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Commander
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ReaperRacer371

112 views3 days ago
Commander
Size: 100Salt sum: 64.51

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{"ops":[{"attributes":{"bold":true},"insert":"GREEN IS THE PROBLEM"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Omnath, Locus of Mana\n"},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" Mana Banking / Big Mana / Commander Damage / Infinite Mana / X-Spells\n\n"},{"attributes":{"bold":true},"insert":"Overview"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Green Is the Problem"},{"insert":" is built around one simple philosophy:\n"},{"attributes":{"bold":true},"insert":"Unspent mana is not wasted mana. It is invested mana."},{"insert":"\nOmnath, Locus of Mana allows green mana to remain in the mana pool as steps and phases end while gaining +1/+1 for each unspent green mana. Instead of operating like traditional mono-green ramp—generate ridiculous mana, immediately spend ridiculous mana—this deck can continuously accumulate its resources.\nGenerate mana. Spend only what is necessary. Bank everything else.\nThen untap and make more.\n\nThe result is an ever-growing reserve that simultaneously represents future resources and additional power for Omnath. Eventually that reserve gets withdrawn as lethal commander damage, enormous X-spells, an overwhelming combat step, or an infinite-mana finish.\n\n"},{"attributes":{"bold":true},"insert":"Early Game — Build the Economy"},{"insert":"\nThe opening turns are about establishing mana production quickly.\nArbor Elf, Birds of Paradise, Delighted Halfling, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Wild Growth, Chrome Mox, Lotus Petal, Sol Ring, and Mana Vault provide early acceleration.\nAn ideal opening hand contains 2-3 lands, cheap acceleration, and either an engine piece, tutor, or payoff.\nOnce Omnath enters, the philosophy changes.\nDo not spend mana simply because it is available.\nIf twelve green is available but only four needs to be spent, bank eight.\nNext turn begins with eight green already floating before anything untaps.\n\n"},{"attributes":{"bold":true},"insert":"The Green Bank"},{"insert":"\nPriest of Titania, Elvish Archdruid, Marwyn, Circle of Dreams Druid, Karametra’s Acolyte, Selvala, Argothian Elder, Gaea’s Cradle, and Nykthos can generate increasingly absurd amounts of mana.\nMana Reflection, Nissa, Who Shakes the World, Nyxbloom Ancient, Virtue of Strength, Vorinclex, and Zendikar Resurgent multiply that production.\nTen green becomes twenty.\nTwenty becomes forty.\nUnlike conventional ramp decks, the excess does not have to disappear before making more.\nMeanwhile, every green remaining in the bank makes Omnath larger.\nThe mana reserve is therefore simultaneously "},{"attributes":{"bold":true},"insert":"the resource and the threat."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"When Omnath Dies"},{"insert":"\nRemoving Omnath does not necessarily solve the problem.\nHorizon Stone provides the backup banking system. If Omnath leaves and the stored green would subsequently empty, Horizon Stone converts that mana into colorless instead.\nA reserve of 30 green can become 30 colorless. Untap, generate another 20 green, and the deck can now have access to "},{"attributes":{"bold":true},"insert":"30 colorless plus 20 green"},{"insert":".\nOmnath only grows from the green portion, but the colorless reserve remains ammunition for generic and X costs.\nVivien, Champion of the Wilds provides another layer of insurance by allowing creature spells to be cast at flash speed, creating additional opportunities to spend the reserve when necessary.