mmmmmsarap
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Commander
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{"ops":[{"insert":"Atraxa, Praetors' Voice — +1/+1 Counters & Proliferate"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a high-power "},{"attributes":{"bold":true},"insert":"+1/+1 counter / proliferate Atraxa deck"},{"insert":" built around turning small creatures into increasingly dangerous threats while maintaining enough interaction, protection, card advantage, and tutors to compete at strong Commander tables.\nUnlike the typical Atraxa Superfriends build, this deck is primarily creature-based. Atraxa functions as both an excellent combat threat and a repeatable proliferate engine, allowing the deck to multiply the value generated by cards such as "},{"attributes":{"bold":true},"insert":"Hardened Scales, Branching Evolution, Winding Constrictor, Conclave Mentor, Innkeeper's Talent, Ozolith, the Shattered Spire, The Ozolith, Evolution Sage,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Vorinclex, Monstrous Raider"},{"insert":".\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The opening turns are about developing mana and establishing one of our counter engines.\nMana creatures such as "},{"attributes":{"bold":true},"insert":"Birds of Paradise, Delighted Halfling, Bloom Tender,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Kami of Whispered Hopes"},{"insert":" help accelerate Atraxa and our larger threats.\nIdeally, we also deploy a counter multiplier such as:\nHardened Scales"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winding Constrictor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Conclave Mentor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Branching Evolution"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ozolith, the Shattered Spire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Innkeeper's Talent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once one or two of these effects are online, even relatively modest creatures can become serious threats very quickly.\nOur excellent four-color mana base and tutor package allow us to pivot between developing our board and searching for whatever the current game requires.\n\nMidgame"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Atraxa usually becomes the centerpiece of the deck during the midgame.\nHer end-step proliferate grows our creatures while also interacting favorably with several other permanents in the deck. Cards such as "},{"attributes":{"bold":true},"insert":"Evolution Sage"},{"insert":" give us additional proliferation, while "},{"attributes":{"bold":true},"insert":"Karn's Bastion"},{"insert":" provides another source from the mana base.\nSeveral creatures turn those counters into additional advantages:\n"},{"attributes":{"bold":true},"insert":"Kodama of the West Tree"},{"insert":" turns modified creatures into both attackers and ramp.\n"},{"attributes":{"bold":true},"insert":"Herald of Secret Streams"},{"insert":" can make our counter-heavy board essentially unblockable.\n"},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"insert":" provides another route toward pushing a huge board through opposing creatures.\n"},{"attributes":{"bold":true},"insert":"Kutzil, Malamet Exemplar"},{"insert":" rewards combat while preventing opponents from interacting during our turn.\n"},{"attributes":{"bold":true},"insert":"Shalai, Voice of Plenty"},{"insert":" protects our board while also providing another mana sink for distributing counters.\n"},{"attributes":{"bold":true},"insert":"Kalonian Hydra"},{"insert":" is one of the deck's most explosive threats and can rapidly turn an established battlefield into lethal damage.\n"},{"attributes":{"bold":true},"insert":"Ouroboroid"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Tidus, Yuna's Guardian"},{"insert":" provide additional synergy with the deck's central counter strategy.\nAtraxa herself should not be underestimated as a win condition. Vigilance, flying, deathtouch, and lifelink make an increasingly large Atraxa very difficult to race.\n\nCard Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck plays several of the strongest card-advantage engines available in its colors:\nRhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Remora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The One Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Great Henge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Curiosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because the deck can generate substantial pressure while drawing cards, it does not need to commit its entire hand to the battlefield.\nMaintaining resources is particularly important because Atraxa decks naturally attract attention from the table.\n\nInteraction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This isn't a glass-cannon counters deck.\nWe have a substantial interaction suite including:\nSwords to Plowshares"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Anguished Unmaking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beast Within"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cyclonic Rift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fierce Guardianship"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi, Time Raveler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Orcish Bowmasters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"For problematic creature-heavy boards, "},{"attributes":{"bold":true},"insert":"Damning Verdict"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Wave Goodbye"},{"insert":" give us powerful reset buttons.\nThe goal isn't to control the entire table. Instead, interaction should usually be preserved for cards that prevent our win, threaten an immediate opposing win, or remove an important engine.\n\nProtecting the Board"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because the deck often invests significant resources into creatures and counters, protecting the battlefield is extremely important.