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Commander
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50 views12 days ago
Commander
Size: 100Salt sum: 55.38

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{"ops":[{"insert":"Teval, the Balanced Scale — Sultai Lands / Graveyard Recursion"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"Sultai lands-and-graveyard deck"},{"insert":" built around "},{"attributes":{"bold":true},"insert":"Teval, the Balanced Scale"},{"insert":". Rather than playing like traditional landfall, the deck treats the graveyard as a second hand: lands are milled, discarded, sacrificed, and reused to generate value.\nThe deck can play a relatively fair early game—ramping, filling the graveyard, and developing its mana—before transitioning into explosive turns involving "},{"attributes":{"bold":true},"insert":"Splendid Reclamation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Aftermath Analyst"},{"insert":", "},{"attributes":{"bold":true},"insert":"World Shaper"},{"insert":", "},{"attributes":{"bold":true},"insert":"Scapeshift"},{"insert":", or repeated recursion from cards such as "},{"attributes":{"bold":true},"insert":"Muldrotha, the Gravetide"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Six"},{"insert":".\nIts biggest strength is that many cards serve several purposes at once. Milling fuels recursion. Sacrificing lands enables graveyard synergies. Returning lands creates landfall triggers. Landfall then produces mana, creatures, damage, or card advantage.\nThe result is a deck that can win through combat, landfall damage, enormous graveyard creatures, or combo-style land loops without relying on a single win condition.\n\nCore Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. Fill the Graveyard"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The graveyard is one of the deck's most important resources.\nKey enablers include:\n"},{"attributes":{"bold":true},"insert":"Hermit Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mesmeric Orb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hedron Crab"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ripples of Undeath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Perpetual Timepiece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Attunement"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cephalid Coliseum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Buried Alive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is not simply to mill as many cards as possible. Ideally, we are putting "},{"attributes":{"bold":true},"insert":"lands and recursive permanents"},{"insert":" into the graveyard while maintaining access to our important win conditions.\n"},{"attributes":{"bold":true},"insert":"Life from the Loam"},{"insert":" is particularly valuable because it both fills the graveyard and ensures we continue making land drops.\n\n2. Turn the Graveyard Into Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once the graveyard is established, the deck begins converting it into mana, cards, and battlefield presence.\nImportant recursion engines include:\n"},{"attributes":{"bold":true},"insert":"Muldrotha, the Gravetide"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Six"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"World Shaper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lumra, Bellow of the Woods"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Splendid Reclamation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life from the Loam"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wrenn and Realmbreaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Victimize"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Animate Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grave Researcher // Reanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This gives the deck significant resilience. Losing creatures or lands is often temporary, and some of our strongest turns actually begin with a stocked graveyard.\n\n3. Explode With Landfall"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once multiple lands begin entering the battlefield, the deck can quickly snowball.\nImportant payoffs include:\n"},{"attributes":{"bold":true},"insert":"Lotus Cobra"},{"insert":" — converts landfall into mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tireless Provisioner"},{"insert":" — generates additional resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":" — creates a rapidly growing army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ob Nixilis, the Fallen"},{"insert":" — turns land drops into direct pressure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Retreat to Hagra"},{"insert":" — drains opponents while lands enter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Field of the Dead"},{"insert":" — produces Zombies during normal land development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aesi, Tyrant of Gyre Strait"},{"insert":" — converts lands into cards while providing an additional land drop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Gitrog Monster"},{"insert":" — generates cards while synergizing with sacrificed and discarded lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A single "},{"attributes":{"bold":true},"insert":"Splendid Reclamation"},{"insert":" after substantial self-mill can generate an enormous number of simultaneous landfall triggers.\n\nWin Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Lord of Extinction + Jarad"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the cleanest finishers in the deck.\n"},{"attributes":{"bold":true},"insert":"Lord of Extinction"},{"insert":" frequently becomes enormous because every player's graveyard contributes to its power and toughness.\n"},{"attributes":{"bold":true},"insert":"Jarad, Golgari Lich Lord"},{"insert":" can sacrifice it to make each opponent lose life equal to its power.\nThis bypasses combat and can end games where attacking is difficult.\n\nMassive Landfall Turns"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cards such as:\n"},{"attributes":{"bold":true},"insert":"Splendid Reclamation"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Aftermath Analyst"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"World Shaper"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lumra, Bellow of the Woods"},{"insert":"\ncan return many lands simultaneously.\nCombined with "},{"attributes":{"bold":true},"insert":"Ob Nixilis, the Fallen"},{"insert":", "},{"attributes":{"bold":true},"insert":"Retreat to Hagra"},{"insert":", "},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":", "},{"attributes":{"bold":true},"insert":"Field of the Dead"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lotus Cobra"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Tireless Provisioner"},{"insert":", these turns can generate overwhelming value or immediately threaten the table.