Phyrexar
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Commander
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Commander
Commander
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Counters
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Hydra Trainer
You may exert this creature as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won't untap during your next untap step.)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Creature - Human Warrior

Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Counters
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Draw
Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Legendary Creature - Warrior Bear Shapeshifter

Elvish Archivist
Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn.
Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Creature - Elf Artificer

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Landfall
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Sapling Nursery
Affinity for Forests (This spell costs less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Enchantment

Landfall
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Play Flash
Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
Legendary Creature - Human Artificer

Sledge-Class Seedship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Whenever this Spacecraft attacks, you may put a creature card from your hand onto the battlefield.
7+ | Flying
Whenever this Spacecraft attacks, you may put a creature card from your hand onto the battlefield.
Artifact - Spacecraft

Play Flash
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Protection
Lion Umbra
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura

Selfless Safewright
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Creature - Warrior Elf

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Ramp
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case

Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

Ramp
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Recursion
Recursion
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Removal
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Green Slime
Flash
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Ooze

Hunter's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Enchantment - Class

Meltstrider's Resolve
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2 and can't be blocked by more than one creature.
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2 and can't be blocked by more than one creature.
Enchantment - Aura

Removal
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Tokens
Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"🌙 The Green Player Who Wanted to Be Blue"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Edgar, Moonlit Sovereign"},{"insert":" turns mono-green into a pseudo "},{"attributes":{"bold":true},"insert":"draw-go"},{"insert":" deck built around counters, activated abilities, and playing on opponents’ turns.\nThe idea is simple: "},{"attributes":{"bold":true},"insert":"develop like a green deck, then gradually start playing like a blue deck."},{"insert":" 💚💙\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"🌱 Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The first turns are about setting up:\n"},{"attributes":{"bold":true},"insert":"ramp → value engines → counters → available mana."},{"insert":"\nThere is no need to force Edgar’s trigger immediately. Cards like "},{"attributes":{"bold":true},"insert":"Sanctum Weaver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tribute to the World Tree"},{"insert":", "},{"attributes":{"bold":true},"insert":"Garruk’s Uprising"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Dancing from Dark to Dawn"},{"insert":" build the resources needed for the midgame.\nOnce enough mana is available, Edgar can be flashed in at the end of an opponent’s turn and the deck changes pace.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"💙 Draw-Go Mode"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With Edgar established, an ideal turn becomes:\n"},{"attributes":{"bold":true},"insert":"land → attack → activated abilities → pass without casting a spell."},{"insert":"\nEdgar keeps growing while "},{"attributes":{"bold":true},"insert":"Yeva"},{"insert":", "},{"attributes":{"bold":true},"insert":"Radagast"},{"insert":", and flash creatures move much of the deck onto opponents’ turns.\n"},{"attributes":{"bold":true},"insert":"Nature’s Will"},{"insert":" is a key engine: after connecting in combat, it untaps the lands used during the turn and leaves mana available for Edgar, interaction, or flash threats.\nUtility lands reinforce this plan: "},{"attributes":{"bold":true},"insert":"War Room"},{"insert":" draws, "},{"attributes":{"bold":true},"insert":"Rogue’s Passage"},{"insert":" provides evasion, "},{"attributes":{"bold":true},"insert":"Scavenger Grounds"},{"insert":" controls graveyards, "},{"attributes":{"bold":true},"insert":"Demolition Field"},{"insert":" answers problematic lands, and "},{"attributes":{"bold":true},"insert":"Emergence Zone"},{"insert":" opens a full flash window.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"➕ Counters & Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The first +1/+1 counter matters: once a creature has one, Edgar can keep growing it.\n"},{"attributes":{"bold":true},"insert":"Germination Practicum"},{"insert":" seeds the whole board, while "},{"attributes":{"bold":true},"insert":"Sylvan Scavenging"},{"insert":", "},{"attributes":{"bold":true},"insert":"Innkeeper’s Talent"},{"insert":", "},{"attributes":{"bold":true},"insert":"Dancing from Dark to Dawn"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Tribute to the World Tree"},{"insert":" keep the counter engine running.