154 views11 days ago
Commander
Size: 100Salt sum: 29.76
No deck tags
 avatar

Snozzwanger

154 views11 days ago
Commander
Size: 100Salt sum: 29.76
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $0.49
Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays
, where X is the number of counters on that creature.
Legendary Creature - Human Cleric
Nils, Discipline Enforcer (soc) 158

Commander

(CTRL to add secondary)

Counters

Qty: 3 Price: $1.73
Abzan Falconer
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
Creature - Human Soldier
Abzan Falconer (ima) 3
Elite Scaleguard
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Creature - Human Soldier
Elite Scaleguard (frf) 12
Regna's Sanction
For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.
Sorcery
Regna's Sanction (bbd) 30

Counters

(CTRL to add secondary)

Creature

Qty: 1 Price: $1.99
Lyra, Archangel of Dawn
Flying
Whenever you gain life, put a +1/+1 counter on each Angel you control.
Legendary Creature - Knight Angel
Lyra, Archangel of Dawn (fra) 201

Creature

(CTRL to add secondary)

Draw

Qty: 6 Price: $7.80
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (blc) 277
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (soc) 155
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (moc) 196
Shoulder to Shoulder
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card.
Sorcery
Shoulder to Shoulder (ogw) 34
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (moc) 208
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (tdc) 138

Draw

(CTRL to add secondary)

Finisher

Qty: 1 Price: $0.35
Charge Across the Araba
Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
Instant - Arcane
Charge Across the Araba (sok) 4

Finisher

(CTRL to add secondary)

Land

Qty: 36 Price: $18.20
Field of Ruin
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Field of Ruin (thb) 242
Idyllic Grange
(
: Add
.)
This land enters tapped unless you control three or more other Plains.
When this land enters untapped, put a +1/+1 counter on target creature you control.
Land - Plains
Idyllic Grange (eld) 246
Mistveil Plains
(
: Add
.)
This land enters tapped.
,
: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Land - Plains
Mistveil Plains (uma) 247
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (c14) 61
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (ecc) 155
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (ori) 250

Land

(CTRL to add secondary)

Lifegain

Qty: 4 Price: $21.46
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (kld) 5
Felidar Sovereign
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your upkeep, if you have 40 or more life, you win the game.
Creature - Beast Cat
Felidar Sovereign (bfz) 26
Soul Warden
Whenever another creature enters, you gain 1 life.
Creature - Human Cleric
Soul Warden (mm3) 24
Suture Priest
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature - Cleric Phyrexian
Suture Priest (moc) 210

Lifegain

(CTRL to add secondary)

Proliferate

Qty: 2 Price: $1.04
Contagion Clasp
When this artifact enters, put a -1/-1 counter on target creature.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
Contagion Clasp (som) 144
Unbounded Potential
Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Entwine
(Choose both if you pay the entwine cost.)
Instant
Unbounded Potential (mh2) 36

Proliferate

(CTRL to add secondary)

Protection

Qty: 14 Price: $36.02
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant
Comeuppance (mkc) 58
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
Creature Artifact - Wall
Crystal Barricade (fdn) 7
Flickering Ward
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
: Return this Aura to its owner's hand.
Enchantment - Aura
Flickering Ward (soc) 109
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (soc) 146
Make a Stand
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Make a Stand (ogw) 26
Orzhov Advokist
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Creature - Human Advisor
Orzhov Advokist (cmr) 35
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (blc) 153
Shielded by Faith
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach this Aura to that creature.
Enchantment - Aura
Shielded by Faith (soc) 172
Surge of Salvation
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Instant
Surge of Salvation (mom) 41
Timely Ward
You may cast this spell as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
Enchantment - Aura
Timely Ward (cmr) 363
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (cmr) 388
Unquestioned Authority
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
Enchantment - Aura
Unquestioned Authority (cmr) 389
Windborn Muse
Flying
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Creature - Spirit
Windborn Muse (dmr) 36
Your Temple Is Under Attack
Choose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
Instant
Your Temple Is Under Attack (clb) 52

Protection

(CTRL to add secondary)

Ramp

Qty: 9 Price: $16.97
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tdc) 105
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (mkc) 227
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (woc) 147
Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier
Keeper of the Accord (moc) 191
Kor Cartographer
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Scout Kor
Kor Cartographer (zen) 18
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (moc) 364
Oketra's Monument
White creature spells you cast cost
less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Legendary Artifact
Oketra's Monument (akh) 233
Oreskos Explorer
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Creature - Scout Cat
Oreskos Explorer (cmr) 381
Sol Ring
: Add
.
Artifact
Sol Ring (c13) 259

Ramp

(CTRL to add secondary)

Recursion

Qty: 2 Price: $1.78
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (clb) 707
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (c20) 101

Recursion

(CTRL to add secondary)

Removal

Qty: 15 Price: $22.25
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Banishing Light (eoe) 6
Collective Effort
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Sorcery
Collective Effort (emn) 17
Divine Reckoning
Each player chooses a creature they control. Destroy the rest.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Divine Reckoning (c19) 62
Faith Unbroken
Enchant creature you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +2/+2.
Enchantment - Aura
Faith Unbroken (emn) 24
Martial Coup
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Sorcery
Martial Coup (cmr) 378
Martial Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Enchantment - Aura
Martial Impetus (soc) 156
Oblivion Ring
When this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment
Oblivion Ring (mm2) 29
Redemption Arc
Enchant creature
Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Exile enchanted creature.
Enchantment - Aura
Redemption Arc (soc) 163
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Return to Dust (cmr) 43
Single Combat
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Sorcery
Single Combat (war) 30
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (moc) 211
The Wanderer
Prevent all noncombat damage that would be dealt to you and other permanents you control.
−2: Exile target creature with power 4 or greater.
Legendary Planeswalker
The Wanderer (cmm) 843
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Instant
Valorous Stance (2xm) 38
Winds of Rath
Destroy all creatures that aren't enchanted. They can't be regenerated.
Sorcery
Winds of Rath (soc) 185
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (3ed) 46

Removal

(CTRL to add secondary)

Sorcery

Qty: 1 Price: $0.35
Surgical Precision
Choose one —
• Destroy target creature with toughness 4 or greater. You gain 1 life.
• You draw a card and gain 2 life.
Sorcery
Surgical Precision (fra) 22