\n\nKodama + Simic Growth Chamber"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kodama of the East Tree"},{"insert":" creates one of the deck's most interesting land engines.\nWith the correct board state, "},{"attributes":{"bold":true},"insert":"Simic Growth Chamber"},{"insert":" can repeatedly interact with Kodama's trigger and other land-entry effects, allowing us to repeatedly replay lands and generate landfall triggers.\nDepending on the accompanying payoff, repeated landfall can translate into:\nMana with "},{"attributes":{"bold":true},"insert":"Lotus Cobra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tokens with "},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Damage with "},{"attributes":{"bold":true},"insert":"Ob Nixilis"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drain with "},{"attributes":{"bold":true},"insert":"Retreat to Hagra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Other landfall-based value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Even when the full loop is unavailable, Kodama is excellent for accelerating permanents onto the battlefield.\n\nDark Depths + Thespian's Stage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck also carries a compact alternate threat.\n"},{"attributes":{"bold":true},"insert":"Thespian's Stage"},{"insert":" can copy "},{"attributes":{"bold":true},"insert":"Dark Depths"},{"insert":", allowing the deck to produce "},{"attributes":{"bold":true},"insert":"Marit Lage"},{"insert":", a 20/20 flying indestructible creature.\nBecause both pieces are lands, they naturally fit the deck rather than occupying dedicated combo slots.\n"},{"attributes":{"bold":true},"insert":"Crop Rotation"},{"insert":" can also help assemble the package at instant speed.\n\nFinale of Devastation"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":" serves both as a tutor and a late-game finisher.\nEarly and midgame, it finds whichever creature advances our engine.\nLater, with enough mana, it can turn a board of Zombies, Scute Swarms, and miscellaneous utility creatures into a lethal combat step.\n\nImportant Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Squandered Resources"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the most synergistic cards in the deck.\nIt allows lands to become temporary mana while simultaneously moving those lands into the graveyard.\nThat means we can:\nSacrifice lands for mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use that mana to cast a recursion spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Return those lands to the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger all of our landfall effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Squandered Resources + Splendid Reclamation"},{"insert":" can create some of the deck's most explosive turns.\n\nZuran Orb"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Zuran Orb"},{"insert":" appears simple but plays several important roles.\nIt can:\nMove lands into the graveyard for recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect us from lethal damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enable graveyard and land-sacrifice synergies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prepare a large "},{"attributes":{"bold":true},"insert":"Splendid Reclamation"},{"insert":" turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because sacrificing lands costs no mana, it is also difficult for opponents to interact with once the lands are already in play.\n\nAmulet of Vigor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Many land-recursion effects return lands tapped.\n"},{"attributes":{"bold":true},"insert":"Amulet of Vigor"},{"insert":" dramatically changes those turns by untapping lands as they enter.\nThis can allow a large "},{"attributes":{"bold":true},"insert":"Splendid Reclamation"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Aftermath Analyst"},{"insert":" activation to effectively regenerate enormous amounts of mana while simultaneously triggering landfall.\nIt also makes "},{"attributes":{"bold":true},"insert":"Simic Growth Chamber"},{"insert":" considerably stronger.\n\nUtility Lands"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The mana base is part of the engine rather than simply a source of colored mana.\nNotable lands include:\n"},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures"},{"insert":" — interaction from a land slot.\n"},{"attributes":{"bold":true},"insert":"Otawara, Soaring City"},{"insert":" — flexible bounce interaction.\n"},{"attributes":{"bold":true},"insert":"Takenuma, Abandoned Mire"},{"insert":" — graveyard recursion.\n"},{"attributes":{"bold":true},"insert":"Cephalid Coliseum"},{"insert":" — card selection and graveyard fueling.\n"},{"attributes":{"bold":true},"insert":"Phyrexian Tower"},{"insert":" — sacrifice outlet and acceleration.\n"},{"attributes":{"bold":true},"insert":"Shifting Woodland"},{"insert":" — graveyard-based utility.\n"},{"attributes":{"bold":true},"insert":"Field of the Dead"},{"insert":" — long-game token engine.\n"},{"attributes":{"bold":true},"insert":"Dark Depths + Thespian's Stage"},{"insert":" — alternate win condition.\n"},{"attributes":{"bold":true},"insert":"Simic Growth Chamber"},{"insert":" — landfall and Kodama synergy.\n"},{"attributes":{"bold":true},"insert":"Nurturing Peatland / Waterlogged Grove"},{"insert":" — lands that can convert themselves into cards and later be recovered.\nThe large fetchland package also helps repeatedly trigger landfall while filling the graveyard with lands.\n\nProtection and Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Although this deck spends much of the game developing its own engine, it still runs meaningful interaction.\nCountermagic"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fierce Guardianship"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Force of Negation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These are primarily used to protect critical turns or stop game-ending opposing plays rather than countering routine value spells.\nRemoval"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Assassin's Trophy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tear Asunder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Otawara, Soaring City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Toxic Deluge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":" is particularly strong because sacrificing lands is often an upside rather than a meaningful cost.\n\nTutors"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's tutors are intentionally flexible:\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"insert":" can put a creature, land, or other important graveyard piece directly where we want it.\n"},{"attributes":{"bold":true},"insert":"Buried Alive"},{"insert":" establishes multiple creature-based graveyard lines.\n"},{"attributes":{"bold":true},"insert":"Diabolic Intent"},{"insert":" turns expendable creatures or tokens into whichever card the situation requires.