HucKmoreNadeS
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Commander
Size: 100Salt sum: 58.72
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Anthem
Anthem
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Draw
Svyelun of Sea and Sky
Svyelun has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Legendary Creature - Merfolk God

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Draw
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Evasion
Tide Shaper
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield.
This creature gets +1/+1 as long as an opponent controls an Island.
When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield.
This creature gets +1/+1 as long as an opponent controls an Island.
Creature - Wizard Merfolk

Evasion
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Land
Land
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Protection
Protection
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Ramp
Ramp
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Removal
Harbinger of the Tides
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
Creature - Wizard Merfolk

Removal
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Stax
Quicksilver Fountain
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.
At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
Artifact

Stax
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Create an unstoppable mana force that allows you to draw a Merfolk army, while locking the board. This is an anti-fun deck. \n\nArcanis the Omnipotent's activated ability can be paid for from the command zone. This means that if he is removed from play too many times, you can put him back into your hand, and cast him for his base CMC instead.\n\nYou have artifacts that ramp you plenty, mostly with colorless mana. There are also artifacts/enchantments making blue spells cheaper, and makes opponents spells enter tapped, or unable to untap during untap steps.\n\nThe Merfolk army does Merfolk army stuff. Control the board, become unlockable, buff one another, tap/untap with etb triggers, etc.\n\nOnce the board is locked with winter orb, back to basics, etc, you can use the twenty cards in your hand to come up with a creature bash, or more control. Lock the board, draw cards when opponents cast spells, attack. Rinse, wash repeat.\n"}]}









































































