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Commander
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Commander
Size: 100Salt sum: 60.98

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{"ops":[{"insert":"## Deck identity\n\n[[Ral, Monsoon Mage|MH3:471]] is a proactive Izzet storm commander with three jobs:\n\n1. Reduce the generic cost of every instant and sorcery.\n2. Turn cheap velocity and rituals into a credible commander-based win.\n3. Force opponents to interact before slower value engines take over.\n\nThis is not an Izzet control deck. The default plan is to resolve Ral on turn one or two, convert one- and two-mana spells into a dense chain, and end the game through one of several overlapping storm routes. [[Mystic Remora|SLD:406]] and [[Rhystic Study|WOT:71]] are bridges when the table does not permit an immediate attempt; they are not the deck's primary identity.\n\nThe blind-field build emphasizes broad interaction and resiliency. It uses [[Swan Song|SLD:1591]] over [[Tibalt's Trickery|KHM:360]] for predictable one-mana protection and [[Mindbreak Trap|MB2:168]] over [[Solve the Equation|SLD:2570]] for additional zero-mana stack coverage against fast tables and uncounterable spells.\n\n## Why play Ral?\n\n### Strengths\n\n- A two-mana commander that immediately discounts most of the deck.\n- Multiple win routes that do not all lose to the same hate piece.\n- Excellent use of red rituals, wheels, impulse draw, and graveyard recursion.\n- Can win without attacking and without resolving a traditional two-card creature combo.\n- [[Hexing Squelcher|ECL:317]], [[Vexing Bauble|MH3:212]], [[Overmaster|DMR:327]], [[Pyroblast|SS3:5]], and [[Red Elemental Blast|A25:147]] create unusually strong protected windows for an Izzet deck.\n- Rewards technical repetition, accurate sequencing, and knowledge of the stack.\n\n### Weaknesses\n\n- Highly dependent on resolving and retaining Ral during setup.\n- Rule of Law effects attack the deck's fundamental action economy.\n- [[Drannith Magistrate|IKO:314]] blocks escape, flashback, impulse-exiled cards, Ral's ultimate, and [[Mind's Desire|STA:17]] hits.\n- Later seats face more developed boards and more independently live counterspells.\n- Coin flips make the commander win nondeterministic.\n- Long storm turns demand disciplined tracking under a tournament clock.\n\n## Strategic posture\n\n### Early game\n\nThe preferred opening develops Ral by turn two while preserving enough material to create a meaningful follow-up. A turn-one Ral is powerful, but it is not automatically correct if doing so spends every card and leaves no velocity.\n\nPrioritize:\n\n1. Red mana and a credible Ral cast.\n2. A bridge or engine: [[Mystic Remora|SLD:406]], [[Rhystic Study|WOT:71]], [[Birgi, God of Storytelling|KHM:311]], [[Electro, Assaulting Battery|SPM:260]], [[Storm-Kiln Artist|CMM:644]], a wheel, or multiple velocity spells.\n3. Protection appropriate to the pod.\n4. A path toward Breach, a large storm payoff, or six instant/sorcery casts.\n\n### Midgame\n\nRal's discount turns many two-mana velocity spells into one-mana draw or selection. Use that efficiency to develop a mana-positive chain rather than firing every spell merely to increase storm count. The important resources are cards in hand, red mana, graveyard volume, spells cast this turn, and the number of live opposing interaction windows.\n\nWhen a clean win is unavailable, use a wheel or value engine to reload. Avoid transforming Ral early merely because a coin flip succeeds. The planeswalker side no longer gives the continuous creature-side discount unless you use its +1, and an early planeswalker is usually easier for the table to attack.\n\n### Winning turn\n\nBefore committing, identify:\n\n- Which route is actually live.\n- Whether [[Vexing Bauble|MH3:212]] must be sacrificed.\n- Which opponent is most likely to interact.\n- Whether removal must clear [[Drannith Magistrate|IKO:314]], Rule of Law, graveyard hate, or a protected value engine.\n- Whether the line wins now or merely generates value.\n\nDo not expose the payoff first if cheap spells can draw out interaction or improve Ral's eventual loyalty count.\n\n## Primary win lines\n\n### 1. Ral transform into an immediate -8\n\n[[Ral, Leyline Prodigy|MH3:471]] enters with its printed two loyalty plus one counter for every instant and sorcery cast that turn. Six such spells therefore let Ral enter with eight loyalty and immediately use the ultimate once the stack is empty.\n\nDecline successful transform flips before the sixth instant or sorcery unless the planeswalker side is specifically needed for removal or value. Beginning with spell six, the chance of winning at least one flip is:\n\n| Point in chain | Chance to have won a transform flip |\n|---|---:|\n| Spell six | 50% |\n| By spell seven | 75% |\n| By spell eight | 87.5% |\n\nThe -8 exiles eight cards and permits the instant and sorcery spells among them to be cast for free that turn. It is a high-ceiling bridge, not a guaranteed kill.\n\nBefore activating:\n\n1. Sacrifice [[Vexing Bauble|MH3:212]].\n2. Record floating mana and spells cast this turn.\n3. Preserve colored mana for any permanents found among the eight; only instants and sorceries are free.\n4. Know whether a wheel, recursion spell, or storm payoff continues the chain if the first eight do not finish.\n\n### 2. Underworld Breach\n\nCore pieces:\n\n- [[Underworld Breach|SLD:2045]]\n- [[Lion's Eye Diamond|MIR:307]]\n- [[Brain Freeze|SLD:410]]\n- Enough graveyard material to begin escaping\n\nBasic sequence:\n\n1. Resolve Breach.\n2. Sacrifice [[Vexing Bauble|MH3:212]] if it is present.\n3. Escape LED and sacrifice it for blue mana.\n4. Escape Brain Freeze targeting yourself.\n5. Repeat LED and Brain Freeze as the rising storm count supplies enough cards for escape.\n6. Finish with [[Grapeshot|STA:39]] or a lethal Brain Freeze distributed across opponents.