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Commander
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demonicattorney

40 views6 days ago
Commander
Size: 100Salt sum: 44.88

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{"ops":[{"insert":"Reach Around\n\nWhy reach deserves an attack step\n\nTadeas makes reach into an offensive keyword. He has reach and hexproof unless he is attacking. When one of my reach creatures attacks, it untaps and cannot be blocked by creatures with greater power that combat. When my creatures connect with a player, Tadeas draws cards. The deck takes creatures normally assigned to stand near the back of a board and sends them through combat lanes where the opponent’s largest blockers are legally irrelevant.\n\nThis is Selesnya toughness-and-keyword combat, not Spider typal and not ordinary go-wide. The creatures look defensive, remain available to block because they untap, and then turn a Tower Defense or toughness payoff into a very sudden kill.\n\nI like taking a keyword everybody mentally files under “occasionally blocks a Dragon” and making it the offense. Tadeas does not merely reward reach; he changes what it means. The same creatures that discourage attacks suddenly slip underneath the largest blockers, draw cards, and stand back up ready to defend. It is a wonderfully literal deck-building prompt with a wonderfully regrettable name.\n\nEstablishing the high ground\n\nI want three lands, early acceleration, and at least one cheap creature or engine that advances the reach plan. Birds, Avacyn’s Pilgrim, Delighted Halfling, Sol Ring, Arcane Signet, and Cryptolith Rite put Tadeas and the larger payoffs on schedule. Guardian Project, Kutzil, Bugenhagen, Fecund Greenshell, Ohran Frostfang, or a creature tutor makes a slower hand acceptable.\n\nThe Great Henge and Mirari’s Wake are payoffs, not permission to keep a hand that begins on turn four. The same is true of Last March of the Ents. The deck needs bodies before the cards that reward having bodies.\n\nMaking reach useful\n\nSome creatures arrive with reach; others acquire it through Spidersilk Armor, Tower Defense, Ainok Strike Leader, Gift of the Viper, keyword sharing, or another board effect. Tadeas cares about the keyword at the moment the creature attacks. His evasion then compares the attacker’s power to potential blockers’ power, which creates a counterintuitive result: small reach creatures often slip past giant blockers, while a 1/1 token may still block them. Power reduction is unnecessary; choosing the opponent without small blockers is usually easier.\n\nThe untap trigger is pseudo-vigilance and more. Saryth can make untapped creatures hexproof, so an attacker may regain protection after the trigger resolves. Ohran Frostfang and Gift of the Viper add deathtouch, making the remaining small blockers unattractive. Odric, Lunarch Marshal can spread reach, vigilance, deathtouch, trample, or other available keywords across the team. Odric, Master Tactician solves combat from the opposite direction by choosing blocks once enough creatures attack.\n\nThe toughness package gives the harmless-looking bodies a second scale. Assault Formation, Huatli, Rasaad, Baldin, Bedrock Tortoise, Sphere Grid, and Tower Defense let toughness become damage or a major combat modifier. Dusk // Dawn is unusually asymmetric: it removes many ordinary threats while sparing the low-power defensive creatures, then later returns much of the small-creature package.\n\nThe tension between low power and high toughness is what makes the deck more than keyword tribal. Tadeas often wants the attackers to remain small so the large blockers cannot touch them. The toughness payoffs want those same creatures to hit like trucks. Choosing when to turn that second system on—and which opponent still lacks a small blocker—is the puzzle.\n\nTurning defense into a win\n\nTadeas can draw once for each player damaged, so splitting attackers among opponents is often better than sending everything at the easiest target. Kutzil protects the combat step from interaction; Toski, Ohran Frostfang, and Guardian Project provide additional card flow. The deck should use that material to increase the clock rather than accumulate a perfect defensive board.\n\nThat matters because the deck can look comfortable long before it is winning. A wall of vigilant reach creatures deters attacks, and Tadeas can refill the hand, but neither is a conclusion. The pleasure is in converting that safety all at once: Tower Defense, Beastmaster Ascension, Mirari’s Wake, Akroma’s Will, or Triumph of the Hordes makes the supposedly defensive board reveal what it was built to do.\n\nTower Defense is the clean surprise when toughness is being used offensively. Beastmaster Ascension and Mirari’s Wake make the entire team serious. Akroma’s Will supplies evasion and protection. Triumph of the Hordes is the blunt alternate finish, and Last March of the Ents can turn a long defensive game into a full board without exposing the spell to countermagic.\n\nThe warning from below\n\nThe deck is much worse against token boards than against a few large creatures because Tadeas excludes only blockers with greater power. Board wipes still matter despite the vigilance-like untap, and Tadeas loses hexproof while attacking. Galadriel’s Dismissal, Heroic Intervention, Flawless Maneuver, Teferi’s Protection, Akroma’s Will, and Dragonlord Dromoka should protect the decisive turn, not merely preserve three interchangeable defenders.\n\nTeferi’s Protection and Worldly Tutor are the two Game Changers. Triumph of the Hordes is a conspicuous infect finisher and I mention it before play. There is no infinite, extra-turn loop, or hard lock. This is strong Bracket 3 combat with an odd angle of attack: the dangerous creatures may be the ones that spent the first four turns looking like excellent blockers.\n\n"}]}