Sorcery

(CTRL to add secondary)

Tokens

Qty: 5 Price: $40.05
Archon of Sun's Grace
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Creature - Archon
Archon of Sun's Grace (soc) 137
Combat Calligrapher
Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
Creature - Cleric Bird
Combat Calligrapher (soc) 141
Nesting Dovehawk
Flying
At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)
Whenever a creature token you control enters, put a +1/+1 counter on this creature.
Creature - Bird
Nesting Dovehawk (moc) 17
Secure the Wastes
Create X 1/1 white Warrior creature tokens.
Instant
Secure the Wastes (dtk) 36
Sigil of the Empty Throne
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Enchantment
Sigil of the Empty Throne (c18) 74

Tokens

(CTRL to add secondary)

Maybeboard

Qty: 121 Price: $531.12
Abzan Battle Priest
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
Creature - Human Cleric
Abzan Battle Priest (moc) 164
Ainok Bond-Kin
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has first strike.
Creature - Soldier Dog
Ainok Bond-Kin (cmm) 7
Ajani's Welcome
Whenever a creature you control enters, you gain 1 life.
Enchantment
Ajani's Welcome (plst) M19-6
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (lcc) 125
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (soc) 136
Archangel of Tithes
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays
for each of those creatures.
Creature - Angel
Archangel of Tithes (otj) 2
Archon of Absolution
Flying
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Creature - Archon
Archon of Absolution (eld) 3
Archon of Coronation
Flying
When this creature enters, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
Creature - Archon
Archon of Coronation (ncc) 192
Armageddon
Destroy all lands.
Sorcery
Armageddon (a25) 5
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (msc) 121
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (msc) 121
Baird, Steward of Argive
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Legendary Creature - Human Soldier
Baird, Steward of Argive (cmm) 15
Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (rvr) 9
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (otc) 274
Brigone, Soldier of Meletis
Vigilance
Heroic — Whenever you cast a spell that targets Brigone, put a +1/+1 counter on Brigone.
, Remove a +1/+1 counter from Brigone: Draw a card.
Legendary Creature - Human Soldier
Brigone, Soldier of Meletis (j25) 30
Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Ox Mount
Bulwark Ox (dft) 7
Castle Ardenvale
This land enters tapped unless you control a Plains.
: Add
.
,
: Create a 1/1 white Human creature token.
Land
Castle Ardenvale (tdc) 346
Champions of Minas Tirith
When this creature enters, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay
, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
Creature - Human Soldier
Champions of Minas Tirith (ltc) 10
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (msc) 125
Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Instant
Condemn (rvr) 14
Court of Grace
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Enchantment
Court of Grace (cmr) 16
Crib Swap
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Instant Kindred - Shapeshifter
Crib Swap (ecl) 11
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment - Aura
Darksteel Mutation (soc) 142
Dawn Charm
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
Instant
Dawn Charm (cmr) 371
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Destined Confrontation
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Destined Confrontation (tla) 15
Diamond City
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add
.
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Land
Diamond City (pip) 147
Discerning Financier
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
: Choose another player. That player gains control of target Treasure you control. You draw a card.
Creature - Human Noble
Discerning Financier (woe) 10
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (fdn) 572
Dusk Legion Duelist
Vigilance
Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.
Creature - Vampire Soldier
Dusk Legion Duelist (mom) 11
Emeritus of Truce
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat
Emeritus of Truce // Swords to Plowshares (sos) 13
Envoy of the Ancestors
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)
Creature - Human Cleric
Envoy of the Ancestors (mh3) 23
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Erode (sos) 15
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Exemplar of Light
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Creature - Angel
Exemplar of Light (fdn) 733
Fateshaper Aspirant
When this creature enters, choose one —
• Return target legendary card from your graveyard to your hand.
• Put a +1/+1 counter on target creature. It gains vigilance and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Cleric Rhino
Fateshaper Aspirant (fra) 6
Feat of Resistance
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Instant
Feat of Resistance (plst) KTK-10
Felidar Retreat
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Enchantment
Felidar Retreat (fdn) 574
Filigree Vector
When this creature enters, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts.
,
, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Construct Phyrexian
Filigree Vector (moc) 15
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Generous Pup
Vigilance
Whenever one or more +1/+1 counters are put on this creature, put a +1/+1 counter on each other creature you control. This ability triggers only once each turn.
Creature - Dog
Generous Pup (j25) 4
Generous Revival
Return target creature card with mana value 3 or less from your graveyard to the battlefield with an additional +1/+1 counter on it.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Generous Revival (fra) 8
Gift of Immortality
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchantment - Aura
Gift of Immortality (msc) 134
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (mh1) 13
God-Eternal Oketra
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God
God-Eternal Oketra (war) 16
Grateful Apparition
Flying
Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Spirit
Grateful Apparition (cmm) 824
Guardian of Faith
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Creature - Knight Spirit
Guardian of Faith (soc) 148
Guardian Scalelord
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Creature - Dragon
Guardian Scalelord (soc) 149
Heliod, God of the Sun
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
Legendary Creature Enchantment - God
Heliod, God of the Sun (cmm) 826
Heliod's Intervention
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
Instant
Heliod's Intervention (otc) 81
Heraldic Banner
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
: Add one mana of the chosen color.
Artifact
Heraldic Banner (fdn) 254
Hopeful Initiate
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Creature - Human Warlock
