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Commander
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ReaperRacer371

59 views2 days ago
Commander
Size: 100Salt sum: 61.91

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{"ops":[{"attributes":{"bold":true},"insert":"Eleven Seasons of Ruin"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Omnath, Locus of the Roil"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Eleven Seasons of Ruin"},{"insert":" is a Temur combo deck disguised as an Elemental deck. Its goal is not to win through conventional Elemental combat. Instead, it assembles an exponential token engine, creates thousands of Elementals, and turns Omnath, Locus of the Roil into a repeatedly fired weapon.\nThe deck operates in four stages:\n"},{"attributes":{"bold":true},"insert":"Accelerate. Assemble. Multiply. Detonate."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Accelerate"},{"insert":"\nThe opening turns are dedicated almost entirely to mana development.\nArbor Elf, Birds of Paradise, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Delighted Halfling, Bloom Tender, Incubation Druid, Lotus Cobra, and Somberwald Sage provide creature-based acceleration, while Chrome Mox, Lotus Petal, Mana Vault, Sol Ring, Ancient Tomb, Exploration, Burgeoning, Nature’s Lore, and Three Visits allow explosive starts.\nOmnath usually does not need to be cast early.\nHe isn’t the engine.\nHe’s the weapon.\n"},{"attributes":{"bold":true},"insert":"Assemble"},{"insert":"\nThe primary engine consists of:\n"},{"attributes":{"bold":true},"insert":"Doubling Season + Replication Technique"},{"insert":"\nWith Doubling Season on the battlefield, cast Replication Technique targeting it and demonstrate the spell.\nThe copied Replication Technique resolves first. Doubling Season causes it to create two token copies of Doubling Season, leaving three Seasons on the battlefield.\nThe original Replication Technique then resolves while three Doubling Seasons are active. Its single token is doubled three times:\n"},{"attributes":{"bold":true},"insert":"1 → 2 → 4 → 8"},{"insert":"\nEight additional Doubling Seasons enter.\nThe final count is:\n"},{"attributes":{"bold":true},"insert":"Eleven Doubling Seasons."},{"insert":"\nThis is where the deck earns its name.\n"},{"attributes":{"bold":true},"insert":"Multiply"},{"insert":"\nWith eleven Doubling Seasons in play, the next effect that would create a single token instead creates:\n"},{"attributes":{"bold":true},"insert":"2¹¹ = 2,048 tokens."},{"insert":"\nThe deck contains numerous redundant ways to ensure that token is an "},{"attributes":{"bold":true},"insert":"Elemental"},{"insert":".\nTempt with Vengeance, Young Pyromancer, Titania, Nature’s Force, Chandra, Acolyte of Flame, Chandra, Flamecaller, Molten Birth, Master of Waves, and Elemental Mastery can all provide the ignition.\nEffects that begin by creating two Elementals become even more absurd:\n"},{"attributes":{"bold":true},"insert":"2 × 2¹¹ = 4,096 Elementals."},{"insert":"\nThe creatures themselves don’t need to attack.\nTheir existence is enough.\n"},{"attributes":{"bold":true},"insert":"Detonate"},{"insert":"\nOnce the Elemental army exists, cast Omnath.\nWhen Omnath enters the battlefield, he deals damage to any target equal to the number of Elementals you control.\nIf Eleven Seasons created 2,048 Elemental tokens, Omnath himself is another Elemental. Assuming he remains on the battlefield when his trigger resolves, that means:\n"},{"attributes":{"bold":true},"insert":"2,049 damage."},{"insert":"\nBut one shot isn’t the objective.\nThe deck contains an extensive package dedicated to making Omnath enter again.\nEssence Flux, Planar Incision, Displace, Ghostly Flicker, Blur, Siren’s Ruse, Illusionist’s Stratagem, Displacer Kitten, Conjurer’s Closet, Cold Storage, and Temur Sabertooth all provide ways to reload Omnath.\nEvery successful return produces another ETB.\n"},{"attributes":{"bold":true},"insert":"Omnath enters → 2,049+ damage."},{"insert":"\nBlink.\n"},{"attributes":{"bold":true},"insert":"Omnath enters → 2,049+ damage."},{"insert":"\nBlink.\n"},{"attributes":{"bold":true},"insert":"Omnath enters → 2,049+ damage."},{"insert":"\nThe deck does not require infinite damage. Once thousands of Elementals exist, it simply needs enough Omnath ETBs to eliminate every opponent.\n"},{"attributes":{"bold":true},"insert":"Tutors"},{"insert":"\nThe tutor package is designed around assembling whichever stage of the machine is currently missing.\nMystical Tutor, Personal Tutor, Solve the Equation, and Merchant Scroll provide access to the spell side of the combo, particularly Replication Technique.\nWorldly Tutor, Sylvan Tutor, Chord of Calling, Finale of Devastation, Survival of the Fittest, Shared Summons, Defense of the Heart, Citanul Flute, and Tooth and Nail provide extensive access to the creature package.\nGamble is particularly important because it can search for anything, including the harder-to-find Doubling Season.\nThe correct tutor target is therefore rarely automatic. Identify which stage of the sequence is missing and tutor accordingly.\n"},{"attributes":{"bold":true},"insert":"Protection"},{"insert":"\nForce of Will, Fierce Guardianship, and Counterintelligence are not intended to turn Eleven Seasons of Ruin into a control deck.\nTheir job is to make sure the machine resolves.\nThe most vulnerable moment is usually when Doubling Season is exposed or Replication Technique goes onto the stack. Protecting that sequence is considerably more important than countering ordinary value plays from opponents.\n"},{"attributes":{"bold":true},"insert":"Piloting Eleven Seasons of Ruin"},{"insert":"\nThink about every game as a seven-question checklist:\n"},{"attributes":{"bold":true},"insert":"Do I have enough mana?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do I have Doubling Season?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I find Replication Technique?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do I have an Elemental-token trigger ready?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I deploy Omnath afterward?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I make Omnath enter enough times to kill the table?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I protect the sequence?"},{"insert":"\nDo not burn the later pieces simply because they are available.\nAn early Chandra may provide value, but a Chandra held until Eleven Seasons exist can create thousands of Elementals. A blink spell can protect a creature, but that same spell after the army exists represents another lethal Omnath trigger.\nPatience turns otherwise ordinary cards into pieces of the kill.\n"},{"attributes":{"bold":true},"insert":"The Endgame"},{"insert":"\nEleven Seasons of Ruin isn’t trying to build the strongest Elementals.\nIt doesn’t need an enormous trampling army.\nIt doesn’t even particularly care whether its thousands of creatures ever untap.\nIt needs one Elemental.\nThen it multiplies that Elemental "},{"attributes":{"bold":true},"insert":"2,048 times"},{"insert":".\nAnd when Omnath finally arrives, the army doesn’t attack.\n"},{"attributes":{"bold":true},"insert":"It becomes the ammunition."},{"insert":"\n\n"}]}