\n\n[[Gamble|J20:6]], [[Mystical Tutor|SLD:334]], [[Quiet Speculation|EMA:68]], [[Flashback|SOS:333]], [[Past in Flames|SS3:4]], [[Finale of Promise|PWAR:127s]], and the wheel package provide multiple ways to find, bin, or recover pieces.\n\n### 3. Bonus Round, Reiterate, and Seething Song\n\nRequired:\n\n- [[Bonus Round|BBD:56]] resolved\n- [[Seething Song|9ED:216★]]\n- [[Reiterate|TSP:175]]\n- Ral's cost reduction\n\nSequence:\n\n1. Cast Seething Song.\n2. Allow the Bonus Round copy of Seething Song to resolve while the original remains on the stack.\n3. Cast Reiterate with buyback targeting the original Song. With Ral's reduction, Reiterate plus buyback costs five mana.\n4. Bonus Round copies Reiterate. Both Reiterates copy Seething Song, and the cast Reiterate returns to hand.\n5. Repeat for unbounded red mana and storm.\n6. Finish with Grapeshot or Brain Freeze.\n\nBonus Round is symmetrical. Begin this line only when [[Hexing Squelcher|ECL:317]], [[Vexing Bauble|MH3:212]], [[Overmaster|DMR:327]], or sufficient stack interaction controls the exchange.\n\n### 4. Mind's Desire and Storm of Memories\n\n[[Mind's Desire|STA:17]] turns accumulated spell count into a graveyard-independent chain. Remove Vexing Bauble first because the exiled cards are cast without paying their mana costs.\n\n[[Storm of Memories|TLE:199]] is strongest when the graveyard contains rituals, velocity, tutors, [[Bonus Round|BBD:56]], or [[Reiterate|TSP:175]]. Its targets are selected randomly, so graveyard composition matters. Exile or spend low-impact cards before casting it when practical.\n\n### 5. Conventional storm finish\n\nNot every game requires a loop. [[Birgi, God of Storytelling|KHM:311]], [[Storm-Kiln Artist|CMM:644]], [[Treasonous Ogre|CNS:36]], rituals, wheels, and Ral's reduction can produce enough natural spell count for a lethal [[Grapeshot|STA:39]] or [[Brain Freeze|SLD:410]]. Always count the non-loop line before exposing a compact combo to interaction.\n\n## Engines and role compression\n\n### Mana engines\n\n- [[Birgi, God of Storytelling|KHM:311]] and [[Storm-Kiln Artist|CMM:644]] make long chains mana-positive.\n- [[Electro, Assaulting Battery|SPM:260]] and [[_____ Goblin|UNF:393]] provide explosive bursts.\n- [[Treasonous Ogre|CNS:36]] converts the life total into a combo resource.\n- [[Storm's Will|SLD:1744]] (the interchangeable-name printing of Jeska's Will), [[Seething Song|9ED:216★]], [[Desperate Ritual|SLD:1984]], [[Pyretic Ritual|SLD:1064]], and [[Rite of Flame|SS3:7]] bridge setup into payoff mana.\n\n### Velocity\n\nRal reduces many nominal two-mana spells to one mana. [[Vision of Love|MSH:158]], [[Highway Robbery|OTJ:129]], [[Witch's Mark|WOE:158]], [[Reckless Impulse|VOW:174]], [[Wrenn's Resolve|MOM:173]], and [[Rob the Archives|SNC:122]] are therefore closer to storm cantrips than conventional card-advantage spells.\n\n### Recursion\n\n[[Underworld Breach|SLD:2045]] is the cleanest graveyard engine, but [[Past in Flames|SS3:4]], [[Finale of Promise|PWAR:127s]], [[Will of the Jeskai|TDC:80]], [[Invoke Calamity|NEO:384]], and [[Storm of Memories|TLE:199]] prevent a single graveyard line from carrying the entire deck.\n\n## Protection and interaction\n\n### Vexing Bauble warning\n\n[[Vexing Bauble|MH3:212]] is both a shield and a trap. It counters any spell cast without spending mana, including your own:\n\n- Ral -8 casts\n- [[Mind's Desire|STA:17]] hits\n- Zero-mana [[Lion's Eye Diamond|MIR:307]] casts during a Breach loop\n- Free [[Mindbreak Trap|MB2:168]], [[Fierce Guardianship|CMM:694]], and [[Deflecting Swat|SLD:1552]]\n- [[Pact of Negation|MP2:16]]\n- Life-only [[Mental Misstep|SLD:1179]] or [[Gitaxian Probe|SLD:2067]]\n- Zero-mana artifacts cast after Bauble resolves\n\nSacrifice Bauble before the free-cast portion of a winning line. If [[Hexing Squelcher|ECL:317]] is on the battlefield, Bauble cannot successfully counter your spells, but relying on that interaction exposes the line to creature removal.\n\n### Interaction discipline\n\nUse [[Pyroblast|SS3:5]] and [[Red Elemental Blast|A25:147]] to protect winning exchanges or stop game-winning engines, not to trade for incidental value. [[Mindbreak Trap|MB2:168]] is particularly valuable against multi-spell turns and against spells that cannot be countered because it exiles rather than counters. Remember that an active Vexing Bauble stops a freely cast Mindbreak Trap.\n\n## Mulligan guide\n\nA baseline keep needs:\n\n1. Ral by turn two, preferably with stable red mana.\n2. A bridge, engine, wheel, or multiple velocity spells.\n3. Protection or enough speed to justify lacking it.\n\n### Seat one\n\nBias toward speed. A turn-one or turn-two Ral followed by rituals and three pieces of velocity can be stronger than a slower interactive seven.\n\n### Seats two and three\n\nJudge the commanders before keeping. Against turbo commanders, require free interaction or a genuinely faster attempt. [[Gemstone Caverns|EOS:151]] is premium.\n\n### Seat four\n\nFavor [[Mystic Remora|SLD:406]], [[Rhystic Study|WOT:71]], free interaction, or a wheel that rebuilds after the first exchange. Avoid unprotected goldfish hands that assume three opponents will do nothing.\n\n### Common mulligan mistakes\n\n- Keeping mana with no velocity or payoff.\n- Keeping recursion without useful graveyard setup.\n- Keeping reactive hands that cannot cast Ral by turn two.\n- Treating every fast Ral hand as a functional storm hand.\n- Keeping hands overloaded on four- and five-mana payoffs.\n\n## Matchup posture\n\n### Blue midrange and Kraum/Tymna shells\n\nBe the proactive deck. Establish Ral before their engines generate several turn cycles of cards. [[Hexing Squelcher|ECL:317]], Vexing Bauble, Overmaster, Pyroblast, and Red Elemental Blast should create one protected winning window. Account for Kraum drawing during the combo turn.