PikaSir
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Commander
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{"ops":[{"insert":"This is a toughness-matters reanimator deck built around "},{"attributes":{"bold":true},"insert":"Felothar the Steadfast"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Jaws of Defeat"},{"insert":".\n\nRather than relying entirely on combat, the deck turns defensive creatures into resources. Felothar sacrifices high-toughness creatures to draw cards, after which the deck returns them from the graveyard. Every creature reanimated while Jaws of Defeat is on the battlefield converts the difference between its power and toughness into direct life loss.\n\nBlink is included as a supporting theme rather than the deck’s primary strategy. Ghostway, Eerie Interlude, Touch the Spirit Realm and Flickering Hound protect important creatures, repeat useful enters abilities and generate additional Jaws triggers.\n\nIf Jaws is unavailable, Felothar, Doran, Bedrock Tortoise and Ghalta allow the Walls to win through toughness-based combat.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Game plan"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Early game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Develop the mana base using efficient ramp and defensive creatures:\nArbor Adherent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Axebane Guardian"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Great Forest Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overgrown Battlement"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sylvan Caryatid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wall of Roots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature’s Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWall of Blossoms, Wall of Omens and Carven Caryatid replace themselves while establishing blockers and future sacrifice targets.\n\nThe deck generally wants an opening hand with three mana sources and at least one ramp, draw or graveyard-setup card.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Midgame"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast Felothar and begin turning expendable creatures into cards. A 0/4 creature sacrificed to Felothar draws four cards, while something like Tree of Perdition can draw thirteen.\n\nBuried Alive and Entomb prepare the graveyard for Reanimate, Victimize, Animate Dead or one of the mass-recursion spells. Moon-Blessed Cleric, Sterling Grove, Demonic Tutor and Vampiric Tutor help locate Jaws of Defeat or another missing engine piece.\n\nAvoid casting Jaws too early unless it will generate immediate value or can be protected. It is usually better to establish a board or fill the graveyard first and then play Jaws immediately before a blink or reanimation effect.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Primary combo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The main combo requires:\nJaws of Defeat on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Abdel Adrian, Gorion’s Ward in the graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Animate Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A high-toughness creature on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCast Animate Dead and return Abdel Adrian. When Abdel enters, exile Animate Dead and at least one high-toughness creature you control.\n\nWhen Animate Dead leaves the battlefield, Abdel is sacrificed. Abdel leaving returns the exiled permanents, including Animate Dead and the high-toughness creature. Animate Dead then targets Abdel in the graveyard again.\n\nThe high-toughness creature repeatedly leaves and returns, triggering Jaws each time. Continue the loop until the opponents have lost the game. The loop can be stopped by choosing not to exile Animate Dead with Abdel.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Shirei recursion engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Shirei, Shizo’s Caretaker returns creatures with power 1 or less that die under your control. Most of the deck’s Walls and mana creatures qualify.\n\nWith Felothar and Shirei available:\nPay three mana and tap Felothar."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice a high-toughness, low-power creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw cards equal to its toughness."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Shirei returns it at the beginning of the next end step."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Its enters ability and Jaws trigger again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDrumbellower allows Felothar to untap during every player’s untap step, while Staff of Domination can untap him manually. This turns the engine into repeatable card advantage and recurring Jaws damage.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Staff of Domination"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Staff of Domination is both a utility engine and a combo card.\n\nIf Arbor Adherent, Axebane Guardian or Overgrown Battlement can tap for at least five mana:\nTap the creature for five or more mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay three mana and tap Staff to untap the creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay one mana to untap Staff."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEach cycle produces at least one additional mana. Infinite mana can be used to draw the deck with Staff of Domination or repeatedly activate Blight Pile to drain the table.\n\nOutside the combo, Staff can untap Felothar, Tree of Perdition or one of the deck’s mana creatures.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mass recursion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck contains several ways to rebuild after sacrificing creatures or surviving a board wipe:\nAscend from Avernus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eerie Ultimatum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Living Death"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nethroi, Apex of Death"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reunion of the House"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Will of the Abzan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNethroi and Reunion of the House are especially effective because most Walls have zero power. This allows them to return a disproportionately large number of creatures.\n\nWith Jaws on the battlefield, mass recursion becomes a win condition. Each returning creature creates a separate Jaws trigger, and those triggers can be divided among different opponents.\n\nDusk // Dawn provides additional recovery. Dawn returns most of the deck’s low-power creatures to hand, allowing the Walls to be rebuilt even when direct reanimation is unavailable.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Blink package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Blink is primarily used for protection and additional enters triggers.\n\nGhostway and Eerie Interlude can save the creature board from removal while returning everything together for a large burst of Jaws damage. They also repeat the abilities of Wall of Blossoms, Wall of Omens, Carven Caryatid, Moon-Blessed Cleric and other utility creatures.\n\nTouch the Spirit Realm serves as removal when necessary, while its channel ability can protect or retrigger an important creature.\n\nFlickering Hound provides repeatable blink value whenever another creature is cast. It is particularly useful with creatures that draw cards, tutor or return permanents from the graveyard.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Other ways to win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is not entirely dependent on Jaws of Defeat.\nFelothar allows creatures to attack and deal damage using toughness."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doran, Besieged by Time discounts high-toughness creatures and rewards attacking or blocking."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bedrock Tortoise and Ghalta the Immovable provide additional toughness-based combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma’s Will can turn a developed board into a lethal attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Staff of Domination can generate infinite mana with the defender-based mana creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blight Pile converts a large Wall board or infinite mana into direct life loss."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tree of Perdition can drastically reduce an opponent’s life total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nProtecting the engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The most important permanents are usually Jaws of Defeat, Felothar, Shirei and Staff of Domination.\n\nClever Concealment can phase out the entire engine, including noncreature permanents. Bilbo’s Gambit can stop removal, board wipes or opposing combo spells. Ghostway and Eerie Interlude protect the creature board while advancing the Jaws plan.\n\nThe deck rewards patience. It is often better to hold protection and wait one turn than expose Jaws without being able to trigger it immediately.\n\nBuild the Walls, sacrifice them for value, and then bring the entire fortress back from the dead.\n"}]}
Felothar the Steadfast
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
, , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Creatures you control can attack as though they didn't have defender.
, , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Legendary Creature - Human Warrior

