237 views5 days ago
Commander
Size: 100Salt sum: 30.91
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Zeneth29

237 views5 days ago
Commander
Size: 100Salt sum: 30.91

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{"ops":[{"insert":" Kellan, the Kid — Adventures in Controlled Chaos\n\n*Commander Bracket 4 | Bant Adventure, Exile Value, Copy Engines & Combo*\n\n Deck Overview\n\nThis deck is built around "},{"insert":{"card-link":"Kellan, the Kid"}},{"insert":" and the ability to turn spells cast from outside your hand into additional permanents without paying their mana costs. Rather than relying on a single linear strategy, the deck combines Adventure synergies, spells from exile, land-based ramp, creature value, permanent-copying engines, and potential combo finishes.\n\nThe objective is to develop resources efficiently, generate repeated value, and eventually overwhelm the table with a powerful board or a decisive combo turn. The deck rewards careful sequencing and creative use of its interactions.\n\n 1. Early Game — Build the Foundation\n\nThe early game is about establishing mana, developing card advantage, and preparing the deck's engines. Cards such as "},{"insert":{"card-link":"Search for Tomorrow"}},{"insert":" ,"},{"insert":{"card-link":"Venture Forth"}},{"insert":" , "},{"insert":{"card-link":"Springbloom Druid"}},{"insert":" , and "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" help develop resources for the more expensive spells later in the game.\n\nAdventure creatures provide flexibility because their Adventure halves can supply useful effects before the creature half is cast. "},{"insert":{"card-link":"Edgewall Innkeeper"}},{"insert":" and "},{"insert":{"card-link":"Lucky Clover"}},{"insert":" reward this strategy by providing additional value from qualifying Adventure spells.\n\nWhenever possible, establish a reliable mana base before committing to the expensive copy engines. Kellan costs three mana, and protecting access to the commander is important because many of the deck's strongest turns depend on its triggered ability.\n\n2. Midgame — Turn Spells Into Permanents\n\nKellan is the central engine. Whenever you cast a spell from somewhere other than your hand, you may cast a permanent spell from your hand with equal or lesser mana value without paying its mana cost. Alternatively, you may put a land card from your hand onto the battlefield.\n\n"},{"insert":{"card-link":"Future Sight"}},{"insert":" and "},{"insert":{"card-link":"Gaea's Will"}},{"insert":" provide ways to cast spells from alternative zones. Adventure cards, exile-based effects, and other qualifying effects help create opportunities to trigger Kellan repeatedly.\n\n"},{"insert":{"card-link":"Chulane, Teller of Tales"}},{"insert":" and "},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":" support the resource engine, while "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" converts landfall into mana. The aim is to develop a board that generates more cards, mana, and permanents than opponents can easily match.\n"},{"insert":{"card-link":"Extravagant Replication"}},{"insert":" \nRemember that Kellan's ability does not trigger merely because a spell is copied. A spell must actually be cast from somewhere other than your hand.\n\n 3. Copy Engines — Multiply the Best Effects\n\n"},{"insert":{"card-link":"Progenitor Mimic"}},{"insert":" , "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" , and are intended to multiply the deck's strongest permanents.\n\n"},{"insert":{"card-link":"Progenitor Mimic"}},{"insert":" can copy a valuable creature and create additional copies over subsequent upkeeps. "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" creates a nonlegendary token copy of the equipped creature at the beginning of combat on your turn. "},{"insert":{"card-link":"Extravagant Replication"}},{"insert":" creates a token copy of a nonland permanent at the beginning of your upkeep.\n\nThe best target depends on the board. Copy mana engines when resources are needed, card-advantage creatures when running low on cards, or powerful threats when preparing to finish the game.\n\nThese cards are expensive, so avoid deploying them without a worthwhile target or a reasonable expectation of surviving long enough to generate value.\n\n4. Combo Package — "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" \n\n"},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" is a particularly important proposed addition because it can participate in a documented four-card combo with"},{"insert":{"card-link":"Chulane, Teller of Tales"}},{"insert":" ,"},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" , and any bounce land.\n\nThe setup requires "},{"insert":{"card-link":"Chulane, Teller of Tales"}},{"insert":" and "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" on the battlefield, with "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" and any bounce land in hand, plus the initial blue mana.\n\nThe loop generates repeated creature-entry and landfall triggers, card draws, and spell casts. However, drawing your entire library is not automatically a win. The deck needs a suitable payoff or a carefully managed finish to convert those triggers into victory without losing to an empty library.\n\n5. "},{"insert":{"card-link":"Planar Bridge"}},{"insert":" and "},{"insert":{"card-link":"Timestream Navigator"}},{"insert":" \n\n"},{"insert":{"card-link":"Planar Bridge"}},{"insert":" is intended to find important permanents directly from the library, including combo pieces or powerful finishers. "},{"insert":{"card-link":"Timestream Navigator"}},{"insert":" can take an extra turn if you have the city's blessing and pay its activation cost.\n\nThese cards form a potential extra-turn package, but they do not independently produce infinite turns. The Navigator normally has summoning sickness when the Bridge puts it onto the battlefield, so an additional way to enable its activation is needed. The package also requires substantial mana and the city's blessing.\n\nTreat this as a developing combo plan until the complete setup is established.\n\n6. Closing the Game\n\nThe deck's primary approach is to accumulate an overwhelming advantage through repeated value, copied permanents, and Kellan's free-permanent triggers. "},{"insert":{"card-link":"Apex Devastator"}},{"insert":" and other large threats provide ways to turn that advantage into pressure, while the copy engines can make a strong board increasingly difficult to contain.\n\nThe goal is to choose the appropriate route for the game: develop a wide board, out-resource opponents, or assemble a supported combo finish. Avoid committing every engine to the battlefield at once if doing so leaves you vulnerable to a board wipe.\n"}]}