\n\n### Kinnan and creature engines\n\n[[Pyroclasm|DSK:413]] can buy an entire turn by clearing mana creatures and small engines. Kinnan's activated ability puts permanents directly onto the battlefield, so Vexing Bauble does not stop it. Preserve [[Snap|SLD:412]], [[Chain of Vapor|ONS:73]], [[Untimely Malfunction|DSK:161]], or removal for Kinnan and the actual engine permanent.\n\n### Rograkh/Silas and other turbo decks\n\nDo not rely on the pod to police them. [[Mental Misstep|SLD:1179]], [[Flusterstorm|SOA:18]], [[Pact of Negation|MP2:16]], Mindbreak Trap, and commander-enabled free interaction are keep-defining. Later seats should mulligan toward an answer plus a credible rebuild.\n\n### Sisay, Magda, Tayam, and hatebears\n\nDrannith Magistrate is the highest-priority removal target. Rule of Law effects should usually be removed on the previous end step so the deck can untap and commit. [[Pyroclasm|DSK:413]], [[Gut Shot|NPH:86]], [[Lava Dart|SLD:2042]], [[Shatterskull Smashing|ZNR:354]], Snap, Chain of Vapor, and Untimely Malfunction are functional combo pieces in these pods.\n\n### Graveyard hate\n\nPivot instead of fighting every hate permanent. Ral -8, Mind's Desire, Bonus Round/Reiterate, and natural storm can win without Breach.\n\n## Pre-Event Tuning Pool\n\nCommander has no normal sideboard. These ten cards belong in Moxfield's **Considering** section with a `#Pre-Event` tag. Select the appropriate cards before submitting the tournament decklist.\n\n| Card | Purpose |\n|---|---|\n| [[Abrade|SLD:1425]] | Flexible answer to hatebears and artifacts; Ral reduces it to one red mana. |\n| [[Daze|MP2:12]] | Additional free interaction in fast pods; preserve a fetchable Island land type. |\n| [[Defense Grid|MPS:34]] | Forces through an on-turn win against counterspell-heavy pods. It also taxes your interaction on opposing turns. |\n| [[Dress Down|PMH2:39s]] | Stops creature-based engines and Thoracle if resolved before the creature enters. It does not stop a trigger already on the stack and temporarily removes Ral's discount. |\n| [[Flow State|SOS:49]] | Grindy selection that commonly costs one blue and takes the best two of three cards. |\n| [[Force of Will|SOA:19]] | Extra free stack coverage when the expected speed justifies the blue pitch and card disadvantage. |\n| [[Into the Flood Maw|BLB:52]] | One-mana answer to Rule of Law and nearly any opposing nonland permanent when the Gift is promised. |\n| [[Lightning Bolt|SLP:37]] | Efficient removal for small commanders, mana creatures, and hatebears. |\n| [[Strix Serenade|MH3:327]] | One-mana coverage for creature, artifact, and planeswalker spells. |\n| [[Tormod's Crypt|TSB:115]] | Zero-mana graveyard interaction that can be cleared before your own Breach turn. |\n\n### Fast turbo or spell-combo room\n\n```text\nIN: Daze, Force of Will, Strix Serenade\nOUT: Rhystic Study, Finale of Promise, Wheel of Misfortune\n```\n\nThis lowers the average interaction cost and reduces cards that require the game to slow down.\n\n### Blue midrange or control room\n\n```text\nIN: Defense Grid, Flow State, Daze\nOUT: Tavern Scoundrel, Wheel of Misfortune, Pyroclasm\n```\n\nIf the blue decks contain many mana creatures, Tymna, or other small engines, retain Pyroclasm and cut Finale of Promise instead.\n\n### Creature-combo or hatebear room\n\n```text\nIN: Lightning Bolt, Abrade, Dress Down, Into the Flood Maw\nOUT: Overmaster, Wheel of Misfortune, Finale of Promise, Tavern Scoundrel\n```\n\nThis package gives up some recursive ceiling for the ability to play through resolved permanents.\n\n### Breach or reanimator-heavy room\n\n```text\nIN: Tormod's Crypt\nOUT: Wheel of Misfortune\n```\n\nWheel of Misfortune is the first cut because it can stock opposing graveyards and refresh the hands of decks you are trying to constrain.\n\n### Artifact or Rule-of-Law stax room\n\n```text\nIN: Abrade, Into the Flood Maw, Strix Serenade\nOUT: Wheel of Misfortune, Finale of Promise, Tavern Scoundrel\n```\n\nDo not automatically install all ten tuning cards. Replacing too many instants and sorceries with artifacts or enchantments dilutes Ral's core engine. Most events should produce one to four changes.\n\n## Sticker package\n\nConstructed play requires at least ten unique sticker sheets, with three chosen randomly before each game. This set maximizes the best unique-vowel name available to [[_____ Goblin|UNF:393]]:\n\n| # | Sheet | Preferred word | Mana |\n|---:|---|---|---:|\n| 01 | Eldrazi Guacamole Tightrope | Guacamole | 4 |\n| 05 | Misunderstood Trapeze Elf | Misunderstood | 4 |\n| 12 | Narrow-Minded Baloney Fireworks | Narrow-Minded or Baloney | 4 |\n| 13 | Unsanctioned Ancient Juggler | Unsanctioned | 5 |\n| 18 | Phyrexian Midway Bamboozle | Phyrexian | 4 |\n| 21 | Demonic Tourist Laser | Demonic or Tourist | 3 |\n| 23 | Ancestral Hot Dog Minotaur | Minotaur | 4 |\n| 30 | Playable Delusionary Hydra | Delusionary | 6 |\n| 36 | Unassuming Gelatinous Serpent | Gelatinous | 5 |\n| 45 | Unglued Pea-Brained Dinosaur | Dinosaur | 4 |\n\nWith three uniformly random sheets, the first Goblin produces six red 30% of the time, five red 40.83% of the time, and four red 29.17% of the time—approximately **5.01 red mana on average**.\n\nCarry the ten sheets separately from the deck, reveal the chosen three, and use a clear paper or card marker rather than putting adhesive on a sleeve. Confirm the event's physical representation and registration procedure with the head judge.\n\n## Tournament execution\n\nUse separate visible trackers for:\n\n- Total storm count.\n- Instants and sorceries cast this turn for Ral's loyalty.\n- Floating mana by color.\n- Whether Ral has declined or accepted a successful transform flip.\n\nBefore every free-cast line, ask: **Is Vexing Bauble still in play?**\n\nRehearse the Bonus Round/Reiterate stack until it can be demonstrated without backtracking. Know the eligible cards in the graveyard before casting Storm of Memories. Practice opening hands by seat rather than goldfishing exclusively from seat one.\n"}]}

