14 views5 days ago
Commander
Size: 101Salt sum: 47.95
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demonicattorney

14 views5 days ago
Commander
Size: 101Salt sum: 47.95

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{"ops":[{"insert":"Piru Technics\n\nWhy Piru deserves the theatrics\n\nPiru is an eight-mana 7/7 with flying and lifelink, an upkeep bill of {R}{W}{B}, and a death trigger that deals seven damage to every nonlegendary creature. The deck takes that already dramatic exit and adds damage multipliers, indestructible bodies, creatures that throw damage back, and several ways to redirect a problem until it belongs to somebody else.\n\nThis is Mardu damage-control midrange, not reanimator with a novelty commander. The battlefield is the resource. A board full of nonlegendary creatures is either a threat, fuel, or a future life total.\n\nPiru is exactly the kind of commander I enjoy building around: expensive, conspicuous, and capable of turning an ordinary board into a physics problem. Everyone knows the Dragon will eventually die. The question is what survives the seven damage, who receives the reflected damage, how many times it is multiplied, and whether I gain enough life to make the whole catastrophe profitable. The deck does not conceal its central event. It spends the game improving the blast radius.\n\nPreparing the incident\n\nThe commander costs eight and the mana requirements are real. I want four functional sources or three plus acceleration, preferably with early white and black. Sol Ring, Arcane Signet, Fellwar Stone, the Talismans, Sol Talisman, Land Tax, Ancient Tomb, Jeska’s Will, Seething Song, and Mana Geyser are the bridge. A reflector such as Brash Taunter, Stuffy Doll, Spitemare, Phyrexian Vindicator, or Ill-Tempered Loner gives the early board an identity while the mana develops.\n\nA hand with Piru, Avacyn, Gisela, Fiery Emancipation, and three lands is an excellent preview of things the deck may do in another game. Mulligan it.\n\nConstructing the blast zone\n\nPiru’s death trigger hits each nonlegendary creature, including mine. The deck changes that apparent symmetry. Avacyn, Archangel Avacyn, Boros Charm, Mithril Coat, Luminous Broodmoth, and Mother of Runes preserve selected pieces. Gisela reduces damage to my side while increasing damage to opponents and their permanents. Brash Taunter, Stuffy Doll, Spitemare, Ill-Tempered Loner, and Phyrexian Vindicator turn incoming damage into outgoing damage. Basilisk Collar can give a damage source deathtouch when seven is not already enough.\n\nPiru can die naturally when I decline the upkeep payment. That is often the cleanest sacrifice outlet because it costs nothing and gives the table a full turn to decide whether it wants the trigger. Reanimate and Luminous Broodmoth can return important creatures, but the deck should not assume Piru will be looped repeatedly; exile and commander tax make that unreliable.\n\nToralf cares about excess damage, which becomes substantial when seven hits a small creature. Angrath’s Marauders, Solphim, Fiery Emancipation, and Gisela multiply damage, but they also change the arithmetic of my own sweepers and reflectors. I will state the multiplier order and lethal assignments rather than announcing that everything “basically dies.”\n\nThat interaction is the heart of the deck. Each piece looks like protection, punishment, or a sweeper in isolation. Together they become a Rube Goldberg machine in which seven damage can become a reflected fourteen or an even larger Toralf chain. The lines are dramatic, but they are not supposed to be vague. If the machinery kills the table, everyone should be able to follow the falling dominoes.\n\nReturning damage to sender\n\nPariah, Martyrdom, Comeuppance, Deflecting Palm, Eye for an Eye, Arcbond, Pain for All, Deflecting Swat, and the various indestructible reflectors make the deck dangerous to attack into. Pariah is best placed on a creature that survives or profits from the redirected damage. Arcbond can turn one damaged creature into a table-wide event, especially with a multiplier, but the life totals and damage sources need to be tracked carefully because lifelink and prevention depend on who is actually dealing the damage.\n\nBlasphemous Act, Chain Reaction, Chandra’s Ignition, Fire Covenant, and Piru provide multiple ways to start the machinery. Comet Storm is the clean mana-sink finish when the battlefield is uncooperative. The deck does not need Piru to die every game; sometimes a flying lifelink commander beside Gisela or Fiery Emancipation ends matters with much less paperwork.\n\nThat is an important escape hatch. It is tempting to treat every game as a demand for the most elaborate detonation available. Sometimes the correct ending is simply attacking with an enormous Dragon or pointing Comet Storm at the remaining life totals. The spectacle is why I built the deck; ending the game is why the spectacle needs a destination.\n\nOne unresolved cut\n\nThe deck is still at 101 cards. Its four Game Changers are Ancient Tomb, Demonic Tutor, Jeska’s Will, and Teferi’s Protection; cutting any one of them gets the list to 100 and back to my usual maximum of three. Until I make that choice, this is a work in progress rather than the exact 100 I would sit down and shuffle.\n\nThere is no infinite, extra-turn loop, hard lock, or land-destruction plan. Once the cut is made, this belongs at a strong Bracket 3 table, with the obvious warning that damage multiplication can make an apparently stable board disappear very quickly. That instability is not a defect. It is the reason Piru is here.\n\n"}]}