\nGreater Good and Momentous Fall can also turn a threatened Omnath into enormous card advantage. Sacrificing a 25/25 Omnath to Greater Good means drawing 25 cards and discarding three.\nSometimes protecting Omnath is correct.\nSometimes cashing him out is better.\n\n"},{"attributes":{"bold":true},"insert":"Commander Damage"},{"insert":"\nThe simplest win condition is still Omnath himself.\nTwenty unspent green makes Omnath 21/21 and capable of lethal commander damage in a single attack.\nBrawn, Garruk’s Uprising, Nylea, God of the Hunt, Rancor, and Surrak and Goreclaw provide trample so a tiny blocker cannot stop the giant commander.\nPathbreaker Ibex takes this further by using Omnath’s enormous power to turn the entire battlefield into a lethal trampling army.\nFinale of Devastation provides another combat finish. At X=10 or greater, it tutors a creature while giving the board +X/+X and haste.\n\n"},{"attributes":{"bold":true},"insert":"Infinite Mana"},{"insert":"\nStaff of Domination, Umbral Mantle, and Sword of the Paruns turn the deck’s high-output mana creatures into potential infinite-mana engines.\nMarwyn, Priest of Titania, Elvish Archdruid, Circle of Dreams Druid, Karametra’s Acolyte, Selvala, and other producers can generate enough mana that repeatedly untapping them becomes mana-positive.\nOnce the amount generated exceeds the cost required to untap and repeat the process, the deck can generate arbitrarily large amounts of mana.\nStaff of Domination is especially dangerous because it can convert that mana directly into cards. Infinite mana allows Staff to repeatedly draw until a finishing outlet is found.\nWalking Ballista then provides the cleanest execution:\n"},{"attributes":{"bold":true},"insert":"Infinite mana → draw into Walking Ballista → arbitrarily large Ballista → kill the table."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Cashing Out"},{"insert":"\nThe deck does not require infinite mana to win.\nWalking Ballista converts huge reserves directly into damage.\nHurricane and Squall Line transform X into table-wide damage.\nGenesis Wave turns a massive reserve into an overwhelming battlefield.\nAwaken the Woods and March of the World Ooze convert mana into armies.\nHelix Pinnacle provides an alternate win condition and an outlet for enormous or infinite reserves.\nFinale of Devastation and Pathbreaker Ibex convert the mana infrastructure itself into a lethal combat force.\nThe combo package is therefore not a separate strategy. Infinite mana is simply the logical extreme of what the deck already wants to accomplish.\n\n"},{"attributes":{"bold":true},"insert":"Piloting Philosophy"},{"insert":"\nDo not pilot "},{"attributes":{"bold":true},"insert":"Green Is the Problem"},{"insert":" like traditional mono-green stompy.\nThe question is not:\n"},{"attributes":{"bold":true},"insert":"“What can I spend all this mana on?”"},{"insert":"\nThe question is:\n"},{"attributes":{"bold":true},"insert":"“How little do I need to spend?”"},{"insert":"\nDevelop the mana engine. Establish Omnath. Spend only enough to advance the board and allow everything else to accumulate.\nMake the table decide how long it can tolerate the growing reserve.\nLeave Omnath alone and he becomes lethal.\nRemove him and Horizon Stone can preserve the investment.\nThreaten him and Greater Good or Momentous Fall can turn his enormous body into cards.\nAllow an untap engine to survive and the mana can become infinite.\nEventually the account gets closed through commander damage, Finale, Genesis Wave, Hurricane, Squall Line, Walking Ballista, Helix Pinnacle, or an overwhelming army.\n\n"},{"attributes":{"bold":true},"insert":"Generate. Save. Compound. Withdraw."},{"insert":"\n\nBecause eventually the table learns the lesson:\n"},{"attributes":{"bold":true},"insert":"Green Is the Problem."},{"insert":"\n\n"}]}

