Raubkatz
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Commander
Size: 100Salt sum: 48.78
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{"ops":[{"insert":"This deck is a mono-black sacrifice and value engine built around Yawgmoth, Thran Physician. The main plan is to turn expendable creatures into cards, removal, and life-drain while gradually assembling recursive sacrifice loops. Yawgmoth is the centerpiece: sacrificing a creature places a -1/-1 counter on an opposing creature and draws a card, allowing small creatures and disposable tokens to become both interaction and card advantage.\nCreatures such as Butcher Ghoul, Gravecrawler, Sengir Autocrat, Priest of Gix, and Geralf's Messenger provide useful sacrifice material or recursion. Blood Artist and Zulaport Cutthroat convert repeated deaths into direct damage and life gain, while Grave Pact and Attrition make the sacrifice plan increasingly difficult for creature-based decks to fight through. Phyrexian Altar, Phyrexian Tower, High Market, and Yawgmoth himself provide multiple sacrifice outlets.\nThe deck has a strong mono-black mana package. Crypt Ghast, Cabal Coffers, Deserted Temple, Lake of the Dead, Gauntlet of Power, Caged Sun, and the artifact ramp allow the deck to generate large amounts of mana. This supports powerful late-game plays such as Bolas's Citadel, Decree of Pain, Plague Wind, Gray Merchant of Asphodel, or large activations of Greed and Skeletal Scrying.\nCard advantage is deliberately dense. Necropotence, Phyrexian Arena, Graveborn Muse, Morbid Opportunist, Skullclamp, Memory Jar, and Yawgmoth keep the deck supplied with resources. Tutors including Vampiric Tutor, Demonic Tutor, Diabolic Intent, and Buried Alive allow the deck to find either engines or specific recursive pieces.\nReanimation provides another important layer. Reanimate, Animate Dead, Dance of the Dead, Necromancy, Volrath's Stronghold, and Living Death allow sacrificed or discarded creatures to be reused. The deck therefore plays best as a patient attrition deck: develop mana, establish a draw or sacrifice engine, control opposing creatures, and then finish through repeated death triggers, Gray Merchant, recursion, or overwhelming resource advantage.\n"}]}
Commander
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Commander
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Artifact
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Artifact
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Creature
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Creature
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Enchantment
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
Enchantment - Aura

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Enchantment
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Instant
Instant
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Land
Land
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Sorcery
Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is a mono-black sacrifice and value engine built around Yawgmoth, Thran Physician. The main plan is to turn expendable creatures into cards, removal, and life-drain while gradually assembling recursive sacrifice loops. Yawgmoth is the centerpiece: sacrificing a creature places a -1/-1 counter on an opposing creature and draws a card, allowing small creatures and disposable tokens to become both interaction and card advantage.\nCreatures such as Butcher Ghoul, Gravecrawler, Sengir Autocrat, Priest of Gix, and Geralf's Messenger provide useful sacrifice material or recursion. Blood Artist and Zulaport Cutthroat convert repeated deaths into direct damage and life gain, while Grave Pact and Attrition make the sacrifice plan increasingly difficult for creature-based decks to fight through. Phyrexian Altar, Phyrexian Tower, High Market, and Yawgmoth himself provide multiple sacrifice outlets.\nThe deck has a strong mono-black mana package. Crypt Ghast, Cabal Coffers, Deserted Temple, Lake of the Dead, Gauntlet of Power, Caged Sun, and the artifact ramp allow the deck to generate large amounts of mana. This supports powerful late-game plays such as Bolas's Citadel, Decree of Pain, Plague Wind, Gray Merchant of Asphodel, or large activations of Greed and Skeletal Scrying.\nCard advantage is deliberately dense. Necropotence, Phyrexian Arena, Graveborn Muse, Morbid Opportunist, Skullclamp, Memory Jar, and Yawgmoth keep the deck supplied with resources. Tutors including Vampiric Tutor, Demonic Tutor, Diabolic Intent, and Buried Alive allow the deck to find either engines or specific recursive pieces.\nReanimation provides another important layer. Reanimate, Animate Dead, Dance of the Dead, Necromancy, Volrath's Stronghold, and Living Death allow sacrificed or discarded creatures to be reused. The deck therefore plays best as a patient attrition deck: develop mana, establish a draw or sacrifice engine, control opposing creatures, and then finish through repeated death triggers, Gray Merchant, recursion, or overwhelming resource advantage.\n"}]}



































































