74 views3 days ago
Commander
Size: 100Salt sum: 47.84
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maunewty

74 views3 days ago
Commander
Size: 100Salt sum: 47.84

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{"ops":[{"insert":"Druidic Eminent Domain\n\nThis is Druid tribal.\n\nThe Druids make mana. Chulane tells stories. We cultivate the land and live in harmony with nature.\n\nThen Gilt-Leaf Archdruid arrives and informs everyone that harmony requires new management.\n\nSustainable Development\n\nThe deck wants to turn Druids into mana, then mana into more Druids.\n\nSeton, Heritage Druid and Birchlore Rangers are especially important because their abilities can use creatures that just entered. Concordant Crossroads, Shang-Chi and Thousand-Year Elixir make the normal tap-ability Druids productive immediately as well.\n\nOnce Chulane is online, every creature cast draws a card and may put a land from hand onto the battlefield.\n\nThe may matters.\n\nDon't automatically deploy every land. Deeproot Historian gives Druids in the graveyard retrace, so lands in hand can become the cost of casting dead Druids again.\n\nSometimes the correct Chulane trigger is simply:\n\nDraw a card. Keep the land.\n\nEminent Domain\n\nGilt-Leaf Archdruid is the actual plan.\n\nCast Druids. Draw cards. Reach seven Druids.\n\nTap seven untapped Druids → gain control of every land target player controls.\n\nThe ability doesn't use the \"{T}\" symbol, so summoning sickness doesn't matter. A freshly entered seventh Druid can immediately join the acquisition.\n\nAnd the lands stay ours.\n\nLand Reform\n\nOne activation is good.\n\nSeveral are policy.\n\nDionus can untap the Elf half of the workforce after its first use.\n\nIntruder Alarm untaps everyone whenever another creature enters.\n\nTo Arms! reloads the whole board and draws a card.\n\nQuest for Renewal and Seedborn Muse can provide another seven Druids on each opponent's turn.\n\nOnce Gilt-Leaf has enough bodies, untapping seven Druids effectively reads:\n\nAcquire another mana base.\n\nThe Druid Economy\n\nChulane and Gilt-Leaf turn cheap Druids into card velocity while Beast Whisperer and Realmwalker keep the chain moving.\n\nMeanwhile Priest of Titania, Elvish Archdruid, Circle of Dreams Druid, Bloom Tender and the normal mana Druids scale with the board.\n\nKinnan makes those mana abilities even more excessive.\n\nThe objective isn't merely to have seven Druids.\n\nIt's to reach seven while still having enough mana and cards to keep going after the first acquisition.\n\nFinding Management\n\nGilt-Leaf is effectively the hidden commander, so the tutor package is intentionally dense.\n\nGreen Sun's Zenith, Finale of Devastation, Chord of Calling, Eladamri's Call, Eldritch Evolution, Celestial Reunion, Formidable Speaker, Magus of the Order, Elvish Harbinger and Archdruid's Charm can find Gilt-Leaf or whatever piece the board currently needs.\n\nDizzy Spell, Muddle the Mixture and Drift of Phantasms give the deck additional access to specific mana-value packages.\n\nWe aren't hoping to draw the land theft.\n\nWe're filing the paperwork.\n\nNatural Regrowth\n\nThe deck has several ways to rebuild.\n\nBala Ged Recovery and Emeritus of Abundance // Regrowth recover important pieces directly.\n\nRaise the Past brings back a large portion of the cheap Druid workforce at once.\n\nFanatic of Rhonas can eternalize itself.\n\nMost importantly, Deeproot Historian gives every Druid card in the graveyard retrace.\n\nThis is another reason not to blindly accept every Chulane land trigger. Lands in hand are resources, and after a wipe they can become whatever Druids are waiting in the graveyard.\n\nEviction Notice\n\nThe mass interaction is intentionally weighted toward instant-speed bounce and displacement.\n\nThe order matters.\n\nFirst, Gilt-Leaf takes the lands.\n\nAn opponent can tap those lands for mana in response, so stealing them does not instantly prevent interaction. But that mana eventually empties.\n\nOnce they no longer control the lands and the floating mana is gone, Aetherize, Cyclonic Rift and Evacuation become much harsher than ordinary temporary removal:\n\nReturn your creatures to your hand.\nNow recast them without a mana base.\n\nThe bounce wasn't meant to permanently answer the creatures by itself.\n\nGilt-Leaf makes the bounce permanent enough.\n\nAetherspouts is even nastier against an attack because it moves those creatures into the library instead of leaving them immediately available in hand.\n\nSettle the Wreckage is the emergency button, not the preferred post-theft answer. Giving someone replacement basic lands works against the broader plan, so use it when surviving the attack matters more than maintaining perfect land control.\n\nThe remaining spot removal handles whatever cannot wait for the eviction process.\n\nClosing Time\n\nThe land theft is the win condition.\n\nAfter the first activation, our mana advantage becomes enormous.\n\nAfter the second, large portions of the table may no longer have the resources to redeploy their boards.\n\nAfter the third, we generally own the infrastructure required to continue playing Magic.\n\nFrom there, the Druids finish naturally, or Finale of Devastation converts the absurd mana engine into a lethal attack.\n\nUntil seven Druids, we're responsible stewards of nature.\n\nAfter seven:\n\nReduce. Reuse. Repossess.\n"}]}