Commander

Qty: 1 Price: $84.99
Ral, Monsoon Mage
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard
Ral, Monsoon Mage // Ral, Leyline Prodigy (mh3) 471Ral, Monsoon Mage // Ral, Leyline Prodigy (mh3) 471

Commander

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Burn

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Lava Dart
Lava Dart deals 1 damage to any target.
Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Lava Dart (sld) 2042

Burn

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Copy

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Bonus Round
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
Sorcery
Bonus Round (plst) BBD-56
Reiterate
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Reiterate (tsr) 182

Copy

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Counters

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Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (soa) 18
Mental Misstep
(
can be paid with either
or 2 life.)
Counter target spell with mana value 1.
Instant
Mental Misstep (sld) 1179
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (mb2) 168
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (mp2) 16

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Draw

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Abandon Attachments
You may discard a card. If you do, draw two cards.
Instant - Lesson
Abandon Attachments (tla) 205
Echo of Eons
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Echo of Eons (mh1) 46
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (cmm) 632
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (plst) NPH-35
Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add
."
Sorcery
Glimpse the Impossible (mh3) 124
Highway Robbery
You may discard a card or sacrifice a land. If you do, draw two cards.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Highway Robbery (otj) 129
Mind's Desire
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Mind's Desire (c21) 123
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (sld) 406
Opera Love Song
Choose one —
• Exile the top two cards of your library. You may play those cards until your next end step.
• One or two target creatures each get +2/+0 until end of turn.
Instant
Opera Love Song (fin) 147
Overmaster
The next instant or sorcery spell you cast this turn can't be countered.
Draw a card.
Sorcery
Overmaster (dmr) 327
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Reckless Impulse (trk) 168
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (wot) 71
Rob the Archives
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)
Exile the top two cards of your library. You may play those cards this turn.
Sorcery
Rob the Archives (snc) 122
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Timetwister
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Sorcery
Timetwister (2ed) 85
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (3ed) 185
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Wheel of Misfortune (cmr) 211
Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery
Will of the Jeskai (tdc) 40
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123
Witch's Mark
You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Sorcery
Witch's Mark (woe) 158
Wrenn's Resolve
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Wrenn's Resolve (mom) 173

Draw

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Instant

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Flashback
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Instant
Flashback (sos) 333
Vision of Love
You may sacrifice an artifact or discard a card. If you do, draw two cards.
Instant
Vision of Love (msh) 158

Instant

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Land

Qty: 18 (22 w/ MDFC)Price: $5308.66
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (eos) 136
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (spg) 114
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 352
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 1496★
Fiery Islet
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Fiery Islet (acr) 112
Fogwell's Gym
: Add
. This land deals 1 damage to you.
,
, Discard a card: Draw a card.
Land
Fogwell's Gym (msc) 754
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (eos) 151
Great Furnace
: Add
.
Artifact Land
Great Furnace (sld) 303
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (spg) 116
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (unf) 494
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 356
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (spg) 117
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (dmu) 380
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (unf) 534
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 331
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 665
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (2ed) 287
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 361

Land

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Mill

Qty: 1 Price: $21.99
Brain Freeze
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Brain Freeze (sld) 410

Mill

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Protection

Qty: 2 Price: $384.98
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 698
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 317

Protection

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Ramp

Qty: 24 Price: $10744.06
_____ Goblin
When this creature enters, you may put a name sticker on it. Add
for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
Creature - Goblin Guest
_____ Goblin (unf) 393
Birgi, God of Storytelling
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Legendary Creature - God
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (mps) 9
Desperate Ritual
Add
.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Desperate Ritual (sld) 1984
Electro, Assaulting Battery
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add
.
When Electro leaves the battlefield, you may pay
. When you do, he deals X damage to target player.
Legendary Creature - Human Villain
Electro, Assaulting Battery (spm) 260
Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Hidden Strings (dgm) 12
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Lion's Eye Diamond
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
Artifact
Lion's Eye Diamond (mir) 307
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (mps) 15
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (mps) 17
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (hoc) 96
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (v10) 10
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (2xm) 275
Pyretic Ritual
Add
.
Instant
Pyretic Ritual (sld) 1064
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (mul) 21
Rite of Flame
Add
, then add
for each card named Rite of Flame in each graveyard.
Sorcery
Rite of Flame (csp) 96
Seething Song
Add
.
Instant
Seething Song (c21) 179
Simian Spirit Guide
Exile this card from your hand: Add
.
Creature - Ape Spirit
Simian Spirit Guide (sld) 1548★
Sol Ring
: Add
.
Artifact
Sol Ring (mps) 24
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (slp) 22
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (cmm) 644
Strike It Rich
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Strike It Rich (h2r) 12
Tavern Scoundrel
Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
,
, Sacrifice another permanent: Flip a coin.
Creature - Human Rogue
Tavern Scoundrel (mh2) 144
Treasonous Ogre
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Pay 3 life: Add
.
Creature - Shaman Ogre
Treasonous Ogre (cns) 36

