Raubkatz
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Commander
Size: 100Salt sum: 42.19
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{"ops":[{"insert":"Neheb is built as an extra-combat, discard-value and big-mana deck. The early game is about reaching four mana while establishing protection and reusable resources. Sol Ring, Arcane Signet, Fire Diamond, Mind Stone, Worn Powerstone, Ruby Medallion and Cursed Mirror accelerate Neheb, while Lightning Greaves, Swiftfoot Boots, Defense Grid and Price of Glory make it harder for opponents to stop the first attack.\nOnce Neheb connects, discard aggressively. Anger and Squee are excellent cards to pitch, while flashback cards such as Faithless Looting, Recoup, Past in Flames and Seize the Day retain value in the graveyard. Neheb replaces every discarded card and produces the same amount of red mana, allowing the postcombat main phase to become the deck's explosive turn.\nExtra combats are the primary engine. Relentless Assault and Seize the Day let Neheb trigger repeatedly, while Aggravated Assault converts five red mana into another combat. Library of Leng is especially important: cards discarded to Neheb can be placed on top of the library and immediately redrawn. With Neheb connecting, at least five cards available to discard and Aggravated Assault in play, this creates a repeatable combat loop. War Cadence, Blackblade Reforged, Sword of Hearth and Home, haste equipment and Smoke help Neheb keep connecting.\nPsychosis Crawler turns Neheb's repeated draws into table-wide life loss. Gratuitous Violence makes Neheb a much faster commander-damage threat. Repercussion combines brutally with Blasphemous Act, Starstorm or Earthquake, while Fanning the Flames converts excess mana into repeatable direct damage. Insurrection provides a separate late-game finisher.\nMemory Jar, Mind's Eye and Scroll Rack keep the deck functioning without Neheb. Goblin Welder and Goblin Engineer recycle important artifacts. Do not empty your hand before combat unnecessarily: establish a protected attack first, then convert the refreshed hand and generated mana into extra combats, recursion or lethal damage.\n"}]}
Commander
Neheb, Dreadhorde Champion
Trample
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Warrior Minotaur Zombie

Commander
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Artifact
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Artifact
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Creature
Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer

Creature
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Enchantment
Enchantment
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Instant
Instant
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Land
Land
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Sorcery
Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Neheb is built as an extra-combat, discard-value and big-mana deck. The early game is about reaching four mana while establishing protection and reusable resources. Sol Ring, Arcane Signet, Fire Diamond, Mind Stone, Worn Powerstone, Ruby Medallion and Cursed Mirror accelerate Neheb, while Lightning Greaves, Swiftfoot Boots, Defense Grid and Price of Glory make it harder for opponents to stop the first attack.\nOnce Neheb connects, discard aggressively. Anger and Squee are excellent cards to pitch, while flashback cards such as Faithless Looting, Recoup, Past in Flames and Seize the Day retain value in the graveyard. Neheb replaces every discarded card and produces the same amount of red mana, allowing the postcombat main phase to become the deck's explosive turn.\nExtra combats are the primary engine. Relentless Assault and Seize the Day let Neheb trigger repeatedly, while Aggravated Assault converts five red mana into another combat. Library of Leng is especially important: cards discarded to Neheb can be placed on top of the library and immediately redrawn. With Neheb connecting, at least five cards available to discard and Aggravated Assault in play, this creates a repeatable combat loop. War Cadence, Blackblade Reforged, Sword of Hearth and Home, haste equipment and Smoke help Neheb keep connecting.\nPsychosis Crawler turns Neheb's repeated draws into table-wide life loss. Gratuitous Violence makes Neheb a much faster commander-damage threat. Repercussion combines brutally with Blasphemous Act, Starstorm or Earthquake, while Fanning the Flames converts excess mana into repeatable direct damage. Insurrection provides a separate late-game finisher.\nMemory Jar, Mind's Eye and Scroll Rack keep the deck functioning without Neheb. Goblin Welder and Goblin Engineer recycle important artifacts. Do not empty your hand before combat unnecessarily: establish a protected attack first, then convert the refreshed hand and generated mana into extra combats, recursion or lethal damage.\n"}]}





































































