demonicattorney
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Commander
Size: 101Salt sum: 47.95
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{"ops":[{"insert":"Piru Technics\n\nWhy Piru deserves the theatrics\n\nPiru is an eight-mana 7/7 with flying and lifelink, an upkeep bill of {R}{W}{B}, and a death trigger that deals seven damage to every nonlegendary creature. The deck takes that already dramatic exit and adds damage multipliers, indestructible bodies, creatures that throw damage back, and several ways to redirect a problem until it belongs to somebody else.\n\nThis is Mardu damage-control midrange, not reanimator with a novelty commander. The battlefield is the resource. A board full of nonlegendary creatures is either a threat, fuel, or a future life total.\n\nPiru is exactly the kind of commander I enjoy building around: expensive, conspicuous, and capable of turning an ordinary board into a physics problem. Everyone knows the Dragon will eventually die. The question is what survives the seven damage, who receives the reflected damage, how many times it is multiplied, and whether I gain enough life to make the whole catastrophe profitable. The deck does not conceal its central event. It spends the game improving the blast radius.\n\nPreparing the incident\n\nThe commander costs eight and the mana requirements are real. I want four functional sources or three plus acceleration, preferably with early white and black. Sol Ring, Arcane Signet, Fellwar Stone, the Talismans, Sol Talisman, Land Tax, Ancient Tomb, Jeska’s Will, Seething Song, and Mana Geyser are the bridge. A reflector such as Brash Taunter, Stuffy Doll, Spitemare, Phyrexian Vindicator, or Ill-Tempered Loner gives the early board an identity while the mana develops.\n\nA hand with Piru, Avacyn, Gisela, Fiery Emancipation, and three lands is an excellent preview of things the deck may do in another game. Mulligan it.\n\nConstructing the blast zone\n\nPiru’s death trigger hits each nonlegendary creature, including mine. The deck changes that apparent symmetry. Avacyn, Archangel Avacyn, Boros Charm, Mithril Coat, Luminous Broodmoth, and Mother of Runes preserve selected pieces. Gisela reduces damage to my side while increasing damage to opponents and their permanents. Brash Taunter, Stuffy Doll, Spitemare, Ill-Tempered Loner, and Phyrexian Vindicator turn incoming damage into outgoing damage. Basilisk Collar can give a damage source deathtouch when seven is not already enough.\n\nPiru can die naturally when I decline the upkeep payment. That is often the cleanest sacrifice outlet because it costs nothing and gives the table a full turn to decide whether it wants the trigger. Reanimate and Luminous Broodmoth can return important creatures, but the deck should not assume Piru will be looped repeatedly; exile and commander tax make that unreliable.\n\nToralf cares about excess damage, which becomes substantial when seven hits a small creature. Angrath’s Marauders, Solphim, Fiery Emancipation, and Gisela multiply damage, but they also change the arithmetic of my own sweepers and reflectors. I will state the multiplier order and lethal assignments rather than announcing that everything “basically dies.”\n\nThat interaction is the heart of the deck. Each piece looks like protection, punishment, or a sweeper in isolation. Together they become a Rube Goldberg machine in which seven damage can become a reflected fourteen or an even larger Toralf chain. The lines are dramatic, but they are not supposed to be vague. If the machinery kills the table, everyone should be able to follow the falling dominoes.\n\nReturning damage to sender\n\nPariah, Martyrdom, Comeuppance, Deflecting Palm, Eye for an Eye, Arcbond, Pain for All, Deflecting Swat, and the various indestructible reflectors make the deck dangerous to attack into. Pariah is best placed on a creature that survives or profits from the redirected damage. Arcbond can turn one damaged creature into a table-wide event, especially with a multiplier, but the life totals and damage sources need to be tracked carefully because lifelink and prevention depend on who is actually dealing the damage.\n\nBlasphemous Act, Chain Reaction, Chandra’s Ignition, Fire Covenant, and Piru provide multiple ways to start the machinery. Comet Storm is the clean mana-sink finish when the battlefield is uncooperative. The deck does not need Piru to die every game; sometimes a flying lifelink commander beside Gisela or Fiery Emancipation ends matters with much less paperwork.\n\nThat is an important escape hatch. It is tempting to treat every game as a demand for the most elaborate detonation available. Sometimes the correct ending is simply attacking with an enormous Dragon or pointing Comet Storm at the remaining life totals. The spectacle is why I built the deck; ending the game is why the spectacle needs a destination.\n\nOne unresolved cut\n\nThe deck is still at 101 cards. Its four Game Changers are Ancient Tomb, Demonic Tutor, Jeska’s Will, and Teferi’s Protection; cutting any one of them gets the list to 100 and back to my usual maximum of three. Until I make that choice, this is a work in progress rather than the exact 100 I would sit down and shuffle.\n\nThere is no infinite, extra-turn loop, hard lock, or land-destruction plan. Once the cut is made, this belongs at a strong Bracket 3 table, with the obvious warning that damage multiplication can make an apparently stable board disappear very quickly. That instability is not a defect. It is the reason Piru is here.\n\n"}]}
Card Advantage
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Card Advantage
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Engine and Synergy
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel

Engine and Synergy
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Interaction
Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant

Interaction
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Lands
Diamond City
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add .
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
: Add .
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Land