Hopeful Initiate (inr) 27
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 24
Joined Researchers
First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard Cleric
Joined Researchers // Secret Rendezvous (sos) 23
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Kindred Judgment
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Judgment (fra) 13
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (moc) 193
Lae'zel, Vlaakith's Champion
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Gith
Lae'zel, Vlaakith's Champion (clb) 29
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (soc) 153
Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat
Lion Sash (neo) 26
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (mh2) 228
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (mkc) 71
Loran's Escape
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
Instant
Loran's Escape (bro) 14
Loyal Tutor
Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.
Instant
Loyal Tutor (fra) 14
Luminarch Ascension
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Enchantment
Luminarch Ascension (a25) 23
Luminarch Aspirant
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Creature - Human Cleric
Luminarch Aspirant (ncc) 205
Mass Calcify
Destroy all nonwhite creatures.
Sorcery
Mass Calcify (m15) 18
Master of Ceremonies
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Creature - Druid Rhino
Master of Ceremonies (ncc) 18
Metastatic Evangel
Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Human Cleric Phyrexian
Metastatic Evangel (mh3) 35
Mikaeus, the Lunarch
Mikaeus enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Legendary Creature - Human Cleric
Mikaeus, the Lunarch (moc) 197
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702
Noble Heritage
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Legendary Enchantment - Background
Noble Heritage (clb) 35
Ollenbock Escort
Vigilance
Sacrifice this creature: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.
Creature - Human Cleric
Ollenbock Escort (vow) 27
Overwhelming Splendor
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Enchantment - Aura Curse
Overwhelming Splendor (hou) 19
Palace Jailer
When this creature enters, you become the monarch.
When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
Creature - Human Soldier
Palace Jailer (msc) 140
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (frc) 30
Patrolling Peacemaker
This creature enters with two +1/+1 counters on it.
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Soldier Robot
Patrolling Peacemaker (eoc) 5
Perimeter Captain
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
Creature - Human Soldier
Perimeter Captain (plst) WWK-16
Phyrexian Vindicator
Flying
If damage would be dealt to this creature, prevent that damage. When damage is prevented this way, this creature deals that much damage to any other target.
Creature - Horror Phyrexian
Phyrexian Vindicator (one) 27
Practiced Offense
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Practiced Offense (sos) 25
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sorcery
Promise of Loyalty (msc) 142
Refute Destiny
Exile target creature or planeswalker that's green or blue. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Refute Destiny (fra) 18
Reidane, God of the Worthy
Flying, vigilance
Snow lands your opponents control enter tapped.
Noncreature spells your opponents cast with mana value 4 or greater cost
more to cast.
Legendary Creature - God
Reidane, God of the Worthy // Valkmira, Protector's Shield (khm) 21Reidane, God of the Worthy // Valkmira, Protector's Shield (khm) 21
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Reluctant Role Model
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
Creature - Human Survivor
Reluctant Role Model (dsk) 26
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26
Revoke Existence
Exile target artifact or enchantment.
Sorcery
Revoke Existence (2xm) 28
Rumor Gatherer
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Creature - Wizard Elf
Rumor Gatherer (snc) 29
Scholar of New Horizons
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Creature - Human Scout
Scholar of New Horizons (brc) 6
Seasoned Dungeoneer
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Creature - Human Warrior
Seasoned Dungeoneer (clb) 660
Secret Rendezvous
You and target opponent each draw three cards.
Sorcery
Secret Rendezvous (soc) 166
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Selfless Squire
Flash
When this creature enters, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
Creature - Human Soldier
Selfless Squire (mkc) 82
Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Instant
Shelter (cmm) 56
Sheltered by Ghosts
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward
.
Enchantment - Aura
Sheltered by Ghosts (soc) 171
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Skyboon Evangelist
Flying
When this creature enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
Creature - Bird Advisor
Skyboon Evangelist (ncc) 20
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (msc) 215
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (dsc) 104
Spirit Loop
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Spirit Loop (tsp) 42
Spirit Mantle
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Enchantment - Aura
Spirit Mantle (soc) 175
Stonecoil Serpent
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
Creature Artifact - Snake
Stonecoil Serpent (soc) 356
Sunscorch Regent
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Dragon
Sunscorch Regent (fic) 255
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (cmm) 413
Tempt with Glory
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Sorcery
Tempt with Glory (cma) 26
Teyo, the Shieldmage
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
−2: Create a 0/3 white Wall creature token with defender.
Legendary Planeswalker - Teyo
Teyo, the Shieldmage (war) 32
The Arkenstone
Creatures you control get +1/+1.
At the beginning of your end step, draw a card.
Legendary Artifact
The Arkenstone // Seek the Heart (hob) 170
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (cmm) 415
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (soc) 181
Together Forever
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Enchantment
Together Forever (tmc) 44
Unflinching Hortimancer
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Human Cleric
Unflinching Hortimancer (fra) 23
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (tdc) 91
Vedalken Orrery
You may cast spells as though they had flash.
Artifact
Vedalken Orrery (2x2) 317
War Report
You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
Instant
War Report (nph) 26
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (tdc) 140
White Sun's Zenith
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Instant
White Sun's Zenith (onc) 90
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239
Worn Powerstone
This artifact enters tapped.
: Add
.
Artifact
Worn Powerstone (mh3) 298