Commander

Qty: 1 Price: $0.99
Omnath, Locus of the Roil
When Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Legendary Creature - Elemental
Omnath, Locus of the Roil (ecc) 130

Commander

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2048 Tokens

Qty: 2 Price: $40.48
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (fdn) 216
Replication Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Create a token that's a copy of target permanent you control.
Sorcery
Replication Technique (soc) 200

2048 Tokens

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Blink/Flicker/Bounce

Qty: 11 Price: $92.55
Blur
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Instant
Blur (clb) 58
Cold Storage
: Exile target creature you control.
Sacrifice this artifact: Return each creature card exiled with this artifact to the battlefield under your control.
Artifact
Cold Storage (plst) TMP-280
Conjurer's Closet
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Artifact
Conjurer's Closet (drc) 126
Displace
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Instant
Displace (plst) EMN-55
Displacer Kitten
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
Creature - Beast Cat
Displacer Kitten (sld) 2506
Essence Flux
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Instant
Essence Flux (inr) 354
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Instant
Ghostly Flicker (cmm) 98
Illusionist's Stratagem
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Draw a card.
Instant
Illusionist's Stratagem (aer) 36
Planar Incision
Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
Instant
Planar Incision (neo) 72
Siren's Ruse
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Instant
Siren's Ruse (xln) 80
Temur Sabertooth
: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Creature - Cat
Temur Sabertooth (ncc) 315

Blink/Flicker/Bounce

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Create Elementals

Qty: 8 Price: $6.94
Chandra, Acolyte of Flame
0: Put a loyalty counter on each red planeswalker you control.
0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
Legendary Planeswalker - Chandra
Chandra, Acolyte of Flame (m20) 126
Chandra, Flamecaller
+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
0: Discard all the cards in your hand, then draw that many cards plus one.
−X: Chandra deals X damage to each creature.
Legendary Planeswalker - Chandra
Chandra, Flamecaller (c20) 145
Elemental Mastery
Enchant creature
Enchanted creature has "
: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
Enchantment - Aura
Elemental Mastery (nec) 105
Master of Waves
Protection from red
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Master of Waves (plst) DDT-1
Molten Birth
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
Sorcery
Molten Birth (plst) M14-147
Tempt with Vengeance
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Sorcery
Tempt with Vengeance (tdc) 239
Titania, Nature's Force
You may play Forests from your graveyard.
Whenever a Forest you control enters, create a 5/3 green Elemental creature token.
Whenever an Elemental you control dies, you may mill three cards.
Legendary Creature - Elemental
Titania, Nature's Force (dsc) 202
Young Pyromancer
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Creature - Human Shaman
Young Pyromancer (tdc) 95

