31 views4 days ago
Commander
Size: 100Salt sum: 38.72
 avatar

Raubkatz

31 views4 days ago
Commander
Size: 100Salt sum: 38.72

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Bladewing is a Rakdos Dragon reanimator deck built around putting expensive Dragons into the graveyard and returning them for substantially less mana. The early game should establish mana with Sol Ring, the Signets and Diamonds, Mind Stone, Worn Powerstone, Thran Dynamo and Urza's Incubator while using Faithless Looting, Entomb, Buried Alive and Gamble to stock the graveyard.\n\nBladewing is both a threat and a reanimation spell. Its best targets are normally Dragons that immediately change the game, such as Balefire Dragon, Scourge of Valkas, Utvara Hellkite or Hellkite Tyrant. Bladewing's Thrall should usually be discarded rather than cast because it returns automatically whenever a Dragon enters. Dragon Breath works similarly, returning from the graveyard to give most of the deck's large creatures haste.\n\nThe deck has considerable reanimation redundancy. Reanimate, Animate Dead, Dance of the Dead, Necromancy, Exhume and Victimize handle individual creatures, while Living Death, Patriarch's Bidding and Balthor the Defiled can rebuild an entire graveyard. Patriarch's Bidding naming Dragon is particularly dangerous with Scourge of Valkas because every returning Dragon generates damage triggers.\n\nNecropotence, Phyrexian Arena, Greed, Graveborn Muse, Syphon Mind, Night's Whisper and Skeletal Scrying provide independent card advantage. This is important because Bladewing supplies recursion rather than cards in hand.\n\nWorldgorger Dragon forms an optional combo with Animate Dead, Dance of the Dead or Necromancy. Repeatedly exiling and returning your permanents can generate unlimited mana from lands; Scourge of Valkas converts the repeated Dragon entries into lethal damage. Always ensure another creature is available as a reanimation target before deliberately starting this loop.\n\nAgainst fair decks, simply reanimate large Dragons, attack in the air, and use Bladewing's pump ability to increase combat damage. Save mass reanimation until several meaningful Dragons are already in the graveyard.\n\n"}]}

Commander

Qty: 1 Price: $4.99
Bladewing the Risen
Flying
When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield.
: Dragon creatures get +1/+1 until end of turn.
Legendary Creature - Dragon Zombie
Bladewing the Risen (scg) 136

Commander

(CTRL to add secondary)

Artifact

Qty: 12 Price: $64.98
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (brc) 132
Charcoal Diamond
This artifact enters tapped.
: Add
.
Artifact
Charcoal Diamond (mir) 296
Cursed Mirror
: Add
.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
Cursed Mirror (brc) 115
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (5ed) 369
Fire Diamond
This artifact enters tapped.
: Add
.
Artifact
Fire Diamond (mir) 302
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (dmr) 385
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (brc) 156
Sol Ring
: Add
.
Artifact
Sol Ring (brc) 160
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (brc) 166
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (brc) 168
Urza's Incubator
As this artifact enters, choose a creature type.
Creature spells of the chosen type cost
less to cast.
Artifact
Urza's Incubator (uds) 142
Worn Powerstone
This artifact enters tapped.
: Add
.
Artifact
Worn Powerstone (usg) 318

Artifact

(CTRL to add secondary)

Creature

Qty: 18 Price: $135.04
Balefire Dragon
Flying
Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
Creature - Dragon
Balefire Dragon (inr) 479
Balthor the Defiled
Minion creatures get +1/+1.
, Exile Balthor: Each player returns all black and all red creature cards from their graveyard to the battlefield.
Legendary Creature - Zombie Dwarf
Balthor the Defiled (jud) 61
Bladewing's Thrall
This creature has flying as long as you control a Dragon.
When a Dragon enters, you may return this card from your graveyard to the battlefield.
Creature - Zombie
Bladewing's Thrall (scg) 55
Blast-Furnace Hellkite
Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.)
Flying, double strike
Creatures attacking your opponents have double strike.
Creature - Dragon
Blast-Furnace Hellkite (brc) 12
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (brr) 8
Dragon Mage
Flying
Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
Creature - Wizard Dragon
Dragon Mage (scg) 87
Dragon Tyrant
Flying, trample
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice this creature unless you pay
.
: This creature gets +1/+0 until end of turn.
Creature - Dragon
Dragon Tyrant (scg) 88
Dragonspeaker Shaman
Dragon spells you cast cost
less to cast.
Creature - Human Shaman Barbarian
Dragonspeaker Shaman (scg) 89
Graveborn Muse
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
Creature - Spirit Zombie
Graveborn Muse (lgn) 73
Hellkite Tyrant
Flying, trample
Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Creature - Dragon
Hellkite Tyrant (rvr) 333
Rorix Bladewing
Flying, haste
Legendary Creature - Dragon
Rorix Bladewing (ons) 224
Scourge of Valkas
Flying
Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
: This creature gets +1/+0 until end of turn.
Creature - Dragon
Scourge of Valkas (pf25) 14
Shivan Hellkite
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature deals 1 damage to any target.
Creature - Dragon
Shivan Hellkite (usg) 214
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (brc) 161
Steel Hellkite
Flying
: This creature gets +1/+0 until end of turn.
: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Creature Artifact - Dragon
Steel Hellkite (brc) 163
Utvara Hellkite
Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
Creature - Dragon
Utvara Hellkite (rvr) 342
Vampiric Dragon
Flying
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
: This creature deals 1 damage to target creature.
Creature - Vampire Dragon
Vampiric Dragon (ody) 296
Worldgorger Dragon
Flying, trample
When this creature enters, exile all other permanents you control.
When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Creature - Dragon Nightmare
Worldgorger Dragon (jud) 103