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

68 pips - 56 cards
34 mana - 34 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Counter Offer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Nils, Discipline Enforcer — Political Pillowfort / Counters / Enchantress"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Deck Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counter Offer"},{"insert":" wants to make attacking everyone else easier than attacking you.\nNils does something wonderfully political: at the beginning of "},{"attributes":{"bold":true},"insert":"your end step"},{"insert":", you may put a +1/+1 counter on up to one creature controlled by each player. Any creature with counters on it has to pay mana equal to its total number of counters to attack you or your planeswalkers. Importantly, Nils counts "},{"attributes":{"bold":true},"insert":"every kind of counter"},{"insert":", not merely +1/+1 counters.\nThat creates the deck's basic bargain:\n"},{"attributes":{"bold":true},"insert":"“I'll make your creature better. In exchange, it becomes much more convenient to point it somewhere else.”"},{"insert":"\nThe deck does not need to attack during the early or middle game. Instead it develops mana, establishes defensive enchantments, hands out counters, gains life and lets opponents expend their creatures and interaction against one another.\nOnce the table has weakened—or preferably once one opponent has already been eliminated—the deck changes roles.\nThe same counters that previously kept opponents away now give your own creatures flying, tap blockers and create a large combat force. The same enchantments that built the fort create Angels and Pegasi. The life you've preserved threatens Felidar Sovereign.\nThis deck should feel like two decks in sequence:\n"},{"attributes":{"bold":true},"insert":"Act I: “I'm helping.”"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Act II: “The offer has expired.”"},{"insert":"\n\nMulligan Priorities"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The ideal opening hand has "},{"attributes":{"bold":true},"insert":"three lands"},{"insert":", one source of acceleration or land advantage, and something productive to do before the expensive engines appear.\nExcellent early keeps include Sol Ring, Arcane Signet, Fellwar Stone, Mind Stone, Everflowing Chalice, Authority of the Consuls, Crystal Barricade, Wall of Omens, Spirited Companion, Oreskos Explorer and Ghostly Prison.\nHands containing several of "},{"attributes":{"bold":true},"insert":"Felidar Sovereign, Sigil of the Empty Throne, Charge Across the Araba, Martial Coup and five-mana sweepers"},{"insert":" but no early development should normally go back.\nYou do "},{"attributes":{"bold":true},"insert":"not"},{"insert":" need Nils in every opening hand. He's already in the command zone. Develop first.\n\nPhase I — Establish the Fort"},{"attributes":{"header":1},"insert":"\n"},{"insert":"During roughly turns 1–4, avoid looking like the player whose board needs to be solved.\nNils"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Casting Nils early is fine, but don't automatically put counters on the biggest creature each opponent controls.\nHis end-step targeting is optional for every player.\nGood Nils targets are creatures that:\nare likely to attack another opponent;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"are useful combat creatures rather than combo pieces;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"become increasingly awkward to send at you;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"don't become catastrophically dangerous if their controller simply pays the tax."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Giving a trampling Voltron commander another +1/+1 counter when its controller has twelve untapped mana may be a bad bargain.\nGiving an opponent's 6/6 value creature another counter when someone else has an exposed planeswalker is much more attractive.\n\nNils + Orzhov Advokist"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is one of the deck's best political engines.\nAt your upkeep, Orzhov Advokist lets each player put "},{"attributes":{"bold":true},"insert":"two +1/+1 counters"},{"insert":" on one creature. Anyone accepting the offer can't attack you or your planeswalkers with "},{"attributes":{"italic":true},"insert":"any"},{"insert":" creatures until your next turn.\nThen your end step arrives.\nNils can put another counter on one of that player's creatures.\nAn opponent who accepted Advokist's offer may therefore have a creature with three counters before their next opportunity to attack you. If they later stop accepting Advokist's bargain, Nils's tax remains.\nThe political pitch practically writes itself:\n"},{"attributes":{"bold":true},"insert":"“Take the two counters. You weren't planning to hit me anyway, right?”"},{"insert":"\n\nLayering the Attack Taxes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ghostly Prison and Windborn Muse each charge "},{"attributes":{"code":true},"insert":"{2}"},{"insert":" "},{"attributes":{"bold":true},"insert":"per creature"},{"insert":" attacking you.\nWhen both are present, an ordinary creature costs "},{"attributes":{"code":true},"insert":"{4}"},{"insert":" to attack you.\nNow add Nils.\nA creature with three counters costs an additional "},{"attributes":{"code":true},"insert":"{3}"},{"insert":".\nThat creature now requires "},{"attributes":{"bold":true},"insert":"seven mana just to declare it as an attacker against you"},{"insert":".\nThe opponent is still perfectly free to send it at someone else for zero additional mana.\nThis is the heart of the deck.\nYou aren't preventing combat.\nYou're redirecting the economics of combat.\n\nCombat Calligrapher — Reward the Behavior You Want"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Combat Calligrapher rewards anybody who attacks one of your opponents by creating an additional 2/1 flying Inkling already attacking that opponent. Inklings also can't attack you while the Calligrapher remains on the battlefield.\nIt makes attacking elsewhere objectively more profitable.\nThat means Calligrapher belongs in Act I even though it appears superficially aggressive.\nLet your opponents generate the Inklings. Let those Inklings help reduce everybody else's life totals.\nYou can worry about combat later.\n\nGoad Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Martial Impetus"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Put this on a threatening opposing creature rather than one of your own.\nThe creature becomes a weapon somebody else controls.\nRedemption Arc"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is even better politically.\nIt gives an enchanted creature "},{"attributes":{"bold":true},"insert":"indestructible and goad"},{"insert":", meaning it must attack if able and must attack someone other than you if possible. If it eventually becomes too dangerous, "},{"attributes":{"code":true},"insert":"{1}{W}"},{"insert":" exiles it.\nThe ideal Redemption Arc target is not a creature you currently need dead.\nIt's a creature you would like to remain alive "},{"attributes":{"bold":true},"insert":"as long as it keeps hurting your opponents"},{"insert":".\n\nCounter Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Counters have two completely different jobs depending on the stage of the game.\nEarly game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Put them on "},{"attributes":{"bold":true},"insert":"opponents' creatures"},{"insert":" to increase Nils's tax.\nLate game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Put them on "},{"attributes":{"bold":true},"insert":"your creatures"},{"insert":" to unlock Abzan Falconer and Elite Scaleguard.\nKnowing when to switch is one of the most important skills in piloting Counter Offer.