Create Elementals

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Draw

Qty: 1 Price: $1.29
Zephyr Boots
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Zephyr Boots (stx) 261

Draw

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Get Bouncy

Qty: 1 Price: $5.99
Merchant Scroll
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Sorcery
Merchant Scroll (8ed) 91

Get Bouncy

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Infinite Landfall Trigger

Qty: 2 Price: $13.98
Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional
.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Planeswalker - Nissa
Nissa, Who Shakes the World (war) 169
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 171

Infinite Landfall Trigger

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Infinite Mana of Choice

Qty: 2 Price: $11.78
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (fic) 309
Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura
Pemmin's Aura (plst) SCG-45

Infinite Mana of Choice

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Lands

Qty: 37 Price: $2604.15
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (plst) ELD-240
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (plst) IKO-250
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Lands

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No

Qty: 3 Price: $170.97
Counterintelligence
Return one or two target creatures to their owners' hands.
Sorcery
Counterintelligence (ptk) 41
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 284

No

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Protection

Qty: 1 Price: $6.49
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202

Protection

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Ramp

Qty: 1 Price: $1.49
Horizon Stone
If you would lose unspent mana, that mana becomes colorless instead.
Artifact
Horizon Stone (cmr) 315

Ramp

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Ramps

Qty: 17 Price: $531.74
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (ltc) 232
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (plst) STH-102
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (hoc) 205
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 339
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (j25) 685
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Somberwald Sage
: Add three mana of any one color. Spend this mana only to cast creature spells.
Creature - Human Druid
Somberwald Sage (inr) 418
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Ramps

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Tutor - Any

Qty: 1 Price: $22.99
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121

Tutor - Any

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Tutor - Creature

Qty: 9 Price: $635.91
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rvr) 134
Citanul Flute
,
: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
Artifact
Citanul Flute (10e) 315
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (plst) ULG-100
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Shared Summons
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
Instant
Shared Summons (plst) M20-193
Survival of the Fittest
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Enchantment
Survival of the Fittest (exo) 129
Sylvan Tutor
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Sorcery
Sylvan Tutor (por) 188
Tooth and Nail
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Tooth and Nail (cmm) 327
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 353

Tutor - Creature

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Tutor - Sorcery

Qty: 3 Price: $34.97
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 289
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Sorcery
Personal Tutor (cmm) 110
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54

