Stage"},{"insert":". Copy the Depths with the Stage, sacrifice the original, and swing for 20 indestructible flying damage on your turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Craterhoof Stampede:"},{"insert":" Flood the board with tokens using Titania, Scute Swarm, or Awaken the Woods. Cast "},{"attributes":{"background":"#008a00","code":true},"insert":"Craterhoof Behemoth"},{"insert":" (or cheat it out with "},{"attributes":{"background":"#008a00","code":true},"insert":"Natural Order"},{"insert":") to trample the entire table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tectonic Beatdown:"},{"insert":" Stack 10+ experience counters on Toph through our Zuran Orb loops. Earthbend a land into a colossal threat, give it Trample via "},{"attributes":{"background":"#008a00","code":true},"insert":"Earthbender Ascension"},{"insert":", and crush opponents through sheer commander-synergized combat damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rule 0 / Power Level Adjustments"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is heavily optimized. Depending on the pod you are playing in, there are two specific interactions that tables might find to oppressive. I keep substitutes in my deck box to swap out if the table prefers a more casual game:\n"},{"attributes":{"bold":true},"insert":"The Strip Mine Lock:"},{"insert":" Looping "},{"attributes":{"background":"#008a00","code":true},"insert":"Strip Mine"},{"insert":" from the graveyard with "},{"attributes":{"background":"#008a00","code":true},"insert":"Crucible of Worlds"},{"insert":" and "},{"attributes":{"background":"#008a00","code":true},"insert":"Azusa"},{"insert":" can completely destroy opponents' mana bases."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Swap:"},{"insert":" Take out "},{"attributes":{"background":"#008a00","code":true},"insert":"Strip Mine"},{"insert":" and put in "},{"attributes":{"bold":true,"background":"#008a00","code":true},"insert":"Bushwhack"},{"insert":" for a fairer, thematic removal spell."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Glacial Chasm Loop:"},{"insert":" "},{"attributes":{"background":"#008a00","code":true},"insert":"Glacial Chasm"},{"insert":" prevents all damage to us. By sacrificing it before our turn (to avoid the cumulative upkeep) and replaying it from the graveyard, we become permanently invincible to combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Swap:"},{"insert":" Take out "},{"attributes":{"background":"#008a00","code":true},"insert":"Glacial Chasm"},{"insert":" and put in "},{"attributes":{"bold":true,"background":"#008a00","code":true},"insert":"Obscuring Haze"},{"insert":" for a one-time thematic fog effect."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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