\nOur main protection pieces include:\nHeroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi's Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shalai, Voice of Plenty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Akroma's Will"},{"insert":" deserves special mention because it serves two roles: it can protect our battlefield while also becoming one of the strongest finishing cards in the deck.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. Counter-Based Combat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The primary and most natural win condition.\nBuild a battlefield, multiply counters, proliferate them with Atraxa, and eventually overwhelm the table.\nCards such as "},{"attributes":{"bold":true},"insert":"Kalonian Hydra, Vorinclex, Branching Evolution, Hardened Scales,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":" can create enormous creatures surprisingly quickly.\nThen use:\nHerald of Secret Streams"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Champion of Lambholt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama of the West Tree"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"to convert those stats into lethal damage.\n\n2. Walking Ballista + Heliod, Sun-Crowned"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Walking Ballista + Heliod, Sun-Crowned"},{"insert":" gives the deck a compact infinite-damage combo.\nWith Ballista having enough counters to remove one while remaining alive, give it lifelink using Heliod.\nRemove a counter from Ballista to deal 1 damage.\nBecause the damage has lifelink, you gain life, triggering Heliod and putting another +1/+1 counter back onto Ballista.\nRepeat for lethal damage.\nBoth cards are useful outside the combo, making this a natural secondary win condition rather than a package containing otherwise dead cards.\n\n3. Spike Feeder + Archangel of Thune"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spike Feeder + Archangel of Thune"},{"insert":" generates arbitrarily large creatures and arbitrarily large amounts of life.\nRemove a +1/+1 counter from Spike Feeder to gain life.\nArchangel of Thune triggers and places a +1/+1 counter on each creature you control, including Spike Feeder.\nRepeat as many times as desired.\nThis doesn't automatically damage opponents, but it creates an enormous board that will normally threaten lethal combat immediately afterward.\n\n4. Finale of Devastation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"With sufficient mana, "},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":" functions as both a tutor and a finisher.\nAt X=10 or greater, the power and haste boost can suddenly turn an established battlefield into lethal combat damage.\n\nTutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the deck's major strengths is consistency.\nThe tutor package includes:\nVampiric Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Demonic Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enlightened Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldly Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eladamri's Call"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ranger-Captain of Eos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These shouldn't automatically search for the same combo every game.\nDepending on the battlefield, they can find a counter engine, protection, interaction, card advantage, a combat finisher, or one of our combo pieces.\nThat flexibility is one of the deck's biggest strengths.\n\nAgatha's Soul Cauldron"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Agatha's Soul Cauldron"},{"insert":" fits naturally into the deck because +1/+1 counters are already central to our strategy.\nIt can disrupt opposing graveyards while creating unusual lines involving activated abilities from creatures that have been exiled.\nIt is especially dangerous alongside creatures such as "},{"attributes":{"bold":true},"insert":"Walking Ballista"},{"insert":", while simultaneously functioning as another source of +1/+1 counters.\n\nThe Ozolith"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":" helps preserve the enormous investment we put into our creatures.\nIf a heavily modified creature leaves the battlefield, its counters can effectively be transferred into another threat on the following combat.\nThis makes conventional spot removal much less effective against the deck and makes rebuilding after interaction significantly easier.\n\nMulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong opening hand usually contains:\n2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one source of card advantage or counter synergy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Preferably interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands containing fast mana development plus a card such as "},{"attributes":{"bold":true},"insert":"Hardened Scales, Esper Sentinel, Mystic Remora, Rhystic Study,"},{"insert":" or a strong tutor are particularly attractive.\nAvoid hands containing several expensive payoff creatures but no acceleration.\nAtraxa is powerful, but the deck should be functional without relying entirely on resolving the commander.\n\nTutor Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There is no universal tutor target.\nIf you need cards, find a draw engine.\nIf you already have creatures but lack scaling, find a counter multiplier.\nIf your board is threatening lethal, find protection.\nIf combat is stalled, look for "},{"attributes":{"bold":true},"insert":"Herald of Secret Streams, Champion of Lambholt, Akroma's Will,"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":".\nIf an opponent is threatening to win, tutor for interaction.\nAnd when the opportunity presents itself, assemble "},{"attributes":{"bold":true},"insert":"Heliod + Walking Ballista"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Archangel of Thune + Spike Feeder"},{"insert":" to close the game.\n\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck combines several plans that naturally reinforce one another:\n"},{"attributes":{"bold":true},"insert":"Explosive scaling:"},{"insert":" Multiple counter multipliers can make seemingly harmless creatures enormous.