147 views57 days ago
Commander
Size: 100Salt sum: 39.53
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PikaSir

147 views57 days ago
Commander
Size: 100Salt sum: 39.53

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{"ops":[{"insert":"This is a toughness-matters reanimator deck built around "},{"attributes":{"bold":true},"insert":"Felothar the Steadfast"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Jaws of Defeat"},{"insert":".\n\nRather than relying entirely on combat, the deck turns defensive creatures into resources. Felothar sacrifices high-toughness creatures to draw cards, after which the deck returns them from the graveyard. Every creature reanimated while Jaws of Defeat is on the battlefield converts the difference between its power and toughness into direct life loss.\n\nBlink is included as a supporting theme rather than the deck’s primary strategy. Ghostway, Eerie Interlude, Touch the Spirit Realm and Flickering Hound protect important creatures, repeat useful enters abilities and generate additional Jaws triggers.\n\nIf Jaws is unavailable, Felothar, Doran, Bedrock Tortoise and Ghalta allow the Walls to win through toughness-based combat.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Game plan"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Early game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Develop the mana base using efficient ramp and defensive creatures:\nArbor Adherent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Axebane Guardian"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Great Forest Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overgrown Battlement"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sylvan Caryatid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wall of Roots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature’s Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWall of Blossoms, Wall of Omens and Carven Caryatid replace themselves while establishing blockers and future sacrifice targets.\n\nThe deck generally wants an opening hand with three mana sources and at least one ramp, draw or graveyard-setup card.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Midgame"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast Felothar and begin turning expendable creatures into cards. A 0/4 creature sacrificed to Felothar draws four cards, while something like Tree of Perdition can draw thirteen.\n\nBuried Alive and Entomb prepare the graveyard for Reanimate, Victimize, Animate Dead or one of the mass-recursion spells. Moon-Blessed Cleric, Sterling Grove, Demonic Tutor and Vampiric Tutor help locate Jaws of Defeat or another missing engine piece.\n\nAvoid casting Jaws too early unless it will generate immediate value or can be protected. It is usually better to establish a board or fill the graveyard first and then play Jaws immediately before a blink or reanimation effect.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Primary combo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The main combo requires:\nJaws of Defeat on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Abdel Adrian, Gorion’s Ward in the graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Animate Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A high-toughness creature on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCast Animate Dead and return Abdel Adrian. When Abdel enters, exile Animate Dead and at least one high-toughness creature you control.\n\nWhen Animate Dead leaves the battlefield, Abdel is sacrificed. Abdel leaving returns the exiled permanents, including Animate Dead and the high-toughness creature. Animate Dead then targets Abdel in the graveyard again.\n\nThe high-toughness creature repeatedly leaves and returns, triggering Jaws each time. Continue the loop until the opponents have lost the game. The loop can be stopped by choosing not to exile Animate Dead with Abdel.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Shirei recursion engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Shirei, Shizo’s Caretaker returns creatures with power 1 or less that die under your control. Most of the deck’s Walls and mana creatures qualify.\n\nWith Felothar and Shirei available:\nPay three mana and tap Felothar."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice a high-toughness, low-power creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw cards equal to its toughness."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Shirei returns it at the beginning of the next end step."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Its enters ability and Jaws trigger again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDrumbellower allows Felothar to untap during every player’s untap step, while Staff of Domination can untap him manually. This turns the engine into repeatable card advantage and recurring Jaws damage.