Raubkatz
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Commander
Size: 100Salt sum: 52.39
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{"ops":[{"insert":"Niv-Mizzet, Parun is an Izzet draw-go spellslinger deck built around converting ordinary interaction and card draw into damage. The early game prioritizes colored mana above everything else. Develop two-mana rocks, Wayfarer's Bauble and Lotus Bloom while using inexpensive counters and removal to prevent explosive starts. Because Niv requires three blue and three red mana, avoid exposing flexible multicolor lands unnecessarily.\nOnce Niv resolves, every instant or sorcery cast by any player draws a card, and every draw produces a damage trigger. Cheap spells therefore become both card advantage and removal. Brainstorm, Opt, Think Twice and Frantic Search are especially efficient; Brainsurge produces a huge burst of triggers. Mystic Remora, Rhystic Study and Consecrated Sphinx can generate enough additional draws to dominate a longer game.\nThe primary finish is Curiosity enchanted on Niv. Draw one card, deal one damage to an opponent, trigger Curiosity, draw again and repeat. Curiosity is optional, so stop before decking yourself if necessary. Laboratory Maniac instead lets the loop intentionally exhaust the library. Psychosis Crawler accelerates the kill by making every draw damage all opponents. Niv-Mizzet, the Firemind provides a second creature capable of executing the Curiosity loop.\nCuriosity also generates substantial fair value on Guttersnipe or Thermo-Alchemist. Charisma turns Niv's damage triggers into creature theft, while Sigil of Sleep converts damage to opponents into repeated bounce.\nNarset, Parter of Veils combined with Windfall or Winds of Change severely restricts opposing hands. Past in Flames and Mizzix's Mastery provide late-game recovery and can generate enormous spell chains.\nDo not cast Niv merely because six mana is available. Ideally resolve him with one or two mana remaining for Flusterstorm, Pyroblast, Red Elemental Blast or another counterspell. Swiftfoot Boots provides additional protection. Riptide Laboratory can also return Niv to hand in response to removal because he is a Wizard, while Mystic Sanctuary recycles the most important instant or sorcery for another round.\n"}]}
Artifact
Lotus Bloom
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, Sacrifice this artifact: Add three mana of any one color.
, Sacrifice this artifact: Add three mana of any one color.
Artifact

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Creature
Creature
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Enchantment
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Enchantment
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Instant
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Instant
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Land
Land
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Planeswalker
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Planeswalker
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Sorcery
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Niv-Mizzet, Parun is an Izzet draw-go spellslinger deck built around converting ordinary interaction and card draw into damage. The early game prioritizes colored mana above everything else. Develop two-mana rocks, Wayfarer's Bauble and Lotus Bloom while using inexpensive counters and removal to prevent explosive starts. Because Niv requires three blue and three red mana, avoid exposing flexible multicolor lands unnecessarily.\nOnce Niv resolves, every instant or sorcery cast by any player draws a card, and every draw produces a damage trigger. Cheap spells therefore become both card advantage and removal. Brainstorm, Opt, Think Twice and Frantic Search are especially efficient; Brainsurge produces a huge burst of triggers. Mystic Remora, Rhystic Study and Consecrated Sphinx can generate enough additional draws to dominate a longer game.\nThe primary finish is Curiosity enchanted on Niv. Draw one card, deal one damage to an opponent, trigger Curiosity, draw again and repeat. Curiosity is optional, so stop before decking yourself if necessary. Laboratory Maniac instead lets the loop intentionally exhaust the library. Psychosis Crawler accelerates the kill by making every draw damage all opponents. Niv-Mizzet, the Firemind provides a second creature capable of executing the Curiosity loop.\nCuriosity also generates substantial fair value on Guttersnipe or Thermo-Alchemist. Charisma turns Niv's damage triggers into creature theft, while Sigil of Sleep converts damage to opponents into repeated bounce.\nNarset, Parter of Veils combined with Windfall or Winds of Change severely restricts opposing hands. Past in Flames and Mizzix's Mastery provide late-game recovery and can generate enormous spell chains.\nDo not cast Niv merely because six mana is available. Ideally resolve him with one or two mana remaining for Flusterstorm, Pyroblast, Red Elemental Blast or another counterspell. Swiftfoot Boots provides additional protection. Riptide Laboratory can also return Niv to hand in response to removal because he is a Wizard, while Mystic Sanctuary recycles the most important instant or sorcery for another round.\n"}]}













































































