Eddiej95
117 views6 days ago
Commander
Size: 100Salt sum: 22.46
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{"ops":[{"insert":"this deck aims to go wide with creature tokens, scale exponentially using rhys the redeemed to double token counts, and close out games through mass combat swings powered by anthem effects like coat of arms and dragon throne of tarkir.\n"}]}
{"ops":[{"insert":"looking for feedback on smoothing out the mana curve, improving card draw to keep gas in hand, and finding better low-cost token generators or protection pieces to help rebuild quickly after board wipes.\n"}]}
Counters
Counters
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Creature
April O'Neil, Kunoichi Trainee
When April O'Neil enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
April O'Neil can't be blocked by creatures with power 3 or greater.
April O'Neil can't be blocked by creatures with power 3 or greater.
Legendary Creature - Human Ninja

Courier of Comestibles
When this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don't put a card into your hand this way, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Creature - Human Citizen

Leatherhead, Swamp Stalker
Trample
Leatherhead enters with a hexproof counter on her.
Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
Leatherhead enters with a hexproof counter on her.
Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
Legendary Creature - Rogue Mutant Crocodile

Creature
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Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Enchantment
Enchantment
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Instant
Instant
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Land
Land
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Mill
Mill
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Ramp
Goldvein Pick
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Will of the Sultai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Sorcery

Ramp
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Recursion
Recursion
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Removal
Removal
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Sorcery
Follow the Lumarets
Infusion — Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. If you gained life this turn, you may instead reveal two creature and/or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Overview & Strategy\nA Selesnya go-wide token swarm and crossover synergy deck helmed by Rhys the Redeemed. The primary game plan focuses on establishing early board presence with cheap creatures and token producers, then leveraging Rhys’s doubling ability alongside anthem effects to overwhelm opponents in massive combat waves. Featuring a diverse blend of Universes Beyond favourites from TMNT, Marvel, and Avatar alongside classic MTG staples, this build offers versatile utility and explosive scaling across every phase of the game.\n\nToken Generation & Synergy\nRhys sits at the center of the strategy, converting excess mana into 1/1 Elf Warriors early and doubling the entire token army in the mid-to-late game. Key token engines like Oketra’s Monument and Ant-Man’s Army constantly supply fodder, while card draw engines such as Garruk’s Uprising and Library of Leng maintain hand velocity to keep threats flowing onto the table. Mana ramp pieces like Arcane Signet and goldvein pick ensure you hit big mana thresholds smoothly.\n\nWin Conditions\n- Exponential Swarm: Activating Rhys’s doubling ability over multiple turns to create an unmanageable army of tokens.\n- Overwhelming Anthems: Resolving Coat of Arms or Dragon Throne of Tarkir to turn a modest board of small tokens into lethal, game-ending combat swings.\n- Finisher Threats: Resolving Sire of Seven Deaths or Chardalyn Dragon to demand immediate answers or punch through heavy defensive walls.\n"}]}


































