\n\nCollective Effort"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Collective Effort is one of the deck's best modal cards.\nIts third mode puts a +1/+1 counter on "},{"attributes":{"bold":true},"insert":"every creature target player controls"},{"insert":".\nEarly:\n"},{"attributes":{"bold":true},"insert":"Target an opponent."},{"insert":"\nTheir entire army now has counters. With Nils out, every one of those creatures is taxed if it attacks you.\nLate:\n"},{"attributes":{"bold":true},"insert":"Target yourself."},{"insert":"\nNow your entire army has counters.\nIf Abzan Falconer is present, all of your creatures with +1/+1 counters gain flying.\nIf Elite Scaleguard is present, every countered attacking creature can tap one of the defending player's creatures.\nCollective Effort therefore passes the CDT beautifully: the same card is defensive early and offensive late.\n\nRegna's Sanction — One of the Best Cards in the Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"For every player, choose "},{"attributes":{"bold":true},"insert":"friend or foe"},{"insert":".\nFriends put a +1/+1 counter on every creature they control.\nFoes keep one untapped creature and tap the rest.\nPolitical mode"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Make an opponent a "},{"attributes":{"bold":true},"insert":"friend"},{"insert":".\nTheir army becomes larger.\nNils now taxes their entire army.\nYou've effectively said:\n"},{"attributes":{"bold":true},"insert":"“I just improved all your creatures. Surely you're not going to spend twelve mana attacking me with them.”"},{"insert":"\nKill mode"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Make "},{"attributes":{"bold":true},"insert":"yourself the friend"},{"insert":".\nMake the opponents you're about to attack "},{"attributes":{"bold":true},"insert":"foes"},{"insert":".\nYour whole army receives counters while most opposing blockers become tapped.\nThen:\n"},{"attributes":{"bold":true},"insert":"Regna's Sanction → Abzan Falconer → flying army"},{"insert":"\ngets extremely dangerous.\nAdd "},{"attributes":{"bold":true},"insert":"Elite Scaleguard"},{"insert":" and the remaining untapped blocker can frequently be tapped when your countered creatures attack.\nThis is one of the deck's cleanest “the negotiations are over” pivots.\n\nUnbounded Potential"},{"attributes":{"header":1},"insert":"\n"},{"insert":"For "},{"attributes":{"code":true},"insert":"{1}{W}"},{"insert":", choose between putting counters on up to two creatures or proliferating.\nFor the entwine cost, do "},{"attributes":{"bold":true},"insert":"both"},{"insert":": put the counters on first, then proliferate them.\nEarly-game use:\nPut counters on dangerous opposing attackers, then proliferate counters throughout the table.\nLate-game use:\nSeed counters on your important creatures and proliferate the whole army.\nWith Nils out, proliferating an opponent's creature from one counter to two literally increases its attack tax from "},{"attributes":{"code":true},"insert":"{1}"},{"insert":" to "},{"attributes":{"code":true},"insert":"{2}"},{"insert":".\n\nContagion Clasp"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The repeated proliferate ability is excellent here because it can simultaneously:\nincrease Nils's taxes;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"grow your countered creatures;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"grow Nesting Dovehawk;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"reinforce counters placed by Collective Effort or Regna's Sanction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Important warning"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Don't casually put Contagion Clasp's "},{"attributes":{"bold":true},"insert":"−1/−1 counter"},{"insert":" on a creature already carrying a +1/+1 counter that you want Nils to tax.\n+1/+1 and −1/−1 counters remove each other in pairs as a state-based action.\nYou can accidentally remove the very counter establishing Nils's tax.\n\nNesting Grounds"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Nesting Grounds can move a counter from a permanent "},{"attributes":{"bold":true},"insert":"you control"},{"insert":" onto another permanent.\nThis gives you some wonderfully strange tricks.\nAn Idyllic Grange counter can eventually be transferred from your creature to an opponent's creature.\nA +1/+1 counter that is no longer strategically important on one of your creatures can become a Nils tax counter on somebody else's threat.\nYou can even move unusual counter types because Nils doesn't care what kind of counter it is.\nPromise of Loyalty rules warning"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Moving a vow counter onto some random opposing creature "},{"attributes":{"bold":true},"insert":"does not give that creature Promise of Loyalty's attack restriction"},{"insert":". Promise affects the specific creatures chosen when it resolved.\nNils, however, sees the moved vow counter and will still tax that creature.\n\nPromise of Loyalty"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This may be the most thematic board wipe in the deck.\nEach player keeps one creature, gives it a vow counter and sacrifices everything else. Those surviving creatures can't attack you while they retain a vow counter.\nIt therefore does three things simultaneously:\ndrastically reduces the board;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"leaves everyone with something to play with;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"makes the surviving opposing threats unable to attack you."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"That's exactly what Counter Offer wants a sweeper to accomplish.\n\nChoosing the Correct Board Wipe"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Your sweepers are intentionally different.\nPromise of Loyalty"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Use when opponents have wide boards and you want to leave the survivors pointed away from you.\nWinds of Rath"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Destroys every "},{"attributes":{"bold":true},"insert":"unenchant­ed"},{"insert":" creature.\nThis can become highly asymmetric because so many of your creatures can carry Auras.\nPut Flickering Ward, Timely Ward, Shielded by Faith, Sheltered by Ghosts or Unquestioned Authority on something you want to survive.\nThere is also a wonderfully mean political line:\n"},{"attributes":{"bold":true},"insert":"Martial Impetus / Redemption Arc on an opponent's creature → Winds of Rath"},{"insert":"\nTheir enchanted weapon survives while most other creatures disappear.\nWith Redemption Arc, that creature remains goaded and still wants to attack somebody else.\nSingle Combat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Everyone keeps one creature or planeswalker and sacrifices the rest, then players can't cast creature or planeswalker spells until the end of your next turn.\nThis is excellent when you already have the best single permanent or when you want an entire rotation where rebuilding with creatures isn't possible.\nMartial Coup"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At "},{"attributes":{"code":true},"insert":"X ≥ 5"},{"insert":", make X Soldiers and destroy every other creature.\nThis is your best:\n"},{"attributes":{"bold":true},"insert":"“Reset the board, but I would like to have an army afterward.”"},{"insert":"\nThose Soldiers are excellent Charge Across the Araba material.\nVanquish the Horde"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the emergency button.\nThe more creatures on the battlefield, the cheaper it becomes.\nDon't cast a sweeper simply because you have one. If two opponents are destroying each other's boards while leaving you alone, the deck is already winning the exchange.