Commander

Qty: 1 Price: $4.49
Omnath, Locus of Mana
You don't lose unspent green mana as steps and phases end.
Omnath gets +1/+1 for each unspent green mana you have.
Legendary Creature - Elemental
Omnath, Locus of Mana (cmm) 310

Commander

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Ashaya Sub-Engine

Qty: 5 Price: $26.65
Argothian Elder
: Untap two target lands.
Creature - Elf Druid
Argothian Elder (plst) USG-233
Ashaya, Soul of the Wild
Ashaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Legendary Creature - Elemental
Ashaya, Soul of the Wild (dsc) 170
Magus of the Candelabra
,
: Untap X target lands.
Creature - Human Wizard
Magus of the Candelabra (m3c) 236
Quirion Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Elf Ranger
Quirion Ranger (mh2) 285
Scryb Ranger
Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Faerie Ranger
Scryb Ranger (tsr) 227

Ashaya Sub-Engine

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Emergency Mana Dump

Qty: 9 Price: $45.51
Awaken the Woods
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Sorcery
Awaken the Woods (bro) 170
Genesis Wave
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Sorcery
Genesis Wave (fdn) 221
Helix Pinnacle
Shroud (This enchantment can't be the target of spells or abilities.)
: Put X tower counters on this enchantment.
At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
Enchantment
Helix Pinnacle (plst) EVE-68
Hurricane
Hurricane deals X damage to each creature with flying and each player.
Sorcery
Hurricane (plst) 10E-270
March of the World Ooze
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.
Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
Enchantment
March of the World Ooze (dft) 169
Pest Infestation
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Sorcery
Pest Infestation (soc) 282
Squall Line
Squall Line deals X damage to each creature with flying and each player.
Instant
Squall Line (tsp) 222
Vivien, Champion of the Wilds
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Legendary Planeswalker - Vivien
Vivien, Champion of the Wilds (clb) 838
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (fic) 371

Emergency Mana Dump

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Find Stuff

Qty: 8 Price: $168.42
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rvr) 345
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (inr) 195
Fauna Shaman
,
, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Creature - Elf Shaman
Fauna Shaman (bro) 179
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (ema) 177
Shared Summons
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
Instant
Shared Summons (plst) M20-193
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

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Mana/Ramp Package

Qty: 61 Price: $3015.56
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (ltc) 232
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (plst) ELD-240
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Circle of Dreams Druid
: Add
for each creature you control.
Creature - Elf Druid
Circle of Dreams Druid (afr) 176
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Elvish Archdruid
Other Elf creatures you control get +1/+1.
: Add
for each Elf you control.
Creature - Elf Druid
Elvish Archdruid (hoc) 204
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (hoc) 205
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 326
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (soc) 273
Karametra's Acolyte
: Add an amount of
equal to your devotion to green. (Each
in the mana costs of permanents you control counts toward your devotion to green.)
Creature - Human Druid
Karametra's Acolyte (ths) 160
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Mana Reflection
If you tap a permanent for mana, it produces twice as much of that mana instead.
Enchantment
Mana Reflection (m3c) 237
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Marwyn, the Nurturer
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn.
: Add an amount of
equal to Marwyn's power.
Legendary Creature - Elf Druid
Marwyn, the Nurturer (j25) 687
Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional
.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Planeswalker - Nissa
Nissa, Who Shakes the World (war) 169
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Nyxbloom Ancient
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Creature Enchantment - Elemental
Nyxbloom Ancient (thb) 190
Priest of Titania
: Add
for each Elf on the battlefield.
Creature - Elf Druid
Priest of Titania (mh3) 428
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (ecc) 116
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Virtue of Strength
If you tap a basic land for mana, it produces three times as much of that mana instead.
Enchantment
Virtue of Strength // Garenbrig Growth (woe) 197
Vorinclex, Voice of Hunger
Trample
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Legendary Creature - Praetor Phyrexian
Vorinclex, Voice of Hunger (plst) NPH-127
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409
Zendikar Resurgent
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Enchantment
Zendikar Resurgent (plst) OGW-147

Mana/Ramp Package

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Protection/Draw Package

Qty: 6 Price: $44.44
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (msc) 174
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Momentous Fall
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Instant
Momentous Fall (jmp) 411
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198

Protection/Draw Package

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Ramp

Qty: 1 Price: $1.49
Horizon Stone
If you would lose unspent mana, that mana becomes colorless instead.
Artifact
Horizon Stone (cmr) 315

Ramp

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Trample Package

Qty: 6 Price: $62.54
Brawn
Trample
As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
Creature - Incarnation
Brawn (m3c) 224
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Nylea, God of the Hunt
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each
in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
Legendary Creature Enchantment - God
Nylea, God of the Hunt (plst) THS-166
Pathbreaker Ibex
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Creature - Goat
Pathbreaker Ibex (cma) 132
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Rancor (pip) 205
Surrak and Goreclaw
Trample
Other creatures you control have trample.
Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
Legendary Creature - Human Bear
Surrak and Goreclaw (mom) 337