\n"},{"attributes":{"bold":true},"insert":"Strong card quality:"},{"insert":" Four colors provide access to exceptional tutors, interaction, protection, and card advantage.\n"},{"attributes":{"bold":true},"insert":"Multiple win conditions:"},{"insert":" The deck can win through normal combat, Atraxa commander damage, overwhelming counter synergies, Finale of Devastation, or compact two-card combos.\n"},{"attributes":{"bold":true},"insert":"Resilience:"},{"insert":" The Ozolith, Sevinne's Reclamation, protection spells, and strong card-draw engines allow the deck to recover from interaction.\n"},{"attributes":{"bold":true},"insert":"Consistency:"},{"insert":" A deep tutor package means the deck can adapt to different board states rather than relying on one specific sequence.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The biggest weakness is that the deck is highly visible.\nAtraxa naturally draws attention, and placing large numbers of counters on creatures makes it very obvious when we're becoming dangerous.\nThe deck is also vulnerable to repeated board wipes if our protection isn't available. Counter strategies naturally invest resources into the battlefield, so knowing when "},{"attributes":{"italic":true},"insert":"not"},{"insert":" to deploy another creature is important.\nFinally, the deck is powerful enough that threat assessment matters. Tutors don't always need to assemble a combo immediately. Sometimes establishing card advantage and protecting a strong board produces a much safer route to victory.\n\nFinal Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This version of Atraxa is fundamentally a "},{"attributes":{"bold":true},"insert":"+1/+1 counters deck first and a combo deck second"},{"insert":".\nThe most enjoyable games involve developing increasingly absurd creatures, multiplying counters, proliferating everything with Atraxa, and forcing opponents to deal with a battlefield that becomes more threatening every turn.\nThe combo package prevents the deck from becoming helpless against stalled boards, while the extensive interaction and protection package gives it the resilience expected from a high-power four-color Commander deck.\nThe result is a flexible Atraxa build capable of playing a long value game, winning through explosive combat, or ending the game immediately when an opening for a combo appears.\n"}]}
Commander
Commander
(CTRL to add secondary)
Counters
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

Reyhan, Last of the Abzan
Reyhan enters with three +1/+1 counters on it.
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Warrior

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Vorinclex, Monstrous Raider
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Legendary Creature - Praetor Phyrexian

Winding Constrictor
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Creature - Snake

Counters
(CTRL to add secondary)
Draw
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
(CTRL to add secondary)
Evasion
Evasion
(CTRL to add secondary)
Land
Land
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Lifegain
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

Lifegain
(CTRL to add secondary)
Proliferate
Tidus, Yuna's Guardian
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
Legendary Creature - Human Warrior

Proliferate
(CTRL to add secondary)
Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
(CTRL to add secondary)
Ramp
Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Ramp
(CTRL to add secondary)
Recursion
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Stax
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

Stax
(CTRL to add secondary)
Tutor
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Atraxa, Praetors' Voice — +1/+1 Counters & Proliferate"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a high-power "},{"attributes":{"bold":true},"insert":"+1/+1 counter / proliferate Atraxa deck"},{"insert":" built around turning small creatures into increasingly dangerous threats while maintaining enough interaction, protection, card advantage, and tutors to compete at strong Commander tables.\nUnlike the typical Atraxa Superfriends build, this deck is primarily creature-based. Atraxa functions as both an excellent combat threat and a repeatable proliferate engine, allowing the deck to multiply the value generated by cards such as "},{"attributes":{"bold":true},"insert":"Hardened Scales, Branching Evolution, Winding Constrictor, Conclave Mentor, Innkeeper's Talent, Ozolith, the Shattered Spire, The Ozolith, Evolution Sage,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Vorinclex, Monstrous Raider"},{"insert":".\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The opening turns are about developing mana and establishing one of our counter engines.\nMana creatures such as "},{"attributes":{"bold":true},"insert":"Birds of Paradise, Delighted Halfling, Bloom Tender,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Kami of Whispered Hopes"},{"insert":" help accelerate Atraxa and our larger threats.\nIdeally, we also deploy a counter multiplier such as:\nHardened Scales"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winding Constrictor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Conclave Mentor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Branching Evolution"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ozolith, the Shattered Spire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Innkeeper's Talent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once one or two of these effects are online, even relatively modest creatures can become serious threats very quickly.\nOur excellent four-color mana base and tutor package allow us to pivot between developing our board and searching for whatever the current game requires.\n\nMidgame"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Atraxa usually becomes the centerpiece of the deck during the midgame.