Ramp

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Recursion

Qty: 6 Price: $116.54
Finale of Promise
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Sorcery
Finale of Promise (otc) 166
Invoke Calamity
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Instant
Invoke Calamity (neo) 384
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Past in Flames (40k) 206
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Storm of Memories
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Sorcery
Storm of Memories (tle) 126
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (sld) 2045

Recursion

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Removal

Qty: 13 Price: $961.03
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (slp) 7
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Vapor (ons) 73
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 694
Grapeshot
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Grapeshot (msc) 803
Gut Shot
(
can be paid with either
or 2 life.)
Gut Shot deals 1 damage to any target.
Instant
Gut Shot (nph) 86
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (ss3) 5
Pyroclasm
Pyroclasm deals 2 damage to each creature.
Sorcery
Pyroclasm (dsk) 149
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (2ed) 170
Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (woc) 110
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161

Removal

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Sorcery

Qty: 1 Price: $1.29
Hex Magic
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Sorcery - Arcane
Hex Magic (msh) 133

Sorcery

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Stax

Qty: 1 Price: $7.99
Vexing Bauble
Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.
,
, Sacrifice this artifact: Draw a card.
Artifact
Vexing Bauble (mh3) 212

Stax

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Tutor

Qty: 3 Price: $72.77
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (sld) 334
Quiet Speculation
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
Sorcery
Quiet Speculation (ema) 68

Tutor

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Stickers

Qty: 10 Price: $23.70
Ancestral Hot Dog Minotaur
— Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
— Flying
— 1/4
— 8/6
Stickers
Ancestral Hot Dog Minotaur (sunf) 23
Demonic Tourist Laser
— Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
— When this permanent dies, you get seven
.
— 1/4
— 9/6
Stickers
Demonic Tourist Laser (sunf) 21
Eldrazi Guacamole Tightrope
— Haste
— You may cast this card from your graveyard by paying 2 life in addition to paying its other costs.
— 1/4
— 5/3
Stickers
Eldrazi Guacamole Tightrope (sunf) 1
Misunderstood Trapeze Elf
— Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost.
— Hexproof
— 4/2
— 6/6
Stickers
Misunderstood Trapeze Elf (sunf) 5
Narrow-Minded Baloney Fireworks
— Whenever this creature attacks, you gain 2 life.
— Vigilance, reach
— 2/4
— 7/7
Stickers
Narrow-Minded Baloney Fireworks (sunf) 12
Phyrexian Midway Bamboozle
— Whenever this creature attacks, you get
.
— Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
— 4/2
— 6/9
Stickers
Phyrexian Midway Bamboozle (sunf) 18
Playable Delusionary Hydra
: Draw a card, then discard a card.
— Whenever this creature attacks, you gain 3 life and draw a card.
— 1/5
— 4/4
Stickers
Playable Delusionary Hydra (sunf) 30
Unassuming Gelatinous Serpent
— When this permanent dies, return target noncreature, nonland card from your graveyard to your hand.
— Whenever this creature deals combat damage to a player, that player mills twice that many cards.
— 2/3
— 7/2
Stickers
Unassuming Gelatinous Serpent (sunf) 36
Unglued Pea-Brained Dinosaur
: Add
. Spend this mana only to cast creature spells.
— At the beginning of combat on your turn, target noncreature artifact you control becomes a 4/4 artifact creature with flying until end of turn.
— 2/4
— 8/6
Stickers
Unglued Pea-Brained Dinosaur (sunf) 45
Unsanctioned Ancient Juggler
— Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
— Indestructible
— 3/2
— 5/4
Stickers
Unsanctioned Ancient Juggler (sunf) 13

