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Commander
Size: 100Salt sum: 9.87
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clericlightarts

9 views3 days ago
Commander
Size: 100Salt sum: 9.87
No deck tags

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Commander

Qty: 1 Price: $0.00
Codie, Ravenous Codex
Whenever you cast a prepared spell, copy it. You may choose new targets for the copy.
,
: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)
Legendary Creature Artifact - Construct Book
Codie, Ravenous Codex (fra) 168

Commander

(CTRL to add secondary)

Creature

Qty: 67 Price: $72.62
Abigale, Poet Laureate
Flying
Whenever you cast a creature spell, Abigale becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Legendary Creature - Bird Bard
Abigale, Poet Laureate // Heroic Stanza (sos) 170
Adventurous Eater
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Warlock
Adventurous Eater // Have a Bite (sos) 72
Blazing Firesinger
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Dwarf Bard
Blazing Firesinger // Seething Song (sos) 109
Bloodline Recollector
At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Bloodline Recollector // Ancestral Craving (fra) 49
Blossom-Blessed Angel
Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Angel
Blossom-Blessed Angel // Seed Suture (fra) 3
Campus Composer
Ward

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Merfolk Bard
Campus Composer // Aqueous Aria (sos) 40
Carnivorous Cultivator
Deathtouch
This creature enters prepared.
Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.
Creature - Elf Warlock
Carnivorous Cultivator // Enroot (fra) 100
Cheerful Osteomancer
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Orc Warlock
Cheerful Osteomancer // Raise Dead (sos) 76
Defacing Duskmage
Deathtouch
Whenever an opponent draws their second card each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Warlock Dog
Defacing Duskmage // Vandal's Edit (soc) 45
Dirgur Focusmage
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared.
Creature - Djinn Monk
Dirgur Focusmage // Braingeyser (soc) 18
Diviner of Victory
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Whenever you scry or surveil, this creature gets +1/+1 until end of turn.
Creature - Wizard Dwarf
Diviner of Victory // Unwind History (fra) 28
Eccentric Pestfinder
Trample
At the beginning of each end step, if you gained life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Druid Troll
Eccentric Pestfinder // Turn Stones (soc) 46
Eiganjo Dynastorian
Vigilance
Whenever you attack with two or more creatures, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Advisor Fox
Eiganjo Dynastorian // Replenish (soc) 13
Elite Interceptor
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard
Elite Interceptor // Rejoinder (sos) 12
Emergency Phytomedic
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Dryad
Emergency Phytomedic // Seed Suture (fra) 130
Emeritus of Abundance
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
Creature - Elf Druid
Emeritus of Abundance // Regrowth (sos) 145
Emeritus of Conflict
First strike
Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard
Emeritus of Conflict // Lightning Bolt (sos) 113
Emeritus of Ideation
Flying, ward