\nHer end-step proliferate grows our creatures while also interacting favorably with several other permanents in the deck. Cards such as "},{"attributes":{"bold":true},"insert":"Evolution Sage"},{"insert":" give us additional proliferation, while "},{"attributes":{"bold":true},"insert":"Karn's Bastion"},{"insert":" provides another source from the mana base.\nSeveral creatures turn those counters into additional advantages:\n"},{"attributes":{"bold":true},"insert":"Kodama of the West Tree"},{"insert":" turns modified creatures into both attackers and ramp.\n"},{"attributes":{"bold":true},"insert":"Herald of Secret Streams"},{"insert":" can make our counter-heavy board essentially unblockable.\n"},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"insert":" provides another route toward pushing a huge board through opposing creatures.\n"},{"attributes":{"bold":true},"insert":"Kutzil, Malamet Exemplar"},{"insert":" rewards combat while preventing opponents from interacting during our turn.\n"},{"attributes":{"bold":true},"insert":"Shalai, Voice of Plenty"},{"insert":" protects our board while also providing another mana sink for distributing counters.\n"},{"attributes":{"bold":true},"insert":"Kalonian Hydra"},{"insert":" is one of the deck's most explosive threats and can rapidly turn an established battlefield into lethal damage.\n"},{"attributes":{"bold":true},"insert":"Ouroboroid"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Tidus, Yuna's Guardian"},{"insert":" provide additional synergy with the deck's central counter strategy.\nAtraxa herself should not be underestimated as a win condition. Vigilance, flying, deathtouch, and lifelink make an increasingly large Atraxa very difficult to race.\n\nCard Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck plays several of the strongest card-advantage engines available in its colors:\nRhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Remora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The One Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Great Henge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Curiosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because the deck can generate substantial pressure while drawing cards, it does not need to commit its entire hand to the battlefield.\nMaintaining resources is particularly important because Atraxa decks naturally attract attention from the table.\n\nInteraction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This isn't a glass-cannon counters deck.\nWe have a substantial interaction suite including:\nSwords to Plowshares"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Anguished Unmaking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beast Within"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cyclonic Rift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fierce Guardianship"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi, Time Raveler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Orcish Bowmasters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"For problematic creature-heavy boards, "},{"attributes":{"bold":true},"insert":"Damning Verdict"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Wave Goodbye"},{"insert":" give us powerful reset buttons.\nThe goal isn't to control the entire table. Instead, interaction should usually be preserved for cards that prevent our win, threaten an immediate opposing win, or remove an important engine.\n\nProtecting the Board"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because the deck often invests significant resources into creatures and counters, protecting the battlefield is extremely important.\nOur main protection pieces include:\nHeroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi's Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shalai, Voice of Plenty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Akroma's Will"},{"insert":" deserves special mention because it serves two roles: it can protect our battlefield while also becoming one of the strongest finishing cards in the deck.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. Counter-Based Combat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The primary and most natural win condition.\nBuild a battlefield, multiply counters, proliferate them with Atraxa, and eventually overwhelm the table.\nCards such as "},{"attributes":{"bold":true},"insert":"Kalonian Hydra, Vorinclex, Branching Evolution, Hardened Scales,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":" can create enormous creatures surprisingly quickly.\nThen use:\nHerald of Secret Streams"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Champion of Lambholt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama of the West Tree"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"to convert those stats into lethal damage.\n\n2. Walking Ballista + Heliod, Sun-Crowned"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Walking Ballista + Heliod, Sun-Crowned"},{"insert":" gives the deck a compact infinite-damage combo.\nWith Ballista having enough counters to remove one while remaining alive, give it lifelink using Heliod.\nRemove a counter from Ballista to deal 1 damage.\nBecause the damage has lifelink, you gain life, triggering Heliod and putting another +1/+1 counter back onto Ballista.\nRepeat for lethal damage.\nBoth cards are useful outside the combo, making this a natural secondary win condition rather than a package containing otherwise dead cards.\n\n3. Spike Feeder + Archangel of Thune"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spike Feeder + Archangel of Thune"},{"insert":" generates arbitrarily large creatures and arbitrarily large amounts of life.\nRemove a +1/+1 counter from Spike Feeder to gain life.\nArchangel of Thune triggers and places a +1/+1 counter on each creature you control, including Spike Feeder.\nRepeat as many times as desired.\nThis doesn't automatically damage opponents, but it creates an enormous board that will normally threaten lethal combat immediately afterward.\n\n4. Finale of Devastation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"With sufficient mana, "},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":" functions as both a tutor and a finisher.