Commander

Qty: 1 Price: $6.49
Chulane, Teller of Tales
Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
,
: Return target creature you control to its owner's hand.
Legendary Creature - Human Druid
Chulane, Teller of Tales (mkc) 202

Commander

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Counterspell

Qty: 3 Price: $86.97
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (slp) 7
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (sld) 2489
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (sld) 1591

Counterspell

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Dork

Qty: 12 Price: $526.50
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 390
Boreal Druid
: Add
.
Snow Creature - Elf Druid
Boreal Druid (plst) CSP-105
Circle of Dreams Druid
: Add
for each creature you control.
Creature - Elf Druid
Circle of Dreams Druid (afr) 383
Devoted Druid
: Add
.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elf Druid
Devoted Druid (spg) 138
Elvish Archdruid
Other Elf creatures you control get +1/+1.
: Add
for each Elf you control.
Creature - Elf Druid
Elvish Archdruid (plst) DDU-5
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (cmm) 648
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 458
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (fdc) 204
Gyre Sage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add
for each +1/+1 counter on this creature.
Creature - Elf Druid
Gyre Sage (moc) 300
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 429
Noble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Human Druid
Noble Hierarch (2xm) 352
Priest of Titania
: Add
for each Elf on the battlefield.
Creature - Elf Druid
Priest of Titania (mh3) 286

Dork

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Dork now

Qty: 6 Price: $131.25
Birchlore Rangers
Tap two untapped Elves you control: Add one mana of any color.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Elf Druid Ranger
Birchlore Rangers (plst) ONS-248
Concordant Crossroads
All creatures have haste.
World Enchantment
Concordant Crossroads (2x2) 367
Heritage Druid
Tap three untapped Elves you control: Add
.
Creature - Elf Druid
Heritage Druid (slc) 2008
Seton, Krosan Protector
Tap an untapped Druid you control: Add
.
Legendary Creature - Druid Centaur
Seton, Krosan Protector (ody) 267
Shang-Chi, Master of Kung Fu
You may activate abilities of creatures you control as though those creatures had haste.
: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
Legendary Creature - Human Warrior Hero
Shang-Chi, Master of Kung Fu (msh) 370
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (spg) 148

Dork now

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Draw

Qty: 5 Price: $73.45
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (sld) 1099
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Gilt-Leaf Archdruid
Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
Creature - Elf Druid
Gilt-Leaf Archdruid (plst) MOR-124
Realmwalker
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
Creature - Shapeshifter
Realmwalker (sld) 1724
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (cmm) 687

Draw

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Druid

Qty: 1 Price: $1.49
Universal Automaton
Changeling (This card is every creature type.)
Creature Artifact - Shapeshifter
Universal Automaton (j22) 803