Stickers

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 13 cards
29 pips - 23 cards
23 mana - 21 cards
0 pips - 0 cards
0 mana - 13 cards
61 pips - 49 cards
46 mana - 34 cards
0 pips - 0 cards
0 mana - 13 cards
0 pips - 0 cards
10 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"## Deck identity\n\n[[Ral, Monsoon Mage|MH3:471]] is a proactive Izzet storm commander with three jobs:\n\n1. Reduce the generic cost of every instant and sorcery.\n2. Turn cheap velocity and rituals into a credible commander-based win.\n3. Force opponents to interact before slower value engines take over.\n\nThis is not an Izzet control deck. The default plan is to resolve Ral on turn one or two, convert one- and two-mana spells into a dense chain, and end the game through one of several overlapping storm routes. [[Mystic Remora|SLD:406]] and [[Rhystic Study|WOT:71]] are bridges when the table does not permit an immediate attempt; they are not the deck's primary identity.\n\nThe blind-field build emphasizes broad interaction and resiliency. It uses [[Swan Song|SLD:1591]] over [[Tibalt's Trickery|KHM:360]] for predictable one-mana protection and [[Mindbreak Trap|MB2:168]] over [[Solve the Equation|SLD:2570]] for additional zero-mana stack coverage against fast tables and uncounterable spells.\n\n## Why play Ral?\n\n### Strengths\n\n- A two-mana commander that immediately discounts most of the deck.\n- Multiple win routes that do not all lose to the same hate piece.\n- Excellent use of red rituals, wheels, impulse draw, and graveyard recursion.\n- Can win without attacking and without resolving a traditional two-card creature combo.\n- [[Hexing Squelcher|ECL:317]], [[Vexing Bauble|MH3:212]], [[Overmaster|DMR:327]], [[Pyroblast|SS3:5]], and [[Red Elemental Blast|A25:147]] create unusually strong protected windows for an Izzet deck.\n- Rewards technical repetition, accurate sequencing, and knowledge of the stack.\n\n### Weaknesses\n\n- Highly dependent on resolving and retaining Ral during setup.\n- Rule of Law effects attack the deck's fundamental action economy.\n- [[Drannith Magistrate|IKO:314]] blocks escape, flashback, impulse-exiled cards, Ral's ultimate, and [[Mind's Desire|STA:17]] hits.\n- Later seats face more developed boards and more independently live counterspells.\n- Coin flips make the commander win nondeterministic.\n- Long storm turns demand disciplined tracking under a tournament clock.\n\n## Strategic posture\n\n### Early game\n\nThe preferred opening develops Ral by turn two while preserving enough material to create a meaningful follow-up. A turn-one Ral is powerful, but it is not automatically correct if doing so spends every card and leaves no velocity.\n\nPrioritize:\n\n1. Red mana and a credible Ral cast.\n2. A bridge or engine: [[Mystic Remora|SLD:406]], [[Rhystic Study|WOT:71]], [[Birgi, God of Storytelling|KHM:311]], [[Electro, Assaulting Battery|SPM:260]], [[Storm-Kiln Artist|CMM:644]], a wheel, or multiple velocity spells.\n3. Protection appropriate to the pod.\n4. A path toward Breach, a large storm payoff, or six instant/sorcery casts.\n\n### Midgame\n\nRal's discount turns many two-mana velocity spells into one-mana draw or selection. Use that efficiency to develop a mana-positive chain rather than firing every spell merely to increase storm count. The important resources are cards in hand, red mana, graveyard volume, spells cast this turn, and the number of live opposing interaction windows.\n\nWhen a clean win is unavailable, use a wheel or value engine to reload. Avoid transforming Ral early merely because a coin flip succeeds. The planeswalker side no longer gives the continuous creature-side discount unless you use its +1, and an early planeswalker is usually easier for the table to attack.\n\n### Winning turn\n\nBefore committing, identify:\n\n- Which route is actually live.\n- Whether [[Vexing Bauble|MH3:212]] must be sacrificed.\n- Which opponent is most likely to interact.\n- Whether removal must clear [[Drannith Magistrate|IKO:314]], Rule of Law, graveyard hate, or a protected value engine.\n- Whether the line wins now or merely generates value.\n\nDo not expose the payoff first if cheap spells can draw out interaction or improve Ral's eventual loyalty count.\n\n## Primary win lines\n\n### 1. Ral transform into an immediate -8\n\n[[Ral, Leyline Prodigy|MH3:471]] enters with its printed two loyalty plus one counter for every instant and sorcery cast that turn. Six such spells therefore let Ral enter with eight loyalty and immediately use the ultimate once the stack is empty.\n\nDecline successful transform flips before the sixth instant or sorcery unless the planeswalker side is specifically needed for removal or value. Beginning with spell six, the chance of winning at least one flip is:\n\n| Point in chain | Chance to have won a transform flip |\n|---|---:|\n| Spell six | 50% |\n| By spell seven | 75% |\n| By spell eight | 87.5% |\n\nThe -8 exiles eight cards and permits the instant and sorcery spells among them to be cast for free that turn. It is a high-ceiling bridge, not a guaranteed kill.\n\nBefore activating:\n\n1. Sacrifice [[Vexing Bauble|MH3:212]].\n2. Record floating mana and spells cast this turn.\n3. Preserve colored mana for any permanents found among the eight; only instants and sorceries are free.\n4. Know whether a wheel, recursion spell, or storm payoff continues the chain if the first eight do not finish.\n\n### 2. Underworld Breach\n\nCore pieces:\n\n- [[Underworld Breach|SLD:2045]]\n- [[Lion's Eye Diamond|MIR:307]]\n- [[Brain Freeze|SLD:410]]\n- Enough graveyard material to begin escaping\n\nBasic sequence:\n\n1. Resolve Breach.\n2. Sacrifice [[Vexing Bauble|MH3:212]] if it is present.\n3. Escape LED and sacrifice it for blue mana.\n4. Escape Brain Freeze targeting yourself.\n5. Repeat LED and Brain Freeze as the rising storm count supplies enough cards for escape.\n6. Finish with [[Grapeshot|STA:39]] or a lethal Brain Freeze distributed across opponents.