This creature enters prepared.
Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.
Creature - Human Wizard
Emeritus of Ideation // Ancestral Recall (sos) 45
Emeritus of Truce
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat
Emeritus of Truce // Swords to Plowshares (sos) 13
Emeritus of Woe
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.
Creature - Vampire Warlock
Emeritus of Woe // Demonic Tutor (sos) 80
Encouraging Aviator
Flying
Whenever this creature attacks, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Bird
Encouraging Aviator // Jump (sos) 46
Fatehold Chronologist
Flying
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Bird
Fatehold Chronologist // Peer Review (fra) 133
Goblin Glasswright
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Goblin Sorcerer
Goblin Glasswright // Craft with Pride (sos) 117
Grave Researcher
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Troll Warlock
Grave Researcher // Reanimate (sos) 85
Hallway Heckler
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
, Discard a card: Draw a card.
Creature - Elemental Sorcerer
Hallway Heckler // Vicious Verse (fra) 85
Harmonized Trio
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk Bard
Harmonized Trio // Brainstorm (sos) 52
Heartwood Crafter
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
: Add
. This mana can't be spent to cast spells from your hand.
Creature - Elf Artificer
Heartwood Crafter // Soul Tether (fra) 105
Honorbound Page
First strike
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat
Honorbound Page // Forum's Favor (sos) 19
Infirmary Healer
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat
Infirmary Healer // Stream of Life (sos) 152
Inspired Skypainter
Flying
When this creature enters and whenever one or more creature tokens you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Lizard
Inspired Skypainter // Maestro's Gift (soc) 48
Jadzi, Steward of Fate
Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
When Jadzi enters, draw two cards, then discard two cards.
Legendary Creature - Human Wizard
Jadzi, Steward of Fate // Oracle's Gift (sos) 55
Joined Researchers
First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard Cleric
Joined Researchers // Secret Rendezvous (sos) 23
Kirol, History Buff
Whenever one or more cards leave your graveyard, Kirol becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Legendary Creature - Vampire Cleric
Kirol, History Buff // Pack a Punch (sos) 198
Konstrari Improviser
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Artificer
Konstrari Improviser // Soul Tether (fra) 139
Landscape Painter
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk
Landscape Painter // Vibrant Idea (sos) 56
Leech Collector
Whenever you gain life for the first time each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Warlock
Leech Collector // Bloodletting (sos) 88
Lluwen, Exchange Student
Lluwen enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Exile a creature card from your graveyard: Lluwen becomes prepared. Activate only as a sorcery.
Legendary Creature - Elf Druid
Lluwen, Exchange Student // Pest Friend (sos) 199
Lorehold Archivist
First strike
At the beginning of your upkeep, if there are three or more artifact and/or creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Artificer Dwarf
Lorehold Archivist // Restore Relic (soc) 49
Maelstrom Artisan
Haste
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Minotaur Sorcerer
Maelstrom Artisan // Rocket Volley (sos) 122
Naktamun Lorespinner
At the beginning of your upkeep, if a player has one or fewer cards in hand, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Jackal
Naktamun Lorespinner // Wheel of Fortune (soc) 33
Paradox Shaper
At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared.
: Put target card from your graveyard on the bottom of your library.
Creature - Wizard Octopus
Paradox Shaper // Omit Variables (fra) 143
Pigment Wrangler
Flying
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Orc Sorcerer
Pigment Wrangler // Striking Palette (sos) 126
Pompous Battlemage
Prowess
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Goblin Sorcerer
Pompous Battlemage // Improvised Act (fra) 428
Prudent Fateseer
This creature enters prepared.
Whenever you scry or surveil, creatures you control get +1/+0 until end of turn. This ability triggers only once each turn.
Creature - Wizard Dwarf
Prudent Fateseer // Peer Review (fra) 146
Pyre Rhymer
Prowess
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Elemental Sorcerer
Pyre Rhymer // Molten Tide (fra) 429
Quill-Blade Laureate
Double strike
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Cleric
Quill-Blade Laureate // Twofold Intent (sos) 27
Sanar, Unfinished Genius
Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn.
Legendary Creature - Goblin Sorcerer
Sanar, Unfinished Genius // Wild Idea (sos) 223
Scathing Shadelock
At the beginning of your first main phase, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Snake Warlock
Scathing Shadelock // Venomous Words (sos) 98
Scheming Silvertongue
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Scheming Silvertongue // Sign in Blood (sos) 99
Semester Foreseer
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
When this creature enters, surveil 1.
Creature - Human Wizard
Semester Foreseer // Peer Review (fra) 39
Skycoach Conductor
Flash
Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Bird Pilot
Skycoach Conductor // All Aboard (sos) 67
Spellbook Seeker
Flying
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Bird
Spellbook Seeker // Careful Study (sos) 68
Spiritcall Enthusiast
Whenever one or more tokens you control enter, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat
Spiritcall Enthusiast // Scrollboost (sos) 33
Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric
Stensian Sanguinist // Exsanguinate (soc) 29
Stingerquill Voxmancer
At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Goblin Sorcerer
Stingerquill Voxmancer // Vicious Verse (fra) 151
Striding Shotcaller
Reach
Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Druid Troll
Striding Shotcaller // Run the Play (soc) 50
Strife Scholar
Ward—Pay 2 life.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Orc Sorcerer
Strife Scholar // Awaken the Ages (sos) 131
Studious First-Year
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Bear
Studious First-Year // Rampant Growth (sos) 162
Tam, Observant Sequencer
Landfall — Whenever a land you control enters, Tam becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Legendary Creature - Wizard Gorgon
Tam, Observant Sequencer // Deep Sight (sos) 237
Theorix Metamage
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Threshold — This creature gets +1/+0 and has flying as long as there are seven or more cards in your graveyard.
Creature - Wizard Shade
Theorix Metamage // Omit Variables (fra) 156
Variable Chaser
Flying, prowess
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard
Variable Chaser // Arc of Fortune (fra) 426
Vastlands Scavenger
Deathtouch
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Druid Bear
Vastlands Scavenger // Bind to Life (sos) 166
Vigorbloom Vanguard
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Each creature you control with a +1/+1 counter on it has vigilance.
Creature - Druid Troll
Vigorbloom Vanguard // Seed Suture (fra) 161
Void Extrapolator
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard.
Creature - Aetherborn Warlock
Void Extrapolator // Omit Variables (fra) 70
Whiplash Wordsmith
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
As long as an opponent was dealt noncombat damage this turn, this creature has flying and haste.
Creature - Vampire Sorcerer
Whiplash Wordsmith // Vicious Verse (fra) 164
Woodwork Prodigy
At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Druid Cat
Woodwork Prodigy // Soul Tether (fra) 165
Yavimaya Bloomsage
At the beginning of your end step, put a +1/+1 counter on target creature you control. Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Druid Dryad
Yavimaya Bloomsage // Channel (soc) 44

Creature

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Land

Qty: 32 Price: $439.05
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Hexhaven Dueling Arena
: Add
.
,
: Target creature that attacked this turn becomes prepared. Activate only as a sorcery. (Only creatures with prepare spells can become prepared.)
,
: Target creature becomes prepared.
Land
Hexhaven Dueling Arena (fra) 181
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Skycoach Waypoint
: Add
.
,
: Target creature becomes prepared. (Only creatures with prepare spells can become prepared.)
Land
Skycoach Waypoint (sos) 261
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 299
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

(CTRL to add secondary)

Deck Info

Deck stats

36 pips - 17 cards
7 mana - 7 cards
44 pips - 21 cards
7 mana - 7 cards
39 pips - 19 cards
7 mana - 7 cards
39 pips - 19 cards
16 mana - 12 cards
33 pips - 16 cards
10 mana - 10 cards
0 pips - 0 cards
4 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

This deck has no description

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