Commander

Qty: 1 Price: $1.79
Tadeas, Juniper Ascendant
Reach
Tadeas has hexproof unless it's attacking.
Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Legendary Creature - Human Monk
Tadeas, Juniper Ascendant (slx) 16

Commander

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Card Advantage

Qty: 7 Price: $69.73
Bugenhagen, Wise Elder
Reach
At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card.
: Add one mana of any color.
Legendary Creature - Human Shaman
Bugenhagen, Wise Elder (fic) 66
Elder Gargaroth
Reach, vigilance, trample
Whenever this creature attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
Creature - Beast
Elder Gargaroth (drc) 111
Fecund Greenshell
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Creature - Elemental Turtle
Fecund Greenshell (blb) 171
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (pip) 199
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 232
Last March of the Ents
This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Sorcery
Last March of the Ents (ltr) 172
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (soc) 279

Card Advantage

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Engine and Synergy

Qty: 12 Price: $70.36
Arasta of the Endless Web
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Legendary Creature Enchantment - Spider
Arasta of the Endless Web (tdc) 244
Arboreal Grazer
Reach
When this creature enters, you may put a land card from your hand onto the battlefield tapped.
Creature - Beast Sloth
Arboreal Grazer (tdc) 245
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (inr) 189
Diamond Weapon
This spell costs
less to cast for each permanent card in your graveyard.
Reach
Immune — Prevent all combat damage that would be dealt to Diamond Weapon.
Legendary Creature Artifact - Elemental
Diamond Weapon (fin) 183
Dragonlord Dromoka
This spell can't be countered.
Flying, lifelink
Your opponents can't cast spells during your turn.
Legendary Creature - Elder Dragon
Dragonlord Dromoka (tdc) 286
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (ecc) 51
Huatli, the Sun's Heart
Each creature you control assigns combat damage equal to its toughness rather than its power.
−3: You gain life equal to the greatest toughness among creatures you control.
Legendary Planeswalker - Huatli
Huatli, the Sun's Heart (war) 230
Jaspera Sentinel
Reach
, Tap an untapped creature you control: Add one mana of any color.
Creature - Elf Rogue
Jaspera Sentinel (scd) 194
Lumra, Bellow of the Woods
Reach, vigilance
Lumra's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Bear
Lumra, Bellow of the Woods (blb) 183
Odric, Master Tactician
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Legendary Creature - Human Soldier
Odric, Master Tactician (cmm) 46
Poison Dart Frog
Reach
: Add one mana of any color.
: This creature gains deathtouch until end of turn.
Creature - Frog
Poison Dart Frog (m3c) 238
Rasaad yn Bashir
Each creature you control assigns combat damage equal to its toughness rather than its power.
Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Monk
Rasaad yn Bashir (clb) 37

Engine and Synergy

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Interaction

Qty: 8 Price: $16.02
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (drc) 65
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Krosan Grip
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Instant
Krosan Grip (c21) 198
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Titan of Industry
Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
Creature - Elemental
Titan of Industry (ecc) 117
Twitching Doll
: Add one mana of any color. Put a nest counter on this creature.
, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.
Creature Artifact - Spider Toy
Twitching Doll (dsk) 201

