ReaperRacer371
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Eleven Seasons of Ruin"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Omnath, Locus of the Roil"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Eleven Seasons of Ruin"},{"insert":" is a Temur combo deck disguised as an Elemental deck. Its goal is not to win through conventional Elemental combat. Instead, it assembles an exponential token engine, creates thousands of Elementals, and turns Omnath, Locus of the Roil into a repeatedly fired weapon.\nThe deck operates in four stages:\n"},{"attributes":{"bold":true},"insert":"Accelerate. Assemble. Multiply. Detonate."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Accelerate"},{"insert":"\nThe opening turns are dedicated almost entirely to mana development.\nArbor Elf, Birds of Paradise, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Delighted Halfling, Bloom Tender, Incubation Druid, Lotus Cobra, and Somberwald Sage provide creature-based acceleration, while Chrome Mox, Lotus Petal, Mana Vault, Sol Ring, Ancient Tomb, Exploration, Burgeoning, Nature’s Lore, and Three Visits allow explosive starts.\nOmnath usually does not need to be cast early.\nHe isn’t the engine.\nHe’s the weapon.\n"},{"attributes":{"bold":true},"insert":"Assemble"},{"insert":"\nThe primary engine consists of:\n"},{"attributes":{"bold":true},"insert":"Doubling Season + Replication Technique"},{"insert":"\nWith Doubling Season on the battlefield, cast Replication Technique targeting it and demonstrate the spell.\nThe copied Replication Technique resolves first. Doubling Season causes it to create two token copies of Doubling Season, leaving three Seasons on the battlefield.\nThe original Replication Technique then resolves while three Doubling Seasons are active. Its single token is doubled three times:\n"},{"attributes":{"bold":true},"insert":"1 → 2 → 4 → 8"},{"insert":"\nEight additional Doubling Seasons enter.\nThe final count is:\n"},{"attributes":{"bold":true},"insert":"Eleven Doubling Seasons."},{"insert":"\nThis is where the deck earns its name.\n"},{"attributes":{"bold":true},"insert":"Multiply"},{"insert":"\nWith eleven Doubling Seasons in play, the next effect that would create a single token instead creates:\n"},{"attributes":{"bold":true},"insert":"2¹¹ = 2,048 tokens."},{"insert":"\nThe deck contains numerous redundant ways to ensure that token is an "},{"attributes":{"bold":true},"insert":"Elemental"},{"insert":".\nTempt with Vengeance, Young Pyromancer, Titania, Nature’s Force, Chandra, Acolyte of Flame, Chandra, Flamecaller, Molten Birth, Master of Waves, and Elemental Mastery can all provide the ignition.\nEffects that begin by creating two Elementals become even more absurd:\n"},{"attributes":{"bold":true},"insert":"2 × 2¹¹ = 4,096 Elementals."},{"insert":"\nThe creatures themselves don’t need to attack.\nTheir existence is enough.\n"},{"attributes":{"bold":true},"insert":"Detonate"},{"insert":"\nOnce the Elemental army exists, cast Omnath.\nWhen Omnath enters the battlefield, he deals damage to any target equal to the number of Elementals you control.\nIf Eleven Seasons created 2,048 Elemental tokens, Omnath himself is another Elemental. Assuming he remains on the battlefield when his trigger resolves, that means:\n"},{"attributes":{"bold":true},"insert":"2,049 damage."},{"insert":"\nBut one shot isn’t the objective.\nThe deck contains an extensive package dedicated to making Omnath enter again.\nEssence Flux, Planar Incision, Displace, Ghostly Flicker, Blur, Siren’s Ruse, Illusionist’s Stratagem, Displacer Kitten, Conjurer’s Closet, Cold Storage, and Temur Sabertooth all provide ways to reload Omnath.\nEvery successful return produces another ETB.\n"},{"attributes":{"bold":true},"insert":"Omnath enters → 2,049+ damage."},{"insert":"\nBlink.\n"},{"attributes":{"bold":true},"insert":"Omnath enters → 2,049+ damage."},{"insert":"\nBlink.\n"},{"attributes":{"bold":true},"insert":"Omnath enters → 2,049+ damage."},{"insert":"\nThe deck does not require infinite damage. Once thousands of Elementals exist, it simply needs enough Omnath ETBs to eliminate every opponent.\n"},{"attributes":{"bold":true},"insert":"Tutors"},{"insert":"\nThe tutor package is designed around assembling whichever stage of the machine is currently missing.\nMystical Tutor, Personal Tutor, Solve the Equation, and Merchant Scroll provide access to the spell side of the combo, particularly Replication Technique.\nWorldly Tutor, Sylvan Tutor, Chord of Calling, Finale of Devastation, Survival of the Fittest, Shared Summons, Defense of the Heart, Citanul Flute, and Tooth and Nail provide extensive access to the creature package.\nGamble is particularly important because it can search for anything, including the harder-to-find Doubling Season.\nThe correct tutor target is therefore rarely automatic. Identify which stage of the sequence is missing and tutor accordingly.\n"},{"attributes":{"bold":true},"insert":"Protection"},{"insert":"\nForce of Will, Fierce Guardianship, and Counterintelligence are not intended to turn Eleven Seasons of Ruin into a control deck.\nTheir job is to make sure the machine resolves.