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Staff of Domination"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Staff of Domination is both a utility engine and a combo card.\n\nIf Arbor Adherent, Axebane Guardian or Overgrown Battlement can tap for at least five mana:\nTap the creature for five or more mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay three mana and tap Staff to untap the creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay one mana to untap Staff."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEach cycle produces at least one additional mana. Infinite mana can be used to draw the deck with Staff of Domination or repeatedly activate Blight Pile to drain the table.\n\nOutside the combo, Staff can untap Felothar, Tree of Perdition or one of the deck’s mana creatures.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mass recursion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck contains several ways to rebuild after sacrificing creatures or surviving a board wipe:\nAscend from Avernus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eerie Ultimatum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Living Death"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nethroi, Apex of Death"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reunion of the House"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Will of the Abzan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNethroi and Reunion of the House are especially effective because most Walls have zero power. This allows them to return a disproportionately large number of creatures.\n\nWith Jaws on the battlefield, mass recursion becomes a win condition. Each returning creature creates a separate Jaws trigger, and those triggers can be divided among different opponents.\n\nDusk // Dawn provides additional recovery. Dawn returns most of the deck’s low-power creatures to hand, allowing the Walls to be rebuilt even when direct reanimation is unavailable.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Blink package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Blink is primarily used for protection and additional enters triggers.\n\nGhostway and Eerie Interlude can save the creature board from removal while returning everything together for a large burst of Jaws damage. They also repeat the abilities of Wall of Blossoms, Wall of Omens, Carven Caryatid, Moon-Blessed Cleric and other utility creatures.\n\nTouch the Spirit Realm serves as removal when necessary, while its channel ability can protect or retrigger an important creature.\n\nFlickering Hound provides repeatable blink value whenever another creature is cast. It is particularly useful with creatures that draw cards, tutor or return permanents from the graveyard.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Other ways to win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is not entirely dependent on Jaws of Defeat.\nFelothar allows creatures to attack and deal damage using toughness."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doran, Besieged by Time discounts high-toughness creatures and rewards attacking or blocking."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bedrock Tortoise and Ghalta the Immovable provide additional toughness-based combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma’s Will can turn a developed board into a lethal attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Staff of Domination can generate infinite mana with the defender-based mana creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blight Pile converts a large Wall board or infinite mana into direct life loss."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tree of Perdition can drastically reduce an opponent’s life total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nProtecting the engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The most important permanents are usually Jaws of Defeat, Felothar, Shirei and Staff of Domination.\n\nClever Concealment can phase out the entire engine, including noncreature permanents. Bilbo’s Gambit can stop removal, board wipes or opposing combo spells. Ghostway and Eerie Interlude protect the creature board while advancing the Jaws plan.\n\nThe deck rewards patience. It is often better to hold protection and wait one turn than expose Jaws without being able to trigger it immediately.\n\nBuild the Walls, sacrifice them for value, and then bring the entire fortress back from the dead.\n"}]}
Felothar the Steadfast
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
,
, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Legendary Creature - Human Warrior
Felothar the Steadfast (tdc) 4