\n"},{"attributes":{"bold":true},"insert":"Twitching Doll"},{"insert":" starts as ramp, accumulates nest counters and +1/+1 counters, then can eventually turn all of them into an army of 2/2 Spiders. 🕷️\n"},{"attributes":{"bold":true},"insert":"Hydra Trainer"},{"insert":" turns the growing number of counters across the board into massive combat bursts, while "},{"attributes":{"bold":true},"insert":"Thickest in the Thicket"},{"insert":" can instantly make Edgar enormous and then provide repeatable card advantage.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"📚 Cards & Protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck turns its growing creatures into resources through "},{"attributes":{"bold":true},"insert":"Terrasymbiosis"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rishkar’s Expertise"},{"insert":", "},{"attributes":{"bold":true},"insert":"Spry and Mighty"},{"insert":", "},{"attributes":{"bold":true},"insert":"Shamanic Revelation"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Inspiring Call"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Agonasaur Rex"},{"insert":" is especially flexible: cycling it draws a card, adds counters, grants trample and indestructible, and does all of this without casting a spell.\n"},{"attributes":{"bold":true},"insert":"Surrak, Elusive Hunter"},{"insert":" makes targeted removal less profitable by turning attempts to interact with our creatures into additional cards.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"🧰 Toolbox"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Formidable Speaker"},{"insert":" finds whatever creature the current game requires:\n🌙 "},{"attributes":{"bold":true},"insert":"Yeva"},{"insert":" for draw-go\n💰 "},{"attributes":{"bold":true},"insert":"Sanctum Weaver"},{"insert":" for mana\n🛡️ "},{"attributes":{"bold":true},"insert":"Guardian Augmenter"},{"insert":" for protection\n♻️ "},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"insert":" for recursion\n💙 "},{"attributes":{"bold":true},"insert":"Surrak"},{"insert":" against targeted interaction\nThis lets the deck shift between aggression, value, protection, and rebuilding.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"⚔️ Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"🐺 "},{"attributes":{"bold":true},"insert":"Voltron"},{"insert":" — Edgar accumulates counters until "},{"attributes":{"bold":true},"insert":"Power Fist"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thickest in the Thicket"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hydra Trainer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Unnatural Growth"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Rogue’s Passage"},{"insert":" turn him into a lethal commander-damage threat.\n🌳 "},{"attributes":{"bold":true},"insert":"Go-Wide"},{"insert":" — "},{"attributes":{"bold":true},"insert":"Germination Practicum"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sylvan Scavenging"},{"insert":", "},{"attributes":{"bold":true},"insert":"Twitching Doll"},{"insert":", token engines, and repeated Edgar activations build an increasingly large army.\n🐍 "},{"attributes":{"bold":true},"insert":"Secondary Threats"},{"insert":" — the deck does not fold when Edgar is removed. "},{"attributes":{"bold":true},"insert":"Mossborn Hydra"},{"insert":" can grow exponentially through landfall, while "},{"attributes":{"bold":true},"insert":"Surrak"},{"insert":" remains an independent trampling threat that generates value when opponents try to interact.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"💪 Strengths / ⚠️ Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"✅ Strong in "},{"attributes":{"bold":true},"insert":"midrange and creature-focused games"},{"insert":".\n✅ Many ways to use mana without casting spells.\n✅ Strong card advantage, protection, and multiple win conditions.\n✅ Utility lands provide interaction without occupying spell slots.\n✅ Edgar is powerful, but no longer the deck’s only serious threat.\n⚠️ "},{"attributes":{"bold":true},"insert":"Mass exile, bounce, and -X/-X"},{"insert":" bypass much of the protection — avoid overextending and keep threats in reserve.\n⚠️ "},{"attributes":{"bold":true},"insert":"Fast stack-based combos"},{"insert":" are difficult for mono-green to stop — play proactively and remove key permanents before the combo starts.\n⚠️ "},{"attributes":{"bold":true},"insert":"Very wide token boards"},{"insert":" can overwhelm the deck — race them with Edgar, Hydra Trainer, or your own growing army rather than trying to control every creature.\n⚠️ If "},{"attributes":{"bold":true},"insert":"Edgar is repeatedly removed"},{"insert":", do not keep paying commander tax automatically. Shift toward "},{"attributes":{"bold":true},"insert":"Mossborn Hydra, Surrak, Twitching Doll"},{"insert":", or the go-wide plan until a better window appears.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"🧠 Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The goal is not to "},{"attributes":{"bold":true},"insert":"never cast a spell during our turn"},{"insert":".\nThe real question is:\n"},{"attributes":{"bold":true},"insert":"“Is this spell worth more than Edgar’s two counters?”"},{"insert":"\nAt first, we play green. 🌱\nThen Edgar arrives. 🌙\nAnd the green player starts playing as if they were blue. 💚💙\n"}]}






















































