99 views39 days ago
Commander
Size: 100Salt sum: 43.63
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Raubkatz

99 views39 days ago
Commander
Size: 100Salt sum: 43.63

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{"ops":[{"insert":"Tsabo Tavoc is a Rakdos big-mana control and reanimator deck with two compact combo finishes. The early game is about establishing mana and filling the graveyard rather than rushing out the seven-mana commander. Sol Ring, the Diamonds, Medallions, Worn Powerstone and Thran Dynamo accelerate development, while Faithless Looting, Entomb, Buried Alive and cycling Scion of Darkness prepare reanimation targets.\nTsabo normally enters once the table has developed important commanders or legendary creatures. Her protection from legendary creatures makes her difficult for opposing commanders to interact with in combat, while her activated ability repeatedly destroys legendary creatures. Dauthi Embrace gives Tsabo shadow and turns her seven power into a practical three-hit commander-damage clock.\nThe main combo is Worldgorger Dragon plus Animate Dead or Necromancy. Reanimating Worldgorger repeatedly exiles and returns your lands and mana rocks, allowing them to generate arbitrarily large amounts of mana. Make sure another creature is available in a graveyard before beginning the loop so the reanimation enchantment can eventually target something other than Worldgorger and stop the cycle. Fireball then converts the accumulated mana into lethal damage.\nThe independent backup finish is Kiki-Jiki plus Zealous Conscripts. Copy Conscripts, use its entering ability to untap Kiki-Jiki, and repeat for arbitrarily many hasty attackers. Goblin Recruiter, Goblin Matron, Gamble and the black tutors help assemble this line.\nNecropotence, Phyrexian Arena, Graveborn Muse, Skullclamp, Yawgmoth and Skeletal Scrying provide sustained cards. Chainer, Phyrexian Delver, Reanimate, Victimize and Living Death ensure that discarded or destroyed threats remain useful.\nUse Dauthi Voidwalker and Bojuka Bog selectively because exiling opposing graveyards can conflict with stealing their creatures. Defense Grid and Pyroblast should generally be preserved for turns when resolving a reanimation spell or Kiki-Jiki is more important than incremental interaction.\n"}]}

Commander

Qty: 1 Price: $1.49
Tsabo Tavoc
First strike, protection from legendary creatures
,
: Destroy target legendary creature. It can't be regenerated.
Legendary Creature - Horror Phyrexian
Tsabo Tavoc (inv) 281

Commander

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Artifact

Qty: 14 Price: $161.76
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (3ed) 235
Caged Sun
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Artifact
Caged Sun (brr) 9
Charcoal Diamond
This artifact enters tapped.
: Add
.
Artifact
Charcoal Diamond (mir) 296
Defense Grid
Each spell costs
more to cast except during its controller's turn.
Artifact
Defense Grid (ulg) 125
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (5ed) 369
Fire Diamond
This artifact enters tapped.
: Add
.
Artifact
Fire Diamond (mir) 302
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (tmp) 292
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (wth) 153
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (tmp) 305
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (brc) 159
Sol Ring
: Add
.
Artifact
Sol Ring (3ed) 274
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (brr) 58
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (uds) 139
Worn Powerstone
This artifact enters tapped.
: Add
.
Artifact
Worn Powerstone (usg) 318

Artifact

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Creature

Qty: 18 Price: $184.02
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (jud) 77
Bone Shredder
Flying
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, destroy target nonartifact, nonblack creature.
Creature - Minion Phyrexian
Bone Shredder (ulg) 49
Chainer, Dementia Master
All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
Legendary Creature - Human Minion
Chainer, Dementia Master (tor) 56
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi
Dauthi Voidwalker (mh2) 397
Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
,
, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer
Goblin Engineer (tsr) 345
Goblin Matron
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Creature - Goblin
Goblin Matron (usg) 191
Goblin Recruiter
When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
Creature - Goblin
Goblin Recruiter (vis) 80
Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer
Goblin Welder (ulg) 80
Graveborn Muse
At the beginning of your upkeep, you draw X cards and lose X life, where X is the number of Zombies you control.
Creature - Spirit Zombie
Graveborn Muse (lgn) 73
Kiki-Jiki, Mirror Breaker
Haste
: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Legendary Creature - Goblin Shaman
Kiki-Jiki, Mirror Breaker (tsr) 346
Mindslicer
When this creature dies, each player discards their hand.
Creature - Horror
Mindslicer (ody) 149
Phyrexian Delver
When this creature enters, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
Creature - Zombie Phyrexian
Phyrexian Delver (inv) 115
Scion of Darkness
Trample
Whenever this creature deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling
(
, Discard this card: Draw a card.)
Creature - Avatar
Scion of Darkness (lgn) 79
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (brc) 161
Withered Wretch
: Exile target card from a graveyard.
Creature - Cleric Zombie
Withered Wretch (lgn) 86
Worldgorger Dragon
Flying, trample
When this creature enters, exile all other permanents you control.
When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Creature - Dragon Nightmare
Worldgorger Dragon (jud) 103
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric
Yawgmoth, Thran Physician (tsr) 336
Zealous Conscripts
Haste
When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Creature - Human Warrior
Zealous Conscripts (tsr) 354