Druid

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Land

Qty: 32 (35 w/ MDFC)Price: $948.88
Barkchannel Pathway
: Add
.
Land
Barkchannel Pathway // Tidechannel Pathway (slu) 11Barkchannel Pathway // Tidechannel Pathway (slu) 11
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Branchloft Pathway
: Add
.
Land
Branchloft Pathway // Boulderloft Pathway (slu) 13Branchloft Pathway // Boulderloft Pathway (slu) 13
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (unf) 537
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (msc) 462
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (ltc) 362
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 7030
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 302
Elven Passage
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)
Land
Elven Passage (hob) 238
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (sld) 471
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (zne) 1
Forest
(
: Add
.)
Basic Land - Forest
Forest (dmu) 281
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (unf) 528
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 326
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (slu) 18Hengegate Pathway // Mistgate Pathway (slu) 18
Island
(
: Add
.)
Basic Land - Island
Island (dmu) 278
Lush Portico
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Forest
Lush Portico (mkm) 327
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 328
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (zne) 10
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 414
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (mid) 283
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (cmm) 661
Plains
(
: Add
.)
Basic Land - Plains
Plains (dmu) 277
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (pip) 1031
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (zne) 27

Land

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Mass removal

Qty: 5 Price: $95.65
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (sld) 1667
Aetherspouts
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Instant
Aetherspouts (mic) 97
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 419
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (cmm) 487
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Settle the Wreckage (hob) 288

Mass removal

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Protection

Qty: 1 Price: $29.99
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (sld) 1872

Protection

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Ramp

Qty: 8 Price: $256.78
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (lcc) 104
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (sld) 2222
Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid
Kinnan, Bonder Prodigy (plst) IKO-192
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (sld) 189
Scaled Herbalist
: You may put a land card from your hand onto the battlefield.
Creature - Druid Lizard
Scaled Herbalist (afr) 204
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (sld) 907
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2683
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (sld) 1676

Ramp

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Recursion

Qty: 5 Price: $19.05
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Deeproot Historian
Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
Creature - Druid Merfolk
Deeproot Historian (lcc) 59
Emeritus of Abundance
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
Creature - Elf Druid
Emeritus of Abundance // Regrowth (sos) 339
Raise the Past
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Raise the Past (fdn) 300
Shigeki, Jukai Visionary
,
, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel —
, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake
Shigeki, Jukai Visionary (tdc) 270

Recursion

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Removal

Qty: 5 Price: $571.11
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 408
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (ltc) 234
Kabira Takedown
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (cmm) 626
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (pf25) 12

Removal

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Tutor

Qty: 12 Price: $186.88
Celestial Reunion
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Sorcery
Celestial Reunion (ecl) 326
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (sld) 1595
Dizzy Spell
Target creature gets -3/-0 until end of turn.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Dizzy Spell (rav) 43
Drift of Phantasms
Defender (This creature can't attack.)
Flying
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Drift of Phantasms (rvr) 314
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (sld) 1770
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (slp) 5
Elvish Harbinger
When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.
: Add one mana of any color.
Creature - Elf Druid
Elvish Harbinger (ltc) 527
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (sld) 2680
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 366
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (spg) 127
Magus of the Order
,
, Sacrifice this creature and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.
Creature - Human Wizard
Magus of the Order (cmr) 682
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (sld) 1254

Tutor

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Untap

Qty: 4 Price: $29.57
Dionus, Elvish Archdruid
Elves you control have "Whenever this creature becomes tapped during your turn, untap it and put a +1/+1 counter on it. This ability triggers only once each turn."
Legendary Creature - Elf Druid
Dionus, Elvish Archdruid (j25) 52
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Enchantment
Intruder Alarm (wot) 21
Quest for Renewal
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment.
As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
Enchantment
Quest for Renewal (sld) 2405
To Arms!
Untap all creatures you control.
Draw a card.
Instant
To Arms! (rvr) 30

