DevinPlz
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Commander
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Commander
Storm, Force of Nature
Flying, vigilance
Ceaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Ceaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Legendary Creature - Mutant Hero

Commander
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Burn
Burn
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Copy
Ral, Storm Conduit
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
+2: Scry 1.
−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Legendary Planeswalker - Ral

Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet

Copy
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Counters
Counters
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Creature
Creature
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Draw
Fortune Teller's Talent
(Gain the next level as a sorcery to add its ability.)
You may look at the top card of your library any time.
: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
You may look at the top card of your library any time.
: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
Enchantment - Class

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Ramp
Vivi Ornitier
: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard

Ramp
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Recursion
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Recursion
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Removal
Removal
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Tokens
Ral, Crackling Wit
Whenever you cast a noncreature spell, put a loyalty counter on Ral.
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
Legendary Planeswalker - Ral

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"COMBO CHEAT SHEET\n\nMANA GEYSER\n→ Reiterate = Infinite mana (if Geyser makes enough)\n→ Storm = Huge mana\n→ Bonus Round = Huge mana\n→ Thousand-Year Storm = Huge mana\n\nREITERATE\n→ Mana Geyser = Infinite mana\n→ Turnabout = Infinite mana if mana-positive\n→ Jeska's Will = Potential infinite mana if mana-positive\n→ Storm-Kiln Artist = Treasure/copy engine\n\nBIRGI\n→ Grinning Ignus = Infinite casts/storm count\n→ Cantrips = Keeps storm chain going\n\nGRINNING IGNUS\n→ Birgi = Infinite casts/storm count\n→ Grapeshot = Win after loop\n\nSTORM-KILN ARTIST\n→ Storm / Bonus Round / Thousand-Year Storm = Massive Treasures\n→ Reiterate loops = Treasure generation\n\nARCHMAGE EMERITUS\n→ Storm / Bonus Round / Thousand-Year Storm = Massive draw\n→ Veyran = Double triggers\n\nVEYRAN\n→ Archmage Emeritus = Double draw\n→ Storm-Kiln Artist = Double Treasures\n→ Ral, Storm Conduit = Double damage\n\nRAL, STORM CONDUIT\n→ Copy engines = Burn payoff\n→ Veyran = Double triggers\n\nFRANTIC SEARCH\n→ Storm / Bonus Round / Thousand-Year Storm = Draw + land untaps\n→ Lier / Breach = Reuse\n\nMANAMORPHOSE\n→ Storm / Bonus Round / Thousand-Year Storm = Draw + mana/fixing\n→ Breach = Reusable storm fuel\n\nUNDERWORLD BREACH\n→ Cantrips / Rituals / Tutors = Rebuild storm chain\n→ Frantic Search / Manamorphose = Fuel/value\n\nLIER\n→ Cantrips / Rituals / Tutors = Second use\n→ Mana Geyser / Turnabout = Rebuild mana\n\nBONUS ROUND\n→ Rituals = Massive mana\n→ Cantrips = Massive draw\n→ Finishers = Extra damage\n\nTHOUSAND-YEAR STORM\n→ Cantrips = Huge draw chain\n→ Rituals = Huge mana\n→ Grapeshot / Crackle = Finish\n\nTWINNING STAFF\n→ Storm / Bonus Round / TYS / Reiterate = Extra copies\n\nFINISHERS\n→ Infinite casts → Grapeshot\n→ Infinite/huge mana → Crackle with Power\n→ Huge spell chain → Guttersnipe / Kessig Flamebreather / Ral\n"}]}




























































