Creature

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Enchantment

Qty: 8 Price: $192.92
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (5ed) 140
Dauthi Embrace
: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Enchantment
Dauthi Embrace (plst) TMP-120
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (tmp) 179
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Enchantment
Grave Pact (sth) 60
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (vis) 64
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (ice) 154
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (apc) 47
Sneak Attack
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Enchantment
Sneak Attack (usg) 218

Enchantment

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Instant

Qty: 10 Price: $79.86
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (brc) 114
Dark Ritual
Add
.
Instant
Dark Ritual (usg) 127
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 304
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (ice) 213
Shattering Pulse
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target artifact.
Instant
Shattering Pulse (exo) 102
Skeletal Scrying
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Instant
Skeletal Scrying (ody) 161
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Instant
Snuff Out (mmq) 162
Starstorm
Starstorm deals X damage to each creature.
Cycling
(
, Discard this card: Draw a card.)
Instant
Starstorm (ons) 238
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (pls) 128
Withering Boon
As an additional cost to cast this spell, pay 3 life.
Counter target creature spell.
Instant
Withering Boon (mir) 152

Instant

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Land

Qty: 36 Price: $224.40
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (brc) 174
Barren Moor
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Barren Moor (ons) 312
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rvr) 397
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (brc) 176
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (tor) 139
Cinder Marsh
: Add
.
: Add
or
. This land doesn't untap during your next untap step.
Land
Cinder Marsh (tmp) 317
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (7ed) 327
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (brc) 178
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (ody) 320
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (brc) 185
Gemstone Mine
This land enters with three mining counters on it.
, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Land
Gemstone Mine (wth) 164
Grand Coliseum
This land enters tapped.
: Add
.
: Add one mana of any color. This land deals 1 damage to you.
Land
Grand Coliseum (ons) 319
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (mmq) 320
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (7ed) 338
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (brc) 190
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (tmp) 322
Shadowblood Ridge
,
: Add
.
Land
Shadowblood Ridge (ody) 326
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (7ed) 345
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (7ed) 346
Tainted Peak
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Peak (tor) 142

Land

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Sorcery

Qty: 13 Price: $142.83
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (wth) 63
Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, all creatures get -2/-2 until end of turn.
Sorcery
Decree of Pain (scg) 64
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (pls) 42
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (brc) 116
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (brc) 106
Fireball
This spell costs
more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Sorcery
Fireball (5ed) 227
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (usg) 188
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (tmp) 142
Mutilate
All creatures get -1/-1 until end of turn for each Swamp you control.
Sorcery
Mutilate (tor) 73
Profane Tutor
Suspend 2—
(Rather than cast this card from your hand, pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Profane Tutor (mh2) 401
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (tmp) 151
Syphon Mind
Each other player discards a card. You draw a card for each card discarded this way.
Sorcery
Syphon Mind (ons) 175
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (usg) 166

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
48 pips - 31 cards
31 mana - 29 cards
24 pips - 19 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
19 mana - 13 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Tsabo Tavoc is a Rakdos big-mana control and reanimator deck with two compact combo finishes. The early game is about establishing mana and filling the graveyard rather than rushing out the seven-mana commander. Sol Ring, the Diamonds, Medallions, Worn Powerstone and Thran Dynamo accelerate development, while Faithless Looting, Entomb, Buried Alive and cycling Scion of Darkness prepare reanimation targets.\nTsabo normally enters once the table has developed important commanders or legendary creatures. Her protection from legendary creatures makes her difficult for opposing commanders to interact with in combat, while her activated ability repeatedly destroys legendary creatures. Dauthi Embrace gives Tsabo shadow and turns her seven power into a practical three-hit commander-damage clock.\nThe main combo is Worldgorger Dragon plus Animate Dead or Necromancy. Reanimating Worldgorger repeatedly exiles and returns your lands and mana rocks, allowing them to generate arbitrarily large amounts of mana. Make sure another creature is available in a graveyard before beginning the loop so the reanimation enchantment can eventually target something other than Worldgorger and stop the cycle. Fireball then converts the accumulated mana into lethal damage.\nThe independent backup finish is Kiki-Jiki plus Zealous Conscripts. Copy Conscripts, use its entering ability to untap Kiki-Jiki, and repeat for arbitrarily many hasty attackers. Goblin Recruiter, Goblin Matron, Gamble and the black tutors help assemble this line.\nNecropotence, Phyrexian Arena, Graveborn Muse, Skullclamp, Yawgmoth and Skeletal Scrying provide sustained cards. Chainer, Phyrexian Delver, Reanimate, Victimize and Living Death ensure that discarded or destroyed threats remain useful.\nUse Dauthi Voidwalker and Bojuka Bog selectively because exiling opposing graveyards can conflict with stealing their creatures. Defense Grid and Pyroblast should generally be preserved for turns when resolving a reanimation spell or Kiki-Jiki is more important than incremental interaction.\n"}]}
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