Commander

(Ctrl to add secondary)
Jaws of Defeat
Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.
Enchantment
Jaws of Defeat (tdc) 27

"Fun" win!

(Ctrl to add secondary)
Staff of Domination
: Untap this artifact.
,
: You gain 1 life.
,
: Untap target creature.
,
: Tap target creature.
,
: Draw a card.
Artifact
Staff of Domination (brr) 119

Artifact

(Ctrl to add secondary)
Abdel Adrian, Gorion's Ward
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warrior
Abdel Adrian, Gorion's Ward (clb) 2
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (soc) 207

Combo1

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Shirei, Shizo's Caretaker
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei is still on the battlefield.
Legendary Creature - Spirit
Shirei, Shizo's Caretaker (cmm) 186

Combo2

(Ctrl to add secondary)
Bedrock Tortoise
During your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Creature - Turtle
Bedrock Tortoise (lci) 176
Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
Legendary Creature - Dragon Spirit
Betor, Kin to All (tdm) 172
Blight Pile
Defender
,
: Each opponent loses X life, where X is the number of creatures with defender you control.
Creature - Phyrexian
Blight Pile (tdc) 174
Carven Caryatid
Defender (This creature can't attack.)
When this creature enters, draw a card.
Creature - Spirit
Carven Caryatid (tdc) 250
Crashing Drawbridge
Defender
: Creatures you control gain haste until end of turn.
Creature Artifact - Wall
Crashing Drawbridge (tdc) 316
Doran, Besieged by Time
Each creature spell you cast with toughness greater than its power costs
less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Legendary Creature - Druid Treefolk
Doran, Besieged by Time (ecl) 215
Drumbellower
Flying
Untap all creatures you control during each other player's untap step.
Creature - Spirit
Drumbellower (soc) 143
Ghalta the Immovable
This spell costs
less to cast, where X is the greatest toughness among creatures you control.
Creatures you control can attack as though they didn't have defender.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Legendary Creature - Elder Dinosaur
Ghalta the Immovable (fra) 197
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Creature - Insect
Luminous Broodmoth (fic) 246
Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature - Human Cleric Elf
Moon-Blessed Cleric (dsc) 69
Nethroi, Apex of Death
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Legendary Creature - Beast Cat Nightmare
Nethroi, Apex of Death (dmc) 163
Rampart Architect
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Advisor Elephant
Rampart Architect (tdc) 47
Shield Sphere
Defender
Whenever this creature blocks, put a -0/-1 counter on it.
Creature Artifact - Wall
Shield Sphere (all) 129
Shield-Wall Sentinel
Defender
When this creature enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
Creature Artifact - Golem
Shield-Wall Sentinel (dmu) 238
The Walls of Ba Sing Se
Defender
Other permanents you control have indestructible.
Legendary Creature Artifact - Wall
The Walls of Ba Sing Se (tla) 261
Tree of Perdition
Defender
: Exchange target opponent's life total with this creature's toughness.
Creature - Plant
Tree of Perdition (ecc) 49
Wall of Blossoms
Defender
When this creature enters, draw a card.
Creature - Plant Wall
Wall of Blossoms (tdc) 277
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (tdc) 138

Creature

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Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 179

Enchantment

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Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (ktk) 230
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (clb) 348
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (moc) 393
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (2x2) 321
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (moc) 396
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (vow) 261
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ktk) 233
Forest
(
: Add
.)
Basic Land - Forest
Forest (one) 276
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rna) 248
Indatha Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Forest
Indatha Triome (iko) 248
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (dom) 241
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (mid) 265
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (grn) 253
Plains
(
: Add
.)
Basic Land - Plains
Plains (one) 272
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (ktk) 239
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (vow) 264
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (xln) 257
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (one) 274
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (grn) 258
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (cmr) 359
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmr) 360
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (ktk) 248
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (ktk) 249
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (dom) 248

Land

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Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (m3c) 165
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (msc) 125
Meekstone
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Artifact
Meekstone (7ed) 307

Protection

(Ctrl to add secondary)
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (eoc) 91
Arbor Adherent
: Add one mana of any color.
: Add X mana of any one color, where X is the greatest toughness among other creatures you control.
Creature - Druid Dog
Arbor Adherent (tdc) 42
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 194
Axebane Guardian
Defender
: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
Creature - Human Druid
Axebane Guardian (tdc) 248
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 815
Great Forest Druid
: Add one mana of any color.
Creature - Druid Treefolk
Great Forest Druid (ecl) 178
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Overgrown Battlement
Defender
: Add
for each creature you control with defender.
Creature - Wall
Overgrown Battlement (tdc) 264
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 213
Sylvan Caryatid
Defender, hexproof
: Add one mana of any color.
Creature - Plant
Sylvan Caryatid (tdc) 272
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181
Wall of Roots
Defender
Put a -0/-1 counter on this creature: Add
. Activate only once each turn.
Creature - Plant Wall
Wall of Roots (tdc) 278

Ramp / Mana

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Ascend from Avernus
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Sorcery
Ascend from Avernus (clb) 5
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (drc) 65
Eerie Ultimatum
Return any number of permanent cards with different names from your graveyard to the battlefield.
Sorcery
Eerie Ultimatum (plst) IKO-184
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (tdc) 185
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Reunion of the House
Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.
Sorcery
Reunion of the House (tdc) 15
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198
Will of the Abzan
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Sorcery
Will of the Abzan (tdc) 31

Recurssion

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Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant
Bilbo's Gambit (hob) 285
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Tear Asunder
Kicker
(You may pay an additional
as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Instant
Tear Asunder (eoc) 109
Tip the Scales
Sacrifice a creature. When you do, all creatures get -X/-X until end of turn, where X is the sacrificed creature's toughness.
Sorcery
Tip the Scales (tdc) 29