Trample Package

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Untap

Qty: 3 Price: $28.27
Staff of Domination
: Untap this artifact.
,
: You gain 1 life.
,
: Untap target creature.
,
: Tap target creature.
,
: Draw a card.
Artifact
Staff of Domination (cmr) 343
Sword of the Paruns
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Equip
Artifact - Equipment
Sword of the Paruns (rvr) 270
Umbral Mantle
Equipped creature has "
,
: This creature gets +2/+2 until end of turn." (
is the untap symbol.)
Equip
Artifact - Equipment
Umbral Mantle (plst) SHM-267

Untap

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Maybeboard

Qty: 5 Price: $110.05
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Hydra Broodmaster
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, create X X/X green Hydra creature tokens.
Creature - Hydra
Hydra Broodmaster (m3c) 233
Polukranos, World Eater
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Polukranos becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
Legendary Creature - Hydra
Polukranos, World Eater (plst) THS-172
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 355

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
83 pips - 54 cards
51 mana - 50 cards
0 pips - 0 cards
10 mana - 6 cards
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Description

{"ops":[{"attributes":{"bold":true},"insert":"GREEN IS THE PROBLEM"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Omnath, Locus of Mana\n"},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" Mana Banking / Big Mana / Commander Damage / Infinite Mana / X-Spells\n\n"},{"attributes":{"bold":true},"insert":"Overview"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Green Is the Problem"},{"insert":" is built around one simple philosophy:\n"},{"attributes":{"bold":true},"insert":"Unspent mana is not wasted mana. It is invested mana."},{"insert":"\nOmnath, Locus of Mana allows green mana to remain in the mana pool as steps and phases end while gaining +1/+1 for each unspent green mana. Instead of operating like traditional mono-green ramp—generate ridiculous mana, immediately spend ridiculous mana—this deck can continuously accumulate its resources.\nGenerate mana. Spend only what is necessary. Bank everything else.\nThen untap and make more.\n\nThe result is an ever-growing reserve that simultaneously represents future resources and additional power for Omnath. Eventually that reserve gets withdrawn as lethal commander damage, enormous X-spells, an overwhelming combat step, or an infinite-mana finish.\n\n"},{"attributes":{"bold":true},"insert":"Early Game — Build the Economy"},{"insert":"\nThe opening turns are about establishing mana production quickly.\nArbor Elf, Birds of Paradise, Delighted Halfling, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Wild Growth, Chrome Mox, Lotus Petal, Sol Ring, and Mana Vault provide early acceleration.\nAn ideal opening hand contains 2-3 lands, cheap acceleration, and either an engine piece, tutor, or payoff.\nOnce Omnath enters, the philosophy changes.\nDo not spend mana simply because it is available.\nIf twelve green is available but only four needs to be spent, bank eight.\nNext turn begins with eight green already floating before anything untaps.\n\n"},{"attributes":{"bold":true},"insert":"The Green Bank"},{"insert":"\nPriest of Titania, Elvish Archdruid, Marwyn, Circle of Dreams Druid, Karametra’s Acolyte, Selvala, Argothian Elder, Gaea’s Cradle, and Nykthos can generate increasingly absurd amounts of mana.\nMana Reflection, Nissa, Who Shakes the World, Nyxbloom Ancient, Virtue of Strength, Vorinclex, and Zendikar Resurgent multiply that production.\nTen green becomes twenty.\nTwenty becomes forty.\nUnlike conventional ramp decks, the excess does not have to disappear before making more.\nMeanwhile, every green remaining in the bank makes Omnath larger.\nThe mana reserve is therefore simultaneously "},{"attributes":{"bold":true},"insert":"the resource and the threat."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"When Omnath Dies"},{"insert":"\nRemoving Omnath does not necessarily solve the problem.\nHorizon Stone provides the backup banking system. If Omnath leaves and the stored green would subsequently empty, Horizon Stone converts that mana into colorless instead.