\n"},{"attributes":{"bold":true},"insert":"Crop Rotation"},{"insert":" can find utility lands, assemble "},{"attributes":{"bold":true},"insert":"Dark Depths + Thespian's Stage"},{"insert":", enable Field of the Dead, or simply fix mana.\n"},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":" doubles as both creature tutor and win condition.\n\nPlaying the Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritize:\nMana development"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Self-mill"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extra land drops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong early cards include "},{"attributes":{"bold":true},"insert":"Birds of Paradise"},{"insert":", "},{"attributes":{"bold":true},"insert":"Delighted Halfling"},{"insert":", "},{"attributes":{"bold":true},"insert":"Exploration"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hedron Crab"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mesmeric Orb"},{"insert":", "},{"attributes":{"bold":true},"insert":"Life from the Loam"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Ripples of Undeath"},{"insert":".\nAvoid exposing important payoff creatures unnecessarily.\n\nMidgame"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Begin establishing engines such as:\n"},{"attributes":{"bold":true},"insert":"The Gitrog Monster"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Six"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Muldrotha"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aesi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kodama"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"World Shaper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Squandered Resources"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At this point, the graveyard should function almost like an extension of the hand.\nLook for opportunities to set up a large land-recursion turn without committing every resource at once.\n\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck becomes extremely dangerous once the graveyard contains a significant number of lands.\nLook for a decisive sequence involving:\n"},{"attributes":{"bold":true},"insert":"Splendid Reclamation / Aftermath Analyst / World Shaper / Lumra"},{"insert":"\nplus one or more landfall payoffs.\nAlternatively, assemble:\n"},{"attributes":{"bold":true},"insert":"Lord of Extinction + Jarad"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Dark Depths + Thespian's Stage"},{"insert":"\nor a "},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":" kill.\nBecause the deck attacks from several different angles, opponents often have difficulty identifying which piece they actually need to stop.\n\nGraveyard Management"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One important skill with this deck is knowing that the graveyard is powerful but not guaranteed to remain available.\nDo not commit every important card to the graveyard if an opponent is representing graveyard hate.\n"},{"attributes":{"bold":true},"insert":"Endurance"},{"insert":", "},{"attributes":{"bold":true},"insert":"Memory's Journey"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Perpetual Timepiece"},{"insert":" also give the deck ways to recycle important cards and protect itself from certain graveyard-related situations.\nThe best Teval turns generally come from building a graveyard large enough to generate value while keeping enough resources available to recover if the graveyard is disrupted.\n\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Good opening hands generally contain:\n2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early acceleration or additional land drops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A self-mill / graveyard enabler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Something that converts the graveyard into value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent starts often involve cards such as:\n"},{"attributes":{"bold":true},"insert":"Exploration"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Birds of Paradise"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Delighted Halfling"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Hedron Crab"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Life from the Loam"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mesmeric Orb"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ripples of Undeath"},{"insert":"\nHands containing only expensive payoff creatures without graveyard setup should usually be reconsidered.\n\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Extremely strong graveyard recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple overlapping win conditions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent long-game value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lands themselves function as combo pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can generate enormous explosive turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Resilient to ordinary creature removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can win through combat or without combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Powerful tutor package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many cards perform multiple roles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWeaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is most vulnerable to:\nGraveyard exile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Effects preventing cards from leaving graveyards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mass land disruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fast combo decks that win before the engine develops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Well-timed interaction against a major recursion spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because many of our resources eventually move through the graveyard, knowing when to commit and when to hold back is critical.\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Teval is ultimately an "},{"attributes":{"bold":true},"insert":"engine deck disguised as a landfall deck"},{"insert":".\nThe objective is not merely to make land drops. We repeatedly move lands between the library, hand, battlefield, and graveyard until those lands become cards, mana, creatures, damage, and eventually a win condition.\nSome games end with an army of "},{"attributes":{"bold":true},"insert":"Scute Swarms"},{"insert":" and Zombies. Others end with "},{"attributes":{"bold":true},"insert":"Jarad throwing a gigantic Lord of Extinction"},{"insert":", an overwhelming "},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":", repeated landfall triggers, or a surprise "},{"attributes":{"bold":true},"insert":"Marit Lage"},{"insert":".\nThat flexibility is what makes the deck particularly rewarding: almost every graveyard represents a different puzzle, and the correct line changes dramatically depending on which lands, recursion spells, and payoffs are available.\n"},{"attributes":{"header":2},"insert":"\n"}]}