\n\nEnchantress-Lite Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This isn't a full Enchantress deck, but it has a meaningful enchantment engine.\nThe two centerpiece cards are:\n"},{"attributes":{"bold":true},"insert":"Sigil of the Empty Throne"},{"insert":" — every enchantment spell you cast creates a 4/4 flying Angel.\n"},{"attributes":{"bold":true},"insert":"Archon of Sun's Grace"},{"insert":" — whenever an enchantment enters under your control, create a 2/2 flying Pegasus; your Pegasi also have lifelink.\nYour defensive cards therefore begin manufacturing threats.\nBanishing Light isn't merely removal.\nGhostly Prison isn't merely defense.\nSheltered by Ghosts isn't merely removal/protection.\nFlickering Ward isn't merely protection.\nWith your engines present, those cards also make flying creatures.\n\nSigil + Archon + Flickering Ward"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is the deck's best repeatable "},{"attributes":{"bold":true},"insert":"finite"},{"insert":" engine.\nFlickering Ward costs "},{"attributes":{"code":true},"insert":"{W}"},{"insert":" to cast. For "},{"attributes":{"code":true},"insert":"{W}"},{"insert":", you can return it to your hand.\nWith Sigil and Archon:\n"},{"attributes":{"bold":true},"insert":"Cast Flickering Ward for "},{"attributes":{"bold":true,"code":true},"insert":"{W}"},{"insert":"\n→ Sigil creates a 4/4 flying Angel.\n→ Ward enters.\n→ Archon creates a 2/2 flying Pegasus with lifelink.\n"},{"attributes":{"bold":true},"insert":"Pay "},{"attributes":{"bold":true,"code":true},"insert":"{W}"},{"attributes":{"bold":true},"insert":" to return Ward to your hand."},{"insert":"\nThen repeat.\nEvery "},{"attributes":{"bold":true},"insert":"two mana"},{"insert":" you can devote to the cycle effectively generates another Angel and Pegasus.\nIt is not infinite; your mana limits the number of iterations.\nBut six flying power per cycle is plenty.\nFlickering Ward warning"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If you enchant a creature and choose "},{"attributes":{"bold":true},"insert":"white"},{"insert":", protection from white can cause other white Auras already attached to that creature to fall off.\nFlickering Ward specifically avoids removing itself, but that exception doesn't protect your other Auras.\nChoose the color deliberately.\n\nLyra + Sigil"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Sigil creates "},{"attributes":{"bold":true},"insert":"white Angel creature tokens"},{"insert":".\nLyra, Archangel of Dawn gives your other Angels +1/+1 and lifelink.\nSo every Sigil token becomes:\n"},{"attributes":{"bold":true},"insert":"5/5 flying lifelink"},{"insert":"\nwhile Lyra is present.\nNow your enchantment engine also becomes an enormous Felidar Sovereign lifegain engine.\n\nNesting Dovehawk + Your Token Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"At the beginning of combat on your turn, Nesting Dovehawk populates—copying one creature token you control.\nEvery creature token entering also puts a +1/+1 counter on Dovehawk.\nPriority populate targets:\n"},{"attributes":{"bold":true},"insert":"Sigil Angel"},{"insert":" — usually the best default.\n"},{"attributes":{"bold":true},"insert":"Archon Pegasus"},{"insert":" — particularly valuable when life total matters because the Pegasi have lifelink with Archon.\n"},{"attributes":{"bold":true},"insert":"Martial Coup Soldier / Secure the Wastes Warrior"},{"insert":" — useful when nothing larger exists.\nIf Lyra is present, copying a Sigil Angel effectively gives you another 5/5 flying lifelinker.\nDovehawk then receives another counter for the token entering.\nYou don't even have to attack. Simply move to combat, populate, and decline to declare attackers if staying politically quiet is still advantageous.\n\nOketra's Monument Card-Advantage Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Oketra's Monument isn't just ramp. It creates a 1/1 Warrior whenever you cast a creature.\nThat matters enormously with your draw creatures.\nMonument + Mentor of the Meek"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Suppose you cast a creature with power 2 or less.\nOketra creates its Warrior before the creature spell resolves.\nThe Warrior triggers Mentor.\nThen the original creature enters and may trigger Mentor again.\nWith sufficient mana, one small creature spell can therefore produce "},{"attributes":{"bold":true},"insert":"two Mentor draws plus a token"},{"insert":".\nMonument + Spirited Companion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This gets even sillier.\nOketra reduces Spirited Companion's generic mana requirement.\nCast Companion.\n→ Oketra makes a 1/1 Warrior.\n→ Mentor can draw from the Warrior.\n→ Companion enters and draws a card itself.\n→ Mentor can draw from Companion.\nPotential result:\n"},{"attributes":{"bold":true},"insert":"One cheap creature spell → one token + as many as three cards."},{"insert":"\nWall of Omens produces a similar line.\nMonument + Rumor Gatherer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Oketra's Warrior enters first.\nRumor Gatherer sees the first creature.\nThen your actual creature resolves and enters.\nRumor Gatherer sees the second creature and converts that second resolution into a card draw.\nThis is one of the deck's less obvious card-advantage engines.\n\nLifegain Web"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The goal isn't “gain as much life as possible.”\nThe goal is:\n"},{"attributes":{"bold":true},"insert":"remain safely near or above 40 without spending cards merely to gain life."},{"insert":"\nSoul Warden, Suture Priest and Authority of the Consuls make ordinary creature development incrementally beneficial.\nYour own token bursts trigger Soul Warden and Suture Priest repeatedly.\nOpponents adding creatures triggers Soul Warden and Authority, while Suture Priest can punish their creature entries.\nArchon's Pegasi have lifelink.\nLyra gives your Sigil Angels lifelink.\nFelidar Sovereign itself has lifelink.\nThe result is passive life maintenance attached to things the deck wanted to do anyway.\nThat is much stronger than dedicated “gain 8 life” cards.\n\nFINISHER 1 — Felidar Sovereign"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Felidar Sovereign wins at the beginning of your upkeep if you have at least 40 life.\nThe key is "},{"attributes":{"bold":true},"insert":"timing"},{"insert":".\nDon't cast Felidar simply because you reached six mana and have 44 life.\nDoing that tells three opponents exactly what they must remove.\nFelidar is strongest after:\none opponent has already been eliminated;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"opposing removal has been spent;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you have protection available;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the fort is established."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protecting Felidar"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Guardian of Faith"},{"insert":" is particularly good here.\nFlash it in after Felidar is targeted and phase Felidar out. Guardian can phase out any number of your "},{"attributes":{"italic":true},"insert":"other"},{"insert":" creatures.\nFelidar phases back in during your next untap step—immediately before the upkeep in which it wants to trigger.\nThat's a beautiful line.\n"},{"attributes":{"bold":true},"insert":"Shielded by Faith"},{"insert":" can also move itself when a creature enters. If it's already on your battlefield when Felidar enters, its trigger can move the Aura onto Felidar and give Felidar indestructible.\n"},{"attributes":{"bold":true},"insert":"Surge of Salvation"},{"insert":" protects against targeted interaction.