Raubkatz
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Commander
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{"ops":[{"insert":"Tsabo Tavoc is a Rakdos big-mana control and reanimator deck with two compact combo finishes. The early game is about establishing mana and filling the graveyard rather than rushing out the seven-mana commander. Sol Ring, the Diamonds, Medallions, Worn Powerstone and Thran Dynamo accelerate development, while Faithless Looting, Entomb, Buried Alive and cycling Scion of Darkness prepare reanimation targets.\nTsabo normally enters once the table has developed important commanders or legendary creatures. Her protection from legendary creatures makes her difficult for opposing commanders to interact with in combat, while her activated ability repeatedly destroys legendary creatures. Dauthi Embrace gives Tsabo shadow and turns her seven power into a practical three-hit commander-damage clock.\nThe main combo is Worldgorger Dragon plus Animate Dead or Necromancy. Reanimating Worldgorger repeatedly exiles and returns your lands and mana rocks, allowing them to generate arbitrarily large amounts of mana. Make sure another creature is available in a graveyard before beginning the loop so the reanimation enchantment can eventually target something other than Worldgorger and stop the cycle. Fireball then converts the accumulated mana into lethal damage.\nThe independent backup finish is Kiki-Jiki plus Zealous Conscripts. Copy Conscripts, use its entering ability to untap Kiki-Jiki, and repeat for arbitrarily many hasty attackers. Goblin Recruiter, Goblin Matron, Gamble and the black tutors help assemble this line.\nNecropotence, Phyrexian Arena, Graveborn Muse, Skullclamp, Yawgmoth and Skeletal Scrying provide sustained cards. Chainer, Phyrexian Delver, Reanimate, Victimize and Living Death ensure that discarded or destroyed threats remain useful.\nUse Dauthi Voidwalker and Bojuka Bog selectively because exiling opposing graveyards can conflict with stealing their creatures. Defense Grid and Pyroblast should generally be preserved for turns when resolving a reanimation spell or Kiki-Jiki is more important than incremental interaction.\n"}]}
Artifact
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Creature
Chainer, Dementia Master
All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
Legendary Creature - Human Minion

Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer

Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer

Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Creature
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Enchantment
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Enchantment
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Instant
Instant
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Land
Land
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Sorcery
Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Tsabo Tavoc is a Rakdos big-mana control and reanimator deck with two compact combo finishes. The early game is about establishing mana and filling the graveyard rather than rushing out the seven-mana commander. Sol Ring, the Diamonds, Medallions, Worn Powerstone and Thran Dynamo accelerate development, while Faithless Looting, Entomb, Buried Alive and cycling Scion of Darkness prepare reanimation targets.\nTsabo normally enters once the table has developed important commanders or legendary creatures. Her protection from legendary creatures makes her difficult for opposing commanders to interact with in combat, while her activated ability repeatedly destroys legendary creatures. Dauthi Embrace gives Tsabo shadow and turns her seven power into a practical three-hit commander-damage clock.\nThe main combo is Worldgorger Dragon plus Animate Dead or Necromancy. Reanimating Worldgorger repeatedly exiles and returns your lands and mana rocks, allowing them to generate arbitrarily large amounts of mana. Make sure another creature is available in a graveyard before beginning the loop so the reanimation enchantment can eventually target something other than Worldgorger and stop the cycle. Fireball then converts the accumulated mana into lethal damage.\nThe independent backup finish is Kiki-Jiki plus Zealous Conscripts. Copy Conscripts, use its entering ability to untap Kiki-Jiki, and repeat for arbitrarily many hasty attackers. Goblin Recruiter, Goblin Matron, Gamble and the black tutors help assemble this line.\nNecropotence, Phyrexian Arena, Graveborn Muse, Skullclamp, Yawgmoth and Skeletal Scrying provide sustained cards. Chainer, Phyrexian Delver, Reanimate, Victimize and Living Death ensure that discarded or destroyed threats remain useful.\nUse Dauthi Voidwalker and Bojuka Bog selectively because exiling opposing graveyards can conflict with stealing their creatures. Defense Grid and Pyroblast should generally be preserved for turns when resolving a reanimation spell or Kiki-Jiki is more important than incremental interaction.\n"}]}










































