Commander

Qty: 1 Price: $4.99
Teval, the Balanced Scale
Flying
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Legendary Creature - Dragon Spirit
Teval, the Balanced Scale (tdc) 8

Commander

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Counters

Qty: 1 Price: $59.99
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (mh1) 52

Counters

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Creature

Qty: 3 Price: $9.27
Emeritus of Abundance
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
Creature - Elf Druid
Emeritus of Abundance // Regrowth (sos) 145
Grave Researcher
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Troll Warlock
Grave Researcher // Reanimate (sos) 85
Mole Man, Moloid Master
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
Legendary Creature - Human Villain
Mole Man, Moloid Master (msh) 177

Creature

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Draw

Qty: 7 Price: $113.59
Aesi, Tyrant of Gyre Strait
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Legendary Creature - Serpent
Aesi, Tyrant of Gyre Strait (dsc) 210
Attunement
Return this enchantment to its owner's hand: Draw three cards, then discard four cards.
Enchantment
Attunement (usg) 61
Kishla Skimmer
Flying
Whenever a card leaves your graveyard during your turn, draw a card. This ability triggers only once each turn.
Creature - Bird Scout
Kishla Skimmer (tdm) 201
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (4ed) 273
Teval's Judgment
Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Create a 2/2 black Zombie Druid creature token.
Enchantment
Teval's Judgment (tdc) 28
The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog
The Gitrog Monster (eoc) 117

Draw

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Evasion

Qty: 1 Price: $5.49
Wonder
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature - Incarnation
Wonder (jud) 54

Evasion

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Finisher

Qty: 1 Price: $2.29
Lord of Extinction
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
Creature - Elemental
Lord of Extinction (2x2) 244

Finisher

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Land

Qty: 37 Price: $791.43
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (gtc) 240
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (mh3) 300
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (otc) 280
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (m3c) 334
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (otc) 293
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ktk) 233
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 280
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Island
(
: Add
.)
Basic Land - Island
Island (sos) 274
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (zen) 219
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mm3) 240
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Nurturing Peatland
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Nurturing Peatland (mh1) 243
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 266
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 303
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (ktk) 239
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (sld) 2699
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (ltc) 325
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (m3c) 377
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sos) 276
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (m3c) 395
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 271
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (plc) 165
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (who) 331
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (gtc) 249
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (ktk) 248
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (ktk) 249
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 261

Land

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Landfall

Qty: 3 Price: $16.97
Ob Nixilis, the Fallen
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.
Legendary Creature - Demon
Ob Nixilis, the Fallen (zen) 107
Retreat to Hagra
Landfall — Whenever a land you control enters, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.
Enchantment
Retreat to Hagra (bfz) 121
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (otc) 205

