104 views59 days ago
Commander
Size: 100Salt sum: 43.8
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JuanLebos

104 views59 days ago
Commander
Size: 100Salt sum: 43.8

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{"ops":[{"insert":"How to Play"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander: Phenax, God of Deception - "},{"insert":"Indestructible, As long as your devotion to blue and black is less than seven, Phenax is not a creature. Creatures you control have \"T: Target player puts the top X cards of his or her library into his or her graveyard, where X is this creature's toughness.\"\n\n"},{"attributes":{"bold":true},"insert":"Overview: "},{"insert":"Highly aggressive mill deck based on creature toughness. Creatures are not for attacking, but defending and tapping for mill engine grease. Through Phenax, there is a tremendous amount of card mill being played against all opponents.\n\n"},{"attributes":{"bold":true},"insert":"Develop The Draw - getting your commander out early"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Focus on quickly getting Phenax out with cheap rocks and land, the faster the better"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Start supplying the engine with high-toughness creatures."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"As opponent graveyards grow, so do some of your creature threats."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"Your Greatest Resource Is The One You Can No Longer Reach\" "},{"attributes":{"bold":true},"insert":"- start up the milling engine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once Phenax is on the board, continually tap creatures to mill opponents before combat or whenever they might be available to do so."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Utilize other means of significantly reducing library sizes with non-standard mill abilities. Hacking libraries in half is key here."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Keep in mind if you're playing decks the need huge graveyards, you're also feeding them. Keep exile in mind for those graveyards when possible."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"Mill again... this time with feeling\" "},{"attributes":{"bold":true},"insert":"- multiply the activations"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Utilizing the package of untap cards leads to the biggest gains for this deck. Remember. We're trying to draw everyone to death. Being able to activate again is huge."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Unstoppable plan in coordination with other creatures and Phenax can mill huge numbers of cards in a single turn. It's a sprint. We aren't meant to absorb large amounts of damage."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Check Engine Light - protect your commander"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"No need to expose Phenax recklessly or unnecessarily. Utilize those counter spells with extreme prejudice when he's under attack."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Use the removal spells to help stop things that can interrupt the creature tap mill engine."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Depleting Your Opponents - the end game"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Throughout the game, you'll want to continue to increase toughness on creatures any time you are able."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Activate Phenax every time you are able to to make libraries vanish."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclusion: "},{"insert":"Our fundamental loop here is this: deploy tough creatures -> tap -> mill opponents -> untap -> repeat. It's a salty deck, though not as salty as a lot of opponent mill decks I've played against. Definitely an every now and then deck for deployment against specific deck types.\n"}]}
Phenax, God of Deception
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have "
: Target player mills X cards, where X is this creature's toughness."
Legendary Creature Enchantment - God
Phenax, God of Deception (bng) 152

Commander

(Ctrl to add secondary)
Scheming Silvertongue
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Scheming Silvertongue // Sign in Blood (sos) 99

Creature

(Ctrl to add secondary)
Tree of Perdition
Defender
: Exchange target opponent's life total with this creature's toughness.
Creature - Plant
Tree of Perdition (ecc) 49

Drain

(Ctrl to add secondary)
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (fdn) 586
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (woc) 90
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (soc) 221
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Read the Bones (dsc) 154

Draw

(Ctrl to add secondary)
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (c21) 281
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (clb) 886
Clearwater Pathway
: Add
.
Land
Clearwater Pathway // Murkwater Pathway (znr) 286Clearwater Pathway // Murkwater Pathway (znr) 286
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c20) 264
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (clu) 233
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (drc) 152
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (mkc) 260
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (tdc) 398
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Tainted Isle
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Isle (woc) 169
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (scd) 324
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (otc) 338

Land

(Ctrl to add secondary)
Charix, the Raging Isle
Spells your opponents cast that target Charix cost
more to cast.
: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Legendary Creature - Crab Leviathan
Charix, the Raging Isle (znr) 49
Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Horror
Consuming Aberration (tdc) 283
Court of Cunning
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Enchantment
Court of Cunning (cmr) 63
Cruel Somnophage
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
Creature - Nightmare
Cruel Somnophage // Can't Wake Up (woe) 222
Duskmantle Guildmage
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
: Target player mills two cards.
Creature - Human Wizard
Duskmantle Guildmage (gtc) 158
Fleet Swallower
Whenever this creature attacks, target player mills half their library, rounded up.
Creature - Fish
Fleet Swallower (xln) 57
Fractured Sanity
Each opponent mills fourteen cards.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, each opponent mills four cards.
Sorcery
Fractured Sanity (clb) 722
Fraying Sanity
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Enchantment - Aura Curse
Fraying Sanity (pip) 175
Jace's Phantasm
Flying
This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
Creature - Illusion
Jace's Phantasm (ima) 60
Maddening Cacophony
Kicker

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Sorcery
Maddening Cacophony (znr) 67
Manic Scribe
When this creature enters, each opponent mills three cards.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
Creature - Human Wizard
Manic Scribe (soi) 73
Mind Grind
Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.
Sorcery
Mind Grind (gtc) 178
Mindcrank
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Artifact
Mindcrank (ima) 220
Mortivore
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Lhurgoyf
Mortivore (m3c) 201
Ruin Crab
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature - Crab
Ruin Crab (znr) 75
Terisian Mindbreaker
Whenever this creature attacks, defending player mills half their library, rounded up.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Juggernaut
Terisian Mindbreaker (bro) 83
The Ancient One
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
Legendary Creature - Spirit God
The Ancient One (lci) 222
Vantress Gargoyle
Flying
This creature can't attack unless defending player has seven or more cards in their graveyard.
This creature can't block unless you have four or more cards in hand.
: Each player mills a card.
Creature Artifact - Gargoyle
Vantress Gargoyle (eld) 71
Wall of Lost Thoughts
Defender (This creature can't attack.)
When this creature enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)
Creature - Wall
Wall of Lost Thoughts (rna) 59
Wight of Precinct Six
This creature gets +1/+1 for each creature card in your opponents' graveyards.
Creature - Zombie
Wight of Precinct Six (ima) 114