\nAt X=10 or greater, the power and haste boost can suddenly turn an established battlefield into lethal combat damage.\n\nTutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the deck's major strengths is consistency.\nThe tutor package includes:\nVampiric Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Demonic Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enlightened Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldly Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eladamri's Call"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ranger-Captain of Eos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These shouldn't automatically search for the same combo every game.\nDepending on the battlefield, they can find a counter engine, protection, interaction, card advantage, a combat finisher, or one of our combo pieces.\nThat flexibility is one of the deck's biggest strengths.\n\nAgatha's Soul Cauldron"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Agatha's Soul Cauldron"},{"insert":" fits naturally into the deck because +1/+1 counters are already central to our strategy.\nIt can disrupt opposing graveyards while creating unusual lines involving activated abilities from creatures that have been exiled.\nIt is especially dangerous alongside creatures such as "},{"attributes":{"bold":true},"insert":"Walking Ballista"},{"insert":", while simultaneously functioning as another source of +1/+1 counters.\n\nThe Ozolith"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":" helps preserve the enormous investment we put into our creatures.\nIf a heavily modified creature leaves the battlefield, its counters can effectively be transferred into another threat on the following combat.\nThis makes conventional spot removal much less effective against the deck and makes rebuilding after interaction significantly easier.\n\nMulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong opening hand usually contains:\n2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one source of card advantage or counter synergy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Preferably interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands containing fast mana development plus a card such as "},{"attributes":{"bold":true},"insert":"Hardened Scales, Esper Sentinel, Mystic Remora, Rhystic Study,"},{"insert":" or a strong tutor are particularly attractive.\nAvoid hands containing several expensive payoff creatures but no acceleration.\nAtraxa is powerful, but the deck should be functional without relying entirely on resolving the commander.\n\nTutor Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There is no universal tutor target.\nIf you need cards, find a draw engine.\nIf you already have creatures but lack scaling, find a counter multiplier.\nIf your board is threatening lethal, find protection.\nIf combat is stalled, look for "},{"attributes":{"bold":true},"insert":"Herald of Secret Streams, Champion of Lambholt, Akroma's Will,"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":".\nIf an opponent is threatening to win, tutor for interaction.\nAnd when the opportunity presents itself, assemble "},{"attributes":{"bold":true},"insert":"Heliod + Walking Ballista"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Archangel of Thune + Spike Feeder"},{"insert":" to close the game.\n\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck combines several plans that naturally reinforce one another:\n"},{"attributes":{"bold":true},"insert":"Explosive scaling:"},{"insert":" Multiple counter multipliers can make seemingly harmless creatures enormous.\n"},{"attributes":{"bold":true},"insert":"Strong card quality:"},{"insert":" Four colors provide access to exceptional tutors, interaction, protection, and card advantage.\n"},{"attributes":{"bold":true},"insert":"Multiple win conditions:"},{"insert":" The deck can win through normal combat, Atraxa commander damage, overwhelming counter synergies, Finale of Devastation, or compact two-card combos.\n"},{"attributes":{"bold":true},"insert":"Resilience:"},{"insert":" The Ozolith, Sevinne's Reclamation, protection spells, and strong card-draw engines allow the deck to recover from interaction.\n"},{"attributes":{"bold":true},"insert":"Consistency:"},{"insert":" A deep tutor package means the deck can adapt to different board states rather than relying on one specific sequence.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The biggest weakness is that the deck is highly visible.\nAtraxa naturally draws attention, and placing large numbers of counters on creatures makes it very obvious when we're becoming dangerous.\nThe deck is also vulnerable to repeated board wipes if our protection isn't available. Counter strategies naturally invest resources into the battlefield, so knowing when "},{"attributes":{"italic":true},"insert":"not"},{"insert":" to deploy another creature is important.\nFinally, the deck is powerful enough that threat assessment matters. Tutors don't always need to assemble a combo immediately. Sometimes establishing card advantage and protecting a strong board produces a much safer route to victory.\n\nFinal Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This version of Atraxa is fundamentally a "},{"attributes":{"bold":true},"insert":"+1/+1 counters deck first and a combo deck second"},{"insert":".\nThe most enjoyable games involve developing increasingly absurd creatures, multiplying counters, proliferating everything with Atraxa, and forcing opponents to deal with a battlefield that becomes more threatening every turn.\nThe combo package prevents the deck from becoming helpless against stalled boards, while the extensive interaction and protection package gives it the resilience expected from a high-power four-color Commander deck.\nThe result is a flexible Atraxa build capable of playing a long value game, winning through explosive combat, or ending the game immediately when an opening for a combo appears.\n"}]}













































