\n"},{"attributes":{"bold":true},"insert":"Valorous Stance"},{"insert":" can grant indestructible.\n"},{"attributes":{"bold":true},"insert":"Flickering Ward"},{"insert":" can protect against appropriately colored interaction.\nIf Vedalken Orrery eventually joins the deck, flashing Felidar during the end step immediately before your turn becomes one of the nastiest upgrades available.\n\nFINISHER 2 — Charge Across the Araba"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is the surprise kill.\nCharge is an instant:\n"},{"attributes":{"bold":true},"insert":"Return any number of Plains you control to your hand. Your creatures get +1/+1 for each Plains returned."},{"insert":"\nAnd importantly, it says "},{"attributes":{"bold":true},"insert":"Plains"},{"insert":", not “basic Plains.”\nYour basic Plains obviously count, and lands with the Plains subtype such as "},{"attributes":{"bold":true},"insert":"Idyllic Grange and Mistveil Plains"},{"insert":" also qualify.\nDamage scaling"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If you attack with eight creatures and return six Plains:\n"},{"attributes":{"bold":true},"insert":"8 creatures × +6 power = 48 additional combat power."},{"insert":"\nThat's before counting their existing power.\nCharge should usually be treated as an "},{"attributes":{"bold":true},"insert":"all-in finisher"},{"insert":", not a value spell.\nBuild the board first.\nLet blockers be declared.\nThen cast Charge before combat damage.\nIf Charge doesn't produce lethal or something close to it, keeping your lands is usually preferable.\n\nFINISHER 3 — Regna's Sanction + Falconer + Scaleguard"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is probably the coolest combat kill in the deck.\nHave a reasonable creature board.\nCast "},{"attributes":{"bold":true},"insert":"Regna's Sanction"},{"insert":".\nChoose yourself as "},{"attributes":{"bold":true},"insert":"friend"},{"insert":".\nYour creatures all receive +1/+1 counters.\nChoose defending opponents as "},{"attributes":{"bold":true},"insert":"foes"},{"insert":".\nThey tap all but one untapped creature each.\nNow:\n"},{"attributes":{"bold":true},"insert":"Abzan Falconer"},{"insert":" gives creatures with +1/+1 counters flying.\nAttack with the countered army.\n"},{"attributes":{"bold":true},"insert":"Elite Scaleguard"},{"insert":" triggers for every attacking creature with a +1/+1 counter and can tap creatures controlled by the defending player.\nRegna leaves them one untapped blocker.\nScaleguard can tap it.\nThat's remarkably close to:\n"},{"attributes":{"bold":true},"insert":"Counter my army → tap your army → give mine flying → remove the last blocker → kill you."},{"insert":"\nAnd every component is useful before the combo turn.\nThat's exceptional CDT design.\n\nFINISHER 4 — Unbreakable Formation Pivot"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Unbreakable Formation is not merely protection.\nWhen used in your main phase, it puts +1/+1 counters across your army and gives additional combat benefits.\nThat turns on:\n"},{"attributes":{"bold":true},"insert":"Abzan Falconer → flying"},{"insert":"\nand\n"},{"attributes":{"bold":true},"insert":"Elite Scaleguard → tap blockers when the countered creatures attack."},{"insert":"\nSo the protection spell you've been holding all game can suddenly become the switch from Pillow Fort to alpha strike.\n\nFINISHER 5 — Angels, Pegasi and Dovehawk"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Sometimes no clever combo is necessary.\nSigil makes Angels.\nArchon makes Pegasi.\nLyra turns Angels into larger lifelink threats.\nNesting Dovehawk copies the best token every combat.\nFlickering Ward repeatedly triggers the token engines.\nSecure the Wastes adds width.\nEventually you simply possess substantially more flying power than the remaining opponents can handle.\nThe important CDT principle is that "},{"attributes":{"bold":true},"insert":"you didn't need to expose those creatures in combat while building them"},{"insert":".\n\nSecure the Wastes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Secure serves three purposes.\nEarly emergency:\nmake blockers.\nMidgame:\ncreate a pile of bodies for lifegain triggers and later counter effects.\nLate game:\ncast it before your turn, untap, then use Regna's Sanction, Collective Effort, Unbounded Potential or another counter source to turn those bodies into an evasive army.\nIt is also excellent setup for Charge Across the Araba.\n\nProtection Hierarchy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Different protection spells answer different problems.\nGuardian of Faith"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Use against destruction, exile and many sweepers. Phasing is particularly powerful because your creatures simply aren't there while the effect resolves. Guardian itself does not phase from its own ability.\nSelfless Spirit"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Excellent against destroy effects. Sacrifice it only when enough important creatures are being saved to justify it.\nUnbreakable Formation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Protection when necessary; offensive counter enabler when possible.\nYour Temple Is Under Attack"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Choose between team-wide indestructible and political card draw. Its second mode has you and a chosen opponent each draw two cards.\nUse the draw mode politically:\n"},{"attributes":{"bold":true},"insert":"“We're both behind. Want two cards?”"},{"insert":"\nValorous Stance"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Save one key creature or kill a large enemy creature.\nTimely Ward"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This can be cast as though it had flash when targeting a commander, making it especially useful for protecting Nils while simultaneously feeding Sigil/Archon.\nShielded by Faith"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Long-term indestructibility that can move when new creatures enter.\nComeuppance"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is not merely a Fog.\nIt prevents damage to you and your planeswalkers from sources you don't control, then punishes the sources responsible: creature damage is dealt back to the creature, while prevented noncreature damage gets dealt to that source's controller.\nThis is your:\n"},{"attributes":{"bold":true},"insert":"“Fine. Pay all those Nils and Ghostly Prison taxes and attack me anyway.”"},{"insert":"\ncard.\n\nCrystal Barricade"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Crystal Barricade does more work than its 0/4 body suggests.\nYou have hexproof, and all noncombat damage that would be dealt to your other creatures is prevented.\nThat makes it excellent against burn-based removal while simultaneously protecting you from targeted effects.\nIt also sits behind the fort as a perfectly respectable blocker.\n\nThe Wanderer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Wanderer overlaps with Crystal Barricade by protecting you and your permanents from noncombat damage while also functioning as removal.\nOne small rules consideration with Comeuppance: when multiple prevention effects could apply to the same damage event, be deliberate about which one handles the damage. If you want Comeuppance to punish the source, don't casually let another prevention effect eliminate that damage first.\n\nRemoval Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck should not play table police.\n"},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":" is for something that genuinely threatens your plan.\n"},{"attributes":{"bold":true},"insert":"Banishing Light / Oblivion Ring"},{"insert":" remove problematic nonland permanents while advancing the enchantment engines.