Untap

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Deck Info

Deck stats

10 pips - 8 cards
22 mana - 21 cards
17 pips - 14 cards
22 mana - 21 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
65 pips - 47 cards
48 mana - 41 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Druidic Eminent Domain\n\nThis is Druid tribal.\n\nThe Druids make mana. Chulane tells stories. We cultivate the land and live in harmony with nature.\n\nThen Gilt-Leaf Archdruid arrives and informs everyone that harmony requires new management.\n\nSustainable Development\n\nThe deck wants to turn Druids into mana, then mana into more Druids.\n\nSeton, Heritage Druid and Birchlore Rangers are especially important because their abilities can use creatures that just entered. Concordant Crossroads, Shang-Chi and Thousand-Year Elixir make the normal tap-ability Druids productive immediately as well.\n\nOnce Chulane is online, every creature cast draws a card and may put a land from hand onto the battlefield.\n\nThe may matters.\n\nDon't automatically deploy every land. Deeproot Historian gives Druids in the graveyard retrace, so lands in hand can become the cost of casting dead Druids again.\n\nSometimes the correct Chulane trigger is simply:\n\nDraw a card. Keep the land.\n\nEminent Domain\n\nGilt-Leaf Archdruid is the actual plan.\n\nCast Druids. Draw cards. Reach seven Druids.\n\nTap seven untapped Druids → gain control of every land target player controls.\n\nThe ability doesn't use the \"{T}\" symbol, so summoning sickness doesn't matter. A freshly entered seventh Druid can immediately join the acquisition.\n\nAnd the lands stay ours.\n\nLand Reform\n\nOne activation is good.\n\nSeveral are policy.\n\nDionus can untap the Elf half of the workforce after its first use.\n\nIntruder Alarm untaps everyone whenever another creature enters.\n\nTo Arms! reloads the whole board and draws a card.\n\nQuest for Renewal and Seedborn Muse can provide another seven Druids on each opponent's turn.\n\nOnce Gilt-Leaf has enough bodies, untapping seven Druids effectively reads:\n\nAcquire another mana base.\n\nThe Druid Economy\n\nChulane and Gilt-Leaf turn cheap Druids into card velocity while Beast Whisperer and Realmwalker keep the chain moving.\n\nMeanwhile Priest of Titania, Elvish Archdruid, Circle of Dreams Druid, Bloom Tender and the normal mana Druids scale with the board.\n\nKinnan makes those mana abilities even more excessive.\n\nThe objective isn't merely to have seven Druids.\n\nIt's to reach seven while still having enough mana and cards to keep going after the first acquisition.\n\nFinding Management\n\nGilt-Leaf is effectively the hidden commander, so the tutor package is intentionally dense.\n\nGreen Sun's Zenith, Finale of Devastation, Chord of Calling, Eladamri's Call, Eldritch Evolution, Celestial Reunion, Formidable Speaker, Magus of the Order, Elvish Harbinger and Archdruid's Charm can find Gilt-Leaf or whatever piece the board currently needs.\n\nDizzy Spell, Muddle the Mixture and Drift of Phantasms give the deck additional access to specific mana-value packages.\n\nWe aren't hoping to draw the land theft.\n\nWe're filing the paperwork.\n\nNatural Regrowth\n\nThe deck has several ways to rebuild.\n\nBala Ged Recovery and Emeritus of Abundance // Regrowth recover important pieces directly.\n\nRaise the Past brings back a large portion of the cheap Druid workforce at once.\n\nFanatic of Rhonas can eternalize itself.\n\nMost importantly, Deeproot Historian gives every Druid card in the graveyard retrace.\n\nThis is another reason not to blindly accept every Chulane land trigger. Lands in hand are resources, and after a wipe they can become whatever Druids are waiting in the graveyard.\n\nEviction Notice\n\nThe mass interaction is intentionally weighted toward instant-speed bounce and displacement.\n\nThe order matters.\n\nFirst, Gilt-Leaf takes the lands.\n\nAn opponent can tap those lands for mana in response, so stealing them does not instantly prevent interaction. But that mana eventually empties.\n\nOnce they no longer control the lands and the floating mana is gone, Aetherize, Cyclonic Rift and Evacuation become much harsher than ordinary temporary removal:\n\nReturn your creatures to your hand.\nNow recast them without a mana base.\n\nThe bounce wasn't meant to permanently answer the creatures by itself.\n\nGilt-Leaf makes the bounce permanent enough.\n\nAetherspouts is even nastier against an attack because it moves those creatures into the library instead of leaving them immediately available in hand.\n\nSettle the Wreckage is the emergency button, not the preferred post-theft answer. Giving someone replacement basic lands works against the broader plan, so use it when surviving the attack matters more than maintaining perfect land control.\n\nThe remaining spot removal handles whatever cannot wait for the eviction process.\n\nClosing Time\n\nThe land theft is the win condition.\n\nAfter the first activation, our mana advantage becomes enormous.\n\nAfter the second, large portions of the table may no longer have the resources to redeploy their boards.\n\nAfter the third, we generally own the infrastructure required to continue playing Magic.\n\nFrom there, the Druids finish naturally, or Finale of Devastation converts the absurd mana engine into a lethal attack.\n\nUntil seven Druids, we're responsible stewards of nature.\n\nAfter seven:\n\nReduce. Reuse. Repossess.\n"}]}
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