Char
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Commander
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{"ops":[{"insert":{"card-link":"Nael, Avizoa Aeronaut"}},{"insert":" Domain deck trying to have at least one land with every basic land type to take advantage of her ability, Sunburst, Converge, and the colorless packages. Getting the cards that set up Domain for us, such as "},{"insert":{"card-link":"Prismatic Omen"}},{"insert":", "},{"insert":{"card-link":"Overlord of the Hauntwoods"}},{"insert":", "},{"insert":{"card-link":"Nylea's Presence"}},{"insert":", "},{"insert":{"card-link":"Omo, Queen of Vesuva"}},{"insert":", or "},{"insert":{"card-link":"Dryad of the Ilysian Grove"}},{"insert":" is vital to the game plan. Cards like "},{"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"insert":" and "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" can add one additional specific basic land type, while "},{"insert":{"card-link":"Lush Growth"}},{"insert":" changes a land into a "},{"insert":{"card-link":"Mountain"}},{"insert":", "},{"insert":{"card-link":"Forest"}},{"insert":", and "},{"insert":{"card-link":"Plains"}},{"insert":", and "},{"insert":{"card-link":"Energybending"}},{"insert":" gives our lands Domain for a turn. Having all five basic land types allows the deck’s engine to hum, as granting a land a basic land type not only sets us up for Domain, but also allows us to tap the land for that basic land type’s color. "},{"insert":{"card-link":"Nael, Avizoa Aeronaut"}},{"insert":" is simply card selection and draw in the command zone; she allows us to dig five cards deep and draw one when we have Domain set up. She is essentially "},{"insert":{"card-link":"Worldly Counsel"}},{"insert":", another card we play, on a stick, though she is repeatable and needs to connect in combat, which isn’t too hard considering she has Flying. Examples of payoffs for our Domain package include "},{"insert":{"card-link":"Collective Restraint"}},{"insert":" to help defend ourselves, "},{"insert":{"card-link":"Tromp the Domains"}},{"insert":" for the exact opposite, essentially being our "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":", "},{"insert":{"card-link":"Stratadon"}},{"insert":", "},{"insert":{"card-link":"Draco"}},{"insert":", and the other creatures that get cheaper with Domain, and cards like "},{"insert":{"card-link":"Prismatic Geoscope"}},{"insert":" that allow us to make tons of mana once we have Domain. The Sunburst and Converge packages allow us to make this even better, with cards like "},{"insert":{"card-link":"Solar Array"}},{"insert":" granting Sunburst to these cheapened creatures, pumping them and giving us a payoff for Domain past cheapening the costs. Aside from synergizing with our other packages, Sunburst and Converge are fantastic standalone abilities with cards like "},{"insert":{"card-link":"Crystalline Crawler"}},{"insert":", "},{"insert":{"card-link":"Woodland Wanderer"}},{"insert":", "},{"insert":{"card-link":"Wildgrowth Archaic"}},{"insert":", "},{"insert":{"card-link":"Rancorous Archaic"}},{"insert":", "},{"insert":{"card-link":"Etched Oracle"}},{"insert":", and "},{"insert":{"card-link":"Arcbound Wanderer"}},{"insert":" all entering with +1/+1 counters for each color we spent casting them, plus their other benefits. "},{"insert":{"card-link":"Bring to Light"}},{"insert":" is also a Converge card worth mentioning, as we can tutor an instant, sorcery, or creature with CMC less than or equal to the amount of colors we used to cast it and play it for free. This means we can tutor up to a five CMC instant, sorcery, or creature and slam it for free. It is important to note that colorless is not a color and "},{"insert":{"card-link":"Wastes"}},{"insert":" are not a basic land type. However, we do run a substantial colorless package to take advantage of all the excess mana we are able to produce. There are times where we are unable to get to Domain, and that is where the colorless package thrives, though it also synergizes with the Domain, Sunburst, and Converge packages. Cards such as "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":", "},{"insert":{"card-link":"Path of Annihilation"}},{"insert":", "},{"insert":{"card-link":"Kozilek's Unsealing"}},{"insert":", "},{"insert":{"card-link":"Echoes of Eternity"}},{"insert":", "},{"insert":{"card-link":"Glaring Fleshraker"}},{"insert":", "},{"insert":{"card-link":"It That Heralds the End"}},{"insert":", and the eclectic cast of colorless and Eldrazi spells allow us to progress our plan in other ways while still building towards our overall goal. "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":" shows this especially well, as it allows us to make oodles of mana with the majority of our creatures being colorless. All our "},{"insert":{"card-link":"Upwelling"}},{"insert":" effects, being "},{"insert":{"card-link":"Horizon Stone"}},{"insert":", "},{"insert":{"card-link":"Omnath, Locus of the Void"}},{"insert":", and "},{"insert":{"card-link":"Kruphix, God of Horizons"}},{"insert":" allow us to carry unspent mana through phases and turns, albeit converting colored mana into colorless. These are crucial and allow us to produce silly amounts of mana, à la Ice Cream from Slay the Spire. All of our creatures with Devoid are colorless as well, as Devoid allows them to be counted as colorless creatures while in play, the deck, the graveyard, everywhere. This is very important for our best \"draw engine\", being "},{"insert":{"card-link":"Mystic Forge"}},{"insert":". We can churn through our deck with the mana we accumulate playing our colorless cards from the top of the deck. "},{"insert":{"card-link":"Liberator, Urza's Battlethopter"}},{"insert":" and "},{"insert":{"card-link":"Skittering Cicada"}},{"insert":" allow us to cast our colorless/artifact spells as though they had flash, which lets some cards operate on a separate axis to how they would normally. It allows cards like "},{"insert":{"card-link":"Benthic Anomaly"}},{"insert":" to enter and blow out an attack, "},{"insert":{"card-link":"Together as One"}},{"insert":" or "},{"insert":{"card-link":"Gruesome Slaughter"}},{"insert":" to be played as an instant, or play around enchantment removal by holding "},{"insert":{"card-link":"Echoes of Eternity"}},{"insert":" and "},{"insert":{"card-link":"Kozilek's Unsealing"}},{"insert":" until after your opponents play their removal. The deck is also not necessarily optimized; because the colorless package is very large and the majority of the package consists of Eldrazi, I tried to lean into the theme and play versions of cards that are on theme with the Eldrazis. "},{"insert":{"card-link":"Ruin in Their Wake"}},{"insert":" is a simply worse "},{"insert":{"card-link":"Rampant Growth"}},{"insert":" and "},{"insert":{"card-link":"Evasive Action"}},{"insert":" is probably worse than another counterspell, but they are much more on-theme and flavorful, so they are in the deck. To start the game, try and find Domain as quickly as possible. If it’s out of the question or if you have a hand full of Eldrazi, don’t be afraid to lean into colorless first. Domain will come. Once it does, we can start attacking with "},{"insert":{"card-link":"Nael, Avizoa Aeronaut"}},{"insert":" to find our Domain pieces, Eldrazi synergies, or whatever else the board is hinting at. Once we’re set up, everything clicks. The goal is to overwhelm the board with massive creatures and pump them with lords and pump spells like "},{"insert":{"card-link":"Tromp the Domains"}},{"insert":". Change the “Group by” from Categories to Categories (multiple) to see each card’s designation within the deck.\n"}]}
Commander
Nael, Avizoa Aeronaut
Flying
Domain — Whenever Nael deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
Domain — Whenever Nael deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
Legendary Creature - Elf Scout

