ReaperRacer371
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"GREEN IS THE PROBLEM"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Omnath, Locus of Mana\n"},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" Mana Banking / Big Mana / Commander Damage / Infinite Mana / X-Spells\n\n"},{"attributes":{"bold":true},"insert":"Overview"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Green Is the Problem"},{"insert":" is built around one simple philosophy:\n"},{"attributes":{"bold":true},"insert":"Unspent mana is not wasted mana. It is invested mana."},{"insert":"\nOmnath, Locus of Mana allows green mana to remain in the mana pool as steps and phases end while gaining +1/+1 for each unspent green mana. Instead of operating like traditional mono-green ramp—generate ridiculous mana, immediately spend ridiculous mana—this deck can continuously accumulate its resources.\nGenerate mana. Spend only what is necessary. Bank everything else.\nThen untap and make more.\n\nThe result is an ever-growing reserve that simultaneously represents future resources and additional power for Omnath. Eventually that reserve gets withdrawn as lethal commander damage, enormous X-spells, an overwhelming combat step, or an infinite-mana finish.\n\n"},{"attributes":{"bold":true},"insert":"Early Game — Build the Economy"},{"insert":"\nThe opening turns are about establishing mana production quickly.\nArbor Elf, Birds of Paradise, Delighted Halfling, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Wild Growth, Chrome Mox, Lotus Petal, Sol Ring, and Mana Vault provide early acceleration.\nAn ideal opening hand contains 2-3 lands, cheap acceleration, and either an engine piece, tutor, or payoff.\nOnce Omnath enters, the philosophy changes.\nDo not spend mana simply because it is available.\nIf twelve green is available but only four needs to be spent, bank eight.\nNext turn begins with eight green already floating before anything untaps.\n\n"},{"attributes":{"bold":true},"insert":"The Green Bank"},{"insert":"\nPriest of Titania, Elvish Archdruid, Marwyn, Circle of Dreams Druid, Karametra’s Acolyte, Selvala, Argothian Elder, Gaea’s Cradle, and Nykthos can generate increasingly absurd amounts of mana.\nMana Reflection, Nissa, Who Shakes the World, Nyxbloom Ancient, Virtue of Strength, Vorinclex, and Zendikar Resurgent multiply that production.\nTen green becomes twenty.\nTwenty becomes forty.\nUnlike conventional ramp decks, the excess does not have to disappear before making more.\nMeanwhile, every green remaining in the bank makes Omnath larger.\nThe mana reserve is therefore simultaneously "},{"attributes":{"bold":true},"insert":"the resource and the threat."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"When Omnath Dies"},{"insert":"\nRemoving Omnath does not necessarily solve the problem.\nHorizon Stone provides the backup banking system. If Omnath leaves and the stored green would subsequently empty, Horizon Stone converts that mana into colorless instead.\nA reserve of 30 green can become 30 colorless. Untap, generate another 20 green, and the deck can now have access to "},{"attributes":{"bold":true},"insert":"30 colorless plus 20 green"},{"insert":".\nOmnath only grows from the green portion, but the colorless reserve remains ammunition for generic and X costs.\nVivien, Champion of the Wilds provides another layer of insurance by allowing creature spells to be cast at flash speed, creating additional opportunities to spend the reserve when necessary.\nGreater Good and Momentous Fall can also turn a threatened Omnath into enormous card advantage. Sacrificing a 25/25 Omnath to Greater Good means drawing 25 cards and discarding three.\nSometimes protecting Omnath is correct.\nSometimes cashing him out is better.\n\n"},{"attributes":{"bold":true},"insert":"Commander Damage"},{"insert":"\nThe simplest win condition is still Omnath himself.\nTwenty unspent green makes Omnath 21/21 and capable of lethal commander damage in a single attack.\nBrawn, Garruk’s Uprising, Nylea, God of the Hunt, Rancor, and Surrak and Goreclaw provide trample so a tiny blocker cannot stop the giant commander.\nPathbreaker Ibex takes this further by using Omnath’s enormous power to turn the entire battlefield into a lethal trampling army.\nFinale of Devastation provides another combat finish. At X=10 or greater, it tutors a creature while giving the board +X/+X and haste.\n\n"},{"attributes":{"bold":true},"insert":"Infinite Mana"},{"insert":"\nStaff of Domination, Umbral Mantle, and Sword of the Paruns turn the deck’s high-output mana creatures into potential infinite-mana engines.\nMarwyn, Priest of Titania, Elvish Archdruid, Circle of Dreams Druid, Karametra’s Acolyte, Selvala, and other producers can generate enough mana that repeatedly untapping them becomes mana-positive.\nOnce the amount generated exceeds the cost required to untap and repeat the process, the deck can generate arbitrarily large amounts of mana.\nStaff of Domination is especially dangerous because it can convert that mana directly into cards. Infinite mana allows Staff to repeatedly draw until a finishing outlet is found.\nWalking Ballista then provides the cleanest execution:\n"},{"attributes":{"bold":true},"insert":"Infinite mana → draw into Walking Ballista → arbitrarily large Ballista → kill the table."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Cashing Out"},{"insert":"\nThe deck does not require infinite mana to win.