Commander
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Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment

Blink
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Abdel Adrian, Gorion's Ward
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warrior

Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Combo1
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Combo2
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Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
Legendary Creature - Dragon Spirit

Doran, Besieged by Time
Each creature spell you cast with toughness greater than its power costs less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Legendary Creature - Druid Treefolk

Ghalta the Immovable
This spell costs less to cast, where X is the greatest toughness among creatures you control.
Creatures you control can attack as though they didn't have defender.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Legendary Creature - Elder Dinosaur

Nethroi, Apex of Death
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Legendary Creature - Beast Cat Nightmare

Rampart Architect
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Advisor Elephant

Creature
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Land
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Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Protection
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Ramp / Mana
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Will of the Abzan
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Sorcery

Recurssion
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Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Removal
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Tutor
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Colfenor's Urn
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Artifact

Dazzling Theater
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

MacCready, Lamplight Mayor
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Legendary Creature - Human Advisor

Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog

Rammas Echor, Ancient Shield
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Legendary Artifact

Sidar Kondo of Jamuraa
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)
Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Knight

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Unexplained Absence
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
Instant

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"This is a toughness-matters reanimator deck built around "},{"attributes":{"bold":true},"insert":"Felothar the Steadfast"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Jaws of Defeat"},{"insert":".\n\nRather than relying entirely on combat, the deck turns defensive creatures into resources. Felothar sacrifices high-toughness creatures to draw cards, after which the deck returns them from the graveyard. Every creature reanimated while Jaws of Defeat is on the battlefield converts the difference between its power and toughness into direct life loss.\n\nBlink is included as a supporting theme rather than the deck’s primary strategy. Ghostway, Eerie Interlude, Touch the Spirit Realm and Flickering Hound protect important creatures, repeat useful enters abilities and generate additional Jaws triggers.\n\nIf Jaws is unavailable, Felothar, Doran, Bedrock Tortoise and Ghalta allow the Walls to win through toughness-based combat.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Game plan"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Early game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Develop the mana base using efficient ramp and defensive creatures:\nArbor Adherent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Axebane Guardian"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Great Forest Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overgrown Battlement"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sylvan Caryatid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wall of Roots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature’s Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWall of Blossoms, Wall of Omens and Carven Caryatid replace themselves while establishing blockers and future sacrifice targets.\n\nThe deck generally wants an opening hand with three mana sources and at least one ramp, draw or graveyard-setup card.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Midgame"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast Felothar and begin turning expendable creatures into cards. A 0/4 creature sacrificed to Felothar draws four cards, while something like Tree of Perdition can draw thirteen.\n\nBuried Alive and Entomb prepare the graveyard for Reanimate, Victimize, Animate Dead or one of the mass-recursion spells. Moon-Blessed Cleric, Sterling Grove, Demonic Tutor and Vampiric Tutor help locate Jaws of Defeat or another missing engine piece.\n\nAvoid casting Jaws too early unless it will generate immediate value or can be protected. It is usually better to establish a board or fill the graveyard first and then play Jaws immediately before a blink or reanimation effect.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Primary combo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The main combo requires:\nJaws of Defeat on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Abdel Adrian, Gorion’s Ward in the graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Animate Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A high-toughness creature on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCast Animate Dead and return Abdel Adrian. When Abdel enters, exile Animate Dead and at least one high-toughness creature you control.\n\nWhen Animate Dead leaves the battlefield, Abdel is sacrificed. Abdel leaving returns the exiled permanents, including Animate Dead and the high-toughness creature. Animate Dead then targets Abdel in the graveyard again.