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Commander
Size: 100Salt sum: 52.39
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Raubkatz

14 views2 days ago
Commander
Size: 100Salt sum: 52.39

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{"ops":[{"insert":"Niv-Mizzet, Parun is an Izzet draw-go spellslinger deck built around converting ordinary interaction and card draw into damage. The early game prioritizes colored mana above everything else. Develop two-mana rocks, Wayfarer's Bauble and Lotus Bloom while using inexpensive counters and removal to prevent explosive starts. Because Niv requires three blue and three red mana, avoid exposing flexible multicolor lands unnecessarily.\nOnce Niv resolves, every instant or sorcery cast by any player draws a card, and every draw produces a damage trigger. Cheap spells therefore become both card advantage and removal. Brainstorm, Opt, Think Twice and Frantic Search are especially efficient; Brainsurge produces a huge burst of triggers. Mystic Remora, Rhystic Study and Consecrated Sphinx can generate enough additional draws to dominate a longer game.\nThe primary finish is Curiosity enchanted on Niv. Draw one card, deal one damage to an opponent, trigger Curiosity, draw again and repeat. Curiosity is optional, so stop before decking yourself if necessary. Laboratory Maniac instead lets the loop intentionally exhaust the library. Psychosis Crawler accelerates the kill by making every draw damage all opponents. Niv-Mizzet, the Firemind provides a second creature capable of executing the Curiosity loop.\nCuriosity also generates substantial fair value on Guttersnipe or Thermo-Alchemist. Charisma turns Niv's damage triggers into creature theft, while Sigil of Sleep converts damage to opponents into repeated bounce.\nNarset, Parter of Veils combined with Windfall or Winds of Change severely restricts opposing hands. Past in Flames and Mizzix's Mastery provide late-game recovery and can generate enormous spell chains.\nDo not cast Niv merely because six mana is available. Ideally resolve him with one or two mana remaining for Flusterstorm, Pyroblast, Red Elemental Blast or another counterspell. Swiftfoot Boots provides additional protection. Riptide Laboratory can also return Niv to hand in response to removal because he is a Wizard, while Mystic Sanctuary recycles the most important instant or sorcery for another round.\n"}]}

Commander

Qty: 1 Price: $5.99
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Parun (rvr) 376

Commander

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Artifact

Qty: 13 Price: $77.89
Cursed Mirror
: Add
.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
Cursed Mirror (brc) 115
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (brc) 141
Fire Diamond
This artifact enters tapped.
: Add
.
Artifact
Fire Diamond (6ed) 284
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (brr) 80
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (sld) 293
Lotus Bloom
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, Sacrifice this artifact: Add three mana of any one color.
Artifact
Lotus Bloom (tsr) 411
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (brc) 148
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (7ed) 316
Sol Ring
: Add
.
Artifact
Sol Ring (3ed) 274
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (brc) 166
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (h1r) 34
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (brc) 167
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (brc) 171

Artifact

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Creature

Qty: 9 Price: $15.39
Baral, Chief of Compliance
Instant and sorcery spells you cast cost
less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Legendary Creature - Human Wizard
Baral, Chief of Compliance (tsr) 306
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (pf26) 4
Goblin Electromancer
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Goblin
Goblin Electromancer (rvr) 367
Guttersnipe
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Creature - Goblin Shaman
Guttersnipe (rvr) 332
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (tsr) 309
Niv-Mizzet, the Firemind
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
: Draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, the Firemind (p30a) 14
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (brr) 44
Thermo-Alchemist
Defender
: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
Creature - Human Shaman
Thermo-Alchemist (inr) 403
Young Pyromancer
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Creature - Human Shaman
Young Pyromancer (tsr) 353

Creature

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Enchantment

Qty: 6 Price: $124.24
Charisma
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as this Aura remains on the battlefield.
Enchantment - Aura
Charisma (mmq) 66
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (exo) 29
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (tmp) 80
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45
Sigil of Sleep
Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Enchantment - Aura
Sigil of Sleep (uds) 46

