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Commander
Size: 100Salt sum: 70.5
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mmmmmsarap

46 views6 days ago
Commander
Size: 100Salt sum: 70.5

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{"ops":[{"insert":"Atraxa, Praetors' Voice — +1/+1 Counters & Proliferate"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a high-power "},{"attributes":{"bold":true},"insert":"+1/+1 counter / proliferate Atraxa deck"},{"insert":" built around turning small creatures into increasingly dangerous threats while maintaining enough interaction, protection, card advantage, and tutors to compete at strong Commander tables.\nUnlike the typical Atraxa Superfriends build, this deck is primarily creature-based. Atraxa functions as both an excellent combat threat and a repeatable proliferate engine, allowing the deck to multiply the value generated by cards such as "},{"attributes":{"bold":true},"insert":"Hardened Scales, Branching Evolution, Winding Constrictor, Conclave Mentor, Innkeeper's Talent, Ozolith, the Shattered Spire, The Ozolith, Evolution Sage,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Vorinclex, Monstrous Raider"},{"insert":".\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The opening turns are about developing mana and establishing one of our counter engines.\nMana creatures such as "},{"attributes":{"bold":true},"insert":"Birds of Paradise, Delighted Halfling, Bloom Tender,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Kami of Whispered Hopes"},{"insert":" help accelerate Atraxa and our larger threats.\nIdeally, we also deploy a counter multiplier such as:\nHardened Scales"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winding Constrictor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Conclave Mentor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Branching Evolution"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ozolith, the Shattered Spire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Innkeeper's Talent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once one or two of these effects are online, even relatively modest creatures can become serious threats very quickly.\nOur excellent four-color mana base and tutor package allow us to pivot between developing our board and searching for whatever the current game requires.\n\nMidgame"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Atraxa usually becomes the centerpiece of the deck during the midgame.\nHer end-step proliferate grows our creatures while also interacting favorably with several other permanents in the deck. Cards such as "},{"attributes":{"bold":true},"insert":"Evolution Sage"},{"insert":" give us additional proliferation, while "},{"attributes":{"bold":true},"insert":"Karn's Bastion"},{"insert":" provides another source from the mana base.\nSeveral creatures turn those counters into additional advantages:\n"},{"attributes":{"bold":true},"insert":"Kodama of the West Tree"},{"insert":" turns modified creatures into both attackers and ramp.\n"},{"attributes":{"bold":true},"insert":"Herald of Secret Streams"},{"insert":" can make our counter-heavy board essentially unblockable.\n"},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"insert":" provides another route toward pushing a huge board through opposing creatures.\n"},{"attributes":{"bold":true},"insert":"Kutzil, Malamet Exemplar"},{"insert":" rewards combat while preventing opponents from interacting during our turn.\n"},{"attributes":{"bold":true},"insert":"Shalai, Voice of Plenty"},{"insert":" protects our board while also providing another mana sink for distributing counters.\n"},{"attributes":{"bold":true},"insert":"Kalonian Hydra"},{"insert":" is one of the deck's most explosive threats and can rapidly turn an established battlefield into lethal damage.\n"},{"attributes":{"bold":true},"insert":"Ouroboroid"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Tidus, Yuna's Guardian"},{"insert":" provide additional synergy with the deck's central counter strategy.\nAtraxa herself should not be underestimated as a win condition. Vigilance, flying, deathtouch, and lifelink make an increasingly large Atraxa very difficult to race.\n\nCard Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck plays several of the strongest card-advantage engines available in its colors:\nRhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Remora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The One Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Great Henge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Curiosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because the deck can generate substantial pressure while drawing cards, it does not need to commit its entire hand to the battlefield.\nMaintaining resources is particularly important because Atraxa decks naturally attract attention from the table.\n\nInteraction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This isn't a glass-cannon counters deck.\nWe have a substantial interaction suite including:\nSwords to Plowshares"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Anguished Unmaking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beast Within"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cyclonic Rift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fierce Guardianship"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi, Time Raveler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Orcish Bowmasters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"For problematic creature-heavy boards, "},{"attributes":{"bold":true},"insert":"Damning Verdict"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Wave Goodbye"},{"insert":" give us powerful reset buttons.\nThe goal isn't to control the entire table. Instead, interaction should usually be preserved for cards that prevent our win, threaten an immediate opposing win, or remove an important engine.\n\nProtecting the Board"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because the deck often invests significant resources into creatures and counters, protecting the battlefield is extremely important.\nOur main protection pieces include:\nHeroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi's Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shalai, Voice of Plenty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Akroma's Will"},{"insert":" deserves special mention because it serves two roles: it can protect our battlefield while also becoming one of the strongest finishing cards in the deck.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. Counter-Based Combat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The primary and most natural win condition.\nBuild a battlefield, multiply counters, proliferate them with Atraxa, and eventually overwhelm the table.\nCards such as "},{"attributes":{"bold":true},"insert":"Kalonian Hydra, Vorinclex, Branching Evolution, Hardened Scales,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":" can create enormous creatures surprisingly quickly.\nThen use:\nHerald of Secret Streams"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Champion of Lambholt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama of the West Tree"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"to convert those stats into lethal damage.