\n\n[[Gamble|J20:6]], [[Mystical Tutor|SLD:334]], [[Quiet Speculation|EMA:68]], [[Flashback|SOS:333]], [[Past in Flames|SS3:4]], [[Finale of Promise|PWAR:127s]], and the wheel package provide multiple ways to find, bin, or recover pieces.\n\n### 3. Bonus Round, Reiterate, and Seething Song\n\nRequired:\n\n- [[Bonus Round|BBD:56]] resolved\n- [[Seething Song|9ED:216★]]\n- [[Reiterate|TSP:175]]\n- Ral's cost reduction\n\nSequence:\n\n1. Cast Seething Song.\n2. Allow the Bonus Round copy of Seething Song to resolve while the original remains on the stack.\n3. Cast Reiterate with buyback targeting the original Song. With Ral's reduction, Reiterate plus buyback costs five mana.\n4. Bonus Round copies Reiterate. Both Reiterates copy Seething Song, and the cast Reiterate returns to hand.\n5. Repeat for unbounded red mana and storm.\n6. Finish with Grapeshot or Brain Freeze.\n\nBonus Round is symmetrical. Begin this line only when [[Hexing Squelcher|ECL:317]], [[Vexing Bauble|MH3:212]], [[Overmaster|DMR:327]], or sufficient stack interaction controls the exchange.\n\n### 4. Mind's Desire and Storm of Memories\n\n[[Mind's Desire|STA:17]] turns accumulated spell count into a graveyard-independent chain. Remove Vexing Bauble first because the exiled cards are cast without paying their mana costs.\n\n[[Storm of Memories|TLE:199]] is strongest when the graveyard contains rituals, velocity, tutors, [[Bonus Round|BBD:56]], or [[Reiterate|TSP:175]]. Its targets are selected randomly, so graveyard composition matters. Exile or spend low-impact cards before casting it when practical.\n\n### 5. Conventional storm finish\n\nNot every game requires a loop. [[Birgi, God of Storytelling|KHM:311]], [[Storm-Kiln Artist|CMM:644]], [[Treasonous Ogre|CNS:36]], rituals, wheels, and Ral's reduction can produce enough natural spell count for a lethal [[Grapeshot|STA:39]] or [[Brain Freeze|SLD:410]]. Always count the non-loop line before exposing a compact combo to interaction.\n\n## Engines and role compression\n\n### Mana engines\n\n- [[Birgi, God of Storytelling|KHM:311]] and [[Storm-Kiln Artist|CMM:644]] make long chains mana-positive.\n- [[Electro, Assaulting Battery|SPM:260]] and [[_____ Goblin|UNF:393]] provide explosive bursts.\n- [[Treasonous Ogre|CNS:36]] converts the life total into a combo resource.\n- [[Storm's Will|SLD:1744]] (the interchangeable-name printing of Jeska's Will), [[Seething Song|9ED:216★]], [[Desperate Ritual|SLD:1984]], [[Pyretic Ritual|SLD:1064]], and [[Rite of Flame|SS3:7]] bridge setup into payoff mana.\n\n### Velocity\n\nRal reduces many nominal two-mana spells to one mana. [[Vision of Love|MSH:158]], [[Highway Robbery|OTJ:129]], [[Witch's Mark|WOE:158]], [[Reckless Impulse|VOW:174]], [[Wrenn's Resolve|MOM:173]], and [[Rob the Archives|SNC:122]] are therefore closer to storm cantrips than conventional card-advantage spells.\n\n### Recursion\n\n[[Underworld Breach|SLD:2045]] is the cleanest graveyard engine, but [[Past in Flames|SS3:4]], [[Finale of Promise|PWAR:127s]], [[Will of the Jeskai|TDC:80]], [[Invoke Calamity|NEO:384]], and [[Storm of Memories|TLE:199]] prevent a single graveyard line from carrying the entire deck.\n\n## Protection and interaction\n\n### Vexing Bauble warning\n\n[[Vexing Bauble|MH3:212]] is both a shield and a trap. It counters any spell cast without spending mana, including your own:\n\n- Ral -8 casts\n- [[Mind's Desire|STA:17]] hits\n- Zero-mana [[Lion's Eye Diamond|MIR:307]] casts during a Breach loop\n- Free [[Mindbreak Trap|MB2:168]], [[Fierce Guardianship|CMM:694]], and [[Deflecting Swat|SLD:1552]]\n- [[Pact of Negation|MP2:16]]\n- Life-only [[Mental Misstep|SLD:1179]] or [[Gitaxian Probe|SLD:2067]]\n- Zero-mana artifacts cast after Bauble resolves\n\nSacrifice Bauble before the free-cast portion of a winning line. If [[Hexing Squelcher|ECL:317]] is on the battlefield, Bauble cannot successfully counter your spells, but relying on that interaction exposes the line to creature removal.\n\n### Interaction discipline\n\nUse [[Pyroblast|SS3:5]] and [[Red Elemental Blast|A25:147]] to protect winning exchanges or stop game-winning engines, not to trade for incidental value. [[Mindbreak Trap|MB2:168]] is particularly valuable against multi-spell turns and against spells that cannot be countered because it exiles rather than counters. Remember that an active Vexing Bauble stops a freely cast Mindbreak Trap.\n\n## Mulligan guide\n\nA baseline keep needs:\n\n1. Ral by turn two, preferably with stable red mana.\n2. A bridge, engine, wheel, or multiple velocity spells.\n3. Protection or enough speed to justify lacking it.\n\n### Seat one\n\nBias toward speed. A turn-one or turn-two Ral followed by rituals and three pieces of velocity can be stronger than a slower interactive seven.\n\n### Seats two and three\n\nJudge the commanders before keeping. Against turbo commanders, require free interaction or a genuinely faster attempt. [[Gemstone Caverns|EOS:151]] is premium.\n\n### Seat four\n\nFavor [[Mystic Remora|SLD:406]], [[Rhystic Study|WOT:71]], free interaction, or a wheel that rebuilds after the first exchange. Avoid unprotected goldfish hands that assume three opponents will do nothing.\n\n### Common mulligan mistakes\n\n- Keeping mana with no velocity or payoff.\n- Keeping recursion without useful graveyard setup.\n- Keeping reactive hands that cannot cast Ral by turn two.\n- Treating every fast Ral hand as a functional storm hand.\n- Keeping hands overloaded on four- and five-mana payoffs.\n\n## Matchup posture\n\n### Blue midrange and Kraum/Tymna shells\n\nBe the proactive deck. Establish Ral before their engines generate several turn cycles of cards. [[Hexing Squelcher|ECL:317]], Vexing Bauble, Overmaster, Pyroblast, and Red Elemental Blast should create one protected winning window. Account for Kraum drawing during the combo turn.