Removal

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Last March of the Ents
This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Sorcery
Last March of the Ents (ltr) 172

Sorcery

(Ctrl to add secondary)
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 82
Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Sterling Grove (mh2) 293
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108

Tutor

(Ctrl to add secondary)
Assault Formation
Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.
Enchantment
Assault Formation (tdc) 246
Assemble the Players
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Enchantment
Assemble the Players (mkm) 3
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enchantment
Brave the Sands (plst) CM2-19
Colfenor, the Last Yew
Reach, vigilance
Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
Legendary Creature - Shaman Treefolk
Colfenor, the Last Yew (cmr) 274
Colfenor's Urn
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Artifact
Colfenor's Urn (tdc) 315
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (mh3) 147
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
Creature Artifact - Wall
Crystal Barricade (fdn) 7
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Dazzling Theater
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for
or one mana of that creature's color.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Dazzling Theater // Prop Room (dsk) 3
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (rvr) 363
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (tdc) 284
Destined Confrontation
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Destined Confrontation (tla) 15
Doran, the Siege Tower
Each creature assigns combat damage equal to its toughness rather than its power.
Legendary Creature - Shaman Treefolk
Doran, the Siege Tower (2x2) 201
Expel the Interlopers
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Sorcery
Expel the Interlopers (tdc) 115
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Creature - Druid Treefolk
Faeburrow Elder (ecc) 53
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
Sorcery
Fell the Mighty (mkc) 65
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 26
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Flumph
Defender, flying
Whenever this creature is dealt damage, you and target opponent each draw a card.
Creature - Jellyfish
Flumph (afr) 15
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (pip) 199
Hakoda, Selfless Commander
Vigilance
You may look at the top card of your library any time.
You may cast Ally spells from the top of your library.
Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn.
Legendary Creature - Human Warrior Ally
Hakoda, Selfless Commander (tla) 23
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (moc) 302
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (fic) 309
Indomitable Ancients
Creature - Warrior Treefolk
Indomitable Ancients (tdc) 121
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
MacCready, Lamplight Mayor
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Legendary Creature - Human Advisor
MacCready, Lamplight Mayor (pip) 108
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (tdc) 323
Perimeter Captain
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
Creature - Human Soldier
Perimeter Captain (wwk) 16
Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog
Phelia, Exuberant Shepherd (mh3) 40
Pit Automaton
Defender
: Add
. Spend this mana only to activate abilities.
,
: When you next activate an exhaust ability that isn't a mana ability this turn, copy it. You may choose new targets for the copy.
Creature Artifact - Construct
Pit Automaton (dft) 238
Quest for Renewal
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment.
As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
Enchantment
Quest for Renewal (wwk) 110
Radagast of Rhosgobel
The first creature spell you cast each turn costs
less to cast and can be cast as though it had flash.
Legendary Creature - Wizard Avatar
Radagast of Rhosgobel (hob) 136
Rammas Echor, Ancient Shield
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Legendary Artifact
Rammas Echor, Ancient Shield (ltc) 505
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (tdc) 265
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Sapling of Colfenor
Indestructible
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Legendary Creature - Shaman Treefolk
Sapling of Colfenor (c21) 228
Selesnya Signet
,
: Add
.
Artifact
Selesnya Signet (tdc) 324
Sidar Kondo of Jamuraa
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Knight
Sidar Kondo of Jamuraa (tdc) 303
Sinister Gnarlbark
At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.)
Creature - Treefolk Warlock
Sinister Gnarlbark (ecc) 12
Slaughter the Strong
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Slaughter the Strong (tdc) 131
Smile at Death
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Enchantment
Smile at Death (tdm) 24
South Wind Avatar
Deathtouch
Whenever another creature you control dies, you gain life equal to its toughness.
Whenever you gain life, each opponent loses 1 life.
Creature - Avatar Spirit Snake
South Wind Avatar (tmt) 78
Spidersilk Armor
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Enchantment
Spidersilk Armor (plst) MMQ-273
Stalwart Shield-Bearers
Defender
Other creatures you control with defender get +0/+2.
Creature - Human Soldier
Stalwart Shield-Bearers (roe) 46
Stoneskin
Flash
Enchant creature
Enchanted creature gets +0/+10.
Enchantment - Aura
Stoneskin (clb) 45
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (soc) 178
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211
Teleportation Circle
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Enchantment
Teleportation Circle (afr) 39
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (mbc) 78
Tower Defense
Creatures you control get +0/+5 and gain reach until end of turn.
Instant
Tower Defense (tdc) 275
Transdimensional Bovine
Flying
: Add two mana of any one color.
Creature - Avatar Ox
Transdimensional Bovine (tmt) 134
Tree of Redemption
Defender
: Exchange your life total with this creature's toughness.
Creature - Plant
Tree of Redemption (tdc) 97
Unexplained Absence
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward
. Turn it face up any time for its mana cost if it's a creature card.)
Instant
Unexplained Absence (mkc) 17
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (inr) 223
Valkyrie's Call
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
Enchantment
Valkyrie's Call (fdn) 27
Vine Trellis
Defender (This creature can't attack.)
: Add
.
Creature - Plant Wall
Vine Trellis (gvl) 4
Wall of Tanglecord
Defender
: This creature gains reach until end of turn. (It can block creatures with flying.)
Creature Artifact - Wall
Wall of Tanglecord (som) 222
Wave of Reckoning
Each creature deals damage to itself equal to its power.
Sorcery
Wave of Reckoning (soc) 112