\n\n2. Walking Ballista + Heliod, Sun-Crowned"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Walking Ballista + Heliod, Sun-Crowned"},{"insert":" gives the deck a compact infinite-damage combo.\nWith Ballista having enough counters to remove one while remaining alive, give it lifelink using Heliod.\nRemove a counter from Ballista to deal 1 damage.\nBecause the damage has lifelink, you gain life, triggering Heliod and putting another +1/+1 counter back onto Ballista.\nRepeat for lethal damage.\nBoth cards are useful outside the combo, making this a natural secondary win condition rather than a package containing otherwise dead cards.\n\n3. Spike Feeder + Archangel of Thune"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spike Feeder + Archangel of Thune"},{"insert":" generates arbitrarily large creatures and arbitrarily large amounts of life.\nRemove a +1/+1 counter from Spike Feeder to gain life.\nArchangel of Thune triggers and places a +1/+1 counter on each creature you control, including Spike Feeder.\nRepeat as many times as desired.\nThis doesn't automatically damage opponents, but it creates an enormous board that will normally threaten lethal combat immediately afterward.\n\n4. Finale of Devastation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"With sufficient mana, "},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":" functions as both a tutor and a finisher.\nAt X=10 or greater, the power and haste boost can suddenly turn an established battlefield into lethal combat damage.\n\nTutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the deck's major strengths is consistency.\nThe tutor package includes:\nVampiric Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Demonic Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enlightened Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldly Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eladamri's Call"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ranger-Captain of Eos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These shouldn't automatically search for the same combo every game.\nDepending on the battlefield, they can find a counter engine, protection, interaction, card advantage, a combat finisher, or one of our combo pieces.\nThat flexibility is one of the deck's biggest strengths.\n\nAgatha's Soul Cauldron"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Agatha's Soul Cauldron"},{"insert":" fits naturally into the deck because +1/+1 counters are already central to our strategy.\nIt can disrupt opposing graveyards while creating unusual lines involving activated abilities from creatures that have been exiled.\nIt is especially dangerous alongside creatures such as "},{"attributes":{"bold":true},"insert":"Walking Ballista"},{"insert":", while simultaneously functioning as another source of +1/+1 counters.\n\nThe Ozolith"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":" helps preserve the enormous investment we put into our creatures.\nIf a heavily modified creature leaves the battlefield, its counters can effectively be transferred into another threat on the following combat.\nThis makes conventional spot removal much less effective against the deck and makes rebuilding after interaction significantly easier.\n\nMulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong opening hand usually contains:\n2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one source of card advantage or counter synergy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Preferably interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands containing fast mana development plus a card such as "},{"attributes":{"bold":true},"insert":"Hardened Scales, Esper Sentinel, Mystic Remora, Rhystic Study,"},{"insert":" or a strong tutor are particularly attractive.\nAvoid hands containing several expensive payoff creatures but no acceleration.\nAtraxa is powerful, but the deck should be functional without relying entirely on resolving the commander.\n\nTutor Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There is no universal tutor target.\nIf you need cards, find a draw engine.\nIf you already have creatures but lack scaling, find a counter multiplier.\nIf your board is threatening lethal, find protection.\nIf combat is stalled, look for "},{"attributes":{"bold":true},"insert":"Herald of Secret Streams, Champion of Lambholt, Akroma's Will,"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":".\nIf an opponent is threatening to win, tutor for interaction.\nAnd when the opportunity presents itself, assemble "},{"attributes":{"bold":true},"insert":"Heliod + Walking Ballista"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Archangel of Thune + Spike Feeder"},{"insert":" to close the game.\n\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck combines several plans that naturally reinforce one another:\n"},{"attributes":{"bold":true},"insert":"Explosive scaling:"},{"insert":" Multiple counter multipliers can make seemingly harmless creatures enormous.\n"},{"attributes":{"bold":true},"insert":"Strong card quality:"},{"insert":" Four colors provide access to exceptional tutors, interaction, protection, and card advantage.\n"},{"attributes":{"bold":true},"insert":"Multiple win conditions:"},{"insert":" The deck can win through normal combat, Atraxa commander damage, overwhelming counter synergies, Finale of Devastation, or compact two-card combos.\n"},{"attributes":{"bold":true},"insert":"Resilience:"},{"insert":" The Ozolith, Sevinne's Reclamation, protection spells, and strong card-draw engines allow the deck to recover from interaction.\n"},{"attributes":{"bold":true},"insert":"Consistency:"},{"insert":" A deep tutor package means the deck can adapt to different board states rather than relying on one specific sequence.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The biggest weakness is that the deck is highly visible.\nAtraxa naturally draws attention, and placing large numbers of counters on creatures makes it very obvious when we're becoming dangerous.\nThe deck is also vulnerable to repeated board wipes if our protection isn't available. Counter strategies naturally invest resources into the battlefield, so knowing when "},{"attributes":{"italic":true},"insert":"not"},{"insert":" to deploy another creature is important.\nFinally, the deck is powerful enough that threat assessment matters. Tutors don't always need to assemble a combo immediately. Sometimes establishing card advantage and protecting a strong board produces a much safer route to victory.\n\nFinal Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This version of Atraxa is fundamentally a "},{"attributes":{"bold":true},"insert":"+1/+1 counters deck first and a combo deck second"},{"insert":".\nThe most enjoyable games involve developing increasingly absurd creatures, multiplying counters, proliferating everything with Atraxa, and forcing opponents to deal with a battlefield that becomes more threatening every turn.\nThe combo package prevents the deck from becoming helpless against stalled boards, while the extensive interaction and protection package gives it the resilience expected from a high-power four-color Commander deck.\nThe result is a flexible Atraxa build capable of playing a long value game, winning through explosive combat, or ending the game immediately when an opening for a combo appears.\n"}]}