Commander
(CTRL to add secondary)
Artifact
Lux Artillery
Whenever you cast an artifact creature spell, it gains sunburst. (It enters with a +1/+1 counter on it for each color of mana spent to cast it.)
At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, this artifact deals 10 damage to each opponent.
At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, this artifact deals 10 damage to each opponent.
Artifact

Solar Array
: Add one mana of any color. When you next cast an artifact spell this turn, that spell gains sunburst. (If it's a creature, it enters with a +1/+1 counter on it for each color of mana spent to cast it. Otherwise, it enters with that many charge counters on it.)
Artifact

Artifact
(CTRL to add secondary)
Creature
Benthic Anomaly
Devoid (This card has no color.)
When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature.
When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature.
Creature - Eldrazi Serpent

Curator Beastie
Reach
Colorless creatures you control enter with two additional +1/+1 counters on them.
Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Colorless creatures you control enter with two additional +1/+1 counters on them.
Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Beast

Draco
Domain — This spell costs less to cast for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice this creature unless you pay . This cost is reduced by for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice this creature unless you pay . This cost is reduced by for each basic land type among lands you control.
Creature Artifact - Dragon

Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter

Omarthis, Ghostfire Initiate
Omarthis enters with X +1/+1 counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Legendary Creature - Spirit Snake

Omo, Queen of Vesuva
Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
Legendary Creature - Shapeshifter Noble

Overlord of the Hauntwoods
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Sowing Mycospawn
Devoid (This card has no color.)
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Creature - Fungus Eldrazi

Sphinx of Clear Skies
Flying, ward
Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Creature - Sphinx

Sundering Archaic
Converge — When this creature enters, exile target nonland permanent an opponent controls with mana value less than or equal to the number of colors of mana spent to cast this creature.
: Put target card from a graveyard on the bottom of its owner's library.
: Put target card from a graveyard on the bottom of its owner's library.
Creature - Avatar