\nWalking Ballista converts huge reserves directly into damage.\nHurricane and Squall Line transform X into table-wide damage.\nGenesis Wave turns a massive reserve into an overwhelming battlefield.\nAwaken the Woods and March of the World Ooze convert mana into armies.\nHelix Pinnacle provides an alternate win condition and an outlet for enormous or infinite reserves.\nFinale of Devastation and Pathbreaker Ibex convert the mana infrastructure itself into a lethal combat force.\nThe combo package is therefore not a separate strategy. Infinite mana is simply the logical extreme of what the deck already wants to accomplish.\n\n"},{"attributes":{"bold":true},"insert":"Piloting Philosophy"},{"insert":"\nDo not pilot "},{"attributes":{"bold":true},"insert":"Green Is the Problem"},{"insert":" like traditional mono-green stompy.\nThe question is not:\n"},{"attributes":{"bold":true},"insert":"“What can I spend all this mana on?”"},{"insert":"\nThe question is:\n"},{"attributes":{"bold":true},"insert":"“How little do I need to spend?”"},{"insert":"\nDevelop the mana engine. Establish Omnath. Spend only enough to advance the board and allow everything else to accumulate.\nMake the table decide how long it can tolerate the growing reserve.\nLeave Omnath alone and he becomes lethal.\nRemove him and Horizon Stone can preserve the investment.\nThreaten him and Greater Good or Momentous Fall can turn his enormous body into cards.\nAllow an untap engine to survive and the mana can become infinite.\nEventually the account gets closed through commander damage, Finale, Genesis Wave, Hurricane, Squall Line, Walking Ballista, Helix Pinnacle, or an overwhelming army.\n\n"},{"attributes":{"bold":true},"insert":"Generate. Save. Compound. Withdraw."},{"insert":"\n\nBecause eventually the table learns the lesson:\n"},{"attributes":{"bold":true},"insert":"Green Is the Problem."},{"insert":"\n\n"}]}
Ashaya Sub-Engine
Ashaya Sub-Engine
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Emergency Mana Dump
Vivien, Champion of the Wilds
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Legendary Planeswalker - Vivien

Emergency Mana Dump
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Find Stuff
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Find Stuff
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Mana/Ramp Package
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional .
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Planeswalker - Nissa

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Mana/Ramp Package
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Protection/Draw Package
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection/Draw Package
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Trample Package
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Nylea, God of the Hunt
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
Legendary Creature Enchantment - God

Trample Package
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Untap
Untap
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Maybeboard
Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Polukranos, World Eater
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Polukranos becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
When Polukranos becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
Legendary Creature - Hydra

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"GREEN IS THE PROBLEM"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Omnath, Locus of Mana\n"},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" Mana Banking / Big Mana / Commander Damage / Infinite Mana / X-Spells\n\n"},{"attributes":{"bold":true},"insert":"Overview"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Green Is the Problem"},{"insert":" is built around one simple philosophy:\n"},{"attributes":{"bold":true},"insert":"Unspent mana is not wasted mana. It is invested mana."},{"insert":"\nOmnath, Locus of Mana allows green mana to remain in the mana pool as steps and phases end while gaining +1/+1 for each unspent green mana. Instead of operating like traditional mono-green ramp—generate ridiculous mana, immediately spend ridiculous mana—this deck can continuously accumulate its resources.\nGenerate mana. Spend only what is necessary. Bank everything else.\nThen untap and make more.\n\nThe result is an ever-growing reserve that simultaneously represents future resources and additional power for Omnath. Eventually that reserve gets withdrawn as lethal commander damage, enormous X-spells, an overwhelming combat step, or an infinite-mana finish.\n\n"},{"attributes":{"bold":true},"insert":"Early Game — Build the Economy"},{"insert":"\nThe opening turns are about establishing mana production quickly.\nArbor Elf, Birds of Paradise, Delighted Halfling, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Wild Growth, Chrome Mox, Lotus Petal, Sol Ring, and Mana Vault provide early acceleration.\nAn ideal opening hand contains 2-3 lands, cheap acceleration, and either an engine piece, tutor, or payoff.\nOnce Omnath enters, the philosophy changes.\nDo not spend mana simply because it is available.\nIf twelve green is available but only four needs to be spent, bank eight.\nNext turn begins with eight green already floating before anything untaps.