Commander

Qty: 1 Price: $0.49
Piru, the Volatile
Flying, lifelink
At the beginning of your upkeep, sacrifice Piru unless you pay
.
When Piru dies, it deals 7 damage to each nonlegendary creature.
Legendary Creature - Elder Dragon
Piru, the Volatile (mh2) 422

Commander

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Card Advantage

Qty: 2 Price: $51.98
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (msc) 155
Valgavoth, Harrower of Souls
Flying
Ward—Pay 2 life.
Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth and draw a card.
Legendary Creature - Elder Demon
Valgavoth, Harrower of Souls (dsc) 6

Card Advantage

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Engine and Synergy

Qty: 11 Price: $96.00
Angrath's Marauders
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Creature - Human Pirate
Angrath's Marauders (otc) 153
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (fdn) 669
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (dmr) 375
Fiery Emancipation
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Enchantment
Fiery Emancipation (m21) 143
Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel
Gisela, Blade of Goldnight (mkc) 211
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 145
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Creature - Insect
Luminous Broodmoth (fic) 246
Pariah
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
Pariah (plst) 10E-33
Phyrexian Vindicator
Flying
If damage would be dealt to this creature, prevent that damage. When damage is prevented this way, this creature deals that much damage to any other target.
Creature - Horror Phyrexian
Phyrexian Vindicator (one) 27
Spitemare
Whenever this creature is dealt damage, it deals that much damage to any target.
Creature - Elemental
Spitemare (plst) EVE-147
Toralf, God of Fury
Trample
Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
Legendary Creature - God
Toralf, God of Fury // Toralf's Hammer (khm) 154Toralf, God of Fury // Toralf's Hammer (khm) 154

Engine and Synergy

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Interaction

Qty: 6 Price: $18.04
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Flare of Duplication
You may sacrifice a nontoken red creature rather than pay this spell's mana cost.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Flare of Duplication (mh3) 119
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Wear
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Wear // Tear (pip) 222
Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant
Wild Magic Surge (clb) 206

Interaction

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Lands

Qty: 37 Price: $1073.43
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (3ed) 282
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 250
Blightstep Pathway
: Add
.
Land
Blightstep Pathway // Searstep Pathway (khm) 252Blightstep Pathway // Searstep Pathway (khm) 252
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Brightclimb Pathway
: Add
.
Land
Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (msc) 231
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 236
Diamond City
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add
.
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Land
Diamond City (pip) 147
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 252
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 324
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Shinka, the Bloodsoaked Keep
: Add
.
,
: Target legendary creature gains first strike until end of turn.
Legendary Land
Shinka, the Bloodsoaked Keep (plst) CHK-282
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (msc) 266
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 268
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Lands

