Raubkatz
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Commander
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{"ops":[{"insert":"Lord of Tresserhorn is built as a Grixis theft, sacrifice and reanimator deck with a secondary Voltron plan. The early game should establish mana, disposable creatures and a sacrifice outlet. Sengir Autocrat, Siege-Gang Commander and Myr Battlesphere provide bodies that can safely pay Tresserhorn's entrance cost, while Skullclamp, Necropotence and Phyrexian Arena keep cards flowing.\nThe more interesting plan is to sacrifice creatures that originally belonged to opponents. Threaten, Ray of Command, Reins of Power and Chamber of Manipulation temporarily steal creatures; Control Magic, Legacy's Allure, Dominating Licid, Helm of Possession and Empress Galina provide longer-term control. After attacking or using the stolen creature's abilities, sacrifice it to Carrion Feeder, Goblin Bombardment, Ashnod's Altar, Phyrexian Altar, Altar of Dementia, Phyrexian Plaguelord or Sadistic Hypnotist.\nStolen creatures can also pay Tresserhorn's own entrance cost. Grave Pact makes this especially punishing: sacrificing two creatures to Tresserhorn triggers Grave Pact twice, forcing every opponent to sacrifice two additional creatures. Stifle offers the opposite approach by countering Tresserhorn's entire ETB trigger, leaving you with a four-mana 10/4 without the drawback.\nTresserhorn is also a serious commander-damage threat. Dauthi Embrace provides shadow, Wonder provides flying from the graveyard, and Swiftfoot Boots supplies haste and protection. Hatred can add eleven power to Tresserhorn for an immediate 21-point commander-damage attack.\nReanimate, Victimize, Living Death and the creature-based recursion package rebuild sacrificed resources. Insurrection is the major late-game finisher: steal every creature, attack, then sacrifice the survivors before control returns.\nThe deck plays best when theft and sacrifice are treated as removal. Do not merely borrow an opponent's best creature—use it, attack with it, and make sure its owner never gets it back.\n"}]}
Artifact
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Creature
Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Creature
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Enchantment
Legacy's Allure
At the beginning of your upkeep, you may put a treasure counter on this enchantment.
Sacrifice this enchantment: Gain control of target creature with power less than or equal to the number of treasure counters on this enchantment. (This effect lasts indefinitely.)
Sacrifice this enchantment: Gain control of target creature with power less than or equal to the number of treasure counters on this enchantment. (This effect lasts indefinitely.)
Enchantment

Enchantment
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Instant
Instant
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Land
Land
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Sorcery
Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Lord of Tresserhorn is built as a Grixis theft, sacrifice and reanimator deck with a secondary Voltron plan. The early game should establish mana, disposable creatures and a sacrifice outlet. Sengir Autocrat, Siege-Gang Commander and Myr Battlesphere provide bodies that can safely pay Tresserhorn's entrance cost, while Skullclamp, Necropotence and Phyrexian Arena keep cards flowing.\nThe more interesting plan is to sacrifice creatures that originally belonged to opponents. Threaten, Ray of Command, Reins of Power and Chamber of Manipulation temporarily steal creatures; Control Magic, Legacy's Allure, Dominating Licid, Helm of Possession and Empress Galina provide longer-term control. After attacking or using the stolen creature's abilities, sacrifice it to Carrion Feeder, Goblin Bombardment, Ashnod's Altar, Phyrexian Altar, Altar of Dementia, Phyrexian Plaguelord or Sadistic Hypnotist.\nStolen creatures can also pay Tresserhorn's own entrance cost. Grave Pact makes this especially punishing: sacrificing two creatures to Tresserhorn triggers Grave Pact twice, forcing every opponent to sacrifice two additional creatures. Stifle offers the opposite approach by countering Tresserhorn's entire ETB trigger, leaving you with a four-mana 10/4 without the drawback.\nTresserhorn is also a serious commander-damage threat. Dauthi Embrace provides shadow, Wonder provides flying from the graveyard, and Swiftfoot Boots supplies haste and protection. Hatred can add eleven power to Tresserhorn for an immediate 21-point commander-damage attack.\nReanimate, Victimize, Living Death and the creature-based recursion package rebuild sacrificed resources. Insurrection is the major late-game finisher: steal every creature, attack, then sacrifice the survivors before control returns.\nThe deck plays best when theft and sacrifice are treated as removal. Do not merely borrow an opponent's best creature—use it, attack with it, and make sure its owner never gets it back.\n"}]}

























































