Commander

Qty: 1 Price: $5.99
Kellan, the Kid
Flying, lifelink
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
Legendary Creature - Human Rogue Faerie
Kellan, the Kid (otj) 294

Commander

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Bounce

Qty: 1 Price: $0.35
Shrieking Drake
Flying
When this creature enters, return a creature you control to its owner's hand.
Creature - Drake
Shrieking Drake (mh3) 272

Bounce

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Copy

Qty: 6 Price: $13.46
Chancellor of Tales
Flying
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Creature - Advisor Faerie
Chancellor of Tales (woe) 45
Extravagant Replication
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
Enchantment
Extravagant Replication (dsc) 117
Gorion, Wise Mentor
Vigilance
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Legendary Creature - Human Wizard
Gorion, Wise Mentor (clb) 276
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (brr) 19
Lucky Clover
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
Artifact
Lucky Clover (plst) ELD-226
Progenitor Mimic
You may have this creature enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
Creature - Shapeshifter
Progenitor Mimic (gk2) 123

Copy

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Counters

Qty: 1 Price: $0.00
The Thirteenth Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
Legendary Creature - Doctor Time Lord
The Thirteenth Doctor (who) 4

Counters

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Creature

Qty: 1 Price: $0.49
Tam, Observant Sequencer
Landfall — Whenever a land you control enters, Tam becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Legendary Creature - Wizard Gorgon
Tam, Observant Sequencer // Deep Sight (sos) 237

Creature

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Draw

Qty: 16 Price: $24.38
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera
Apex Devastator (m3c) 220
Bonny Pall, Clearcutter
Reach
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
Legendary Creature - Scout Giant
Bonny Pall, Clearcutter (otj) 196
Cemetery Illuminator
Flying
Whenever this creature enters or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.
Creature - Spirit
Cemetery Illuminator (vow) 50
Chulane, Teller of Tales
Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
,
: Return target creature you control to its owner's hand.
Legendary Creature - Human Druid
Chulane, Teller of Tales (mkc) 202
Edgewall Innkeeper
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
Creature - Human Peasant
Edgewall Innkeeper (plst) ELD-151
Ethereal Valkyrie
Flying
Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by
. (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)
Creature - Angel Spirit
Ethereal Valkyrie (khc) 16
Extraordinary Journey
When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Enchantment
Extraordinary Journey (woe) 48
Fblthp, Lost on the Range
Ward