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Payoffs and Finishers

Qty: 9 Price: $71.81
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Sorcery
Chain Reaction (soc) 121
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (m3c) 209
Comet Storm
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Instant
Comet Storm (cmr) 411
Crackling Doom
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Instant
Crackling Doom (fic) 322
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (mkm) 12
Ill-Tempered Loner
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Ill-Tempered Loner // Howlpack Avenger (vow) 162Ill-Tempered Loner // Howlpack Avenger (vow) 162
Pain for All
Enchant creature you control
When this Aura enters, enchanted creature deals damage equal to its power to any other target.
Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
Enchantment - Aura
Pain for All (eoe) 151
With Great Power . . .
Enchant creature you control
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
With Great Power . . . (spm) 24

Payoffs and Finishers

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Protection

Qty: 12 Price: $225.89
Archangel Avacyn
Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
Legendary Creature - Angel
Archangel Avacyn // Avacyn, the Purifier (inr) 11Archangel Avacyn // Avacyn, the Purifier (inr) 11
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Legendary Creature - Angel
Avacyn, Angel of Hope (inr) 477
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Brash Taunter
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
,
: This creature fights another target creature.
Creature - Goblin
Brash Taunter (dsc) 161
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Mogis, God of Slaughter
Indestructible
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
Legendary Creature Enchantment - God
Mogis, God of Slaughter (dsc) 89
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702
Silence
Your opponents can't cast spells this turn.
Instant
Silence (m14) 35
Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Solphim, Mayhem Dominus (one) 150
Stuffy Doll
Indestructible
As this creature enters, choose a player.
Whenever this creature is dealt damage, it deals that much damage to the chosen player.
: This creature deals 1 damage to itself.
Creature Artifact - Construct
Stuffy Doll (clb) 875
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

Protection

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Ramp and Cost Reduction

Qty: 10 Price: $93.70
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (msc) 285
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (soc) 247
Seething Song
Add
.
Instant
Seething Song (c21) 179
Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Sol Talisman
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
: Add
.
Artifact
Sol Talisman (mh2) 432
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (msc) 217
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (soc) 358

Ramp and Cost Reduction

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Recursion

Qty: 1 Price: $13.99
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282

Recursion

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Selection and Tutors

Qty: 4 Price: $127.96
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 281
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (soc) 153
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (mh3) 395

Selection and Tutors

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Utility

Qty: 8 Price: $125.02
Arcbond
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Instant
Arcbond (frf) 91
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant
Comeuppance (mkc) 58
Deflecting Palm
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Instant
Deflecting Palm (mkc) 205
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Eye for an Eye
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Instant
Eye for an Eye (5ed) 30
Fire Covenant
As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
Instant
Fire Covenant (ecc) 54
Martyrdom
Until end of turn, target creature you control gains "
: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
Instant
Martyrdom (all) 10b