\n\nThe high-toughness creature repeatedly leaves and returns, triggering Jaws each time. Continue the loop until the opponents have lost the game. The loop can be stopped by choosing not to exile Animate Dead with Abdel.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Shirei recursion engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Shirei, Shizo’s Caretaker returns creatures with power 1 or less that die under your control. Most of the deck’s Walls and mana creatures qualify.\n\nWith Felothar and Shirei available:\nPay three mana and tap Felothar."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice a high-toughness, low-power creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw cards equal to its toughness."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Shirei returns it at the beginning of the next end step."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Its enters ability and Jaws trigger again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDrumbellower allows Felothar to untap during every player’s untap step, while Staff of Domination can untap him manually. This turns the engine into repeatable card advantage and recurring Jaws damage.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Staff of Domination"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Staff of Domination is both a utility engine and a combo card.\n\nIf Arbor Adherent, Axebane Guardian or Overgrown Battlement can tap for at least five mana:\nTap the creature for five or more mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay three mana and tap Staff to untap the creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay one mana to untap Staff."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEach cycle produces at least one additional mana. Infinite mana can be used to draw the deck with Staff of Domination or repeatedly activate Blight Pile to drain the table.\n\nOutside the combo, Staff can untap Felothar, Tree of Perdition or one of the deck’s mana creatures.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mass recursion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck contains several ways to rebuild after sacrificing creatures or surviving a board wipe:\nAscend from Avernus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eerie Ultimatum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Living Death"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nethroi, Apex of Death"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reunion of the House"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Will of the Abzan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNethroi and Reunion of the House are especially effective because most Walls have zero power. This allows them to return a disproportionately large number of creatures.\n\nWith Jaws on the battlefield, mass recursion becomes a win condition. Each returning creature creates a separate Jaws trigger, and those triggers can be divided among different opponents.\n\nDusk // Dawn provides additional recovery. Dawn returns most of the deck’s low-power creatures to hand, allowing the Walls to be rebuilt even when direct reanimation is unavailable.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Blink package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Blink is primarily used for protection and additional enters triggers.\n\nGhostway and Eerie Interlude can save the creature board from removal while returning everything together for a large burst of Jaws damage. They also repeat the abilities of Wall of Blossoms, Wall of Omens, Carven Caryatid, Moon-Blessed Cleric and other utility creatures.\n\nTouch the Spirit Realm serves as removal when necessary, while its channel ability can protect or retrigger an important creature.\n\nFlickering Hound provides repeatable blink value whenever another creature is cast. It is particularly useful with creatures that draw cards, tutor or return permanents from the graveyard.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Other ways to win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is not entirely dependent on Jaws of Defeat.\nFelothar allows creatures to attack and deal damage using toughness."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doran, Besieged by Time discounts high-toughness creatures and rewards attacking or blocking."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bedrock Tortoise and Ghalta the Immovable provide additional toughness-based combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma’s Will can turn a developed board into a lethal attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Staff of Domination can generate infinite mana with the defender-based mana creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blight Pile converts a large Wall board or infinite mana into direct life loss."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tree of Perdition can drastically reduce an opponent’s life total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nProtecting the engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The most important permanents are usually Jaws of Defeat, Felothar, Shirei and Staff of Domination.\n\nClever Concealment can phase out the entire engine, including noncreature permanents. Bilbo’s Gambit can stop removal, board wipes or opposing combo spells. Ghostway and Eerie Interlude protect the creature board while advancing the Jaws plan.\n\nThe deck rewards patience. It is often better to hold protection and wait one turn than expose Jaws without being able to trigger it immediately.\n\nBuild the Walls, sacrifice them for value, and then bring the entire fortress back from the dead.\n"}]}











































































































































