266 views3 days ago
Commander
Size: 100Salt sum: 37.85
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Phyrexar

266 views3 days ago
Commander
Size: 100Salt sum: 37.85

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Commander

Qty: 1 Price: $0.00
Edgar, Moonlit Sovereign
Flash
At the beginning of your end step, if you didn't cast a spell this turn, put two +1/+1 counters on Edgar.
: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Legendary Creature - Werewolf Noble
Edgar, Moonlit Sovereign (fra) 257

Commander

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Anthem

Qty: 1 Price: $1.29
Nightpack Ambusher
Flash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
Creature - Wolf
Nightpack Ambusher (j22) 696

Anthem

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Counters

Qty: 6 Price: $54.80
Dancing from Dark to Dawn
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.
Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.
Enchantment
Dancing from Dark to Dawn (hob) 123
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Germination Practicum (sos) 149
Hydra Trainer
You may exert this creature as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won't untap during your next untap step.)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Creature - Human Warrior
Hydra Trainer (mh3) 159
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class
Innkeeper's Talent (blb) 180
Power Fist
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip
Artifact - Equipment
Power Fist (pip) 81
Sylvan Scavenging
At the beginning of your end step, choose one —
• Put a +1/+1 counter on target creature you control.
• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
Enchantment
Sylvan Scavenging (fdn) 342

Counters

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Draw

Qty: 11 Price: $69.59
Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Legendary Creature - Warrior Bear Shapeshifter
Beorn the Fierce (hob) 119
Eidolon of Blossoms
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Creature Enchantment - Spirit
Eidolon of Blossoms (woc) 124
Elvish Archivist
Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn.
Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Creature - Elf Artificer
Elvish Archivist (woe) 168
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (m3c) 411
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (soa) 57
Spry and Mighty
Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.
Sorcery
Spry and Mighty (ecl) 329
Surrak, Elusive Hunter
This spell can't be countered.
Trample
Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
Legendary Creature - Human Warrior
Surrak, Elusive Hunter (tdm) 161
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
Thickest in the Thicket
When this enchantment enters, put X +1/+1 counters on target creature, where X is that creature's power.
At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
Enchantment
Thickest in the Thicket (blc) 34
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (mom) 211

Draw

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Land

Qty: 36 Price: $38.52
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (tmt) 184
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (tdc) 379
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 263
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (msc) 273
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

Land

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Landfall

Qty: 2 Price: $22.48
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra
Mossborn Hydra (fdn) 107
Sapling Nursery
Affinity for Forests (This spell costs
less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Enchantment
Sapling Nursery (ecl) 328

Landfall

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Play Flash

Qty: 4 Price: $7.46
Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
,
: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
Legendary Creature - Human Artificer
Oviya, Automech Artisan (dft) 173
Radagast of Rhosgobel
The first creature spell you cast each turn costs
less to cast and can be cast as though it had flash.
Legendary Creature - Wizard Avatar
Radagast of Rhosgobel (hob) 136
Sledge-Class Seedship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Whenever this Spacecraft attacks, you may put a creature card from your hand onto the battlefield.
Artifact - Spacecraft
Sledge-Class Seedship (eoe) 208
Yeva, Nature's Herald
Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.
Legendary Creature - Elf Shaman
Yeva, Nature's Herald (rvr) 162

Play Flash

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Protection

Qty: 10 Price: $60.30
Agonasaur Rex
Trample
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
Creature - Dinosaur
Agonasaur Rex (dft) 343
Ancient Stone Idol
Flash
This spell costs
less to cast for each attacking creature.
Trample
When this creature dies, create a 6/12 colorless Construct artifact creature token with trample.
Creature Artifact - Golem
Ancient Stone Idol (mkc) 222
Frenzied Baloth
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
Creature - Beast
Frenzied Baloth (eoe) 183
Guardian Augmenter
Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof.
Creature - Wizard Troll
Guardian Augmenter (soc) 271
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (fdn) 226
Lion Umbra
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Lion Umbra (mh3) 160
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Selfless Safewright
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Creature - Warrior Elf
Selfless Safewright (ecl) 193
Slippery Bogbonder
Flash
Hexproof
When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
Creature - Human Druid
Slippery Bogbonder (ncc) 312
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (soa) 60

Protection

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Pump

Qty: 1 Price: $5.99
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (inr) 223