Tutor - Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 11 cards
22 pips - 19 cards
24 mana - 19 cards
0 pips - 0 cards
0 mana - 11 cards
11 pips - 8 cards
24 mana - 19 cards
36 pips - 28 cards
41 mana - 35 cards
0 pips - 0 cards
10 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Eleven Seasons of Ruin"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Omnath, Locus of the Roil"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Eleven Seasons of Ruin"},{"insert":" is a Temur combo deck disguised as an Elemental deck. Its goal is not to win through conventional Elemental combat. Instead, it assembles an exponential token engine, creates thousands of Elementals, and turns Omnath, Locus of the Roil into a repeatedly fired weapon.\nThe deck operates in four stages:\n"},{"attributes":{"bold":true},"insert":"Accelerate. Assemble. Multiply. Detonate."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Accelerate"},{"insert":"\nThe opening turns are dedicated almost entirely to mana development.\nArbor Elf, Birds of Paradise, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Delighted Halfling, Bloom Tender, Incubation Druid, Lotus Cobra, and Somberwald Sage provide creature-based acceleration, while Chrome Mox, Lotus Petal, Mana Vault, Sol Ring, Ancient Tomb, Exploration, Burgeoning, Nature’s Lore, and Three Visits allow explosive starts.\nOmnath usually does not need to be cast early.\nHe isn’t the engine.\nHe’s the weapon.\n"},{"attributes":{"bold":true},"insert":"Assemble"},{"insert":"\nThe primary engine consists of:\n"},{"attributes":{"bold":true},"insert":"Doubling Season + Replication Technique"},{"insert":"\nWith Doubling Season on the battlefield, cast Replication Technique targeting it and demonstrate the spell.\nThe copied Replication Technique resolves first. Doubling Season causes it to create two token copies of Doubling Season, leaving three Seasons on the battlefield.\nThe original Replication Technique then resolves while three Doubling Seasons are active. Its single token is doubled three times:\n"},{"attributes":{"bold":true},"insert":"1 → 2 → 4 → 8"},{"insert":"\nEight additional Doubling Seasons enter.\nThe final count is:\n"},{"attributes":{"bold":true},"insert":"Eleven Doubling Seasons."},{"insert":"\nThis is where the deck earns its name.\n"},{"attributes":{"bold":true},"insert":"Multiply"},{"insert":"\nWith eleven Doubling Seasons in play, the next effect that would create a single token instead creates:\n"},{"attributes":{"bold":true},"insert":"2¹¹ = 2,048 tokens."},{"insert":"\nThe deck contains numerous redundant ways to ensure that token is an "},{"attributes":{"bold":true},"insert":"Elemental"},{"insert":".\nTempt with Vengeance, Young Pyromancer, Titania, Nature’s Force, Chandra, Acolyte of Flame, Chandra, Flamecaller, Molten Birth, Master of Waves, and Elemental Mastery can all provide the ignition.\nEffects that begin by creating two Elementals become even more absurd:\n"},{"attributes":{"bold":true},"insert":"2 × 2¹¹ = 4,096 Elementals."},{"insert":"\nThe creatures themselves don’t need to attack.\nTheir existence is enough.\n"},{"attributes":{"bold":true},"insert":"Detonate"},{"insert":"\nOnce the Elemental army exists, cast Omnath.\nWhen Omnath enters the battlefield, he deals damage to any target equal to the number of Elementals you control.\nIf Eleven Seasons created 2,048 Elemental tokens, Omnath himself is another Elemental. Assuming he remains on the battlefield when his trigger resolves, that means:\n"},{"attributes":{"bold":true},"insert":"2,049 damage."},{"insert":"\nBut one shot isn’t the objective.\nThe deck contains an extensive package dedicated to making Omnath enter again.\nEssence Flux, Planar Incision, Displace, Ghostly Flicker, Blur, Siren’s Ruse, Illusionist’s Stratagem, Displacer Kitten, Conjurer’s Closet, Cold Storage, and Temur Sabertooth all provide ways to reload Omnath.\nEvery successful return produces another ETB.\n"},{"attributes":{"bold":true},"insert":"Omnath enters → 2,049+ damage."},{"insert":"\nBlink.\n"},{"attributes":{"bold":true},"insert":"Omnath enters → 2,049+ damage."},{"insert":"\nBlink.\n"},{"attributes":{"bold":true},"insert":"Omnath enters → 2,049+ damage."},{"insert":"\nThe deck does not require infinite damage. Once thousands of Elementals exist, it simply needs enough Omnath ETBs to eliminate every opponent.\n"},{"attributes":{"bold":true},"insert":"Tutors"},{"insert":"\nThe tutor package is designed around assembling whichever stage of the machine is currently missing.\nMystical Tutor, Personal Tutor, Solve the Equation, and Merchant Scroll provide access to the spell side of the combo, particularly Replication Technique.\nWorldly Tutor, Sylvan Tutor, Chord of Calling, Finale of Devastation, Survival of the Fittest, Shared Summons, Defense of the Heart, Citanul Flute, and Tooth and Nail provide extensive access to the creature package.\nGamble is particularly important because it can search for anything, including the harder-to-find Doubling Season.\nThe correct tutor target is therefore rarely automatic. Identify which stage of the sequence is missing and tutor accordingly.\n"},{"attributes":{"bold":true},"insert":"Protection"},{"insert":"\nForce of Will, Fierce Guardianship, and Counterintelligence are not intended to turn Eleven Seasons of Ruin into a control deck.\nTheir job is to make sure the machine resolves.\nThe most vulnerable moment is usually when Doubling Season is exposed or Replication Technique goes onto the stack. Protecting that sequence is considerably more important than countering ordinary value plays from opponents.\n"},{"attributes":{"bold":true},"insert":"Piloting Eleven Seasons of Ruin"},{"insert":"\nThink about every game as a seven-question checklist:\n"},{"attributes":{"bold":true},"insert":"Do I have enough mana?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do I have Doubling Season?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I find Replication Technique?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do I have an Elemental-token trigger ready?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I deploy Omnath afterward?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I make Omnath enter enough times to kill the table?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can I protect the sequence?"},{"insert":"\nDo not burn the later pieces simply because they are available.\nAn early Chandra may provide value, but a Chandra held until Eleven Seasons exist can create thousands of Elementals. A blink spell can protect a creature, but that same spell after the army exists represents another lethal Omnath trigger.\nPatience turns otherwise ordinary cards into pieces of the kill.\n"},{"attributes":{"bold":true},"insert":"The Endgame"},{"insert":"\nEleven Seasons of Ruin isn’t trying to build the strongest Elementals.\nIt doesn’t need an enormous trampling army.\nIt doesn’t even particularly care whether its thousands of creatures ever untap.\nIt needs one Elemental.\nThen it multiplies that Elemental "},{"attributes":{"bold":true},"insert":"2,048 times"},{"insert":".\nAnd when Omnath finally arrives, the army doesn’t attack.\n"},{"attributes":{"bold":true},"insert":"It becomes the ammunition."},{"insert":"\n\n"}]}
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