Landfall

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Mill

Qty: 6 Price: $55.04
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (eoc) 91
Hedron Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Crab
Hedron Crab (tdc) 155
Hermit Druid
,
: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Creature - Human Druid
Hermit Druid (plst) STH-108
Mesmeric Orb
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Artifact
Mesmeric Orb (mrd) 204
Perpetual Timepiece
: Mill two cards. (Put the top two cards of your library into your graveyard.)
, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
Artifact
Perpetual Timepiece (otc) 263
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107

Mill

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Protection

Qty: 1 Price: $9.49
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (mh3) 287

Protection

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Ramp

Qty: 17 Price: $415.43
Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
Artifact
Amulet of Vigor (wwk) 121
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmm) 653
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (2xm) 161
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (cns) 164
Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Hedge Shredder (dsk) 320
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit
Kodama of the East Tree (blc) 227
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (znr) 193
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (m19) 201
Sol Ring
: Add
.
Artifact
Sol Ring (blc) 129
Squandered Resources
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
Enchantment
Squandered Resources (vis) 137
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (plst) MH2-180
Wight of the Reliquary
Vigilance
This creature gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Knight Zombie
Wight of the Reliquary (mh3) 207
World Shaper
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Creature - Merfolk Shaman
World Shaper (otc) 214
Wrenn and Realmbreaker
Lands you control have "
: Add one mana of any color."
+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
−7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
Legendary Planeswalker - Wrenn
Wrenn and Realmbreaker (mom) 217

Ramp

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Recursion

Qty: 10 Price: $109.56
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (mkc) 125
Colossal Grave-Reaver
Flying
Whenever this creature enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.
Creature - Dragon
Colossal Grave-Reaver (tdc) 90
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (mma) 153
Lumra, Bellow of the Woods
Reach, vigilance
Lumra's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Bear
Lumra, Bellow of the Woods (blb) 183
Memory's Journey
Target player shuffles up to three target cards from their graveyard into their library.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Memory's Journey (isd) 66
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Legendary Creature - Avatar Elemental
Muldrotha, the Gravetide (ecc) 128
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 169
Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.
Sorcery
Splendid Reclamation (eoc) 108
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (usg) 166

Recursion

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Removal

Qty: 6 Price: $112.24
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (2x2) 372
Counterspell
Counter target spell.
Instant
Counterspell (cmm) 81
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (ecc) 51
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Tear Asunder
Kicker
(You may pay an additional
as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Instant
Tear Asunder (eoc) 109
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mh3) 277

Removal

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Sac Outlet

Qty: 2 Price: $12.98
Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie
Jarad, Golgari Lich Lord (c15) 223
Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (ice) 350