Pump

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Ramp

Qty: 15 Price: $59.07
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case
Case of the Locked Hothouse (mkm) 155
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (mh3) 291
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 163
Herd Heirloom
: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Artifact
Herd Heirloom (tdm) 144
Kona, Rescue Beastie
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
Legendary Creature - Beast Survivor
Kona, Rescue Beastie (dsk) 187
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (j25) 149
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
,
: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble
Loot, Exuberant Explorer (fdn) 106
Nature's Will
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Enchantment
Nature's Will (wot) 57
Omen of the Hunt
Flash
When this enchantment enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this enchantment: Scry 2.
Enchantment
Omen of the Hunt (cmm) 906
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266
Sanctum Weaver
: Add X mana of any one color, where X is the number of enchantments you control.
Creature Enchantment - Dryad
Sanctum Weaver (woc) 131
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213
Twitching Doll
: Add one mana of any color. Put a nest counter on this creature.
, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.
Creature Artifact - Spider Toy
Twitching Doll (dsk) 201
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (hob) 142

Ramp

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Recursion

Qty: 3 Price: $13.27
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Evolution Witness
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Creature - Elf Shaman Mutant
Evolution Witness (mh3) 151
Walk-In Closet
You may play lands from your graveyard.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Walk-In Closet // Forgotten Cellar (dsk) 205

Recursion

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Removal

Qty: 7 Price: $20.25
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Bite Down
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Instant
Bite Down (fdn) 212
Green Slime
Flash
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Ooze
Green Slime (clb) 680
Heritage Reclamation
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile up to one target card from a graveyard. Draw a card.
Instant
Heritage Reclamation (tdm) 145
Hunter's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Enchantment - Class
Hunter's Talent (blb) 179
Meltstrider's Resolve
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2 and can't be blocked by more than one creature.
Enchantment - Aura
Meltstrider's Resolve (eoe) 199
Signature Slam
Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)
Instant
Signature Slam (mh3) 168

Removal

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Tokens

Qty: 2 Price: $32.98
Caller of the Claw
Flash
When this creature enters, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
Creature - Elf
Caller of the Claw (c15) 177
Hollowhenge Overlord
Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
Creature - Wolf
Hollowhenge Overlord (voc) 36