Interaction

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Lands

Qty: 37 Price: $739.45
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Branchloft Pathway
: Add
.
Land
Branchloft Pathway // Boulderloft Pathway (plst) ZNR-258Branchloft Pathway // Boulderloft Pathway (plst) ZNR-258
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (msc) 227
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (plst) ELD-240
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 236
Eiganjo Castle
: Add
.
,
: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Legendary Land
Eiganjo Castle (plst) CHK-275
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 326
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (msc) 245
Gathering Place
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Gathering Place (msh) 266
Gavony Township
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Gavony Township (moc) 406
Horizon Canopy
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Horizon Canopy (who) 287
Hushwood Verge
: Add
.
: Add
. Activate only if you control a Forest or a Plains.
Land
Hushwood Verge (dsk) 261
Lair of the Hydra
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Land
Lair of the Hydra (m3c) 353
Lush Portico
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Forest
Lush Portico (mkm) 263
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (hoc) 89
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (fra) 399
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 318
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (3ed) 285
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (msc) 272
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235

Lands

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Payoffs and Finishers

Qty: 8 Price: $45.18
Assault Formation
Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.
Enchantment
Assault Formation (tdc) 246
Baldin, Century Herdmaster
During your turn, each creature assigns combat damage equal to its toughness rather than its power.
Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Human Warrior
Baldin, Century Herdmaster (tdc) 110
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Enchantment
Beastmaster Ascension (blc) 118
Mirari's Wake
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Enchantment
Mirari's Wake (cmm) 928
Sphere Grid
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
Enchantment
Sphere Grid (fic) 70
Spidersilk Armor
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Enchantment
Spidersilk Armor (plst) MMQ-273
Tower Defense
Creatures you control get +0/+5 and gain reach until end of turn.
Instant
Tower Defense (tdc) 275
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Triumph of the Hordes (plst) NPH-123

Payoffs and Finishers

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Protection

Qty: 13 Price: $206.47
Ainok Strike Leader
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Creature - Warrior Dog
Ainok Strike Leader (tdc) 11
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (m3c) 165
Bedrock Tortoise
During your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Creature - Turtle
Bedrock Tortoise (lci) 176
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Galadriel's Dismissal
Kicker
(You may pay an additional
as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Galadriel's Dismissal (hoc) 16
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape
Kogla, the Titan Ape (iko) 162
Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier
Odric, Lunarch Marshal (inr) 36
Saryth, the Viper's Fang
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
Legendary Creature - Human Warlock
Saryth, the Viper's Fang (mkc) 185
Stonecoil Serpent
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
Creature Artifact - Snake
Stonecoil Serpent (soc) 356
Sylvan Awakening
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Sorcery
Sylvan Awakening (dom) 183
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (blc) 244

Protection

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Ramp and Cost Reduction

Qty: 6 Price: $136.94
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 192
Avacyn's Pilgrim
: Add
.
Creature - Human Monk
Avacyn's Pilgrim (scd) 171
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 213
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 294

Ramp and Cost Reduction

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Recursion

Qty: 1 Price: $7.99
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 169

Recursion

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Selection and Tutors

Qty: 4 Price: $70.96
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rvr) 345
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (mh1) 197
Tower Winder
Reach, deathtouch
When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature - Snake
Tower Winder (otc) 34
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

Selection and Tutors

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Utility

Qty: 3 Price: $10.34
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Instant
Arachnogenesis (dsc) 169
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (h1r) 21
Gift of the Viper
Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.
Instant
Gift of the Viper (mh3) 156

Utility

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Deck Info

Deck stats

24 pips - 19 cards
32 mana - 32 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
65 pips - 47 cards
36 mana - 34 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Reach Around\n\nWhy reach deserves an attack step\n\nTadeas makes reach into an offensive keyword. He has reach and hexproof unless he is attacking. When one of my reach creatures attacks, it untaps and cannot be blocked by creatures with greater power that combat. When my creatures connect with a player, Tadeas draws cards. The deck takes creatures normally assigned to stand near the back of a board and sends them through combat lanes where the opponent’s largest blockers are legally irrelevant.\n\nThis is Selesnya toughness-and-keyword combat, not Spider typal and not ordinary go-wide. The creatures look defensive, remain available to block because they untap, and then turn a Tower Defense or toughness payoff into a very sudden kill.\n\nI like taking a keyword everybody mentally files under “occasionally blocks a Dragon” and making it the offense. Tadeas does not merely reward reach; he changes what it means. The same creatures that discourage attacks suddenly slip underneath the largest blockers, draw cards, and stand back up ready to defend. It is a wonderfully literal deck-building prompt with a wonderfully regrettable name.\n\nEstablishing the high ground\n\nI want three lands, early acceleration, and at least one cheap creature or engine that advances the reach plan. Birds, Avacyn’s Pilgrim, Delighted Halfling, Sol Ring, Arcane Signet, and Cryptolith Rite put Tadeas and the larger payoffs on schedule. Guardian Project, Kutzil, Bugenhagen, Fecund Greenshell, Ohran Frostfang, or a creature tutor makes a slower hand acceptable.\n\nThe Great Henge and Mirari’s Wake are payoffs, not permission to keep a hand that begins on turn four. The same is true of Last March of the Ents. The deck needs bodies before the cards that reward having bodies.\n\nMaking reach useful\n\nSome creatures arrive with reach; others acquire it through Spidersilk Armor, Tower Defense, Ainok Strike Leader, Gift of the Viper, keyword sharing, or another board effect. Tadeas cares about the keyword at the moment the creature attacks. His evasion then compares the attacker’s power to potential blockers’ power, which creates a counterintuitive result: small reach creatures often slip past giant blockers, while a 1/1 token may still block them. Power reduction is unnecessary; choosing the opponent without small blockers is usually easier.\n\nThe untap trigger is pseudo-vigilance and more. Saryth can make untapped creatures hexproof, so an attacker may regain protection after the trigger resolves. Ohran Frostfang and Gift of the Viper add deathtouch, making the remaining small blockers unattractive. Odric, Lunarch Marshal can spread reach, vigilance, deathtouch, trample, or other available keywords across the team. Odric, Master Tactician solves combat from the opposite direction by choosing blocks once enough creatures attack.\n\nThe toughness package gives the harmless-looking bodies a second scale. Assault Formation, Huatli, Rasaad, Baldin, Bedrock Tortoise, Sphere Grid, and Tower Defense let toughness become damage or a major combat modifier. Dusk // Dawn is unusually asymmetric: it removes many ordinary threats while sparing the low-power defensive creatures, then later returns much of the small-creature package.\n\nThe tension between low power and high toughness is what makes the deck more than keyword tribal. Tadeas often wants the attackers to remain small so the large blockers cannot touch them. The toughness payoffs want those same creatures to hit like trucks. Choosing when to turn that second system on—and which opponent still lacks a small blocker—is the puzzle.\n\nTurning defense into a win\n\nTadeas can draw once for each player damaged, so splitting attackers among opponents is often better than sending everything at the easiest target. Kutzil protects the combat step from interaction; Toski, Ohran Frostfang, and Guardian Project provide additional card flow. The deck should use that material to increase the clock rather than accumulate a perfect defensive board.\n\nThat matters because the deck can look comfortable long before it is winning. A wall of vigilant reach creatures deters attacks, and Tadeas can refill the hand, but neither is a conclusion. The pleasure is in converting that safety all at once: Tower Defense, Beastmaster Ascension, Mirari’s Wake, Akroma’s Will, or Triumph of the Hordes makes the supposedly defensive board reveal what it was built to do.\n\nTower Defense is the clean surprise when toughness is being used offensively. Beastmaster Ascension and Mirari’s Wake make the entire team serious. Akroma’s Will supplies evasion and protection. Triumph of the Hordes is the blunt alternate finish, and Last March of the Ents can turn a long defensive game into a full board without exposing the spell to countermagic.\n\nThe warning from below\n\nThe deck is much worse against token boards than against a few large creatures because Tadeas excludes only blockers with greater power. Board wipes still matter despite the vigilance-like untap, and Tadeas loses hexproof while attacking. Galadriel’s Dismissal, Heroic Intervention, Flawless Maneuver, Teferi’s Protection, Akroma’s Will, and Dragonlord Dromoka should protect the decisive turn, not merely preserve three interchangeable defenders.\n\nTeferi’s Protection and Worldly Tutor are the two Game Changers. Triumph of the Hordes is a conspicuous infect finisher and I mention it before play. There is no infinite, extra-turn loop, or hard lock. This is strong Bracket 3 combat with an odd angle of attack: the dangerous creatures may be the ones that spent the first four turns looking like excellent blockers.\n\n"}]}
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