Commander

Qty: 1 Price: $29.99
Atraxa, Praetors' Voice
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Angel Horror Phyrexian
Atraxa, Praetors' Voice (2xm) 190

Commander

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Counters

Qty: 13 Price: $465.17
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact
Agatha's Soul Cauldron (woe) 242
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (pip) 195
Conclave Mentor
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When this creature dies, you gain life equal to its power.
Creature - Cleric Centaur
Conclave Mentor (2x2) 195
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (wot) 55
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class
Innkeeper's Talent (blb) 180
Kalonian Hydra
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Creature - Hydra
Kalonian Hydra (moc) 305
Ouroboroid
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.
Creature - Plant Wurm
Ouroboroid (eoe) 345
Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
,
: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling
(
, Discard this card: Draw a card.)
Legendary Artifact
Ozolith, the Shattered Spire (mom) 372
Reyhan, Last of the Abzan
Reyhan enters with three +1/+1 counters on it.
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Warrior
Reyhan, Last of the Abzan (cmr) 534
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237
Vorinclex, Monstrous Raider
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Legendary Creature - Praetor Phyrexian
Vorinclex, Monstrous Raider (khm) 407
Winding Constrictor
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Creature - Snake
Winding Constrictor (pip) 223
Zimone, Paradox Sculptor
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
,
: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
Legendary Creature - Human Wizard
Zimone, Paradox Sculptor (fdn) 126

Counters

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Draw

Qty: 7 Price: $389.43
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (dsk) 51
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 304
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 294
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 451

Draw

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Evasion

Qty: 2 Price: $16.98
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (avr) 171
Herald of Secret Streams
Creatures you control with +1/+1 counters on them can't be blocked.
Creature - Warrior Merfolk
Herald of Secret Streams (plst) XLN-59

Evasion

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Land

Qty: 35 Price: $699.95
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (ktk) 230
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rvr) 275
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (mma) 221
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmr) 350
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (otc) 293
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (zne) 1
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 280
Gemstone Mine
This land enters with three mining counters on it.
, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Land
Gemstone Mine (dmr) 247
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rna) 248
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (clu) 277
Island
(
: Add
.)
Basic Land - Island
Island (sos) 274
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (sld) 1751
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (clu) 278
Plains
(
: Add
.)
Basic Land - Plains
Plains (sos) 272
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (ktk) 239
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (wc98) bs322
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 424
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 257
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sos) 276
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (clu) 282
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (rvr) 301
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (zne) 5
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 259