Tokens

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Tutor

Qty: 1 Price: $17.99
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 366

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
88 pips - 59 cards
29 mana - 29 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"🌙 The Green Player Who Wanted to Be Blue"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Edgar, Moonlit Sovereign"},{"insert":" turns mono-green into a pseudo "},{"attributes":{"bold":true},"insert":"draw-go"},{"insert":" deck built around counters, activated abilities, and playing on opponents’ turns.\nThe idea is simple: "},{"attributes":{"bold":true},"insert":"develop like a green deck, then gradually start playing like a blue deck."},{"insert":" 💚💙\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"🌱 Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The first turns are about setting up:\n"},{"attributes":{"bold":true},"insert":"ramp → value engines → counters → available mana."},{"insert":"\nThere is no need to force Edgar’s trigger immediately. Cards like "},{"attributes":{"bold":true},"insert":"Sanctum Weaver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tribute to the World Tree"},{"insert":", "},{"attributes":{"bold":true},"insert":"Garruk’s Uprising"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Dancing from Dark to Dawn"},{"insert":" build the resources needed for the midgame.\nOnce enough mana is available, Edgar can be flashed in at the end of an opponent’s turn and the deck changes pace.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"💙 Draw-Go Mode"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With Edgar established, an ideal turn becomes:\n"},{"attributes":{"bold":true},"insert":"land → attack → activated abilities → pass without casting a spell."},{"insert":"\nEdgar keeps growing while "},{"attributes":{"bold":true},"insert":"Yeva"},{"insert":", "},{"attributes":{"bold":true},"insert":"Radagast"},{"insert":", and flash creatures move much of the deck onto opponents’ turns.\n"},{"attributes":{"bold":true},"insert":"Nature’s Will"},{"insert":" is a key engine: after connecting in combat, it untaps the lands used during the turn and leaves mana available for Edgar, interaction, or flash threats.\nUtility lands reinforce this plan: "},{"attributes":{"bold":true},"insert":"War Room"},{"insert":" draws, "},{"attributes":{"bold":true},"insert":"Rogue’s Passage"},{"insert":" provides evasion, "},{"attributes":{"bold":true},"insert":"Scavenger Grounds"},{"insert":" controls graveyards, "},{"attributes":{"bold":true},"insert":"Demolition Field"},{"insert":" answers problematic lands, and "},{"attributes":{"bold":true},"insert":"Emergence Zone"},{"insert":" opens a full flash window.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"➕ Counters & Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The first +1/+1 counter matters: once a creature has one, Edgar can keep growing it.\n"},{"attributes":{"bold":true},"insert":"Germination Practicum"},{"insert":" seeds the whole board, while "},{"attributes":{"bold":true},"insert":"Sylvan Scavenging"},{"insert":", "},{"attributes":{"bold":true},"insert":"Innkeeper’s Talent"},{"insert":", "},{"attributes":{"bold":true},"insert":"Dancing from Dark to Dawn"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Tribute to the World Tree"},{"insert":" keep the counter engine running.\n"},{"attributes":{"bold":true},"insert":"Twitching Doll"},{"insert":" starts as ramp, accumulates nest counters and +1/+1 counters, then can eventually turn all of them into an army of 2/2 Spiders. 🕷️\n"},{"attributes":{"bold":true},"insert":"Hydra Trainer"},{"insert":" turns the growing number of counters across the board into massive combat bursts, while "},{"attributes":{"bold":true},"insert":"Thickest in the Thicket"},{"insert":" can instantly make Edgar enormous and then provide repeatable card advantage.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"📚 Cards & Protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck turns its growing creatures into resources through "},{"attributes":{"bold":true},"insert":"Terrasymbiosis"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rishkar’s Expertise"},{"insert":", "},{"attributes":{"bold":true},"insert":"Spry and Mighty"},{"insert":", "},{"attributes":{"bold":true},"insert":"Shamanic Revelation"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Inspiring Call"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Agonasaur Rex"},{"insert":" is especially flexible: cycling it draws a card, adds counters, grants trample and indestructible, and does all of this without casting a spell.\n"},{"attributes":{"bold":true},"insert":"Surrak, Elusive Hunter"},{"insert":" makes targeted removal less profitable by turning attempts to interact with our creatures into additional cards.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"🧰 Toolbox"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Formidable Speaker"},{"insert":" finds whatever creature the current game requires:\n🌙 "},{"attributes":{"bold":true},"insert":"Yeva"},{"insert":" for draw-go\n💰 "},{"attributes":{"bold":true},"insert":"Sanctum Weaver"},{"insert":" for mana\n🛡️ "},{"attributes":{"bold":true},"insert":"Guardian Augmenter"},{"insert":" for protection\n♻️ "},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"insert":" for recursion\n💙 "},{"attributes":{"bold":true},"insert":"Surrak"},{"insert":" against targeted interaction\nThis lets the deck shift between aggression, value, protection, and rebuilding.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"⚔️ Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"🐺 "},{"attributes":{"bold":true},"insert":"Voltron"},{"insert":" — Edgar accumulates counters until "},{"attributes":{"bold":true},"insert":"Power Fist"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thickest in the Thicket"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hydra Trainer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Unnatural Growth"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Rogue’s Passage"},{"insert":" turn him into a lethal commander-damage threat.\n🌳 "},{"attributes":{"bold":true},"insert":"Go-Wide"},{"insert":" — "},{"attributes":{"bold":true},"insert":"Germination Practicum"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sylvan Scavenging"},{"insert":", "},{"attributes":{"bold":true},"insert":"Twitching Doll"},{"insert":", token engines, and repeated Edgar activations build an increasingly large army.\n🐍 "},{"attributes":{"bold":true},"insert":"Secondary Threats"},{"insert":" — the deck does not fold when Edgar is removed. "},{"attributes":{"bold":true},"insert":"Mossborn Hydra"},{"insert":" can grow exponentially through landfall, while "},{"attributes":{"bold":true},"insert":"Surrak"},{"insert":" remains an independent trampling threat that generates value when opponents try to interact.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"💪 Strengths / ⚠️ Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"✅ Strong in "},{"attributes":{"bold":true},"insert":"midrange and creature-focused games"},{"insert":".\n✅ Many ways to use mana without casting spells.\n✅ Strong card advantage, protection, and multiple win conditions.\n✅ Utility lands provide interaction without occupying spell slots.\n✅ Edgar is powerful, but no longer the deck’s only serious threat.\n⚠️ "},{"attributes":{"bold":true},"insert":"Mass exile, bounce, and -X/-X"},{"insert":" bypass much of the protection — avoid overextending and keep threats in reserve.\n⚠️ "},{"attributes":{"bold":true},"insert":"Fast stack-based combos"},{"insert":" are difficult for mono-green to stop — play proactively and remove key permanents before the combo starts.\n⚠️ "},{"attributes":{"bold":true},"insert":"Very wide token boards"},{"insert":" can overwhelm the deck — race them with Edgar, Hydra Trainer, or your own growing army rather than trying to control every creature.\n⚠️ If "},{"attributes":{"bold":true},"insert":"Edgar is repeatedly removed"},{"insert":", do not keep paying commander tax automatically. Shift toward "},{"attributes":{"bold":true},"insert":"Mossborn Hydra, Surrak, Twitching Doll"},{"insert":", or the go-wide plan until a better window appears.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"🧠 Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The goal is not to "},{"attributes":{"bold":true},"insert":"never cast a spell during our turn"},{"insert":".\nThe real question is:\n"},{"attributes":{"bold":true},"insert":"“Is this spell worth more than Edgar’s two counters?”"},{"insert":"\nAt first, we play green. 🌱\nThen Edgar arrives. 🌙\nAnd the green player starts playing as if they were blue. 💚💙\n"}]}
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