Lands
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Payoffs and Finishers
Payoffs and Finishers
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Protection
Mogis, God of Slaughter
Indestructible
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
Legendary Creature Enchantment - God

Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp and Cost Reduction
Ramp and Cost Reduction
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Selection and Tutors
Selection and Tutors
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Utility
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Utility
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Piru Technics\n\nWhy Piru deserves the theatrics\n\nPiru is an eight-mana 7/7 with flying and lifelink, an upkeep bill of {R}{W}{B}, and a death trigger that deals seven damage to every nonlegendary creature. The deck takes that already dramatic exit and adds damage multipliers, indestructible bodies, creatures that throw damage back, and several ways to redirect a problem until it belongs to somebody else.\n\nThis is Mardu damage-control midrange, not reanimator with a novelty commander. The battlefield is the resource. A board full of nonlegendary creatures is either a threat, fuel, or a future life total.\n\nPiru is exactly the kind of commander I enjoy building around: expensive, conspicuous, and capable of turning an ordinary board into a physics problem. Everyone knows the Dragon will eventually die. The question is what survives the seven damage, who receives the reflected damage, how many times it is multiplied, and whether I gain enough life to make the whole catastrophe profitable. The deck does not conceal its central event. It spends the game improving the blast radius.\n\nPreparing the incident\n\nThe commander costs eight and the mana requirements are real. I want four functional sources or three plus acceleration, preferably with early white and black. Sol Ring, Arcane Signet, Fellwar Stone, the Talismans, Sol Talisman, Land Tax, Ancient Tomb, Jeska’s Will, Seething Song, and Mana Geyser are the bridge. A reflector such as Brash Taunter, Stuffy Doll, Spitemare, Phyrexian Vindicator, or Ill-Tempered Loner gives the early board an identity while the mana develops.\n\nA hand with Piru, Avacyn, Gisela, Fiery Emancipation, and three lands is an excellent preview of things the deck may do in another game. Mulligan it.\n\nConstructing the blast zone\n\nPiru’s death trigger hits each nonlegendary creature, including mine. The deck changes that apparent symmetry. Avacyn, Archangel Avacyn, Boros Charm, Mithril Coat, Luminous Broodmoth, and Mother of Runes preserve selected pieces. Gisela reduces damage to my side while increasing damage to opponents and their permanents. Brash Taunter, Stuffy Doll, Spitemare, Ill-Tempered Loner, and Phyrexian Vindicator turn incoming damage into outgoing damage. Basilisk Collar can give a damage source deathtouch when seven is not already enough.\n\nPiru can die naturally when I decline the upkeep payment. That is often the cleanest sacrifice outlet because it costs nothing and gives the table a full turn to decide whether it wants the trigger. Reanimate and Luminous Broodmoth can return important creatures, but the deck should not assume Piru will be looped repeatedly; exile and commander tax make that unreliable.\n\nToralf cares about excess damage, which becomes substantial when seven hits a small creature. Angrath’s Marauders, Solphim, Fiery Emancipation, and Gisela multiply damage, but they also change the arithmetic of my own sweepers and reflectors. I will state the multiplier order and lethal assignments rather than announcing that everything “basically dies.”\n\nThat interaction is the heart of the deck. Each piece looks like protection, punishment, or a sweeper in isolation. Together they become a Rube Goldberg machine in which seven damage can become a reflected fourteen or an even larger Toralf chain. The lines are dramatic, but they are not supposed to be vague. If the machinery kills the table, everyone should be able to follow the falling dominoes.\n\nReturning damage to sender\n\nPariah, Martyrdom, Comeuppance, Deflecting Palm, Eye for an Eye, Arcbond, Pain for All, Deflecting Swat, and the various indestructible reflectors make the deck dangerous to attack into. Pariah is best placed on a creature that survives or profits from the redirected damage. Arcbond can turn one damaged creature into a table-wide event, especially with a multiplier, but the life totals and damage sources need to be tracked carefully because lifelink and prevention depend on who is actually dealing the damage.\n\nBlasphemous Act, Chain Reaction, Chandra’s Ignition, Fire Covenant, and Piru provide multiple ways to start the machinery. Comet Storm is the clean mana-sink finish when the battlefield is uncooperative. The deck does not need Piru to die every game; sometimes a flying lifelink commander beside Gisela or Fiery Emancipation ends matters with much less paperwork.\n\nThat is an important escape hatch. It is tempting to treat every game as a demand for the most elaborate detonation available. Sometimes the correct ending is simply attacking with an enormous Dragon or pointing Comet Storm at the remaining life totals. The spectacle is why I built the deck; ending the game is why the spectacle needs a destination.\n\nOne unresolved cut\n\nThe deck is still at 101 cards. Its four Game Changers are Ancient Tomb, Demonic Tutor, Jeska’s Will, and Teferi’s Protection; cutting any one of them gets the list to 100 and back to my usual maximum of three. Until I make that choice, this is a work in progress rather than the exact 100 I would sit down and shuffle.\n\nThere is no infinite, extra-turn loop, hard lock, or land-destruction plan. Once the cut is made, this belongs at a strong Bracket 3 table, with the obvious warning that damage multiplication can make an apparently stable board disappear very quickly. That instability is not a defect. It is the reason Piru is here.\n\n"}]}



















































































