86 views6 days ago
Commander
Size: 100Salt sum: 39.65
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TingusPingus

86 views6 days ago
Commander
Size: 100Salt sum: 39.65

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{"ops":[{"insert":"Mono green stompy energy on a budget. Perfect for if you are looking to play a unique deck for cheap. \n\nStart the game with a few ramp spells or creatures before playing Nissa and gaining energy quickly with each land per turn and landfall spells. Try to save spells that fetch lands directly onto the battlefield for after you have played Nissa to benefit from her ability. The deck also utilises other spells that proliferate or enter and give you more energy to accelerate you quicker to 8 energy.\n\nOnce you have reached 8 energy, its time to start casting your big stompy creatures to close out the game. The deck runs about 12 finisher spells, and you should be able to play a big creature for free with energy, and hopefully have the mana from creatures and lands to play out a second finisher per turn. \n\nThe deck has some standard removal, targeting artifacts, enchantments and creatures with flying. \nThe deck has basic card draw, mainly in the form of creatures that draw you a card when they enter.\nThe deck has four protection spells, either for your commander or for any finisher that doesn't have hexproof.\n\nFinally the best card of the deck is Gonti's aether heart. For 8 energy you take an extra turn. It is not difficult mid to late game for you to have enough energy to cast this and immediately take an extra turn, which should allow you to win the game from there.\n\n\n***Note: this deck isn't heavily optimised, I'm sure there are changes that could be made to improve this deck and push it into higher brackets, feel free to do so. \n\nIf you are looking to improve this deck then I recommend starting with card draw. I mainly built the deck with creatures that drew a single card on ETB so swapping some cards for stronger draw like 'return of the wildspeaker' and so on is a good start.\n\nRemoval is also worth tweaking, as the majority of removal I included was standard and cheap removal that targets artifacts and enchantments. 'Broken bond' or 'Krosan grip' could be potential inclusions.\n\nAs well as this, the finisher cards I added were meant to be some of the most cheap and niche cards in the deck, often big creatures with high mana cost and little to no abilities. Worthwhile swaps could be 'Craterhoof behemoth', 'Tyrranax Rex', or 'The Tarrasque'.\n\nLastly, some game changers, extra turn spells, or land denial pushes the deck further towards bracket 5. 'Worldly tutor', 'Seedborn Muse', 'Seedtime', 'Tsunami' all have some potential in the deck.\n"}]}

Commander

Qty: 1 Price: $0.49
Nissa, Worldsoul Speaker
Landfall — Whenever a land you control enters, you get
(two energy counters).
You may pay eight
rather than pay the mana cost for permanent spells you cast.
Legendary Creature - Elf Druid
Nissa, Worldsoul Speaker (drc) 29

Commander

(CTRL to add secondary)

1. Ramp

Qty: 7 Price: $4.37
Golden Hind
: Add
.
Creature - Elk
Golden Hind (jou) 124
Goobbue Gardener
: Add
.
Creature - Beast Plant
Goobbue Gardener (fin) 188
Heart Warden
: Add
.
, Sacrifice this creature: Draw a card.
Creature - Elf Druid
Heart Warden (plst) UDS-108
Leaf Gilder
: Add
.
Creature - Elf Druid
Leaf Gilder (jmp) 408
Leafkin Druid
: Add
. If you control four or more creatures, add
instead.
Creature - Elemental Druid
Leafkin Druid (scd) 196
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Llanowar Tribe
: Add
.
Creature - Elf Druid
Llanowar Tribe (gn3) 102

1. Ramp

(CTRL to add secondary)

2. Landfall Fetch

Qty: 10 Price: $4.02
Beneath the Sands
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Beneath the Sands (plst) HOU-111
Circuitous Route
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Circuitous Route (fdn) 635
Farhaven Elf
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Farhaven Elf (khc) 62
Natural Connection
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Natural Connection (plst) DDR-13
Ondu Giant
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Druid Giant
Ondu Giant (j22) 698
Roamer's Routine
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Roamer's Routine (tdm) 154
Springbloom Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Springbloom Druid (soc) 287
Tend the Sprigs
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.)
Sorcery
Tend the Sprigs (ecl) 197
Untamed Wilds
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Sorcery
Untamed Wilds (7ed) 279
Wild Wanderer
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Wild Wanderer (kld) 173