Utility

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Deck Info

Deck stats

37 pips - 25 cards
25 mana - 24 cards
0 pips - 0 cards
0 mana - 6 cards
10 pips - 9 cards
19 mana - 18 cards
48 pips - 32 cards
28 mana - 23 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
10 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Piru Technics\n\nWhy Piru deserves the theatrics\n\nPiru is an eight-mana 7/7 with flying and lifelink, an upkeep bill of {R}{W}{B}, and a death trigger that deals seven damage to every nonlegendary creature. The deck takes that already dramatic exit and adds damage multipliers, indestructible bodies, creatures that throw damage back, and several ways to redirect a problem until it belongs to somebody else.\n\nThis is Mardu damage-control midrange, not reanimator with a novelty commander. The battlefield is the resource. A board full of nonlegendary creatures is either a threat, fuel, or a future life total.\n\nPiru is exactly the kind of commander I enjoy building around: expensive, conspicuous, and capable of turning an ordinary board into a physics problem. Everyone knows the Dragon will eventually die. The question is what survives the seven damage, who receives the reflected damage, how many times it is multiplied, and whether I gain enough life to make the whole catastrophe profitable. The deck does not conceal its central event. It spends the game improving the blast radius.\n\nPreparing the incident\n\nThe commander costs eight and the mana requirements are real. I want four functional sources or three plus acceleration, preferably with early white and black. Sol Ring, Arcane Signet, Fellwar Stone, the Talismans, Sol Talisman, Land Tax, Ancient Tomb, Jeska’s Will, Seething Song, and Mana Geyser are the bridge. A reflector such as Brash Taunter, Stuffy Doll, Spitemare, Phyrexian Vindicator, or Ill-Tempered Loner gives the early board an identity while the mana develops.\n\nA hand with Piru, Avacyn, Gisela, Fiery Emancipation, and three lands is an excellent preview of things the deck may do in another game. Mulligan it.\n\nConstructing the blast zone\n\nPiru’s death trigger hits each nonlegendary creature, including mine. The deck changes that apparent symmetry. Avacyn, Archangel Avacyn, Boros Charm, Mithril Coat, Luminous Broodmoth, and Mother of Runes preserve selected pieces. Gisela reduces damage to my side while increasing damage to opponents and their permanents. Brash Taunter, Stuffy Doll, Spitemare, Ill-Tempered Loner, and Phyrexian Vindicator turn incoming damage into outgoing damage. Basilisk Collar can give a damage source deathtouch when seven is not already enough.\n\nPiru can die naturally when I decline the upkeep payment. That is often the cleanest sacrifice outlet because it costs nothing and gives the table a full turn to decide whether it wants the trigger. Reanimate and Luminous Broodmoth can return important creatures, but the deck should not assume Piru will be looped repeatedly; exile and commander tax make that unreliable.\n\nToralf cares about excess damage, which becomes substantial when seven hits a small creature. Angrath’s Marauders, Solphim, Fiery Emancipation, and Gisela multiply damage, but they also change the arithmetic of my own sweepers and reflectors. I will state the multiplier order and lethal assignments rather than announcing that everything “basically dies.”\n\nThat interaction is the heart of the deck. Each piece looks like protection, punishment, or a sweeper in isolation. Together they become a Rube Goldberg machine in which seven damage can become a reflected fourteen or an even larger Toralf chain. The lines are dramatic, but they are not supposed to be vague. If the machinery kills the table, everyone should be able to follow the falling dominoes.\n\nReturning damage to sender\n\nPariah, Martyrdom, Comeuppance, Deflecting Palm, Eye for an Eye, Arcbond, Pain for All, Deflecting Swat, and the various indestructible reflectors make the deck dangerous to attack into. Pariah is best placed on a creature that survives or profits from the redirected damage. Arcbond can turn one damaged creature into a table-wide event, especially with a multiplier, but the life totals and damage sources need to be tracked carefully because lifelink and prevention depend on who is actually dealing the damage.\n\nBlasphemous Act, Chain Reaction, Chandra’s Ignition, Fire Covenant, and Piru provide multiple ways to start the machinery. Comet Storm is the clean mana-sink finish when the battlefield is uncooperative. The deck does not need Piru to die every game; sometimes a flying lifelink commander beside Gisela or Fiery Emancipation ends matters with much less paperwork.\n\nThat is an important escape hatch. It is tempting to treat every game as a demand for the most elaborate detonation available. Sometimes the correct ending is simply attacking with an enormous Dragon or pointing Comet Storm at the remaining life totals. The spectacle is why I built the deck; ending the game is why the spectacle needs a destination.\n\nOne unresolved cut\n\nThe deck is still at 101 cards. Its four Game Changers are Ancient Tomb, Demonic Tutor, Jeska’s Will, and Teferi’s Protection; cutting any one of them gets the list to 100 and back to my usual maximum of three. Until I make that choice, this is a work in progress rather than the exact 100 I would sit down and shuffle.\n\nThere is no infinite, extra-turn loop, hard lock, or land-destruction plan. Once the cut is made, this belongs at a strong Bracket 3 table, with the obvious warning that damage multiplication can make an apparently stable board disappear very quickly. That instability is not a defect. It is the reason Piru is here.\n\n"}]}
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