Enchantment

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Instant

Qty: 21 Price: $132.96
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (brc) 111
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (all) 22b
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (ice) 61
Brainsurge
Draw four cards, then put two cards from your hand on top of your library in any order.
Instant
Brainsurge (mh3) 399
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (brc) 114
Counterspell
Counter target spell.
Instant
Counterspell (7ed) 67
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 313
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (7ed) 72
Fire
Fire deals 2 damage divided as you choose among one or two targets.
Instant
Fire // Ice (apc) 128
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (mh3) 496
Foil
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Instant
Foil (pcy) 34
Forbid
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
Instant
Forbid (exo) 35
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (ulg) 32
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (pw26) 8
Izzet Charm
Choose one —
• Counter target noncreature spell unless its controller pays
.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Instant
Izzet Charm (rvr) 368
Long-Term Plans
Search your library for a card, then shuffle and put that card third from the top.
Instant
Long-Term Plans (scg) 38
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rvr) 315
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (inv) 64
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (5ed) 262
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (4ed) 218
Think Twice
Draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Think Twice (inr) 369

Instant

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Land

Qty: 36 Price: $214.14
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (brc) 174
Caldera Lake
This land enters tapped.
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caldera Lake (tmp) 316
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (ody) 317
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (7ed) 327
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (brc) 178
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (brc) 185
Gemstone Mine
This land enters with three mining counters on it.
, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Land
Gemstone Mine (wth) 164
Grand Coliseum
This land enters tapped.
: Add
.
: Add one mana of any color. This land deals 1 damage to you.
Land
Grand Coliseum (ons) 319
Island
(
: Add
.)
Basic Land - Island
Island (ody) 338
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (brc) 188
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ody) 344
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (tsr) 408
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (tmp) 322
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (brc) 196
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (ons) 322
Rocky Tar Pit
This land enters tapped.
, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Rocky Tar Pit (mir) 329
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (apc) 142
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (rvr) 412
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (brc) 207

Land

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Planeswalker

Qty: 1 Price: $32.99
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset
Narset, Parter of Veils (sld) 1041

Planeswalker

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Sorcery

Qty: 13 Price: $132.53
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (brc) 113
Careful Study
Draw two cards, then discard two cards.
Sorcery
Careful Study (ody) 70
Compulsive Research
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery
Compulsive Research (rvr) 311
Deep Analysis
Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Deep Analysis (tor) 36
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (brc) 116
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (usg) 188
Merchant Scroll
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Sorcery
Merchant Scroll (hml) 33
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzix's Mastery (rvr) 339
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Past in Flames (tsr) 350
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (brc) 92
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (tsr) 352
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (usg) 111
Winds of Change
Each player shuffles the cards from their hand into their library, then draws that many cards.
Sorcery
Winds of Change (leg) 172

Sorcery

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Maybeboard

Qty: 1 Price: $24.99
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (mir) 80

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
48 pips - 36 cards
34 mana - 30 cards
0 pips - 0 cards
0 mana - 9 cards
23 pips - 20 cards
30 mana - 26 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
11 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Niv-Mizzet, Parun is an Izzet draw-go spellslinger deck built around converting ordinary interaction and card draw into damage. The early game prioritizes colored mana above everything else. Develop two-mana rocks, Wayfarer's Bauble and Lotus Bloom while using inexpensive counters and removal to prevent explosive starts. Because Niv requires three blue and three red mana, avoid exposing flexible multicolor lands unnecessarily.\nOnce Niv resolves, every instant or sorcery cast by any player draws a card, and every draw produces a damage trigger. Cheap spells therefore become both card advantage and removal. Brainstorm, Opt, Think Twice and Frantic Search are especially efficient; Brainsurge produces a huge burst of triggers. Mystic Remora, Rhystic Study and Consecrated Sphinx can generate enough additional draws to dominate a longer game.\nThe primary finish is Curiosity enchanted on Niv. Draw one card, deal one damage to an opponent, trigger Curiosity, draw again and repeat. Curiosity is optional, so stop before decking yourself if necessary. Laboratory Maniac instead lets the loop intentionally exhaust the library. Psychosis Crawler accelerates the kill by making every draw damage all opponents. Niv-Mizzet, the Firemind provides a second creature capable of executing the Curiosity loop.\nCuriosity also generates substantial fair value on Guttersnipe or Thermo-Alchemist. Charisma turns Niv's damage triggers into creature theft, while Sigil of Sleep converts damage to opponents into repeated bounce.\nNarset, Parter of Veils combined with Windfall or Winds of Change severely restricts opposing hands. Past in Flames and Mizzix's Mastery provide late-game recovery and can generate enormous spell chains.\nDo not cast Niv merely because six mana is available. Ideally resolve him with one or two mana remaining for Flusterstorm, Pyroblast, Red Elemental Blast or another counterspell. Swiftfoot Boots provides additional protection. Riptide Laboratory can also return Niv to hand in response to removal because he is a Wizard, while Mystic Sanctuary recycles the most important instant or sorcery for another round.\n"}]}
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