\nThe most vulnerable moment is usually when Doubling Season is exposed or Replication Technique goes onto the stack. Protecting that sequence is considerably more important than countering ordinary value plays from opponents.\n"},{"attributes":{"bold":true},"insert":"Piloting Eleven Seasons of Ruin"},{"insert":"\nThink about every game as a seven-question checklist:\n"},{"attributes":{"bold":true},"insert":"Do I have enough mana?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do I have Doubling Season?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I find Replication Technique?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do I have an Elemental-token trigger ready?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I deploy Omnath afterward?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I make Omnath enter enough times to kill the table?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I protect the sequence?"},{"insert":"\nDo not burn the later pieces simply because they are available.\nAn early Chandra may provide value, but a Chandra held until Eleven Seasons exist can create thousands of Elementals. A blink spell can protect a creature, but that same spell after the army exists represents another lethal Omnath trigger.\nPatience turns otherwise ordinary cards into pieces of the kill.\n"},{"attributes":{"bold":true},"insert":"The Endgame"},{"insert":"\nEleven Seasons of Ruin isn’t trying to build the strongest Elementals.\nIt doesn’t need an enormous trampling army.\nIt doesn’t even particularly care whether its thousands of creatures ever untap.\nIt needs one Elemental.\nThen it multiplies that Elemental "},{"attributes":{"bold":true},"insert":"2,048 times"},{"insert":".\nAnd when Omnath finally arrives, the army doesn’t attack.\n"},{"attributes":{"bold":true},"insert":"It becomes the ammunition."},{"insert":"\n\n"}]}
Commander
Omnath, Locus of the Roil
When Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Legendary Creature - Elemental

Commander
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2048 Tokens
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

2048 Tokens
(CTRL to add secondary)
Blink/Flicker/Bounce
Blink/Flicker/Bounce
(CTRL to add secondary)
Create Elementals
Chandra, Acolyte of Flame
0: Put a loyalty counter on each red planeswalker you control.
0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
Legendary Planeswalker - Chandra

Master of Waves
Protection from red
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Create Elementals
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Infinite Landfall Trigger
Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional .
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Planeswalker - Nissa

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Infinite Landfall Trigger
(CTRL to add secondary)
Infinite Mana of Choice
Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Infinite Mana of Choice
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Lands
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Lands
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No
No
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Ramps
Ramps
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Tutor - Creature
Tutor - Creature
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Tutor - Sorcery
Tutor - Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Eleven Seasons of Ruin"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Omnath, Locus of the Roil"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Eleven Seasons of Ruin"},{"insert":" is a Temur combo deck disguised as an Elemental deck. Its goal is not to win through conventional Elemental combat. Instead, it assembles an exponential token engine, creates thousands of Elementals, and turns Omnath, Locus of the Roil into a repeatedly fired weapon.\nThe deck operates in four stages:\n"},{"attributes":{"bold":true},"insert":"Accelerate. Assemble. Multiply. Detonate."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Accelerate"},{"insert":"\nThe opening turns are dedicated almost entirely to mana development.\nArbor Elf, Birds of Paradise, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Delighted Halfling, Bloom Tender, Incubation Druid, Lotus Cobra, and Somberwald Sage provide creature-based acceleration, while Chrome Mox, Lotus Petal, Mana Vault, Sol Ring, Ancient Tomb, Exploration, Burgeoning, Nature’s Lore, and Three Visits allow explosive starts.\nOmnath usually does not need to be cast early.\nHe isn’t the engine.\nHe’s the weapon.\n"},{"attributes":{"bold":true},"insert":"Assemble"},{"insert":"\nThe primary engine consists of:\n"},{"attributes":{"bold":true},"insert":"Doubling Season + Replication Technique"},{"insert":"\nWith Doubling Season on the battlefield, cast Replication Technique targeting it and demonstrate the spell.\nThe copied Replication Technique resolves first. Doubling Season causes it to create two token copies of Doubling Season, leaving three Seasons on the battlefield.\nThe original Replication Technique then resolves while three Doubling Seasons are active. Its single token is doubled three times:\n"},{"attributes":{"bold":true},"insert":"1 → 2 → 4 → 8"},{"insert":"\nEight additional Doubling Seasons enter.