Sac Outlet

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Tutor

Qty: 4 Price: $95.76
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (pls) 42
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (tle) 310
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 10 cards
14 pips - 12 cards
20 mana - 20 cards
24 pips - 21 cards
20 mana - 19 cards
0 pips - 0 cards
0 mana - 10 cards
47 pips - 37 cards
23 mana - 23 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Teval, the Balanced Scale — Sultai Lands / Graveyard Recursion"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"Sultai lands-and-graveyard deck"},{"insert":" built around "},{"attributes":{"bold":true},"insert":"Teval, the Balanced Scale"},{"insert":". Rather than playing like traditional landfall, the deck treats the graveyard as a second hand: lands are milled, discarded, sacrificed, and reused to generate value.\nThe deck can play a relatively fair early game—ramping, filling the graveyard, and developing its mana—before transitioning into explosive turns involving "},{"attributes":{"bold":true},"insert":"Splendid Reclamation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Aftermath Analyst"},{"insert":", "},{"attributes":{"bold":true},"insert":"World Shaper"},{"insert":", "},{"attributes":{"bold":true},"insert":"Scapeshift"},{"insert":", or repeated recursion from cards such as "},{"attributes":{"bold":true},"insert":"Muldrotha, the Gravetide"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Six"},{"insert":".\nIts biggest strength is that many cards serve several purposes at once. Milling fuels recursion. Sacrificing lands enables graveyard synergies. Returning lands creates landfall triggers. Landfall then produces mana, creatures, damage, or card advantage.\nThe result is a deck that can win through combat, landfall damage, enormous graveyard creatures, or combo-style land loops without relying on a single win condition.\n\nCore Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. Fill the Graveyard"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The graveyard is one of the deck's most important resources.\nKey enablers include:\n"},{"attributes":{"bold":true},"insert":"Hermit Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mesmeric Orb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hedron Crab"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ripples of Undeath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Perpetual Timepiece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Attunement"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cephalid Coliseum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Buried Alive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is not simply to mill as many cards as possible. Ideally, we are putting "},{"attributes":{"bold":true},"insert":"lands and recursive permanents"},{"insert":" into the graveyard while maintaining access to our important win conditions.\n"},{"attributes":{"bold":true},"insert":"Life from the Loam"},{"insert":" is particularly valuable because it both fills the graveyard and ensures we continue making land drops.\n\n2. Turn the Graveyard Into Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once the graveyard is established, the deck begins converting it into mana, cards, and battlefield presence.\nImportant recursion engines include:\n"},{"attributes":{"bold":true},"insert":"Muldrotha, the Gravetide"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Six"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"World Shaper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lumra, Bellow of the Woods"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Splendid Reclamation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life from the Loam"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wrenn and Realmbreaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Victimize"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Animate Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grave Researcher // Reanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This gives the deck significant resilience. Losing creatures or lands is often temporary, and some of our strongest turns actually begin with a stocked graveyard.\n\n3. Explode With Landfall"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once multiple lands begin entering the battlefield, the deck can quickly snowball.\nImportant payoffs include:\n"},{"attributes":{"bold":true},"insert":"Lotus Cobra"},{"insert":" — converts landfall into mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tireless Provisioner"},{"insert":" — generates additional resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":" — creates a rapidly growing army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ob Nixilis, the Fallen"},{"insert":" — turns land drops into direct pressure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Retreat to Hagra"},{"insert":" — drains opponents while lands enter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Field of the Dead"},{"insert":" — produces Zombies during normal land development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aesi, Tyrant of Gyre Strait"},{"insert":" — converts lands into cards while providing an additional land drop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Gitrog Monster"},{"insert":" — generates cards while synergizing with sacrificed and discarded lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A single "},{"attributes":{"bold":true},"insert":"Splendid Reclamation"},{"insert":" after substantial self-mill can generate an enormous number of simultaneous landfall triggers.\n\nWin Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Lord of Extinction + Jarad"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the cleanest finishers in the deck.\n"},{"attributes":{"bold":true},"insert":"Lord of Extinction"},{"insert":" frequently becomes enormous because every player's graveyard contributes to its power and toughness.\n"},{"attributes":{"bold":true},"insert":"Jarad, Golgari Lich Lord"},{"insert":" can sacrifice it to make each opponent lose life equal to its power.\nThis bypasses combat and can end games where attacking is difficult.\n\nMassive Landfall Turns"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cards such as:\n"},{"attributes":{"bold":true},"insert":"Splendid Reclamation"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Aftermath Analyst"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"World Shaper"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lumra, Bellow of the Woods"},{"insert":"\ncan return many lands simultaneously.\nCombined with "},{"attributes":{"bold":true},"insert":"Ob Nixilis, the Fallen"},{"insert":", "},{"attributes":{"bold":true},"insert":"Retreat to Hagra"},{"insert":", "},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":", "},{"attributes":{"bold":true},"insert":"Field of the Dead"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lotus Cobra"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Tireless Provisioner"},{"insert":", these turns can generate overwhelming value or immediately threaten the table.