Land

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Lifegain

Qty: 3 Price: $65.97
Archangel of Thune
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Creature - Angel
Archangel of Thune (mar) 41
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God
Heliod, Sun-Crowned (thb) 259
Spike Feeder
This creature enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: You gain 2 life.
Creature - Spike
Spike Feeder (tsb) 84

Lifegain

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Proliferate

Qty: 2 Price: $5.48
Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Evolution Sage (war) 159
Tidus, Yuna's Guardian
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
Legendary Creature - Human Warrior
Tidus, Yuna's Guardian (fic) 5

Proliferate

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Protection

Qty: 4 Price: $89.96
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (m3c) 165
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (sld) 1750
Shalai, Voice of Plenty
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Angel
Shalai, Voice of Plenty (dom) 35
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (sld) 1691

Protection

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Ramp

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (lcc) 104
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (2x2) 366
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (mom) 196
Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit
Kodama of the West Tree (neo) 199
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (clb) 244
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (2x2) 31
Sol Ring
: Add
.
Artifact
Sol Ring (40k) 249★
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (mkc) 189

Ramp

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Recursion

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Evolution Witness
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Creature - Elf Shaman Mutant
Evolution Witness (mh3) 151
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (mkc) 83

Recursion

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Removal

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Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (2x2) 170
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (all) 22a
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (lcc) 233
Counterspell
Counter target spell.
Instant
Counterspell (ice) 64
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (sld) 1869
Damning Verdict
Destroy all creatures with no counters on them.
Sorcery
Damning Verdict (ncc) 15
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (ecc) 51
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (sld) 1823
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 103
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ths) 65
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (v13) 2
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (2xm) 306
Wave Goodbye
Return each creature without a +1/+1 counter on it to its owner's hand.
Sorcery
Wave Goodbye (lcc) 79

Removal

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Stax

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Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi
Teferi, Time Raveler (war) 221

Stax

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Tutor

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Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (sta) 90
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (mh1) 197
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 6
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (war) 160
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger
Ranger-Captain of Eos (mh1) 21
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (cmr) 156
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (mir) 255