\n\n### Kinnan and creature engines\n\n[[Pyroclasm|DSK:413]] can buy an entire turn by clearing mana creatures and small engines. Kinnan's activated ability puts permanents directly onto the battlefield, so Vexing Bauble does not stop it. Preserve [[Snap|SLD:412]], [[Chain of Vapor|ONS:73]], [[Untimely Malfunction|DSK:161]], or removal for Kinnan and the actual engine permanent.\n\n### Rograkh/Silas and other turbo decks\n\nDo not rely on the pod to police them. [[Mental Misstep|SLD:1179]], [[Flusterstorm|SOA:18]], [[Pact of Negation|MP2:16]], Mindbreak Trap, and commander-enabled free interaction are keep-defining. Later seats should mulligan toward an answer plus a credible rebuild.\n\n### Sisay, Magda, Tayam, and hatebears\n\nDrannith Magistrate is the highest-priority removal target. Rule of Law effects should usually be removed on the previous end step so the deck can untap and commit. [[Pyroclasm|DSK:413]], [[Gut Shot|NPH:86]], [[Lava Dart|SLD:2042]], [[Shatterskull Smashing|ZNR:354]], Snap, Chain of Vapor, and Untimely Malfunction are functional combo pieces in these pods.\n\n### Graveyard hate\n\nPivot instead of fighting every hate permanent. Ral -8, Mind's Desire, Bonus Round/Reiterate, and natural storm can win without Breach.\n\n## Pre-Event Tuning Pool\n\nCommander has no normal sideboard. These ten cards belong in Moxfield's **Considering** section with a `#Pre-Event` tag. Select the appropriate cards before submitting the tournament decklist.\n\n| Card | Purpose |\n|---|---|\n| [[Abrade|SLD:1425]] | Flexible answer to hatebears and artifacts; Ral reduces it to one red mana. |\n| [[Daze|MP2:12]] | Additional free interaction in fast pods; preserve a fetchable Island land type. |\n| [[Defense Grid|MPS:34]] | Forces through an on-turn win against counterspell-heavy pods. It also taxes your interaction on opposing turns. |\n| [[Dress Down|PMH2:39s]] | Stops creature-based engines and Thoracle if resolved before the creature enters. It does not stop a trigger already on the stack and temporarily removes Ral's discount. |\n| [[Flow State|SOS:49]] | Grindy selection that commonly costs one blue and takes the best two of three cards. |\n| [[Force of Will|SOA:19]] | Extra free stack coverage when the expected speed justifies the blue pitch and card disadvantage. |\n| [[Into the Flood Maw|BLB:52]] | One-mana answer to Rule of Law and nearly any opposing nonland permanent when the Gift is promised. |\n| [[Lightning Bolt|SLP:37]] | Efficient removal for small commanders, mana creatures, and hatebears. |\n| [[Strix Serenade|MH3:327]] | One-mana coverage for creature, artifact, and planeswalker spells. |\n| [[Tormod's Crypt|TSB:115]] | Zero-mana graveyard interaction that can be cleared before your own Breach turn. |\n\n### Fast turbo or spell-combo room\n\n```text\nIN: Daze, Force of Will, Strix Serenade\nOUT: Rhystic Study, Finale of Promise, Wheel of Misfortune\n```\n\nThis lowers the average interaction cost and reduces cards that require the game to slow down.\n\n### Blue midrange or control room\n\n```text\nIN: Defense Grid, Flow State, Daze\nOUT: Tavern Scoundrel, Wheel of Misfortune, Pyroclasm\n```\n\nIf the blue decks contain many mana creatures, Tymna, or other small engines, retain Pyroclasm and cut Finale of Promise instead.\n\n### Creature-combo or hatebear room\n\n```text\nIN: Lightning Bolt, Abrade, Dress Down, Into the Flood Maw\nOUT: Overmaster, Wheel of Misfortune, Finale of Promise, Tavern Scoundrel\n```\n\nThis package gives up some recursive ceiling for the ability to play through resolved permanents.\n\n### Breach or reanimator-heavy room\n\n```text\nIN: Tormod's Crypt\nOUT: Wheel of Misfortune\n```\n\nWheel of Misfortune is the first cut because it can stock opposing graveyards and refresh the hands of decks you are trying to constrain.\n\n### Artifact or Rule-of-Law stax room\n\n```text\nIN: Abrade, Into the Flood Maw, Strix Serenade\nOUT: Wheel of Misfortune, Finale of Promise, Tavern Scoundrel\n```\n\nDo not automatically install all ten tuning cards. Replacing too many instants and sorceries with artifacts or enchantments dilutes Ral's core engine. Most events should produce one to four changes.\n\n## Sticker package\n\nConstructed play requires at least ten unique sticker sheets, with three chosen randomly before each game. This set maximizes the best unique-vowel name available to [[_____ Goblin|UNF:393]]:\n\n| # | Sheet | Preferred word | Mana |\n|---:|---|---|---:|\n| 01 | Eldrazi Guacamole Tightrope | Guacamole | 4 |\n| 05 | Misunderstood Trapeze Elf | Misunderstood | 4 |\n| 12 | Narrow-Minded Baloney Fireworks | Narrow-Minded or Baloney | 4 |\n| 13 | Unsanctioned Ancient Juggler | Unsanctioned | 5 |\n| 18 | Phyrexian Midway Bamboozle | Phyrexian | 4 |\n| 21 | Demonic Tourist Laser | Demonic or Tourist | 3 |\n| 23 | Ancestral Hot Dog Minotaur | Minotaur | 4 |\n| 30 | Playable Delusionary Hydra | Delusionary | 6 |\n| 36 | Unassuming Gelatinous Serpent | Gelatinous | 5 |\n| 45 | Unglued Pea-Brained Dinosaur | Dinosaur | 4 |\n\nWith three uniformly random sheets, the first Goblin produces six red 30% of the time, five red 40.83% of the time, and four red 29.17% of the time—approximately **5.01 red mana on average**.\n\nCarry the ten sheets separately from the deck, reveal the chosen three, and use a clear paper or card marker rather than putting adhesive on a sleeve. Confirm the event's physical representation and registration procedure with the head judge.\n\n## Tournament execution\n\nUse separate visible trackers for:\n\n- Total storm count.\n- Instants and sorceries cast this turn for Ral's loyalty.\n- Floating mana by color.\n- Whether Ral has declined or accepted a successful transform flip.\n\nBefore every free-cast line, ask: **Is Vexing Bauble still in play?**\n\nRehearse the Bonus Round/Reiterate stack until it can be demonstrated without backtracking. Know the eligible cards in the graveyard before casting Storm of Memories. Practice opening hands by seat rather than goldfishing exclusively from seat one.\n"}]}
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