228 views23 hrs ago
Commander
Size: 100Salt sum: 35.33
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erichees

228 views23 hrs ago
Commander
Size: 100Salt sum: 35.33

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{"ops":[{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I wanted to make a control deck for bracket 2, partially as an alternative to the more inherently powerful Y'shtola. After trying the twins out, I realized they're better suited for a tempo style, developing rapidly with "},{"insert":{"card-link":"Alisaie Leveilleur"}},{"insert":" and using our interaction to protect our engines and stop our opponents from going off. Our primary game plan is to go wide with token generators, with a minor go tall theme with equipment and creatures that grow over time. "},{"insert":{"card-link":"Alphinaud Leveilleur"}},{"insert":" is less central to our game plan, our other draw engines are generally more efficient but it's nice to have one in the command zone. \n\nOpening Hands & Early Sequencing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"We want to leverage "},{"insert":{"card-link":"Alisaie Leveilleur"}},{"insert":" to develop rapidly in our first few turns, ideally sticking a mana rock and one of our scaling threats. Our two main lines are:\nT1: cantrip/tap land\t| cantrip/tap land\nT2: mana rock\t\t\t\t| value 2-drop\nT3: Ali+value 3 drop\t| Ali+mana rock\n"},{"insert":{"card-link":"Tataru Taru"}},{"insert":" counts as a T2 mana rock for the purposes of double-spelling on turn 3. We don't really want to play Ali without getting value; if we keep a hand hoping to dig out a rock and whiff it's usually better to play a different 3 drop and hold Ali for T4. Since both lines contain a mana rock, that's our first priority for opening hands. We can also keep hands with no rock if we have "},{"insert":{"card-link":"Aligned Heart"}},{"insert":" or "},{"insert":{"card-link":"Cosmogrand Zenith"}},{"insert":" for turn 3 since they scale so well when dropped early.\n\nKey Cards & Interactions"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Urianger Augurelt"}},{"insert":" is strong on T2, after that hopefully you get to scry him away. It's usually correct to activate him in your upkeep, unless you know what's on top or need one of the cards he's holding.\n"},{"insert":{"card-link":"Dancer's Chakrams"}},{"insert":" is pretty much our only way to gain life. It can also add 4 commander power to the board if we have both out.\n"},{"insert":{"card-link":"Champions from Beyond"}},{"insert":" and "},{"insert":{"card-link":"Mirror Entity"}},{"insert":" are our main ways to close out a game when we have a board full of tokens, scry them to the bottom at your own risk.\n"},{"insert":{"card-link":"Frantic Search"}},{"insert":" is a bit of a load-bearing glue card. It can act as a ritual with Ali, it can also be mana positive with Ali and a cantrip. It can also trigger \"draw your second card\" at will. It's also important to remember it can \"launder\" colorless from our rocks into colored mana from our lands. Most importantly, it lets us live the dream of double-spelling on multiple players' turns in a single round.\n"},{"insert":{"card-link":"Hermes, Overseer of Elpis"}},{"insert":" is another glue guy, and he's performed better than I initially thought. He's not our ideal token generator nor does he actually get to draw cards, but we need some flying blockers and scrying 2/turn is highly valuable if we have another draw engine going (probably even better than drawing an additional card).\n"},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" only tutors for"},{"insert":{"card-link":"Champions from Beyond"}},{"insert":" .\n\nUpgrades"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The maindeck is what I own in paper, the maybeboard is essentially a wishlist. I'm prioritizing upgrading the mana, then adding "},{"insert":{"card-link":"Mischievous Mystic"}},{"insert":" and "},{"insert":{"card-link":"Station Monitor"}},{"insert":" to be more threat-dense. "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":" helps us realize the dream of double casting on each players' turn, which fully scales our 1/turn value engines.\n"}]}

Commander

Qty: 2 Price: $1.38
Alisaie Leveilleur
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs
less to cast.
Legendary Creature - Wizard Elf
Alisaie Leveilleur (fic) 9
Alphinaud Leveilleur
Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.)
Vigilance
Eukrasia — Whenever you cast your second spell each turn, draw a card.
Legendary Creature - Wizard Elf
Alphinaud Leveilleur (fic) 33

Commander

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Cantrip

Qty: 14 Price: $34.24
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (tle) 155
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (tle) 157
Dreams of Laguna
Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Dreams of Laguna (fin) 50
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (plst) NPH-35
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Scout's Warning
The next creature card you play this turn can be played as though it had flash.
Draw a card.
Instant
Scout's Warning (fut) 16
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (otc) 112
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sorcery
Sleight of Hand (woe) 67
Thought Scour
Target player mills two cards.
Draw a card.
Instant
Thought Scour (2x2) 65
Unending Whisper
Draw a card.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Unending Whisper (tdm) 62
Visions of Beyond
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Instant
Visions of Beyond (uma) 81

Cantrip

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Closers

Qty: 4 Price: $22.76
Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment
Champions from Beyond (fic) 11
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Hraesvelgr of the First Brood
Flying, vigilance, ward

Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.
Legendary Creature - Elder Dragon
Hraesvelgr of the First Brood (fic) 37
Mirror Entity
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Creature - Shapeshifter
Mirror Entity (otc) 83

Closers

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Countermagic

Qty: 5 Price: $11.82
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Counterspell
Counter target spell.
Instant
Counterspell (fdc) 61
Louisoix's Sacrifice
As an additional cost to cast this spell, sacrifice a legendary creature or pay
.
Counter target activated ability, triggered ability, or noncreature spell.
Instant
Louisoix's Sacrifice (fin) 59
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rvr) 315
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47

Countermagic

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Creature Removal

Qty: 3 Price: $7.97
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura
Amphibian Downpour (mh3) 51
Observed Stasis
Flash
Enchant creature an opponent controls
When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.
Enchanted creature loses all abilities and can't attack or block.
Enchantment - Aura
Observed Stasis (fic) 40
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143

Creature Removal

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Draw Engine

Qty: 5 Price: $3.81
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (soc) 188
Blue Mage's Cane
Job select
Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying
rather than paying its mana cost."
Spirit of the Whalaqee — Equip
Artifact - Equipment
Blue Mage's Cane (fic) 35
Harmonized Trio
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk Bard
Harmonized Trio // Brainstorm (sos) 52
Sunstar Lightsmith
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature and draw a card.
Creature - Human Artificer
Sunstar Lightsmith (eoe) 42
Urianger Augurelt
Whenever you play a land from exile or cast a spell from exile, you gain 2 life.
Draw Arcanum —
: Look at the top card of your library. You may exile it face down.
Play Arcanum —
: Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost
less to cast.
Legendary Creature - Elf Advisor
Urianger Augurelt (fic) 96

Draw Engine

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Generic Removal

Qty: 3 Price: $9.57
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Summon: Yojimbo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays
for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
Creature Enchantment - Saga Samurai
Summon: Yojimbo (fic) 28
The Legend of Yangchen
(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Yangchen // Avatar Yangchen (tla) 27The Legend of Yangchen // Avatar Yangchen (tla) 27

Generic Removal

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Grower

Qty: 4 Price: $16.76
Astrologian's Planisphere
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip
Artifact - Equipment
Astrologian's Planisphere (fin) 46
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid
Chasm Skulker (fic) 262
Ledger Shredder
Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Bird Advisor
Ledger Shredder (snc) 46
Machinist's Arsenal
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Machinist's Arsenal (fin) 23

Grower

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Land

Qty: 37 Price: $124.29
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (tmc) 60
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (mid) 260
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (msc) 248
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (m3c) 359
Nimbus Maze
: Add
.
: Add
. Activate only if you control an Island.
: Add
. Activate only if you control a Plains.
Land
Nimbus Maze (afc) 252
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (msc) 256
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (msc) 257
Seachrome Coast
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Seachrome Coast (blc) 328
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (eoc) 181
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (eoc) 186

Land

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Protection

Qty: 2 Price: $1.78
Dancer's Chakrams
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.
Krishna — Equip
Artifact - Equipment
Dancer's Chakrams (fic) 17
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Creature - Insect
Luminous Broodmoth (fic) 246

Protection

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Ramp

Qty: 12 Price: $31.48
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (soc) 136
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (eoc) 137
Lyse Hext
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost
less to cast.
As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
Legendary Creature - Human Monk Rebel
Lyse Hext (fic) 88
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (msc) 209
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (ecl) 260
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (msc) 221
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf
Tataru Taru (fic) 30
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222

Ramp

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Recursion

Qty: 2 Price: $2.28
Spirit Water Revival
As an additional cost to cast this spell, you may waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Sorcery
Spirit Water Revival (tla) 73
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (soc) 178

Recursion

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Sweeper

Qty: 2 Price: $6.98
Final Showdown
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+
— Destroy all creatures.
Instant
Final Showdown (otj) 11
Tragic Arrogance
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Sorcery
Tragic Arrogance (msc) 144

Sweeper

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Token Generator

Qty: 5 Price: $14.05
Aligned Heart
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Enchantment
Aligned Heart (tdc) 12
Cosmogrand Zenith
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Creature - Human Soldier
Cosmogrand Zenith (eoe) 9
Hermes, Overseer of Elpis
Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.
Whenever you attack with one or more Birds, scry 2.
Legendary Creature - Wizard Elder
Hermes, Overseer of Elpis (fic) 36
Monastery Mentor
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Creature - Human Monk
Monastery Mentor (tdc) 125
Thopter Fabricator
Flying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
Artifact - Vehicle
Thopter Fabricator (dft) 68