\nThe final count is:\n"},{"attributes":{"bold":true},"insert":"Eleven Doubling Seasons."},{"insert":"\nThis is where the deck earns its name.\n"},{"attributes":{"bold":true},"insert":"Multiply"},{"insert":"\nWith eleven Doubling Seasons in play, the next effect that would create a single token instead creates:\n"},{"attributes":{"bold":true},"insert":"2¹¹ = 2,048 tokens."},{"insert":"\nThe deck contains numerous redundant ways to ensure that token is an "},{"attributes":{"bold":true},"insert":"Elemental"},{"insert":".\nTempt with Vengeance, Young Pyromancer, Titania, Nature’s Force, Chandra, Acolyte of Flame, Chandra, Flamecaller, Molten Birth, Master of Waves, and Elemental Mastery can all provide the ignition.\nEffects that begin by creating two Elementals become even more absurd:\n"},{"attributes":{"bold":true},"insert":"2 × 2¹¹ = 4,096 Elementals."},{"insert":"\nThe creatures themselves don’t need to attack.\nTheir existence is enough.\n"},{"attributes":{"bold":true},"insert":"Detonate"},{"insert":"\nOnce the Elemental army exists, cast Omnath.\nWhen Omnath enters the battlefield, he deals damage to any target equal to the number of Elementals you control.\nIf Eleven Seasons created 2,048 Elemental tokens, Omnath himself is another Elemental. Assuming he remains on the battlefield when his trigger resolves, that means:\n"},{"attributes":{"bold":true},"insert":"2,049 damage."},{"insert":"\nBut one shot isn’t the objective.\nThe deck contains an extensive package dedicated to making Omnath enter again.\nEssence Flux, Planar Incision, Displace, Ghostly Flicker, Blur, Siren’s Ruse, Illusionist’s Stratagem, Displacer Kitten, Conjurer’s Closet, Cold Storage, and Temur Sabertooth all provide ways to reload Omnath.\nEvery successful return produces another ETB.\n"},{"attributes":{"bold":true},"insert":"Omnath enters → 2,049+ damage."},{"insert":"\nBlink.\n"},{"attributes":{"bold":true},"insert":"Omnath enters → 2,049+ damage."},{"insert":"\nBlink.\n"},{"attributes":{"bold":true},"insert":"Omnath enters → 2,049+ damage."},{"insert":"\nThe deck does not require infinite damage. Once thousands of Elementals exist, it simply needs enough Omnath ETBs to eliminate every opponent.\n"},{"attributes":{"bold":true},"insert":"Tutors"},{"insert":"\nThe tutor package is designed around assembling whichever stage of the machine is currently missing.\nMystical Tutor, Personal Tutor, Solve the Equation, and Merchant Scroll provide access to the spell side of the combo, particularly Replication Technique.\nWorldly Tutor, Sylvan Tutor, Chord of Calling, Finale of Devastation, Survival of the Fittest, Shared Summons, Defense of the Heart, Citanul Flute, and Tooth and Nail provide extensive access to the creature package.\nGamble is particularly important because it can search for anything, including the harder-to-find Doubling Season.\nThe correct tutor target is therefore rarely automatic. Identify which stage of the sequence is missing and tutor accordingly.\n"},{"attributes":{"bold":true},"insert":"Protection"},{"insert":"\nForce of Will, Fierce Guardianship, and Counterintelligence are not intended to turn Eleven Seasons of Ruin into a control deck.\nTheir job is to make sure the machine resolves.\nThe most vulnerable moment is usually when Doubling Season is exposed or Replication Technique goes onto the stack. Protecting that sequence is considerably more important than countering ordinary value plays from opponents.\n"},{"attributes":{"bold":true},"insert":"Piloting Eleven Seasons of Ruin"},{"insert":"\nThink about every game as a seven-question checklist:\n"},{"attributes":{"bold":true},"insert":"Do I have enough mana?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do I have Doubling Season?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I find Replication Technique?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do I have an Elemental-token trigger ready?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I deploy Omnath afterward?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I make Omnath enter enough times to kill the table?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I protect the sequence?"},{"insert":"\nDo not burn the later pieces simply because they are available.\nAn early Chandra may provide value, but a Chandra held until Eleven Seasons exist can create thousands of Elementals. A blink spell can protect a creature, but that same spell after the army exists represents another lethal Omnath trigger.\nPatience turns otherwise ordinary cards into pieces of the kill.\n"},{"attributes":{"bold":true},"insert":"The Endgame"},{"insert":"\nEleven Seasons of Ruin isn’t trying to build the strongest Elementals.\nIt doesn’t need an enormous trampling army.\nIt doesn’t even particularly care whether its thousands of creatures ever untap.\nIt needs one Elemental.\nThen it multiplies that Elemental "},{"attributes":{"bold":true},"insert":"2,048 times"},{"insert":".\nAnd when Omnath finally arrives, the army doesn’t attack.\n"},{"attributes":{"bold":true},"insert":"It becomes the ammunition."},{"insert":"\n\n"}]}





































