You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
Legendary Creature - Homunculus
Fblthp, Lost on the Range (otj) 48
Future Sight
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Enchantment
Future Sight (mh1) 53
Shanna, Purifying Blade
Lifelink
At the beginning of your end step, you may pay
. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
Legendary Creature - Human Warrior
Shanna, Purifying Blade (dmu) 218
Storyteller Pixie
Flying
Whenever you cast an Adventure spell, draw a card.
Creature - Wizard Faerie
Storyteller Pixie (woe) 313
Surge of Brilliance
Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Surge of Brilliance (who) 57
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (fdn) 247
The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip
Legendary Artifact - Equipment
The Key to the Vault (otj) 54
Vega, the Watcher
Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.
Legendary Creature - Bird Spirit
Vega, the Watcher (khm) 233
Young Blue Dragon
Flying
Creature - Dragon
Young Blue Dragon // Sand Augury (clb) 106

Draw

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Finisher

Qty: 1 Price: $0.99
Timestream Navigator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
,
, Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Creature - Human Wizard Pirate
Timestream Navigator (lcc) 178

Finisher

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Land

Qty: 36 Price: $73.68
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (dsc) 261
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (peoe) 251p
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (msc) 227
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Dragon-Cursed Halls
: Add
.
,
: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token."
Land
Dragon-Cursed Halls (hoc) 8
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 326
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (msc) 245
Hall of Echoes
: Add
.
: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
Land
Hall of Echoes (fra) 179
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (pecl) 265p
Hidden Cataract
This land enters tapped.
: Add
.
,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave
Hidden Cataract (m3c) 348
Hidden Courtyard
This land enters tapped.
: Add
.
,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave
Hidden Courtyard (lci) 274
Hidden Nursery
This land enters tapped.
: Add
.
,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave
Hidden Nursery (m3c) 349
Island
(
: Add
.)
Basic Land - Island
Island (trk) 320
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (tdc) 379
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (frc) 77
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (msc) 256
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (frc) 79
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (ecc) 166
Selesnya Sanctuary
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Selesnya Sanctuary (clu) 246
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (dsc) 298
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (pecl) 268p
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Vineglimmer Snarl (soc) 420
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (tdc) 411
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425

Land

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Landfall

Qty: 1 Price: $8.99
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 171

Landfall

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Protection

Qty: 1 Price: $0.35
Dread Linnorm
This creature can't be blocked by creatures with power 3 or less.
Creature - Dragon Snake
Dread Linnorm // Scale Deflection (clb) 225

Protection

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Ramp

Qty: 13 Price: $23.89
Beanstalk Giant
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
Creature - Giant
Beanstalk Giant // Fertile Footsteps (dsc) 172
Beanstalk Wurm
Reach
Creature - Plant Wurm
Beanstalk Wurm // Plant Beans (woe) 161
Bramble Familiar
: Add
.
,
, Discard a card: Return this creature to its owner's hand.
Creature - Elemental Raccoon
Bramble Familiar // Fetch Quest (woe) 164
Doc Aurlock, Grizzled Genius
Spells you cast from your graveyard or from exile cost
less to cast.
Plotting cards from your hand costs
less.
Legendary Creature - Druid Bear
Doc Aurlock, Grizzled Genius (otj) 201
Kellan, Inquisitive Prodigy
Flying, vigilance
Whenever Kellan attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
Legendary Creature - Human Faerie Detective
Kellan, Inquisitive Prodigy // Tail the Suspect (mkm) 212
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (pznr) 193p
Patron of the Moon
Moonfolk offering (You may cast this spell any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
: Put up to two land cards from your hand onto the battlefield tapped.
Legendary Creature - Spirit
Patron of the Moon (plst) BOK-45
Sage of the Beyond
Flying
Spells you cast from anywhere other than your hand cost
less to cast.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Spirit Giant
Sage of the Beyond (otc) 111
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Search for Tomorrow (who) 234
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213
Springbloom Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Springbloom Druid (soc) 287
Stone-Seeder Hierophant
Landfall — Whenever a land you control enters, untap this creature.
: Untap target land.
Creature - Human Druid
Stone-Seeder Hierophant (rav) 184
Venture Forth
Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.
Suspend 3—
Sorcery
Venture Forth (clb) 683

Ramp

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Recursion

Qty: 4 Price: $3.02
Gaea's Will
Suspend 4—

Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Sorcery
Gaea's Will (mh2) 412
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (soc) 170
Tlincalli Hunter
Trample
Once each turn, you may pay
rather than pay the mana cost for a creature spell you cast from exile.
Creature - Scout Scorpion
Tlincalli Hunter // Retrieve Prey (clb) 682
Woodland Acolyte
When this creature enters, draw a card.
Creature - Human Cleric
Woodland Acolyte // Mend the Wilds (woe) 241