\nA reserve of 30 green can become 30 colorless. Untap, generate another 20 green, and the deck can now have access to "},{"attributes":{"bold":true},"insert":"30 colorless plus 20 green"},{"insert":".\nOmnath only grows from the green portion, but the colorless reserve remains ammunition for generic and X costs.\nVivien, Champion of the Wilds provides another layer of insurance by allowing creature spells to be cast at flash speed, creating additional opportunities to spend the reserve when necessary.\nGreater Good and Momentous Fall can also turn a threatened Omnath into enormous card advantage. Sacrificing a 25/25 Omnath to Greater Good means drawing 25 cards and discarding three.\nSometimes protecting Omnath is correct.\nSometimes cashing him out is better.\n\n"},{"attributes":{"bold":true},"insert":"Commander Damage"},{"insert":"\nThe simplest win condition is still Omnath himself.\nTwenty unspent green makes Omnath 21/21 and capable of lethal commander damage in a single attack.\nBrawn, Garruk’s Uprising, Nylea, God of the Hunt, Rancor, and Surrak and Goreclaw provide trample so a tiny blocker cannot stop the giant commander.\nPathbreaker Ibex takes this further by using Omnath’s enormous power to turn the entire battlefield into a lethal trampling army.\nFinale of Devastation provides another combat finish. At X=10 or greater, it tutors a creature while giving the board +X/+X and haste.\n\n"},{"attributes":{"bold":true},"insert":"Infinite Mana"},{"insert":"\nStaff of Domination, Umbral Mantle, and Sword of the Paruns turn the deck’s high-output mana creatures into potential infinite-mana engines.\nMarwyn, Priest of Titania, Elvish Archdruid, Circle of Dreams Druid, Karametra’s Acolyte, Selvala, and other producers can generate enough mana that repeatedly untapping them becomes mana-positive.\nOnce the amount generated exceeds the cost required to untap and repeat the process, the deck can generate arbitrarily large amounts of mana.\nStaff of Domination is especially dangerous because it can convert that mana directly into cards. Infinite mana allows Staff to repeatedly draw until a finishing outlet is found.\nWalking Ballista then provides the cleanest execution:\n"},{"attributes":{"bold":true},"insert":"Infinite mana → draw into Walking Ballista → arbitrarily large Ballista → kill the table."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Cashing Out"},{"insert":"\nThe deck does not require infinite mana to win.\nWalking Ballista converts huge reserves directly into damage.\nHurricane and Squall Line transform X into table-wide damage.\nGenesis Wave turns a massive reserve into an overwhelming battlefield.\nAwaken the Woods and March of the World Ooze convert mana into armies.\nHelix Pinnacle provides an alternate win condition and an outlet for enormous or infinite reserves.\nFinale of Devastation and Pathbreaker Ibex convert the mana infrastructure itself into a lethal combat force.\nThe combo package is therefore not a separate strategy. Infinite mana is simply the logical extreme of what the deck already wants to accomplish.\n\n"},{"attributes":{"bold":true},"insert":"Piloting Philosophy"},{"insert":"\nDo not pilot "},{"attributes":{"bold":true},"insert":"Green Is the Problem"},{"insert":" like traditional mono-green stompy.\nThe question is not:\n"},{"attributes":{"bold":true},"insert":"“What can I spend all this mana on?”"},{"insert":"\nThe question is:\n"},{"attributes":{"bold":true},"insert":"“How little do I need to spend?”"},{"insert":"\nDevelop the mana engine. Establish Omnath. Spend only enough to advance the board and allow everything else to accumulate.\nMake the table decide how long it can tolerate the growing reserve.\nLeave Omnath alone and he becomes lethal.\nRemove him and Horizon Stone can preserve the investment.\nThreaten him and Greater Good or Momentous Fall can turn his enormous body into cards.\nAllow an untap engine to survive and the mana can become infinite.\nEventually the account gets closed through commander damage, Finale, Genesis Wave, Hurricane, Squall Line, Walking Ballista, Helix Pinnacle, or an overwhelming army.\n\n"},{"attributes":{"bold":true},"insert":"Generate. Save. Compound. Withdraw."},{"insert":"\n\nBecause eventually the table learns the lesson:\n"},{"attributes":{"bold":true},"insert":"Green Is the Problem."},{"insert":"\n\n"}]}
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