Tutor

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Deck Info

Deck stats

22 pips - 19 cards
17 mana - 17 cards
17 pips - 14 cards
19 mana - 19 cards
7 pips - 7 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 11 cards
40 pips - 32 cards
24 mana - 23 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Atraxa, Praetors' Voice — +1/+1 Counters & Proliferate"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a high-power "},{"attributes":{"bold":true},"insert":"+1/+1 counter / proliferate Atraxa deck"},{"insert":" built around turning small creatures into increasingly dangerous threats while maintaining enough interaction, protection, card advantage, and tutors to compete at strong Commander tables.\nUnlike the typical Atraxa Superfriends build, this deck is primarily creature-based. Atraxa functions as both an excellent combat threat and a repeatable proliferate engine, allowing the deck to multiply the value generated by cards such as "},{"attributes":{"bold":true},"insert":"Hardened Scales, Branching Evolution, Winding Constrictor, Conclave Mentor, Innkeeper's Talent, Ozolith, the Shattered Spire, The Ozolith, Evolution Sage,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Vorinclex, Monstrous Raider"},{"insert":".\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The opening turns are about developing mana and establishing one of our counter engines.\nMana creatures such as "},{"attributes":{"bold":true},"insert":"Birds of Paradise, Delighted Halfling, Bloom Tender,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Kami of Whispered Hopes"},{"insert":" help accelerate Atraxa and our larger threats.\nIdeally, we also deploy a counter multiplier such as:\nHardened Scales"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winding Constrictor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Conclave Mentor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Branching Evolution"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ozolith, the Shattered Spire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Innkeeper's Talent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once one or two of these effects are online, even relatively modest creatures can become serious threats very quickly.\nOur excellent four-color mana base and tutor package allow us to pivot between developing our board and searching for whatever the current game requires.\n\nMidgame"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Atraxa usually becomes the centerpiece of the deck during the midgame.\nHer end-step proliferate grows our creatures while also interacting favorably with several other permanents in the deck. Cards such as "},{"attributes":{"bold":true},"insert":"Evolution Sage"},{"insert":" give us additional proliferation, while "},{"attributes":{"bold":true},"insert":"Karn's Bastion"},{"insert":" provides another source from the mana base.\nSeveral creatures turn those counters into additional advantages:\n"},{"attributes":{"bold":true},"insert":"Kodama of the West Tree"},{"insert":" turns modified creatures into both attackers and ramp.\n"},{"attributes":{"bold":true},"insert":"Herald of Secret Streams"},{"insert":" can make our counter-heavy board essentially unblockable.\n"},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"insert":" provides another route toward pushing a huge board through opposing creatures.\n"},{"attributes":{"bold":true},"insert":"Kutzil, Malamet Exemplar"},{"insert":" rewards combat while preventing opponents from interacting during our turn.\n"},{"attributes":{"bold":true},"insert":"Shalai, Voice of Plenty"},{"insert":" protects our board while also providing another mana sink for distributing counters.\n"},{"attributes":{"bold":true},"insert":"Kalonian Hydra"},{"insert":" is one of the deck's most explosive threats and can rapidly turn an established battlefield into lethal damage.\n"},{"attributes":{"bold":true},"insert":"Ouroboroid"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Tidus, Yuna's Guardian"},{"insert":" provide additional synergy with the deck's central counter strategy.\nAtraxa herself should not be underestimated as a win condition. Vigilance, flying, deathtouch, and lifelink make an increasingly large Atraxa very difficult to race.\n\nCard Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck plays several of the strongest card-advantage engines available in its colors:\nRhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Remora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The One Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Great Henge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Curiosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because the deck can generate substantial pressure while drawing cards, it does not need to commit its entire hand to the battlefield.\nMaintaining resources is particularly important because Atraxa decks naturally attract attention from the table.\n\nInteraction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This isn't a glass-cannon counters deck.\nWe have a substantial interaction suite including:\nSwords to Plowshares"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Anguished Unmaking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beast Within"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cyclonic Rift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fierce Guardianship"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi, Time Raveler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Orcish Bowmasters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"For problematic creature-heavy boards, "},{"attributes":{"bold":true},"insert":"Damning Verdict"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Wave Goodbye"},{"insert":" give us powerful reset buttons.\nThe goal isn't to control the entire table. Instead, interaction should usually be preserved for cards that prevent our win, threaten an immediate opposing win, or remove an important engine.\n\nProtecting the Board"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because the deck often invests significant resources into creatures and counters, protecting the battlefield is extremely important.\nOur main protection pieces include:\nHeroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi's Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shalai, Voice of Plenty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Akroma's Will"},{"insert":" deserves special mention because it serves two roles: it can protect our battlefield while also becoming one of the strongest finishing cards in the deck.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. Counter-Based Combat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The primary and most natural win condition.\nBuild a battlefield, multiply counters, proliferate them with Atraxa, and eventually overwhelm the table.\nCards such as "},{"attributes":{"bold":true},"insert":"Kalonian Hydra, Vorinclex, Branching Evolution, Hardened Scales,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":" can create enormous creatures surprisingly quickly.\nThen use:\nHerald of Secret Streams"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Champion of Lambholt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama of the West Tree"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"to convert those stats into lethal damage.