Recursion

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Removal

Qty: 16 Price: $17.00
Decisive Denial
Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays
.
Instant
Decisive Denial (soc) 304
Emerald Dragon
Flying, trample
Creature - Dragon
Emerald Dragon // Dissonant Wave (clb) 229
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (who) 465
Giant Killer
,
: Tap target creature.
Creature - Human Peasant
Giant Killer // Chop Down (plst) ELD-14
Guardian Naga
Vigilance
During your turn, prevent all damage that would be dealt to this creature.
Creature - Snake
Guardian Naga // Banishing Coils (clb) 23
Horned Loch-Whale
Flash
Ward

This creature enters tapped unless it's your turn.
Creature - Whale
Horned Loch-Whale // Lagoon Breach (woe) 53
Hypnotic Sprite
Flying
Creature - Faerie
Hypnotic Sprite // Mesmeric Glare (fic) 264
Illithid Harvester
Ceremorphosis — When this creature enters, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.
Creature - Horror
Illithid Harvester // Plant Tadpoles (clb) 76
Lagrella, the Magpie
When Lagrella enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it.
Legendary Creature - Human Soldier
Lagrella, the Magpie (snc) 196
Ravenform
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Ravenform (lcc) 167
Realm-Cloaked Giant
Vigilance
Creature - Giant
Realm-Cloaked Giant // Cast Off (blc) 149
Sapphire Dragon
Flying
Whenever this creature attacks or blocks, scry 2.
Creature - Dragon
Sapphire Dragon // Psionic Pulse (clb) 94
Saw It Coming
Counter target spell.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Saw It Coming (khm) 76
Stormkeld Vanguard
This creature can't be blocked by creatures with power 2 or less.
Creature - Warrior Giant
Stormkeld Vanguard // Bear Down (woe) 187
Sword Coast Serpent
This creature can't be blocked as long as you've cast a noncreature spell this turn.
Creature - Dragon Serpent
Sword Coast Serpent // Capsizing Wave (clb) 99
Threadbind Clique
Flying
Creature - Faerie
Threadbind Clique // Rip the Seams (woe) 239

Removal

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Theft

Qty: 1 Price: $0.69
Diluvian Primordial
Flying
When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Creature - Avatar
Diluvian Primordial (otc) 96

Theft

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Tutor

Qty: 1 Price: $2.99
Planar Bridge
,
: Search your library for a permanent card, put it onto the battlefield, then shuffle.
Legendary Artifact
Planar Bridge (2x2) 313