Token Generator

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Maybeboard

Qty: 22 Price: $91.35
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Agna Qel'a
This land enters tapped unless you control a basic land.
: Add
.
,
: Draw a card, then discard a card.
Land
Agna Qel'a (tla) 264
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Archmage of Runes
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Creature - Wizard Giant
Archmage of Runes (fdn) 30
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (msc) 121
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (tdc) 312
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class
Caretaker's Talent (blb) 6
Crashing Drawbridge
Defender
: Creatures you control gain haste until end of turn.
Creature Artifact - Wall
Crashing Drawbridge (tdc) 316
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (msc) 285
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 259
Geist of Saint Thalia
Flying
Noncreature spells you cast cost
less to cast.
Legendary Creature - Cleric Spirit
Geist of Saint Thalia (fra) 214
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Karn's Temporal Sundering
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Legendary Sorcery
Karn's Temporal Sundering (dom) 55
Metallurgic Summonings
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Enchantment
Metallurgic Summonings (c21) 122
Mischievous Mystic
Flying
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
Creature - Human Wizard
Mischievous Mystic (fdn) 47
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying.
Enchantment
Shark Typhoon (dsc) 127
Station Monitor
Whenever you cast your second spell each turn, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."
Creature - Artificer Lizard
Station Monitor (eoe) 230
The Council of Four
Whenever a player draws their second card during their turn, you draw a card.
Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
Legendary Creature - Human Noble
The Council of Four (clb) 271
The Eagles Are Coming!
Kicker
(You may pay an additional
as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant
The Eagles Are Coming! (hob) 12
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Creature - Wizard Otter
Valley Floodcaller (blb) 79
Wavebreak Hippocamp
Whenever you cast your first spell during each opponent's turn, draw a card.
Creature Enchantment - Fish Horse
Wavebreak Hippocamp (j25) 387
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (tdc) 140

Maybeboard

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Deck Info

Deck stats

27 pips - 22 cards
31 mana - 28 cards
38 pips - 33 cards
37 mana - 34 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
11 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I wanted to make a control deck for bracket 2, partially as an alternative to the more inherently powerful Y'shtola. After trying the twins out, I realized they're better suited for a tempo style, developing rapidly with "},{"insert":{"card-link":"Alisaie Leveilleur"}},{"insert":" and using our interaction to protect our engines and stop our opponents from going off. Our primary game plan is to go wide with token generators, with a minor go tall theme with equipment and creatures that grow over time. "},{"insert":{"card-link":"Alphinaud Leveilleur"}},{"insert":" is less central to our game plan, our other draw engines are generally more efficient but it's nice to have one in the command zone. \n\nOpening Hands & Early Sequencing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"We want to leverage "},{"insert":{"card-link":"Alisaie Leveilleur"}},{"insert":" to develop rapidly in our first few turns, ideally sticking a mana rock and one of our scaling threats. Our two main lines are:\nT1: cantrip/tap land\t| cantrip/tap land\nT2: mana rock\t\t\t\t| value 2-drop\nT3: Ali+value 3 drop\t| Ali+mana rock\n"},{"insert":{"card-link":"Tataru Taru"}},{"insert":" counts as a T2 mana rock for the purposes of double-spelling on turn 3. We don't really want to play Ali without getting value; if we keep a hand hoping to dig out a rock and whiff it's usually better to play a different 3 drop and hold Ali for T4. Since both lines contain a mana rock, that's our first priority for opening hands. We can also keep hands with no rock if we have "},{"insert":{"card-link":"Aligned Heart"}},{"insert":" or "},{"insert":{"card-link":"Cosmogrand Zenith"}},{"insert":" for turn 3 since they scale so well when dropped early.\n\nKey Cards & Interactions"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Urianger Augurelt"}},{"insert":" is strong on T2, after that hopefully you get to scry him away. It's usually correct to activate him in your upkeep, unless you know what's on top or need one of the cards he's holding.\n"},{"insert":{"card-link":"Dancer's Chakrams"}},{"insert":" is pretty much our only way to gain life. It can also add 4 commander power to the board if we have both out.\n"},{"insert":{"card-link":"Champions from Beyond"}},{"insert":" and "},{"insert":{"card-link":"Mirror Entity"}},{"insert":" are our main ways to close out a game when we have a board full of tokens, scry them to the bottom at your own risk.\n"},{"insert":{"card-link":"Frantic Search"}},{"insert":" is a bit of a load-bearing glue card. It can act as a ritual with Ali, it can also be mana positive with Ali and a cantrip. It can also trigger \"draw your second card\" at will. It's also important to remember it can \"launder\" colorless from our rocks into colored mana from our lands. Most importantly, it lets us live the dream of double-spelling on multiple players' turns in a single round.\n"},{"insert":{"card-link":"Hermes, Overseer of Elpis"}},{"insert":" is another glue guy, and he's performed better than I initially thought. He's not our ideal token generator nor does he actually get to draw cards, but we need some flying blockers and scrying 2/turn is highly valuable if we have another draw engine going (probably even better than drawing an additional card).\n"},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" only tutors for"},{"insert":{"card-link":"Champions from Beyond"}},{"insert":" .\n\nUpgrades"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The maindeck is what I own in paper, the maybeboard is essentially a wishlist. I'm prioritizing upgrading the mana, then adding "},{"insert":{"card-link":"Mischievous Mystic"}},{"insert":" and "},{"insert":{"card-link":"Station Monitor"}},{"insert":" to be more threat-dense. "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":" helps us realize the dream of double casting on each players' turn, which fully scales our 1/turn value engines.\n"}]}
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