\n\n2. Walking Ballista + Heliod, Sun-Crowned"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Walking Ballista + Heliod, Sun-Crowned"},{"insert":" gives the deck a compact infinite-damage combo.\nWith Ballista having enough counters to remove one while remaining alive, give it lifelink using Heliod.\nRemove a counter from Ballista to deal 1 damage.\nBecause the damage has lifelink, you gain life, triggering Heliod and putting another +1/+1 counter back onto Ballista.\nRepeat for lethal damage.\nBoth cards are useful outside the combo, making this a natural secondary win condition rather than a package containing otherwise dead cards.\n\n3. Spike Feeder + Archangel of Thune"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spike Feeder + Archangel of Thune"},{"insert":" generates arbitrarily large creatures and arbitrarily large amounts of life.\nRemove a +1/+1 counter from Spike Feeder to gain life.\nArchangel of Thune triggers and places a +1/+1 counter on each creature you control, including Spike Feeder.\nRepeat as many times as desired.\nThis doesn't automatically damage opponents, but it creates an enormous board that will normally threaten lethal combat immediately afterward.\n\n4. Finale of Devastation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"With sufficient mana, "},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":" functions as both a tutor and a finisher.\nAt X=10 or greater, the power and haste boost can suddenly turn an established battlefield into lethal combat damage.\n\nTutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the deck's major strengths is consistency.\nThe tutor package includes:\nVampiric Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Demonic Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enlightened Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldly Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eladamri's Call"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ranger-Captain of Eos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These shouldn't automatically search for the same combo every game.\nDepending on the battlefield, they can find a counter engine, protection, interaction, card advantage, a combat finisher, or one of our combo pieces.\nThat flexibility is one of the deck's biggest strengths.\n\nAgatha's Soul Cauldron"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Agatha's Soul Cauldron"},{"insert":" fits naturally into the deck because +1/+1 counters are already central to our strategy.\nIt can disrupt opposing graveyards while creating unusual lines involving activated abilities from creatures that have been exiled.\nIt is especially dangerous alongside creatures such as "},{"attributes":{"bold":true},"insert":"Walking Ballista"},{"insert":", while simultaneously functioning as another source of +1/+1 counters.\n\nThe Ozolith"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":" helps preserve the enormous investment we put into our creatures.\nIf a heavily modified creature leaves the battlefield, its counters can effectively be transferred into another threat on the following combat.\nThis makes conventional spot removal much less effective against the deck and makes rebuilding after interaction significantly easier.\n\nMulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong opening hand usually contains:\n2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one source of card advantage or counter synergy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Preferably interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands containing fast mana development plus a card such as "},{"attributes":{"bold":true},"insert":"Hardened Scales, Esper Sentinel, Mystic Remora, Rhystic Study,"},{"insert":" or a strong tutor are particularly attractive.\nAvoid hands containing several expensive payoff creatures but no acceleration.\nAtraxa is powerful, but the deck should be functional without relying entirely on resolving the commander.\n\nTutor Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There is no universal tutor target.\nIf you need cards, find a draw engine.\nIf you already have creatures but lack scaling, find a counter multiplier.\nIf your board is threatening lethal, find protection.\nIf combat is stalled, look for "},{"attributes":{"bold":true},"insert":"Herald of Secret Streams, Champion of Lambholt, Akroma's Will,"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":".\nIf an opponent is threatening to win, tutor for interaction.\nAnd when the opportunity presents itself, assemble "},{"attributes":{"bold":true},"insert":"Heliod + Walking Ballista"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Archangel of Thune + Spike Feeder"},{"insert":" to close the game.\n\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck combines several plans that naturally reinforce one another:\n"},{"attributes":{"bold":true},"insert":"Explosive scaling:"},{"insert":" Multiple counter multipliers can make seemingly harmless creatures enormous.\n"},{"attributes":{"bold":true},"insert":"Strong card quality:"},{"insert":" Four colors provide access to exceptional tutors, interaction, protection, and card advantage.\n"},{"attributes":{"bold":true},"insert":"Multiple win conditions:"},{"insert":" The deck can win through normal combat, Atraxa commander damage, overwhelming counter synergies, Finale of Devastation, or compact two-card combos.\n"},{"attributes":{"bold":true},"insert":"Resilience:"},{"insert":" The Ozolith, Sevinne's Reclamation, protection spells, and strong card-draw engines allow the deck to recover from interaction.\n"},{"attributes":{"bold":true},"insert":"Consistency:"},{"insert":" A deep tutor package means the deck can adapt to different board states rather than relying on one specific sequence.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The biggest weakness is that the deck is highly visible.\nAtraxa naturally draws attention, and placing large numbers of counters on creatures makes it very obvious when we're becoming dangerous.\nThe deck is also vulnerable to repeated board wipes if our protection isn't available. Counter strategies naturally invest resources into the battlefield, so knowing when "},{"attributes":{"italic":true},"insert":"not"},{"insert":" to deploy another creature is important.\nFinally, the deck is powerful enough that threat assessment matters. Tutors don't always need to assemble a combo immediately. Sometimes establishing card advantage and protecting a strong board produces a much safer route to victory.\n\nFinal Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This version of Atraxa is fundamentally a "},{"attributes":{"bold":true},"insert":"+1/+1 counters deck first and a combo deck second"},{"insert":".\nThe most enjoyable games involve developing increasingly absurd creatures, multiplying counters, proliferating everything with Atraxa, and forcing opponents to deal with a battlefield that becomes more threatening every turn.\nThe combo package prevents the deck from becoming helpless against stalled boards, while the extensive interaction and protection package gives it the resilience expected from a high-power four-color Commander deck.\nThe result is a flexible Atraxa build capable of playing a long value game, winning through explosive combat, or ending the game immediately when an opening for a combo appears.\n"}]}
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