Raubkatz
88 views39 days ago
Commander
Size: 100Salt sum: 47.73
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Tourach is a mono-black discard-control deck that converts opponents' disappearing hands into a lethal commander while exploiting the creatures and resources those opponents discard. The deck prioritizes multiplayer discard over weak one-for-one effects: Unnerve, Syphon Mind, Bottomless Pit, Necrogoyf, Liliana of the Veil, Pox, Oppression and Mindslicer can each generate several +1/+1 counters for Tourach.\nEarly turns should establish mana and persistent engines. Sol Ring, the mana rocks, Jet Medallion and Peat Bog accelerate into Tourach and the four-mana discard engines, while Necropotence, Phyrexian Arena and Graveborn Muse ensure that symmetrical discard hurts opponents more than you. Tourach is cheap enough that casting him for two mana is often correct, but kicking him is preferable when random discard can cripple an important opponent.\nOnce Tourach becomes large, Dauthi Embrace is the cleanest finisher: shadow makes commander damage extremely difficult to block. Unspeakable Symbol can unexpectedly add several counters before combat, while Yawgmoth can proliferate counters and convert expendable creatures into cards and removal.\nThe graveyard is the second resource axis. Animate Dead, Necromancy, Reanimate, Victimize, Phyrexian Delver and Chainer can recover your own threats or steal creatures that opponents discarded. Dauthi Voidwalker changes this plan by exiling opposing cards instead; deploy it when denying graveyard access is more important than reanimating their creatures. Voidwalker followed by Ill-Gotten Gains is particularly brutal.\nMindslicer is best sacrificed deliberately through Yawgmoth, Phyrexian Plaguelord or High Market. A full-hand discard can make Tourach immediately lethal while your draw engines rebuild afterward.\nCabal Coffers, Deserted Temple and Caged Sun supply the late-game mana for Chainer and repeated card advantage. Against creature-heavy boards, Mutilate, Pestilence, Nevinyrral's Disk, Oblivion Stone and Living Death provide reset buttons. Preserve Dauthi Embrace whenever possible: a 15/14 Tourach that can actually connect is far more useful than a 30/29 Tourach staring at a disposable blocker.\n"}]}
Commander
Tourach, Dread Cantor
Kicker (You may pay an additional as you cast this spell.)
Protection from white
Whenever an opponent discards a card, put a +1/+1 counter on Tourach.
When Tourach enters, if it was kicked, target opponent discards two cards at random.
Protection from white
Whenever an opponent discards a card, put a +1/+1 counter on Tourach.
When Tourach enters, if it was kicked, target opponent discards two cards at random.
Legendary Creature - Human Cleric

Commander
(CTRL to add secondary)
Artifact
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
(CTRL to add secondary)
Creature
Chainer, Dementia Master
All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
Legendary Creature - Human Minion

Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Necrogoyf
Necrogoyf's power is equal to the number of creature cards in all graveyards.
At the beginning of each player's upkeep, that player discards a card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
At the beginning of each player's upkeep, that player discards a card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Lhurgoyf

Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Creature
(CTRL to add secondary)
Enchantment
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Instant
(CTRL to add secondary)
Land
Spawning Pool
This land enters tapped.
: Add .
: This land becomes a 1/1 black Skeleton creature with ": Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
: Add .
: This land becomes a 1/1 black Skeleton creature with ": Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land

Land
(CTRL to add secondary)
Planeswalker
Planeswalker
(CTRL to add secondary)
Sorcery
Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Sorcery
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Tourach is a mono-black discard-control deck that converts opponents' disappearing hands into a lethal commander while exploiting the creatures and resources those opponents discard. The deck prioritizes multiplayer discard over weak one-for-one effects: Unnerve, Syphon Mind, Bottomless Pit, Necrogoyf, Liliana of the Veil, Pox, Oppression and Mindslicer can each generate several +1/+1 counters for Tourach.\nEarly turns should establish mana and persistent engines. Sol Ring, the mana rocks, Jet Medallion and Peat Bog accelerate into Tourach and the four-mana discard engines, while Necropotence, Phyrexian Arena and Graveborn Muse ensure that symmetrical discard hurts opponents more than you. Tourach is cheap enough that casting him for two mana is often correct, but kicking him is preferable when random discard can cripple an important opponent.\nOnce Tourach becomes large, Dauthi Embrace is the cleanest finisher: shadow makes commander damage extremely difficult to block. Unspeakable Symbol can unexpectedly add several counters before combat, while Yawgmoth can proliferate counters and convert expendable creatures into cards and removal.\nThe graveyard is the second resource axis. Animate Dead, Necromancy, Reanimate, Victimize, Phyrexian Delver and Chainer can recover your own threats or steal creatures that opponents discarded. Dauthi Voidwalker changes this plan by exiling opposing cards instead; deploy it when denying graveyard access is more important than reanimating their creatures. Voidwalker followed by Ill-Gotten Gains is particularly brutal.\nMindslicer is best sacrificed deliberately through Yawgmoth, Phyrexian Plaguelord or High Market. A full-hand discard can make Tourach immediately lethal while your draw engines rebuild afterward.\nCabal Coffers, Deserted Temple and Caged Sun supply the late-game mana for Chainer and repeated card advantage. Against creature-heavy boards, Mutilate, Pestilence, Nevinyrral's Disk, Oblivion Stone and Living Death provide reset buttons. Preserve Dauthi Embrace whenever possible: a 15/14 Tourach that can actually connect is far more useful than a 30/29 Tourach staring at a disposable blocker.\n"}]}

































