2. Landfall Fetch

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3. Proliferation

Qty: 6 Price: $2.43
Adaptive Sporesinger
Vigilance
When this creature enters, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Druid Phyrexian
Adaptive Sporesinger (one) 157
Bloom Hulk
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elemental Plant
Bloom Hulk (plst) WAR-154
Plaguemaw Beast
, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Beast Phyrexian
Plaguemaw Beast (td2) 62
Pollenbright Druid
When this creature enters, choose one —
• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Pollenbright Druid (cmm) 312
Thirsting Roots
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Thirsting Roots (one) 185
Urban Daggertooth
Vigilance
Enrage — Whenever this creature is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Dinosaur
Urban Daggertooth (mh2) 181

3. Proliferation

(CTRL to add secondary)

4. Extra Energy

Qty: 5 Price: $1.75
Attune with Aether
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get
(two energy counters).
Sorcery
Attune with Aether (drc) 109
Sage of Shaila's Claim
When this creature enters, you get
(three energy counters).
Creature - Elf Druid
Sage of Shaila's Claim (kld) 168
Servant of the Conduit
When this creature enters, you get
(two energy counters).
, Pay
: Add one mana of any color.
Creature - Elf Druid
Servant of the Conduit (drc) 114
Thriving Rhino
When this creature enters, you get
(two energy counters).
Whenever this creature attacks, you may pay
. If you do, put a +1/+1 counter on it.
Creature - Rhino
Thriving Rhino (kld) 171
Woodweaver's Puzzleknot
When this artifact enters, you gain 3 life and get
(three energy counters).
, Sacrifice this artifact: You gain 3 life and get
.
Artifact
Woodweaver's Puzzleknot (kld) 240

4. Extra Energy

(CTRL to add secondary)

5. Draw

Qty: 10 Price: $4.96
Charge Through
Target creature gains trample until end of turn.
Draw a card.
Instant
Charge Through (stx) 124
Dosan's Oldest Chant
You gain 6 life.
Draw a card.
Sorcery
Dosan's Oldest Chant (sok) 127
Elvish Visionary
When this creature enters, draw a card.
Creature - Elf Shaman
Elvish Visionary (plst) BBD-196
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Generous Stray
When this creature enters, draw a card.
Creature - Cat
Generous Stray (grn) 129
Harmonize
Draw three cards.
Sorcery
Harmonize (msc) 175
Joraga Visionary
When this creature enters, draw a card.
Creature - Wizard Elf
Joraga Visionary (znr) 188
Llanowar Visionary
When this creature enters, draw a card.
: Add
.
Creature - Elf Druid
Llanowar Visionary (j25) 684
Shaman of Spring
When this creature enters, draw a card.
Creature - Elf Shaman
Shaman of Spring (m15) 199
Wall of Blossoms
Defender
When this creature enters, draw a card.
Creature - Plant Wall
Wall of Blossoms (tdc) 277

5. Draw

(CTRL to add secondary)

6. Removal

Qty: 7 Price: $3.93
Atraxa's Fall
Destroy target artifact, battle, enchantment, or creature with flying.
Sorcery
Atraxa's Fall (mom) 176
Back to Nature
Destroy all enchantments.
Instant
Back to Nature (m15) 169
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (tdc) 249
Bramblecrush
Destroy target noncreature permanent.
Sorcery
Bramblecrush (m14) 165
Broken Wings
Destroy target artifact, enchantment, or creature with flying.
Instant
Broken Wings (dft) 156
Creeping Mold
Destroy target artifact, enchantment, or land.
Sorcery
Creeping Mold (plst) KLD-150
Plummet
Destroy target creature with flying.
Instant
Plummet (mid) 193

6. Removal

(CTRL to add secondary)

7. Second Commander ish

Qty: 1 Price: $0.49
Architect of the Untamed
Landfall — Whenever a land you control enters, you get
(an energy counter).
Pay eight
: Create a 6/6 colorless Beast artifact creature token.
Creature - Elf Artificer Druid
Architect of the Untamed (drc) 108