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Deck Info

Deck stats

33 pips - 24 cards
22 mana - 21 cards
0 pips - 0 cards
0 mana - 9 cards
25 pips - 22 cards
21 mana - 20 cards
0 pips - 0 cards
0 mana - 9 cards
29 pips - 26 cards
25 mana - 24 cards
0 pips - 0 cards
2 mana - 1 card
CategoriesQtyOdds
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Description

{"ops":[{"insert":"This is a toughness-matters reanimator deck built around "},{"attributes":{"bold":true},"insert":"Felothar the Steadfast"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Jaws of Defeat"},{"insert":".\n\nRather than relying entirely on combat, the deck turns defensive creatures into resources. Felothar sacrifices high-toughness creatures to draw cards, after which the deck returns them from the graveyard. Every creature reanimated while Jaws of Defeat is on the battlefield converts the difference between its power and toughness into direct life loss.\n\nBlink is included as a supporting theme rather than the deck’s primary strategy. Ghostway, Eerie Interlude, Touch the Spirit Realm and Flickering Hound protect important creatures, repeat useful enters abilities and generate additional Jaws triggers.\n\nIf Jaws is unavailable, Felothar, Doran, Bedrock Tortoise and Ghalta allow the Walls to win through toughness-based combat.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Game plan"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Early game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Develop the mana base using efficient ramp and defensive creatures:\nArbor Adherent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Axebane Guardian"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Great Forest Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overgrown Battlement"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sylvan Caryatid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wall of Roots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature’s Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWall of Blossoms, Wall of Omens and Carven Caryatid replace themselves while establishing blockers and future sacrifice targets.\n\nThe deck generally wants an opening hand with three mana sources and at least one ramp, draw or graveyard-setup card.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Midgame"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast Felothar and begin turning expendable creatures into cards. A 0/4 creature sacrificed to Felothar draws four cards, while something like Tree of Perdition can draw thirteen.\n\nBuried Alive and Entomb prepare the graveyard for Reanimate, Victimize, Animate Dead or one of the mass-recursion spells. Moon-Blessed Cleric, Sterling Grove, Demonic Tutor and Vampiric Tutor help locate Jaws of Defeat or another missing engine piece.\n\nAvoid casting Jaws too early unless it will generate immediate value or can be protected. It is usually better to establish a board or fill the graveyard first and then play Jaws immediately before a blink or reanimation effect.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Primary combo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The main combo requires:\nJaws of Defeat on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Abdel Adrian, Gorion’s Ward in the graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Animate Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A high-toughness creature on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCast Animate Dead and return Abdel Adrian. When Abdel enters, exile Animate Dead and at least one high-toughness creature you control.\n\nWhen Animate Dead leaves the battlefield, Abdel is sacrificed. Abdel leaving returns the exiled permanents, including Animate Dead and the high-toughness creature. Animate Dead then targets Abdel in the graveyard again.\n\nThe high-toughness creature repeatedly leaves and returns, triggering Jaws each time. Continue the loop until the opponents have lost the game. The loop can be stopped by choosing not to exile Animate Dead with Abdel.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Shirei recursion engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Shirei, Shizo’s Caretaker returns creatures with power 1 or less that die under your control. Most of the deck’s Walls and mana creatures qualify.\n\nWith Felothar and Shirei available:\nPay three mana and tap Felothar."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice a high-toughness, low-power creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw cards equal to its toughness."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Shirei returns it at the beginning of the next end step."