\n\n"},{"attributes":{"bold":true},"insert":"The Green Bank"},{"insert":"\nPriest of Titania, Elvish Archdruid, Marwyn, Circle of Dreams Druid, Karametra’s Acolyte, Selvala, Argothian Elder, Gaea’s Cradle, and Nykthos can generate increasingly absurd amounts of mana.\nMana Reflection, Nissa, Who Shakes the World, Nyxbloom Ancient, Virtue of Strength, Vorinclex, and Zendikar Resurgent multiply that production.\nTen green becomes twenty.\nTwenty becomes forty.\nUnlike conventional ramp decks, the excess does not have to disappear before making more.\nMeanwhile, every green remaining in the bank makes Omnath larger.\nThe mana reserve is therefore simultaneously "},{"attributes":{"bold":true},"insert":"the resource and the threat."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"When Omnath Dies"},{"insert":"\nRemoving Omnath does not necessarily solve the problem.\nHorizon Stone provides the backup banking system. If Omnath leaves and the stored green would subsequently empty, Horizon Stone converts that mana into colorless instead.\nA reserve of 30 green can become 30 colorless. Untap, generate another 20 green, and the deck can now have access to "},{"attributes":{"bold":true},"insert":"30 colorless plus 20 green"},{"insert":".\nOmnath only grows from the green portion, but the colorless reserve remains ammunition for generic and X costs.\nVivien, Champion of the Wilds provides another layer of insurance by allowing creature spells to be cast at flash speed, creating additional opportunities to spend the reserve when necessary.\nGreater Good and Momentous Fall can also turn a threatened Omnath into enormous card advantage. Sacrificing a 25/25 Omnath to Greater Good means drawing 25 cards and discarding three.\nSometimes protecting Omnath is correct.\nSometimes cashing him out is better.\n\n"},{"attributes":{"bold":true},"insert":"Commander Damage"},{"insert":"\nThe simplest win condition is still Omnath himself.\nTwenty unspent green makes Omnath 21/21 and capable of lethal commander damage in a single attack.\nBrawn, Garruk’s Uprising, Nylea, God of the Hunt, Rancor, and Surrak and Goreclaw provide trample so a tiny blocker cannot stop the giant commander.\nPathbreaker Ibex takes this further by using Omnath’s enormous power to turn the entire battlefield into a lethal trampling army.\nFinale of Devastation provides another combat finish. At X=10 or greater, it tutors a creature while giving the board +X/+X and haste.\n\n"},{"attributes":{"bold":true},"insert":"Infinite Mana"},{"insert":"\nStaff of Domination, Umbral Mantle, and Sword of the Paruns turn the deck’s high-output mana creatures into potential infinite-mana engines.\nMarwyn, Priest of Titania, Elvish Archdruid, Circle of Dreams Druid, Karametra’s Acolyte, Selvala, and other producers can generate enough mana that repeatedly untapping them becomes mana-positive.\nOnce the amount generated exceeds the cost required to untap and repeat the process, the deck can generate arbitrarily large amounts of mana.\nStaff of Domination is especially dangerous because it can convert that mana directly into cards. Infinite mana allows Staff to repeatedly draw until a finishing outlet is found.\nWalking Ballista then provides the cleanest execution:\n"},{"attributes":{"bold":true},"insert":"Infinite mana → draw into Walking Ballista → arbitrarily large Ballista → kill the table."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Cashing Out"},{"insert":"\nThe deck does not require infinite mana to win.\nWalking Ballista converts huge reserves directly into damage.\nHurricane and Squall Line transform X into table-wide damage.\nGenesis Wave turns a massive reserve into an overwhelming battlefield.\nAwaken the Woods and March of the World Ooze convert mana into armies.\nHelix Pinnacle provides an alternate win condition and an outlet for enormous or infinite reserves.\nFinale of Devastation and Pathbreaker Ibex convert the mana infrastructure itself into a lethal combat force.\nThe combo package is therefore not a separate strategy. Infinite mana is simply the logical extreme of what the deck already wants to accomplish.\n\n"},{"attributes":{"bold":true},"insert":"Piloting Philosophy"},{"insert":"\nDo not pilot "},{"attributes":{"bold":true},"insert":"Green Is the Problem"},{"insert":" like traditional mono-green stompy.\nThe question is not:\n"},{"attributes":{"bold":true},"insert":"“What can I spend all this mana on?”"},{"insert":"\nThe question is:\n"},{"attributes":{"bold":true},"insert":"“How little do I need to spend?”"},{"insert":"\nDevelop the mana engine. Establish Omnath. Spend only enough to advance the board and allow everything else to accumulate.\nMake the table decide how long it can tolerate the growing reserve.\nLeave Omnath alone and he becomes lethal.\nRemove him and Horizon Stone can preserve the investment.\nThreaten him and Greater Good or Momentous Fall can turn his enormous body into cards.\nAllow an untap engine to survive and the mana can become infinite.\nEventually the account gets closed through commander damage, Finale, Genesis Wave, Hurricane, Squall Line, Walking Ballista, Helix Pinnacle, or an overwhelming army.\n\n"},{"attributes":{"bold":true},"insert":"Generate. Save. Compound. Withdraw."},{"insert":"\n\nBecause eventually the table learns the lesson:\n"},{"attributes":{"bold":true},"insert":"Green Is the Problem."},{"insert":"\n\n"}]}































