7. Second Commander ish

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8. Finishers

Qty: 12 Price: $5.44
Aetherflux Conduit
Whenever you cast a spell, you get an amount of
(energy counters) equal to the amount of mana spent to cast that spell.
, Pay fifty
: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
Artifact
Aetherflux Conduit (drc) 17
Bookwurm
Trample
When this creature enters, you gain 3 life and draw a card.
: Put this card from your graveyard into your library third from the top.
Creature - Wurm
Bookwurm (stx) 123
Coliseum Behemoth
Trample
When this creature enters, choose one —
• Destroy target artifact or enchantment.
• Draw a card.
Creature - Beast
Coliseum Behemoth (fin) 181
Copper Host Crusher
Trample
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature - Bear Rhino Phyrexian
Copper Host Crusher (mom) 181
Desolation Twin
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
Creature - Eldrazi
Desolation Twin (c21) 82
Krosan Cloudscraper
At the beginning of your upkeep, sacrifice this creature unless you pay
.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Beast Mutant
Krosan Cloudscraper (mkc) 175
Moldgraf Monstrosity
Trample
When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
Creature - Insect
Moldgraf Monstrosity (dsc) 83
Pelakka Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, you gain 7 life.
When this creature dies, draw a card.
Creature - Wurm
Pelakka Wurm (plst) MM2-154
Purple Worm
This spell costs
less to cast if a creature died this turn.
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Worm
Purple Worm (afr) 201
Quilled Slagwurm
Creature - Wurm Phyrexian
Quilled Slagwurm (mbs) 89
Rampaging Aetherhood
Trample, ward

At the beginning of your upkeep, you get an amount of
(energy counters) equal to this creature's power. Then you may pay one or more
. If you do, put that many +1/+1 counters on this creature.
Creature - Snake Hydra
Rampaging Aetherhood (drc) 15
Scaled Wurm
Creature - Wurm
Scaled Wurm (cns) 178

8. Finishers

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9. Golden Pig

Qty: 1 Price: $1.29
Gonti's Aether Heart
Whenever Gonti's Aether Heart or another artifact you control enters, you get
(two energy counters).
Pay eight
, Exile Gonti's Aether Heart: Take an extra turn after this one.
Legendary Artifact
Gonti's Aether Heart (m3c) 294

9. Golden Pig

(CTRL to add secondary)

Land

Qty: 36 Price: $17.50
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (cmr) 482
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 326

Land

(CTRL to add secondary)

Protection

Qty: 4 Price: $3.48
Blinding Fog
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Instant
Blinding Fog (xln) 177
Gaea's Gift
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Gaea's Gift (bro) 182
Sheltering Word
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant
Sheltering Word (avr) 192
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (tdm) 159

Protection

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
78 pips - 60 cards
48 mana - 44 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Mono green stompy energy on a budget. Perfect for if you are looking to play a unique deck for cheap. \n\nStart the game with a few ramp spells or creatures before playing Nissa and gaining energy quickly with each land per turn and landfall spells. Try to save spells that fetch lands directly onto the battlefield for after you have played Nissa to benefit from her ability. The deck also utilises other spells that proliferate or enter and give you more energy to accelerate you quicker to 8 energy.\n\nOnce you have reached 8 energy, its time to start casting your big stompy creatures to close out the game. The deck runs about 12 finisher spells, and you should be able to play a big creature for free with energy, and hopefully have the mana from creatures and lands to play out a second finisher per turn. \n\nThe deck has some standard removal, targeting artifacts, enchantments and creatures with flying. \nThe deck has basic card draw, mainly in the form of creatures that draw you a card when they enter.\nThe deck has four protection spells, either for your commander or for any finisher that doesn't have hexproof.\n\nFinally the best card of the deck is Gonti's aether heart. For 8 energy you take an extra turn. It is not difficult mid to late game for you to have enough energy to cast this and immediately take an extra turn, which should allow you to win the game from there.\n\n\n***Note: this deck isn't heavily optimised, I'm sure there are changes that could be made to improve this deck and push it into higher brackets, feel free to do so. \n\nIf you are looking to improve this deck then I recommend starting with card draw. I mainly built the deck with creatures that drew a single card on ETB so swapping some cards for stronger draw like 'return of the wildspeaker' and so on is a good start.\n\nRemoval is also worth tweaking, as the majority of removal I included was standard and cheap removal that targets artifacts and enchantments. 'Broken bond' or 'Krosan grip' could be potential inclusions.\n\nAs well as this, the finisher cards I added were meant to be some of the most cheap and niche cards in the deck, often big creatures with high mana cost and little to no abilities. Worthwhile swaps could be 'Craterhoof behemoth', 'Tyrranax Rex', or 'The Tarrasque'.\n\nLastly, some game changers, extra turn spells, or land denial pushes the deck further towards bracket 5. 'Worldly tutor', 'Seedborn Muse', 'Seedtime', 'Tsunami' all have some potential in the deck.\n"}]}
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