\n\nKodama + Simic Growth Chamber"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kodama of the East Tree"},{"insert":" creates one of the deck's most interesting land engines.\nWith the correct board state, "},{"attributes":{"bold":true},"insert":"Simic Growth Chamber"},{"insert":" can repeatedly interact with Kodama's trigger and other land-entry effects, allowing us to repeatedly replay lands and generate landfall triggers.\nDepending on the accompanying payoff, repeated landfall can translate into:\nMana with "},{"attributes":{"bold":true},"insert":"Lotus Cobra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tokens with "},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Damage with "},{"attributes":{"bold":true},"insert":"Ob Nixilis"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drain with "},{"attributes":{"bold":true},"insert":"Retreat to Hagra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Other landfall-based value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Even when the full loop is unavailable, Kodama is excellent for accelerating permanents onto the battlefield.\n\nDark Depths + Thespian's Stage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck also carries a compact alternate threat.\n"},{"attributes":{"bold":true},"insert":"Thespian's Stage"},{"insert":" can copy "},{"attributes":{"bold":true},"insert":"Dark Depths"},{"insert":", allowing the deck to produce "},{"attributes":{"bold":true},"insert":"Marit Lage"},{"insert":", a 20/20 flying indestructible creature.\nBecause both pieces are lands, they naturally fit the deck rather than occupying dedicated combo slots.\n"},{"attributes":{"bold":true},"insert":"Crop Rotation"},{"insert":" can also help assemble the package at instant speed.\n\nFinale of Devastation"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":" serves both as a tutor and a late-game finisher.\nEarly and midgame, it finds whichever creature advances our engine.\nLater, with enough mana, it can turn a board of Zombies, Scute Swarms, and miscellaneous utility creatures into a lethal combat step.\n\nImportant Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Squandered Resources"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the most synergistic cards in the deck.\nIt allows lands to become temporary mana while simultaneously moving those lands into the graveyard.\nThat means we can:\nSacrifice lands for mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use that mana to cast a recursion spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Return those lands to the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger all of our landfall effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Squandered Resources + Splendid Reclamation"},{"insert":" can create some of the deck's most explosive turns.\n\nZuran Orb"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Zuran Orb"},{"insert":" appears simple but plays several important roles.\nIt can:\nMove lands into the graveyard for recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect us from lethal damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enable graveyard and land-sacrifice synergies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prepare a large "},{"attributes":{"bold":true},"insert":"Splendid Reclamation"},{"insert":" turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because sacrificing lands costs no mana, it is also difficult for opponents to interact with once the lands are already in play.\n\nAmulet of Vigor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Many land-recursion effects return lands tapped.\n"},{"attributes":{"bold":true},"insert":"Amulet of Vigor"},{"insert":" dramatically changes those turns by untapping lands as they enter.\nThis can allow a large "},{"attributes":{"bold":true},"insert":"Splendid Reclamation"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Aftermath Analyst"},{"insert":" activation to effectively regenerate enormous amounts of mana while simultaneously triggering landfall.\nIt also makes "},{"attributes":{"bold":true},"insert":"Simic Growth Chamber"},{"insert":" considerably stronger.\n\nUtility Lands"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The mana base is part of the engine rather than simply a source of colored mana.\nNotable lands include:\n"},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures"},{"insert":" — interaction from a land slot.\n"},{"attributes":{"bold":true},"insert":"Otawara, Soaring City"},{"insert":" — flexible bounce interaction.\n"},{"attributes":{"bold":true},"insert":"Takenuma, Abandoned Mire"},{"insert":" — graveyard recursion.\n"},{"attributes":{"bold":true},"insert":"Cephalid Coliseum"},{"insert":" — card selection and graveyard fueling.\n"},{"attributes":{"bold":true},"insert":"Phyrexian Tower"},{"insert":" — sacrifice outlet and acceleration.\n"},{"attributes":{"bold":true},"insert":"Shifting Woodland"},{"insert":" — graveyard-based utility.\n"},{"attributes":{"bold":true},"insert":"Field of the Dead"},{"insert":" — long-game token engine.\n"},{"attributes":{"bold":true},"insert":"Dark Depths + Thespian's Stage"},{"insert":" — alternate win condition.\n"},{"attributes":{"bold":true},"insert":"Simic Growth Chamber"},{"insert":" — landfall and Kodama synergy.\n"},{"attributes":{"bold":true},"insert":"Nurturing Peatland / Waterlogged Grove"},{"insert":" — lands that can convert themselves into cards and later be recovered.\nThe large fetchland package also helps repeatedly trigger landfall while filling the graveyard with lands.\n\nProtection and Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Although this deck spends much of the game developing its own engine, it still runs meaningful interaction.\nCountermagic"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fierce Guardianship"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Force of Negation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These are primarily used to protect critical turns or stop game-ending opposing plays rather than countering routine value spells.\nRemoval"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Assassin's Trophy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tear Asunder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Otawara, Soaring City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Toxic Deluge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":" is particularly strong because sacrificing lands is often an upside rather than a meaningful cost.\n\nTutors"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's tutors are intentionally flexible:\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"insert":" can put a creature, land, or other important graveyard piece directly where we want it.\n"},{"attributes":{"bold":true},"insert":"Buried Alive"},{"insert":" establishes multiple creature-based graveyard lines.\n"},{"attributes":{"bold":true},"insert":"Diabolic Intent"},{"insert":" turns expendable creatures or tokens into whichever card the situation requires.