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Its enters ability and Jaws trigger again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDrumbellower allows Felothar to untap during every player’s untap step, while Staff of Domination can untap him manually. This turns the engine into repeatable card advantage and recurring Jaws damage.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Staff of Domination"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Staff of Domination is both a utility engine and a combo card.\n\nIf Arbor Adherent, Axebane Guardian or Overgrown Battlement can tap for at least five mana:\nTap the creature for five or more mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay three mana and tap Staff to untap the creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay one mana to untap Staff."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEach cycle produces at least one additional mana. Infinite mana can be used to draw the deck with Staff of Domination or repeatedly activate Blight Pile to drain the table.\n\nOutside the combo, Staff can untap Felothar, Tree of Perdition or one of the deck’s mana creatures.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mass recursion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck contains several ways to rebuild after sacrificing creatures or surviving a board wipe:\nAscend from Avernus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eerie Ultimatum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Living Death"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nethroi, Apex of Death"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reunion of the House"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Will of the Abzan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNethroi and Reunion of the House are especially effective because most Walls have zero power. This allows them to return a disproportionately large number of creatures.\n\nWith Jaws on the battlefield, mass recursion becomes a win condition. Each returning creature creates a separate Jaws trigger, and those triggers can be divided among different opponents.\n\nDusk // Dawn provides additional recovery. Dawn returns most of the deck’s low-power creatures to hand, allowing the Walls to be rebuilt even when direct reanimation is unavailable.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Blink package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Blink is primarily used for protection and additional enters triggers.\n\nGhostway and Eerie Interlude can save the creature board from removal while returning everything together for a large burst of Jaws damage. They also repeat the abilities of Wall of Blossoms, Wall of Omens, Carven Caryatid, Moon-Blessed Cleric and other utility creatures.\n\nTouch the Spirit Realm serves as removal when necessary, while its channel ability can protect or retrigger an important creature.\n\nFlickering Hound provides repeatable blink value whenever another creature is cast. It is particularly useful with creatures that draw cards, tutor or return permanents from the graveyard.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Other ways to win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is not entirely dependent on Jaws of Defeat.\nFelothar allows creatures to attack and deal damage using toughness."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doran, Besieged by Time discounts high-toughness creatures and rewards attacking or blocking."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bedrock Tortoise and Ghalta the Immovable provide additional toughness-based combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma’s Will can turn a developed board into a lethal attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Staff of Domination can generate infinite mana with the defender-based mana creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blight Pile converts a large Wall board or infinite mana into direct life loss."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tree of Perdition can drastically reduce an opponent’s life total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nProtecting the engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The most important permanents are usually Jaws of Defeat, Felothar, Shirei and Staff of Domination.\n\nClever Concealment can phase out the entire engine, including noncreature permanents. Bilbo’s Gambit can stop removal, board wipes or opposing combo spells. Ghostway and Eerie Interlude protect the creature board while advancing the Jaws plan.\n\nThe deck rewards patience. It is often better to hold protection and wait one turn than expose Jaws without being able to trigger it immediately.\n\nBuild the Walls, sacrifice them for value, and then bring the entire fortress back from the dead.\n"}]}
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