Tutor

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Deck Info

Deck stats

21 pips - 14 cards
16 mana - 16 cards
62 pips - 38 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
45 pips - 30 cards
20 mana - 20 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":" Kellan, the Kid — Adventures in Controlled Chaos\n\n*Commander Bracket 4 | Bant Adventure, Exile Value, Copy Engines & Combo*\n\n Deck Overview\n\nThis deck is built around "},{"insert":{"card-link":"Kellan, the Kid"}},{"insert":" and the ability to turn spells cast from outside your hand into additional permanents without paying their mana costs. Rather than relying on a single linear strategy, the deck combines Adventure synergies, spells from exile, land-based ramp, creature value, permanent-copying engines, and potential combo finishes.\n\nThe objective is to develop resources efficiently, generate repeated value, and eventually overwhelm the table with a powerful board or a decisive combo turn. The deck rewards careful sequencing and creative use of its interactions.\n\n 1. Early Game — Build the Foundation\n\nThe early game is about establishing mana, developing card advantage, and preparing the deck's engines. Cards such as "},{"insert":{"card-link":"Search for Tomorrow"}},{"insert":" ,"},{"insert":{"card-link":"Venture Forth"}},{"insert":" , "},{"insert":{"card-link":"Springbloom Druid"}},{"insert":" , and "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" help develop resources for the more expensive spells later in the game.\n\nAdventure creatures provide flexibility because their Adventure halves can supply useful effects before the creature half is cast. "},{"insert":{"card-link":"Edgewall Innkeeper"}},{"insert":" and "},{"insert":{"card-link":"Lucky Clover"}},{"insert":" reward this strategy by providing additional value from qualifying Adventure spells.\n\nWhenever possible, establish a reliable mana base before committing to the expensive copy engines. Kellan costs three mana, and protecting access to the commander is important because many of the deck's strongest turns depend on its triggered ability.\n\n2. Midgame — Turn Spells Into Permanents\n\nKellan is the central engine. Whenever you cast a spell from somewhere other than your hand, you may cast a permanent spell from your hand with equal or lesser mana value without paying its mana cost. Alternatively, you may put a land card from your hand onto the battlefield.\n\n"},{"insert":{"card-link":"Future Sight"}},{"insert":" and "},{"insert":{"card-link":"Gaea's Will"}},{"insert":" provide ways to cast spells from alternative zones. Adventure cards, exile-based effects, and other qualifying effects help create opportunities to trigger Kellan repeatedly.\n\n"},{"insert":{"card-link":"Chulane, Teller of Tales"}},{"insert":" and "},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":" support the resource engine, while "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" converts landfall into mana. The aim is to develop a board that generates more cards, mana, and permanents than opponents can easily match.\n"},{"insert":{"card-link":"Extravagant Replication"}},{"insert":" \nRemember that Kellan's ability does not trigger merely because a spell is copied. A spell must actually be cast from somewhere other than your hand.\n\n 3. Copy Engines — Multiply the Best Effects\n\n"},{"insert":{"card-link":"Progenitor Mimic"}},{"insert":" , "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" , and are intended to multiply the deck's strongest permanents.\n\n"},{"insert":{"card-link":"Progenitor Mimic"}},{"insert":" can copy a valuable creature and create additional copies over subsequent upkeeps. "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" creates a nonlegendary token copy of the equipped creature at the beginning of combat on your turn. "},{"insert":{"card-link":"Extravagant Replication"}},{"insert":" creates a token copy of a nonland permanent at the beginning of your upkeep.\n\nThe best target depends on the board. Copy mana engines when resources are needed, card-advantage creatures when running low on cards, or powerful threats when preparing to finish the game.\n\nThese cards are expensive, so avoid deploying them without a worthwhile target or a reasonable expectation of surviving long enough to generate value.\n\n4. Combo Package — "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" \n\n"},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" is a particularly important proposed addition because it can participate in a documented four-card combo with"},{"insert":{"card-link":"Chulane, Teller of Tales"}},{"insert":" ,"},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" , and any bounce land.\n\nThe setup requires "},{"insert":{"card-link":"Chulane, Teller of Tales"}},{"insert":" and "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" on the battlefield, with "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" and any bounce land in hand, plus the initial blue mana.\n\nThe loop generates repeated creature-entry and landfall triggers, card draws, and spell casts. However, drawing your entire library is not automatically a win. The deck needs a suitable payoff or a carefully managed finish to convert those triggers into victory without losing to an empty library.\n\n5. "},{"insert":{"card-link":"Planar Bridge"}},{"insert":" and "},{"insert":{"card-link":"Timestream Navigator"}},{"insert":" \n\n"},{"insert":{"card-link":"Planar Bridge"}},{"insert":" is intended to find important permanents directly from the library, including combo pieces or powerful finishers. "},{"insert":{"card-link":"Timestream Navigator"}},{"insert":" can take an extra turn if you have the city's blessing and pay its activation cost.\n\nThese cards form a potential extra-turn package, but they do not independently produce infinite turns. The Navigator normally has summoning sickness when the Bridge puts it onto the battlefield, so an additional way to enable its activation is needed. The package also requires substantial mana and the city's blessing.\n\nTreat this as a developing combo plan until the complete setup is established.\n\n6. Closing the Game\n\nThe deck's primary approach is to accumulate an overwhelming advantage through repeated value, copied permanents, and Kellan's free-permanent triggers. "},{"insert":{"card-link":"Apex Devastator"}},{"insert":" and other large threats provide ways to turn that advantage into pressure, while the copy engines can make a strong board increasingly difficult to contain.\n\nThe goal is to choose the appropriate route for the game: develop a wide board, out-resource opponents, or assemble a supported combo finish. Avoid committing every engine to the battlefield at once if doing so leaves you vulnerable to a board wipe.\n"}]}
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