Mill

(Ctrl to add secondary)
Aegis Turtle
Creature - Turtle
Aegis Turtle (fdn) 150
Crashing Drawbridge
Defender
: Creatures you control gain haste until end of turn.
Creature Artifact - Wall
Crashing Drawbridge (tdc) 316
Hover Barrier
Defender, flying
Creature - Illusion Wall
Hover Barrier (rtr) 40
Unhallowed Phalanx
This creature enters tapped.
Creature - Soldier Zombie
Unhallowed Phalanx (vow) 135
Wall of Frost
Defender
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Creature - Wall
Wall of Frost (mm3) 56

Protection

(Ctrl to add secondary)
Nighthowler
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
Creature Enchantment - Horror
Nighthowler (ths) 98

Pump

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ecc) 55
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (drc) 129
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (dmc) 182
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (c21) 251
Sol Ring
: Add
.
Artifact
Sol Ring (lcc) 313
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (msc) 219
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (scd) 285
Turnabout
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Instant
Turnabout (dmr) 295
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (hoc) 211

Ramp

(Ctrl to add secondary)
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (drc) 70
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Drown in the Loch
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
Drown in the Loch (eld) 188
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (2x2) 76
Infernal Grasp
Destroy target creature. You lose 2 life.
Instant
Infernal Grasp (soc) 216
Psychic Strike
Counter target spell. Its controller mills two cards.
Instant
Psychic Strike (gtc) 189
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (soc) 199
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46

Removal

(Ctrl to add secondary)
Diabolic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Tutor (kld) 75
Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant
Lim-Dûl's Vault (mb2) 87

Tutor

(Ctrl to add secondary)
Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (tle) 158
Freed from the Real
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Enchantment - Aura
Freed from the Real (a25) 58
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Enchantment
Intruder Alarm (wot) 21
Ioreth of the Healing House
: Untap another target permanent.
: Untap two other target legendary creatures.
Legendary Creature - Human Cleric
Ioreth of the Healing House (ltr) 56
Kelpie Guide
: Untap another target permanent you control.
: Tap target permanent. Activate only if you control eight or more lands.
Creature - Beast
Kelpie Guide (stx) 45
Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura
Pemmin's Aura (scg) 45
Unstoppable Plan
At the beginning of your end step, untap all nonland permanents you control.
Enchantment
Unstoppable Plan (dft) 72
Vizier of Tumbling Sands
: Untap another target permanent.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, untap target permanent.
Creature - Human Cleric
Vizier of Tumbling Sands (cmm) 131

Untap

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
48 pips - 39 cards
29 mana - 29 cards
26 pips - 21 cards
27 mana - 27 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"How to Play"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander: Phenax, God of Deception - "},{"insert":"Indestructible, As long as your devotion to blue and black is less than seven, Phenax is not a creature. Creatures you control have \"T: Target player puts the top X cards of his or her library into his or her graveyard, where X is this creature's toughness.\"\n\n"},{"attributes":{"bold":true},"insert":"Overview: "},{"insert":"Highly aggressive mill deck based on creature toughness. Creatures are not for attacking, but defending and tapping for mill engine grease. Through Phenax, there is a tremendous amount of card mill being played against all opponents.\n\n"},{"attributes":{"bold":true},"insert":"Develop The Draw - getting your commander out early"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Focus on quickly getting Phenax out with cheap rocks and land, the faster the better"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Start supplying the engine with high-toughness creatures."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"As opponent graveyards grow, so do some of your creature threats."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"Your Greatest Resource Is The One You Can No Longer Reach\" "},{"attributes":{"bold":true},"insert":"- start up the milling engine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once Phenax is on the board, continually tap creatures to mill opponents before combat or whenever they might be available to do so."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Utilize other means of significantly reducing library sizes with non-standard mill abilities. Hacking libraries in half is key here."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Keep in mind if you're playing decks the need huge graveyards, you're also feeding them. Keep exile in mind for those graveyards when possible."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"Mill again... this time with feeling\" "},{"attributes":{"bold":true},"insert":"- multiply the activations"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Utilizing the package of untap cards leads to the biggest gains for this deck. Remember. We're trying to draw everyone to death. Being able to activate again is huge."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Unstoppable plan in coordination with other creatures and Phenax can mill huge numbers of cards in a single turn. It's a sprint. We aren't meant to absorb large amounts of damage."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Check Engine Light - protect your commander"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"No need to expose Phenax recklessly or unnecessarily. Utilize those counter spells with extreme prejudice when he's under attack."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Use the removal spells to help stop things that can interrupt the creature tap mill engine."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Depleting Your Opponents - the end game"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Throughout the game, you'll want to continue to increase toughness on creatures any time you are able."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Activate Phenax every time you are able to to make libraries vanish."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclusion: "},{"insert":"Our fundamental loop here is this: deploy tough creatures -> tap -> mill opponents -> untap -> repeat. It's a salty deck, though not as salty as a lot of opponent mill decks I've played against. Definitely an every now and then deck for deployment against specific deck types.\n"}]}
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