Raubkatz
37 views6 days ago
Commander
Size: 100Salt sum: 47.7
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Six is a mono-green graveyard engine that turns lands in hand into access to nearly every permanent you have already used or milled. The early game is about developing mana with cheap creatures and land ramp while stocking the graveyard through Six, Hermit Druid, Mesmeric Orb, Splinterfright, Millikin, Mulch, and Life from the Loam. Attack with Six whenever practical: the trigger both mills three and often replaces the land you will discard to retrace something later.\nThe deck is built around reusable permanents. Diligent Farmhand, Yavimaya Granger, Burnished Hart, Elvish Lyrist, Scavenger Folk, Spore Frog, Chromatic Star, and Tormod's Crypt can perform their job, go to the graveyard, and be cast again through Six. Groundskeeper, Cartographer, and Life from the Loam continually refill the land cards needed to pay retrace costs. Claws of Gix and Altar of Dementia deliberately recycle useful creatures such as Eternal Witness or Solemn Simulacrum while also enabling additional self-mill.\nProtect Six with Swiftfoot Boots and use Key to the City to guarantee attacks while discarding lands profitably. Greater Good, Skullclamp, Fecundity, Nantuko Cultivator, and Sylvan Library provide sustained card flow. Oblivion Stone and Nevinyrral's Disk are especially powerful because Six can recast them after they destroy themselves. Finish by building a broad creature board, then use Natural Order, Pattern of Rebirth, or Defense of the Heart to deploy Craterhoof Behemoth, with Brawn providing trample when necessary for lethal.\n"}]}
Commander
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Commander
(CTRL to add secondary)
Artifact
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
(CTRL to add secondary)
Creature
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant

Yavimaya Granger
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Elf

Creature
(CTRL to add secondary)
Enchantment
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Instant
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Six is a mono-green graveyard engine that turns lands in hand into access to nearly every permanent you have already used or milled. The early game is about developing mana with cheap creatures and land ramp while stocking the graveyard through Six, Hermit Druid, Mesmeric Orb, Splinterfright, Millikin, Mulch, and Life from the Loam. Attack with Six whenever practical: the trigger both mills three and often replaces the land you will discard to retrace something later.\nThe deck is built around reusable permanents. Diligent Farmhand, Yavimaya Granger, Burnished Hart, Elvish Lyrist, Scavenger Folk, Spore Frog, Chromatic Star, and Tormod's Crypt can perform their job, go to the graveyard, and be cast again through Six. Groundskeeper, Cartographer, and Life from the Loam continually refill the land cards needed to pay retrace costs. Claws of Gix and Altar of Dementia deliberately recycle useful creatures such as Eternal Witness or Solemn Simulacrum while also enabling additional self-mill.\nProtect Six with Swiftfoot Boots and use Key to the City to guarantee attacks while discarding lands profitably. Greater Good, Skullclamp, Fecundity, Nantuko Cultivator, and Sylvan Library provide sustained card flow. Oblivion Stone and Nevinyrral's Disk are especially powerful because Six can recast them after they destroy themselves. Finish by building a broad creature board, then use Natural Order, Pattern of Rebirth, or Defense of the Heart to deploy Craterhoof Behemoth, with Brawn providing trample when necessary for lethal.\n"}]}





































