Creature

(CTRL to add secondary)

Enchantment

Qty: 9 Price: $144.31
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (5ed) 140
Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay
. If the player does, untap that creature.
Enchantment - Aura
Dance of the Dead (ice) 118
Dragon Breath
Enchant creature
Enchanted creature has haste.
: Enchanted creature gets +1/+0 until end of turn.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Enchantment - Aura
Dragon Breath (scg) 86
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (tmp) 179
Greed
, Pay 2 life: Draw a card.
Enchantment
Greed (7ed) 140
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (vis) 64
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (ice) 154
Oversold Cemetery
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Enchantment
Oversold Cemetery (ons) 160
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (apc) 47

Enchantment

(CTRL to add secondary)

Instant

Qty: 9 Price: $150.21
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (brc) 121
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (brc) 114
Dark Ritual
Add
.
Instant
Dark Ritual (mmq) 129
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (ody) 132
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (tsr) 384
Skeletal Scrying
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Instant
Skeletal Scrying (ody) 161
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Instant
Snuff Out (mmq) 162
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (pls) 128
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (vis) 72

Instant

(CTRL to add secondary)

Land

Qty: 36 Price: $201.10
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (brc) 176
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (5ed) 413
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (brc) 178
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (brc) 185
Gemstone Mine
This land enters with three mining counters on it.
, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Land
Gemstone Mine (wth) 164
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (mmq) 320
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ody) 345
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (usg) 322
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (brc) 194
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (tmp) 322
Shadowblood Ridge
,
: Add
.
Land
Shadowblood Ridge (brc) 199
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (brc) 202
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (6ed) 328
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ody) 340
Tainted Peak
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Peak (tor) 142
Urborg Volcano
This land enters tapped.
: Add
or
.
Land
Urborg Volcano (plst) INV-330

Land

(CTRL to add secondary)

Sorcery

Qty: 15 Price: $236.15
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (brc) 113
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (wth) 63
Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, all creatures get -2/-2 until end of turn.
Sorcery
Decree of Pain (scg) 64
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (3ed) 105
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (pls) 42
Exhume
Each player puts a creature card from their graveyard onto the battlefield.
Sorcery
Exhume (usg) 134
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (brc) 116
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (brc) 106
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 321
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (tmp) 142
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (pw24) 18
Patriarch's Bidding
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Sorcery
Patriarch's Bidding (ons) 161
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (tmp) 151
Syphon Mind
Each other player discards a card. You draw a card for each card discarded this way.
Sorcery
Syphon Mind (ons) 175
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (usg) 166

Sorcery

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
43 pips - 32 cards
33 mana - 30 cards
38 pips - 23 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
12 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Bladewing is a Rakdos Dragon reanimator deck built around putting expensive Dragons into the graveyard and returning them for substantially less mana. The early game should establish mana with Sol Ring, the Signets and Diamonds, Mind Stone, Worn Powerstone, Thran Dynamo and Urza's Incubator while using Faithless Looting, Entomb, Buried Alive and Gamble to stock the graveyard.\n\nBladewing is both a threat and a reanimation spell. Its best targets are normally Dragons that immediately change the game, such as Balefire Dragon, Scourge of Valkas, Utvara Hellkite or Hellkite Tyrant. Bladewing's Thrall should usually be discarded rather than cast because it returns automatically whenever a Dragon enters. Dragon Breath works similarly, returning from the graveyard to give most of the deck's large creatures haste.\n\nThe deck has considerable reanimation redundancy. Reanimate, Animate Dead, Dance of the Dead, Necromancy, Exhume and Victimize handle individual creatures, while Living Death, Patriarch's Bidding and Balthor the Defiled can rebuild an entire graveyard. Patriarch's Bidding naming Dragon is particularly dangerous with Scourge of Valkas because every returning Dragon generates damage triggers.\n\nNecropotence, Phyrexian Arena, Greed, Graveborn Muse, Syphon Mind, Night's Whisper and Skeletal Scrying provide independent card advantage. This is important because Bladewing supplies recursion rather than cards in hand.\n\nWorldgorger Dragon forms an optional combo with Animate Dead, Dance of the Dead or Necromancy. Repeatedly exiling and returning your permanents can generate unlimited mana from lands; Scourge of Valkas converts the repeated Dragon entries into lethal damage. Always ensure another creature is available as a reanimation target before deliberately starting this loop.\n\nAgainst fair decks, simply reanimate large Dragons, attack in the air, and use Bladewing's pump ability to increase combat damage. Save mass reanimation until several meaningful Dragons are already in the graveyard.\n\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards