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Commander
Size: 100Salt sum: 42.16
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demonicattorney

38 views6 days ago
Commander
Size: 100Salt sum: 42.16

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{"ops":[{"insert":"Shredded\n\nWhy everything is useful on the way out\n\nSuper Shredder gets a +1/+1 counter whenever another permanent leaves the battlefield. Not dies—leaves. My token getting sacrificed counts. An opponent’s permanent being bounced counts. A Treasure disappearing counts. A board wipe can turn Shredder into the largest surviving problem, assuming he survives it. The deck exploits that breadth with disposable bodies, sacrifice outlets, death value, and enough equipment to make a very large creature with menace difficult to ignore.\n\nThis is not pure commander-damage Voltron and it is not aristocrats solitaire. It is mono-black sacrifice midrange with a commander who converts ordinary transactions into pressure. The best games move among all three roles: Shredder threatens combat, the sacrifice engine generates material, and the drain creatures punish anyone who tries to solve the board wholesale.\n\nThe word leaves is what makes the deck. It takes all the ordinary churn of Commander—Treasures cracking, tokens being sacrificed, creatures being bounced, permanents disappearing in a wipe—and turns it into a continuous origin story for one increasingly unreasonable mutant. I wanted the deck to feel active even when it is not attacking. Something is always being exchanged, recycled, or fed into the machinery, and Shredder keeps the receipt.\n\nStarting with something to shred\n\nMana is the first test. The deck has only a small conventional ramp package, so I want three lands and either Sol Ring, Mind Stone, Crypt Ghast, The Soul Stone, or an early draw engine. Cabal Coffers without Urborg or enough Swamps is not an opening strategy. Black Market Connections, Skullclamp, Darkstar Augur, Bitterblossom, Ophiomancer, Jadar, or Reassembling Skeleton make otherwise modest hands functional because they produce something useful every turn.\n\nSuper Shredder costs only two, but casting him immediately is not always correct. If there is no permanent about to leave and no protection available, he is simply the table’s advance notice. A token maker or sacrifice outlet first often means the commander arrives and grows in the same turn.\n\nThe sacrifice economy\n\nOphiomancer, Jadar, Bitterblossom, Bitterbloom Bearer, Nine-Lives Familiar, Reassembling Skeleton, and The Sackville-Bagginses supply repeatable material. Viscera Seer, Spawning Pit, Braids, Skullclamp, Phyrexian Tower, High Market, Corrupted Conviction, Deadly Dispute, Fain, and Diabolic Intent convert that material into cards, mana, selection, or tutoring. Every permanent that leaves also grows Shredder, so the deck is paid twice for transactions it already wanted.\n\nThe timing is usually more important than the raw number of counters. Hold a token when it can turn on Ophiomancer during the next upkeep. Sacrifice a threatened creature rather than let it be exiled. Use Viscera Seer before a Bolas’s Citadel sequence. Preserve a free outlet when Junji, Kokusho, Rottenmouth Viper, or a stolen creature needs to die on demand.\n\nPitiless Plunderer is the mana engine. The Ozolith preserves Shredder’s accumulated counters when removal finally lands. Retribution of the Ancients converts counters into creature control, which is useful precisely because Shredder tends to accumulate more power than combat requires. Maha makes small negative modifiers lethal, and The Meathook Massacre turns a reset into a substantial life swing.\n\nThis is the part of the deck I enjoy most. The pieces do not wait politely for one specific partner. Skullclamp wants the same expendable body that Plunderer wants, which is the same body Braids can tax, which is the same departure that grows Shredder and triggers the drain package. The board feels interconnected without becoming a single brittle combo. If one route is closed, the material can usually be spent somewhere else.\n\nThe finishing mutation\n\nA large menace commander wearing Brotherhood Regalia, Commander's Plate, Silver Shroud Costume, Sting, Umezawa’s Jitte, or Shadowspear is the direct route. Secret Tunnel and Shizo can make that route less theoretical. Shredder, Shadow Master adds another combat payoff without requiring the entire deck to become equipment-focused.\n\nThe noncombat route is repeated Kokusho and Gray Merchant life swings, Meathook triggers, Rottenmouth Viper pressure, and sacrifice value opponents can no longer race. Saw in Half is especially flexible: it can double an enter/death payoff, protect value from exile by changing the object, or create additional permanents whose eventual departure grows the commander again.\n\nI do not want the deck to spend an hour proving that it can grind. Once Shredder is enormous, he should attack. Once Kokusho or Gray Merchant can create a decisive swing, they should be used. The sacrifice engine is there to make the ending resilient, not to replace the ending with bookkeeping.\n\nThe warning label\n\nExile is the clean answer to nearly every recursive piece. Graveyard hate reduces Phyrexian Reclamation, Unearth, Skeleton, Kokusho, Junji, and Takenuma to fair cards. Token hate and Rest in Peace effects therefore deserve removal before splashier threats. The deck can also spend life aggressively through Black Market Connections, Citadel, Toxic Deluge, and various draw effects; Witch’s Clinic and Shadowspear are not decorative.\n\nBolas’s Citadel is the one Game Changer. The deck has tutors and powerful sacrifice synergies, but no intentional infinite. This is a strong Bracket 3 grind deck that can kill with commander damage; it is not trying to race cEDH or stop the table from playing. It just intends to be paid whenever anybody makes something leave.\n\n"}]}

Commander

Qty: 1 Price: $22.99
Super Shredder
Menace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
Legendary Creature - Human Mutant Ninja
Super Shredder (tmt) 83

Commander

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Card Advantage

Qty: 6 Price: $62.30
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (msc) 155
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact
Bolas's Citadel (war) 79
Foot Chopper
When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it.
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip
Artifact - Equipment
Foot Chopper (tmc) 17
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Stargaze
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
Sorcery
Stargaze (blb) 114
The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker - Equipment
The Aetherspark (dft) 231

Card Advantage

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Engine and Synergy

Qty: 14 Price: $168.16
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
Creature - Rogue Faerie
Bitterbloom Bearer (ecl) 88
Darkstar Augur
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Bat Warlock
Darkstar Augur (blb) 90
Head of the Hunt
Flash
If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.
Creature - Wolf
Head of the Hunt (hob) 75
Jadar, Ghoulcaller of Nephalia
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Legendary Creature - Human Wizard
Jadar, Ghoulcaller of Nephalia (soc) 217
Maha, Its Feathers Night
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
Legendary Creature - Elemental Bird
Maha, Its Feathers Night (blb) 100
My Precious
Equipped creature has hexproof and can't be blocked.
Equip—
, Pay 2 life.
Legendary Artifact - Equipment
My Precious // Allure of Power (hob) 176
Netherborn Altar
, Put a soul counter on this artifact: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on this artifact.
Artifact
Netherborn Altar (plst) C20-45
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
Creature - Cat
Nine-Lives Familiar (fdn) 66
No Mercy
Whenever a creature deals damage to you, destroy it.
Enchantment
No Mercy (dmr) 308
Ophiomancer
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Creature - Human Shaman
Ophiomancer (soc) 118
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (fic) 281
Splinter, the Mentor
Menace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Rat Mutant Ninja
Splinter, the Mentor (tmc) 3
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237
The Sackville-Bagginses
When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token.
Whenever you sacrifice a token, target opponent loses 1 life.
Legendary Creature - Citizen Halfling
The Sackville-Bagginses (hob) 83

Engine and Synergy

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Interaction

Qty: 13 Price: $54.67
Archenemy's Charm
Choose one —
• Exile target creature or planeswalker.
• Return one or two target creature and/or planeswalker cards from your graveyard to your hand.
• Put two +1/+1 counters on target creature you control. It gains lifelink until end of turn.
Instant
Archenemy's Charm (eoe) 88
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (eoc) 82
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi
Dauthi Voidwalker (tdc) 176
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (msc) 794
Fain, the Broker
, Sacrifice a creature: Put two +1/+1 counters on target creature.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
Legendary Creature - Human Warlock
Fain, the Broker (otc) 133
Retribution of the Ancients
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
Enchantment
Retribution of the Ancients (ktk) 85
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (blc) 113
Spawning Pit
Sacrifice a creature: Put a charge counter on this artifact.
, Remove two charge counters from this artifact: Create a 2/2 colorless Spawn artifact creature token.
Artifact
Spawning Pit (j22) 136
The Ooze
Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
: Exile target card from a graveyard. Create a Mutagen token.
Legendary Artifact
The Ooze (tmt) 177
Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment
Umezawa's Jitte (plst) BOK-163
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (soc) 229
Withering Torment
Destroy target creature or enchantment. You lose 2 life.
Instant
Withering Torment (msc) 162

Interaction

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Lands

Qty: 36 Price: $267.00
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (mh2) 301
Cabal Stronghold
: Add
.
,
: Add
for each basic Swamp you control.
Land
Cabal Stronghold (dom) 238
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (soc) 380
Northampton Farm
: Add
.
,
: Exile target creature you own.
,
, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand.
Land
Northampton Farm (tmt) 188
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 303
Secret Tunnel
This land can't be blocked.
: Add
.
,
: Two target creatures you control that share a creature type can't be blocked this turn.
Land - Cave
Secret Tunnel (tla) 278
Shizo, Death's Storehouse
: Add
.
,
: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
Shizo, Death's Storehouse (dmc) 233
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 322
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Turtle Lair
: Add
.
: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell.
,
: Target Ninja or Turtle can't be blocked this turn.
Land
Turtle Lair (tmt) 190
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Witch's Clinic
: Add
.
,
: Target commander gains lifelink until end of turn.
Land
Witch's Clinic (dsc) 325

Lands

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Payoffs and Finishers

Qty: 10 Price: $85.61
Brotherhood Regalia
Equipped creature has ward
, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brotherhood Regalia (acr) 71
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (dsc) 142
Junji, the Midnight Sky
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Legendary Creature - Dragon Spirit
Junji, the Midnight Sky (tdc) 183
Kokusho, the Evening Star
Flying
When Kokusho dies, each opponent loses 5 life. You gain life equal to the life lost this way.
Legendary Creature - Dragon Spirit
Kokusho, the Evening Star (plst) DRB-9
Rottenmouth Viper
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs
less to cast for each permanent sacrificed this way.
Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Creature - Elemental Snake
Rottenmouth Viper (blb) 107
Sheoldred's Edict
Choose one —
• Each opponent sacrifices a nontoken creature of their choice.
• Each opponent sacrifices a creature token of their choice.
• Each opponent sacrifices a planeswalker of their choice.
Instant
Sheoldred's Edict (one) 108
Shredder, Shadow Master
Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Human Ninja
Shredder, Shadow Master (tmc) 20
Silver Shroud Costume
Flash
When this Equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Equipped creature can't be blocked.
Equip
Artifact - Equipment
Silver Shroud Costume (pip) 142
Sting, the Glinting Dagger
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip
Legendary Artifact - Equipment
Sting, the Glinting Dagger (ltr) 250
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Legendary Enchantment
The Meathook Massacre (inr) 387

Payoffs and Finishers

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Protection

Qty: 5 Price: $107.95
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (cmr) 305
Doctor Doom
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
Legendary Creature - Human Scientist Villain
Doctor Doom (msh) 95
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236
Yahenni, Undying Partisan
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
Legendary Creature - Vampire Aetherborn
Yahenni, Undying Partisan (soc) 232

Protection

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Ramp and Cost Reduction

Qty: 4 Price: $144.96
Crypt Ghast
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional
.
Creature - Spirit
Crypt Ghast (rvr) 322
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
The Soul Stone
Indestructible
: Add
.
,
, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Artifact - Infinity Stone
The Soul Stone (spm) 66

Ramp and Cost Reduction

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Recursion

Qty: 3 Price: $5.37
Phyrexian Reclamation
, Pay 2 life: Return target creature card from your graveyard to your hand.
Enchantment
Phyrexian Reclamation (tdc) 194
Reassembling Skeleton
: Return this card from your graveyard to the battlefield tapped.
Creature - Warrior Skeleton
Reassembling Skeleton (tdc) 195
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (2x2) 96

Recursion

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Selection and Tutors

Qty: 3 Price: $61.47
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery
Beseech the Mirror (woe) 82
Bitterthorn, Nissa's Animus
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Bitterthorn, Nissa's Animus (soc) 343
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89

Selection and Tutors

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Utility

Qty: 5 Price: $32.75
Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Decorum Dissertation (sos) 78
Grave Researcher
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Troll Warlock
Grave Researcher // Reanimate (sos) 85
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Instant
Imp's Mischief (cmm) 167
Sudden Spoiling
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Instant
Sudden Spoiling (tsr) 144
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161

Utility

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
72 pips - 49 cards
36 mana - 35 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Shredded\n\nWhy everything is useful on the way out\n\nSuper Shredder gets a +1/+1 counter whenever another permanent leaves the battlefield. Not dies—leaves. My token getting sacrificed counts. An opponent’s permanent being bounced counts. A Treasure disappearing counts. A board wipe can turn Shredder into the largest surviving problem, assuming he survives it. The deck exploits that breadth with disposable bodies, sacrifice outlets, death value, and enough equipment to make a very large creature with menace difficult to ignore.\n\nThis is not pure commander-damage Voltron and it is not aristocrats solitaire. It is mono-black sacrifice midrange with a commander who converts ordinary transactions into pressure. The best games move among all three roles: Shredder threatens combat, the sacrifice engine generates material, and the drain creatures punish anyone who tries to solve the board wholesale.\n\nThe word leaves is what makes the deck. It takes all the ordinary churn of Commander—Treasures cracking, tokens being sacrificed, creatures being bounced, permanents disappearing in a wipe—and turns it into a continuous origin story for one increasingly unreasonable mutant. I wanted the deck to feel active even when it is not attacking. Something is always being exchanged, recycled, or fed into the machinery, and Shredder keeps the receipt.\n\nStarting with something to shred\n\nMana is the first test. The deck has only a small conventional ramp package, so I want three lands and either Sol Ring, Mind Stone, Crypt Ghast, The Soul Stone, or an early draw engine. Cabal Coffers without Urborg or enough Swamps is not an opening strategy. Black Market Connections, Skullclamp, Darkstar Augur, Bitterblossom, Ophiomancer, Jadar, or Reassembling Skeleton make otherwise modest hands functional because they produce something useful every turn.\n\nSuper Shredder costs only two, but casting him immediately is not always correct. If there is no permanent about to leave and no protection available, he is simply the table’s advance notice. A token maker or sacrifice outlet first often means the commander arrives and grows in the same turn.\n\nThe sacrifice economy\n\nOphiomancer, Jadar, Bitterblossom, Bitterbloom Bearer, Nine-Lives Familiar, Reassembling Skeleton, and The Sackville-Bagginses supply repeatable material. Viscera Seer, Spawning Pit, Braids, Skullclamp, Phyrexian Tower, High Market, Corrupted Conviction, Deadly Dispute, Fain, and Diabolic Intent convert that material into cards, mana, selection, or tutoring. Every permanent that leaves also grows Shredder, so the deck is paid twice for transactions it already wanted.\n\nThe timing is usually more important than the raw number of counters. Hold a token when it can turn on Ophiomancer during the next upkeep. Sacrifice a threatened creature rather than let it be exiled. Use Viscera Seer before a Bolas’s Citadel sequence. Preserve a free outlet when Junji, Kokusho, Rottenmouth Viper, or a stolen creature needs to die on demand.\n\nPitiless Plunderer is the mana engine. The Ozolith preserves Shredder’s accumulated counters when removal finally lands. Retribution of the Ancients converts counters into creature control, which is useful precisely because Shredder tends to accumulate more power than combat requires. Maha makes small negative modifiers lethal, and The Meathook Massacre turns a reset into a substantial life swing.\n\nThis is the part of the deck I enjoy most. The pieces do not wait politely for one specific partner. Skullclamp wants the same expendable body that Plunderer wants, which is the same body Braids can tax, which is the same departure that grows Shredder and triggers the drain package. The board feels interconnected without becoming a single brittle combo. If one route is closed, the material can usually be spent somewhere else.\n\nThe finishing mutation\n\nA large menace commander wearing Brotherhood Regalia, Commander's Plate, Silver Shroud Costume, Sting, Umezawa’s Jitte, or Shadowspear is the direct route. Secret Tunnel and Shizo can make that route less theoretical. Shredder, Shadow Master adds another combat payoff without requiring the entire deck to become equipment-focused.\n\nThe noncombat route is repeated Kokusho and Gray Merchant life swings, Meathook triggers, Rottenmouth Viper pressure, and sacrifice value opponents can no longer race. Saw in Half is especially flexible: it can double an enter/death payoff, protect value from exile by changing the object, or create additional permanents whose eventual departure grows the commander again.\n\nI do not want the deck to spend an hour proving that it can grind. Once Shredder is enormous, he should attack. Once Kokusho or Gray Merchant can create a decisive swing, they should be used. The sacrifice engine is there to make the ending resilient, not to replace the ending with bookkeeping.\n\nThe warning label\n\nExile is the clean answer to nearly every recursive piece. Graveyard hate reduces Phyrexian Reclamation, Unearth, Skeleton, Kokusho, Junji, and Takenuma to fair cards. Token hate and Rest in Peace effects therefore deserve removal before splashier threats. The deck can also spend life aggressively through Black Market Connections, Citadel, Toxic Deluge, and various draw effects; Witch’s Clinic and Shadowspear are not decorative.\n\nBolas’s Citadel is the one Game Changer. The deck has tutors and powerful sacrifice synergies, but no intentional infinite. This is a strong Bracket 3 grind deck that can kill with commander damage; it is not trying to race cEDH or stop the table from playing. It just intends to be paid whenever anybody makes something leave.\n\n"}]}
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