\n"},{"attributes":{"bold":true},"insert":"Crop Rotation"},{"insert":" can find utility lands, assemble "},{"attributes":{"bold":true},"insert":"Dark Depths + Thespian's Stage"},{"insert":", enable Field of the Dead, or simply fix mana.\n"},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":" doubles as both creature tutor and win condition.\n\nPlaying the Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritize:\nMana development"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Self-mill"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extra land drops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong early cards include "},{"attributes":{"bold":true},"insert":"Birds of Paradise"},{"insert":", "},{"attributes":{"bold":true},"insert":"Delighted Halfling"},{"insert":", "},{"attributes":{"bold":true},"insert":"Exploration"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hedron Crab"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mesmeric Orb"},{"insert":", "},{"attributes":{"bold":true},"insert":"Life from the Loam"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Ripples of Undeath"},{"insert":".\nAvoid exposing important payoff creatures unnecessarily.\n\nMidgame"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Begin establishing engines such as:\n"},{"attributes":{"bold":true},"insert":"The Gitrog Monster"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Six"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Muldrotha"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aesi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kodama"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"World Shaper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Squandered Resources"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At this point, the graveyard should function almost like an extension of the hand.\nLook for opportunities to set up a large land-recursion turn without committing every resource at once.\n\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck becomes extremely dangerous once the graveyard contains a significant number of lands.\nLook for a decisive sequence involving:\n"},{"attributes":{"bold":true},"insert":"Splendid Reclamation / Aftermath Analyst / World Shaper / Lumra"},{"insert":"\nplus one or more landfall payoffs.\nAlternatively, assemble:\n"},{"attributes":{"bold":true},"insert":"Lord of Extinction + Jarad"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Dark Depths + Thespian's Stage"},{"insert":"\nor a "},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":" kill.\nBecause the deck attacks from several different angles, opponents often have difficulty identifying which piece they actually need to stop.\n\nGraveyard Management"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One important skill with this deck is knowing that the graveyard is powerful but not guaranteed to remain available.\nDo not commit every important card to the graveyard if an opponent is representing graveyard hate.\n"},{"attributes":{"bold":true},"insert":"Endurance"},{"insert":", "},{"attributes":{"bold":true},"insert":"Memory's Journey"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Perpetual Timepiece"},{"insert":" also give the deck ways to recycle important cards and protect itself from certain graveyard-related situations.\nThe best Teval turns generally come from building a graveyard large enough to generate value while keeping enough resources available to recover if the graveyard is disrupted.\n\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Good opening hands generally contain:\n2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early acceleration or additional land drops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A self-mill / graveyard enabler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Something that converts the graveyard into value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent starts often involve cards such as:\n"},{"attributes":{"bold":true},"insert":"Exploration"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Birds of Paradise"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Delighted Halfling"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Hedron Crab"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Life from the Loam"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mesmeric Orb"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ripples of Undeath"},{"insert":"\nHands containing only expensive payoff creatures without graveyard setup should usually be reconsidered.\n\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Extremely strong graveyard recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple overlapping win conditions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent long-game value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lands themselves function as combo pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can generate enormous explosive turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Resilient to ordinary creature removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can win through combat or without combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Powerful tutor package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many cards perform multiple roles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWeaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is most vulnerable to:\nGraveyard exile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Effects preventing cards from leaving graveyards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mass land disruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fast combo decks that win before the engine develops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Well-timed interaction against a major recursion spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because many of our resources eventually move through the graveyard, knowing when to commit and when to hold back is critical.\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Teval is ultimately an "},{"attributes":{"bold":true},"insert":"engine deck disguised as a landfall deck"},{"insert":".\nThe objective is not merely to make land drops. We repeatedly move lands between the library, hand, battlefield, and graveyard until those lands become cards, mana, creatures, damage, and eventually a win condition.\nSome games end with an army of "},{"attributes":{"bold":true},"insert":"Scute Swarms"},{"insert":" and Zombies. Others end with "},{"attributes":{"bold":true},"insert":"Jarad throwing a gigantic Lord of Extinction"},{"insert":", an overwhelming "},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":", repeated landfall triggers, or a surprise "},{"attributes":{"bold":true},"insert":"Marit Lage"},{"insert":".\nThat flexibility is what makes the deck particularly rewarding: almost every graveyard represents a different puzzle, and the correct line changes dramatically depending on which lands, recursion spells, and payoffs are available.\n"},{"attributes":{"header":2},"insert":"\n"}]}
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