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Goldzone

29 views40 days ago
Custom
Size: 20
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Scheme

Qty: 20 Price: $65.54
A Display of My Dark Power
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Scheme
A Display of My Dark Power (oarc) 8★
Because I Have Willed It
(An ongoing scheme remains face up until it's abandoned.)
Spells you cast cost
less to cast.
At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
Ongoing Scheme
Because I Have Willed It (oe01) 1★
Behold the Power of Destruction
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
Scheme
Behold the Power of Destruction (dsc) 328
Bow to My Command
(An ongoing scheme remains face up until it's abandoned.)
As you set this scheme in motion, choose an opponent.
Creatures the chosen player controls can't attack you or planeswalkers you control.
At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.
Ongoing Scheme
Bow to My Command (oe01) 3★
Dance, Pathetic Marionette
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
Scheme
Dance, Pathetic Marionette (oarc) 6★
Every Last Vestige Shall Rot
When you set this scheme in motion, you may pay
. If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library.
Scheme
Every Last Vestige Shall Rot (oarc) 11★
Feed the Machine
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures of their choice. If the player chooses others, each of your other opponents sacrifices a creature of their choice.
Scheme
Feed the Machine (oarc) 14★
I Am Never Alone
When you set this scheme in motion, create a token that's a copy of your commander, except it's not legendary.
Scheme
I Am Never Alone (dsc) 335
Know Evil
When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once.
Scheme
Know Evil (oe01) 8★
My Crushing Masterstroke
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
Scheme
My Crushing Masterstroke (dsc) 342
My Forces Are Innumerable
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, create a 3/3 black Horror creature token.
At the beginning of your opponents' end step, they may sacrifice two creatures of their choice. If they do, abandon this scheme.
Ongoing Scheme
My Forces Are Innumerable (oe01) 11★
My Undead Horde Awakens
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control.
When a creature put onto the battlefield with this scheme dies, abandon this scheme.
Ongoing Scheme
My Undead Horde Awakens (oarc) 29★
My Will Is Irresistible
When you set this scheme in motion, choose up to three nonland permanents you don't control. Target opponent chooses one of those permanents. You gain control of the rest.
Scheme
My Will Is Irresistible (dsc) 347
Nature Shields Its Own
(An ongoing scheme remains face up until it's abandoned.)
Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.
When four or more creatures attack you, abandon this scheme at end of combat.
Ongoing Scheme
Nature Shields Its Own (oarc) 32★
Realms Befitting My Majesty
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Scheme
Realms Befitting My Majesty (oarc) 36★
Running Is Useless
When you set this scheme in motion, choose any number of creatures with different mana values. Destroy those creatures.
Scheme
Running Is Useless (dsc) 356
Surrender Your Thoughts
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.
Scheme
Surrender Your Thoughts (oarc) 39★
The Dead Shall Serve
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
Scheme
The Dead Shall Serve (oarc) 7★
Tooth, Claw, and Tail
When you set this scheme in motion, destroy up to three target nonland permanents.
Scheme
Tooth, Claw, and Tail (oarc) 40★
Your Fate Is Thrice Sealed
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
Scheme
Your Fate Is Thrice Sealed (oarc) 43★

Scheme

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Sideboard

Qty: 3 Price: $10.19
Choose Your Demise
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
Scheme
Choose Your Demise (dsc) 331
May Civilization Collapse
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands of their choice. If the player chooses others, each of your other opponents sacrifices a land of their choice.
Scheme
May Civilization Collapse (oarc) 25★
Your Puny Minds Cannot Fathom
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
Scheme
Your Puny Minds Cannot Fathom (oarc) 44★

Sideboard

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