Territory Culler
Devoid (This card has no color.)
Reach
Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Reach
Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Creature - Eldrazi

Thief of Existence
Devoid (This card has no color.)
When you cast this spell, exile up to one target noncreature, nonland permanent an opponent controls with mana value 4 or less. If you do, Thief of Existence gains "When this creature leaves the battlefield, target opponent draws a card."
When you cast this spell, exile up to one target noncreature, nonland permanent an opponent controls with mana value 4 or less. If you do, Thief of Existence gains "When this creature leaves the battlefield, target opponent draws a card."
Creature - Eldrazi

Vannifar, Evolved Enigma
At the beginning of combat on your turn, choose one —
• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
• Put a +1/+1 counter on each colorless creature you control.
• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
• Put a +1/+1 counter on each colorless creature you control.
Legendary Creature - Wizard Ooze Elf

Wildgrowth Archaic
Reach, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Creature - Avatar

Creature
(CTRL to add secondary)
Enchantment
Echoes of Eternity
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment Kindred - Eldrazi

Kozilek's Unsealing
Devoid (This card has no color.)
Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
Whenever you cast a creature spell with mana value 7 or greater, draw three cards.
Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
Whenever you cast a creature spell with mana value 7 or greater, draw three cards.
Enchantment

Path of Annihilation
Devoid (This card has no color.)
When this enchantment enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
Eldrazi you control have ": Add one mana of any color."
Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.
When this enchantment enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
Eldrazi you control have ": Add one mana of any color."
Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.
Enchantment

Ugin's Mastery
Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi

Ugin's Binding
Devoid (This card has no color.)
Return target nonland permanent you don't control to its owner's hand.
Whenever you cast a colorless spell with mana value 7 or greater, you may exile this card from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand.
Return target nonland permanent you don't control to its owner's hand.
Whenever you cast a colorless spell with mana value 7 or greater, you may exile this card from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand.
Instant

Instant
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Planeswalker
Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add .
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add .
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker - Ugin

Ugin, the Ineffable
Colorless spells you cast cost less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin

Planeswalker
(CTRL to add secondary)
Sorcery
Sorcery
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
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Description
{"ops":[{"insert":{"card-link":"Nael, Avizoa Aeronaut"}},{"insert":" Domain deck trying to have at least one land with every basic land type to take advantage of her ability, Sunburst, Converge, and the colorless packages. Getting the cards that set up Domain for us, such as "},{"insert":{"card-link":"Prismatic Omen"}},{"insert":", "},{"insert":{"card-link":"Overlord of the Hauntwoods"}},{"insert":", "},{"insert":{"card-link":"Nylea's Presence"}},{"insert":", "},{"insert":{"card-link":"Omo, Queen of Vesuva"}},{"insert":", or "},{"insert":{"card-link":"Dryad of the Ilysian Grove"}},{"insert":" is vital to the game plan. Cards like "},{"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"insert":" and "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" can add one additional specific basic land type, while "},{"insert":{"card-link":"Lush Growth"}},{"insert":" changes a land into a "},{"insert":{"card-link":"Mountain"}},{"insert":", "},{"insert":{"card-link":"Forest"}},{"insert":", and "},{"insert":{"card-link":"Plains"}},{"insert":", and "},{"insert":{"card-link":"Energybending"}},{"insert":" gives our lands Domain for a turn. Having all five basic land types allows the deck’s engine to hum, as granting a land a basic land type not only sets us up for Domain, but also allows us to tap the land for that basic land type’s color. "},{"insert":{"card-link":"Nael, Avizoa Aeronaut"}},{"insert":" is simply card selection and draw in the command zone; she allows us to dig five cards deep and draw one when we have Domain set up. She is essentially "},{"insert":{"card-link":"Worldly Counsel"}},{"insert":", another card we play, on a stick, though she is repeatable and needs to connect in combat, which isn’t too hard considering she has Flying. Examples of payoffs for our Domain package include "},{"insert":{"card-link":"Collective Restraint"}},{"insert":" to help defend ourselves, "},{"insert":{"card-link":"Tromp the Domains"}},{"insert":" for the exact opposite, essentially being our "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":", "},{"insert":{"card-link":"Stratadon"}},{"insert":", "},{"insert":{"card-link":"Draco"}},{"insert":", and the other creatures that get cheaper with Domain, and cards like "},{"insert":{"card-link":"Prismatic Geoscope"}},{"insert":" that allow us to make tons of mana once we have Domain. The Sunburst and Converge packages allow us to make this even better, with cards like "},{"insert":{"card-link":"Solar Array"}},{"insert":" granting Sunburst to these cheapened creatures, pumping them and giving us a payoff for Domain past cheapening the costs. Aside from synergizing with our other packages, Sunburst and Converge are fantastic standalone abilities with cards like "},{"insert":{"card-link":"Crystalline Crawler"}},{"insert":", "},{"insert":{"card-link":"Woodland Wanderer"}},{"insert":", "},{"insert":{"card-link":"Wildgrowth Archaic"}},{"insert":", "},{"insert":{"card-link":"Rancorous Archaic"}},{"insert":", "},{"insert":{"card-link":"Etched Oracle"}},{"insert":", and "},{"insert":{"card-link":"Arcbound Wanderer"}},{"insert":" all entering with +1/+1 counters for each color we spent casting them, plus their other benefits. "},{"insert":{"card-link":"Bring to Light"}},{"insert":" is also a Converge card worth mentioning, as we can tutor an instant, sorcery, or creature with CMC less than or equal to the amount of colors we used to cast it and play it for free. This means we can tutor up to a five CMC instant, sorcery, or creature and slam it for free. It is important to note that colorless is not a color and "},{"insert":{"card-link":"Wastes"}},{"insert":" are not a basic land type. However, we do run a substantial colorless package to take advantage of all the excess mana we are able to produce. There are times where we are unable to get to Domain, and that is where the colorless package thrives, though it also synergizes with the Domain, Sunburst, and Converge packages. Cards such as "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":", "},{"insert":{"card-link":"Path of Annihilation"}},{"insert":", "},{"insert":{"card-link":"Kozilek's Unsealing"}},{"insert":", "},{"insert":{"card-link":"Echoes of Eternity"}},{"insert":", "},{"insert":{"card-link":"Glaring Fleshraker"}},{"insert":", "},{"insert":{"card-link":"It That Heralds the End"}},{"insert":", and the eclectic cast of colorless and Eldrazi spells allow us to progress our plan in other ways while still building towards our overall goal. "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":" shows this especially well, as it allows us to make oodles of mana with the majority of our creatures being colorless. All our "},{"insert":{"card-link":"Upwelling"}},{"insert":" effects, being "},{"insert":{"card-link":"Horizon Stone"}},{"insert":", "},{"insert":{"card-link":"Omnath, Locus of the Void"}},{"insert":", and "},{"insert":{"card-link":"Kruphix, God of Horizons"}},{"insert":" allow us to carry unspent mana through phases and turns, albeit converting colored mana into colorless. These are crucial and allow us to produce silly amounts of mana, à la Ice Cream from Slay the Spire. All of our creatures with Devoid are colorless as well, as Devoid allows them to be counted as colorless creatures while in play, the deck, the graveyard, everywhere. This is very important for our best \"draw engine\", being "},{"insert":{"card-link":"Mystic Forge"}},{"insert":". We can churn through our deck with the mana we accumulate playing our colorless cards from the top of the deck. "},{"insert":{"card-link":"Liberator, Urza's Battlethopter"}},{"insert":" and "},{"insert":{"card-link":"Skittering Cicada"}},{"insert":" allow us to cast our colorless/artifact spells as though they had flash, which lets some cards operate on a separate axis to how they would normally. It allows cards like "},{"insert":{"card-link":"Benthic Anomaly"}},{"insert":" to enter and blow out an attack, "},{"insert":{"card-link":"Together as One"}},{"insert":" or "},{"insert":{"card-link":"Gruesome Slaughter"}},{"insert":" to be played as an instant, or play around enchantment removal by holding "},{"insert":{"card-link":"Echoes of Eternity"}},{"insert":" and "},{"insert":{"card-link":"Kozilek's Unsealing"}},{"insert":" until after your opponents play their removal. The deck is also not necessarily optimized; because the colorless package is very large and the majority of the package consists of Eldrazi, I tried to lean into the theme and play versions of cards that are on theme with the Eldrazis. "},{"insert":{"card-link":"Ruin in Their Wake"}},{"insert":" is a simply worse "},{"insert":{"card-link":"Rampant Growth"}},{"insert":" and "},{"insert":{"card-link":"Evasive Action"}},{"insert":" is probably worse than another counterspell, but they are much more on-theme and flavorful, so they are in the deck. To start the game, try and find Domain as quickly as possible. If it’s out of the question or if you have a hand full of Eldrazi, don’t be afraid to lean into colorless first. Domain will come. Once it does, we can start attacking with "},{"insert":{"card-link":"Nael, Avizoa Aeronaut"}},{"insert":" to find our Domain pieces, Eldrazi synergies, or whatever else the board is hinting at. Once we’re set up, everything clicks. The goal is to overwhelm the board with massive creatures and pump them with lords and pump spells like "},{"insert":{"card-link":"Tromp the Domains"}},{"insert":". Change the “Group by” from Categories to Categories (multiple) to see each card’s designation within the deck.\n"}]}



























