\n"},{"attributes":{"bold":true},"insert":"Sheltered by Ghosts"},{"insert":" simultaneously removes a nonland permanent and upgrades one of your creatures with lifelink and ward.\n"},{"attributes":{"bold":true},"insert":"Surgical Precision"},{"insert":" is exceptionally flexible because if there is no creature with toughness 4+ that genuinely needs to die, it can simply draw a card and gain 2 life instead.\nIf an opponent's scary creature is currently attacking another opponent, ask yourself whether removing it actually helps you.\nSometimes the correct answer is:\n"},{"attributes":{"bold":true},"insert":"“That is someone else's problem.”"},{"insert":"\n\nRecursion Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Sun Titan is unusually good here because an enormous portion of the deck's infrastructure costs three mana or less.\nPotential recovery targets include:\nGhostly Prison\nNils, if he somehow went to the graveyard rather than the command zone\nCrystal Barricade\nContagion Clasp\nAuthority of the Consuls\nOketra's Monument\nBanishing Light\nOblivion Ring\nFlickering Ward\nRedemption Arc\nShielded by Faith\nTimely Ward\nUnquestioned Authority\nyour small draw creatures\nmana rocks\nSevinne's Reclamation does similar work for permanents with mana value 3 or less, and casting it with flashback can copy it so you recover two different permanents.\nThis gives the deck substantially more resilience than a normal mono-white Pillow Fort build.\n\nImportant Sequencing Rules"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Don't automatically use Nils on every player"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The target is optional.\nDon't become the threat unnecessarily"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Three Angels sitting behind Ghostly Prison may be enough. You don't need to attack merely because they're untapped.\nDon't waste removal on creatures hurting your opponents"},{"attributes":{"header":2},"insert":"\n"},{"insert":"That creature may be doing your job for you.\nDon't over-proliferate blindly"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Increasing an opponent's +1/+1 counters makes the creature stronger "},{"attributes":{"bold":true},"insert":"and"},{"insert":" increases Nils's tax. Make sure the tax matters more than the extra power.\nDon't use Charge casually"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Returning ten lands and failing to kill the table is a good way to transform a winning position into a losing one.\nDon't expose Felidar too early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The moment Felidar appears while you're at 40+ life, your threat assessment changes completely.\nDon't forget that Dovehawk can populate without attacking"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Beginning of combat is sufficient.\nDon't forget that Nils triggers at END STEP"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You get the whole turn to decide whom to reward and whom to tax.\n\nThe Ideal Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Turns 1–3"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Play lands, rocks and low-profile value pieces.\nWall of Omens.\nSpirited Companion.\nAuthority.\nCrystal Barricade.\nOreskos Explorer.\nAvoid looking scary.\nTurns 3–6"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Establish Nils and one fort piece.\nBegin putting counters onto creatures that are useful when pointed elsewhere.\nDeploy Advokist, Calligrapher, Ghostly Prison, Windborn Muse, Martial Impetus or Redemption Arc.\nYour goal is for each opponent to look at the board and independently conclude:\n"},{"attributes":{"bold":true},"insert":"“Attacking somebody else is easier.”"},{"insert":"\nMidgame"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Build value.\nProliferate.\nCreate tokens.\nGain incidental life.\nDraw cards.\nProtect the fort.\nLet combat happen around you.\nDo not prematurely reveal your finisher unless necessary.\nAfter the first elimination"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Reassess completely.\nCards that previously put counters on opponents now begin putting counters on "},{"attributes":{"bold":true},"insert":"your creatures"},{"insert":".\nYour board should transition from defensive infrastructure into a lethal army.\nEndgame"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Choose the line presented by the draw:\n"},{"attributes":{"bold":true},"insert":"40+ life → protect Felidar Sovereign."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Large creature board + many Plains → Charge Across the Araba."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Wide board + Regna → Falconer/Scaleguard alpha strike."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sigil + Archon → Flickering Ward token engine."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Large Angel board → Lyra + Dovehawk."},{"insert":"\nDon't force one particular finisher.\nThe strength of Counter Offer is that opponents can't know which axis will become lethal.\n\nCombination Reference"},{"attributes":{"header":1},"insert":"\n"},{"insert":"PiecesResult"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":"Nils + Orzhov Advokist"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Opponents accept free counters and can't attack you; accumulated counters then increase future Nils taxes."},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Nils + Ghostly Prison + Windborn Muse"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Global attack tax plus per-creature Nils tax makes attacking you extraordinarily inefficient."},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Nils + Collective Effort"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Blanket-counter an opponent's board for taxation or your board for offense."},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Nils + Regna's Sanction"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Make opponents' armies bigger but more expensive to attack you with."},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Nils + Unbounded Potential"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Seed counters and proliferate them to increase taxes."},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Nils + Contagion Clasp"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Repeatable proliferation increases counter-based taxation."},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Regna + Abzan Falconer"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Counter your whole team and give it flying."},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Regna + Falconer + Elite Scaleguard"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Counter/flying army while Regna and Scaleguard remove blockers."},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Unbreakable Formation + Falconer"},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"Put counters across your army, immediately granting flying through Falconer."},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"Unbreakable Formation + Scaleguard"},{"attributes":{"table":"11"},"insert":"\n"},{"insert":"Countered attackers tap blockers."},{"attributes":{"table":"11"},"insert":"\n"},{"insert":"Sigil + Flickering Ward"},{"attributes":{"table":"12"},"insert":"\n"},{"attributes":{"code":true},"insert":"{W}"},{"insert":" cast Ward → Angel; "},{"attributes":{"code":true},"insert":"{W}"},{"insert":" return it → repeat with available mana."},{"attributes":{"table":"12"},"insert":"\n"},{"insert":"Archon + Flickering Ward"},{"attributes":{"table":"13"},"insert":"\n"},{"insert":"Repeated Ward casts create flying lifelink Pegasi."},{"attributes":{"table":"13"},"insert":"\n"},{"insert":"Sigil + Archon + Flickering Ward"},{"attributes":{"table":"14"},"insert":"\n"},{"insert":"Every Ward cycle produces both a 4/4 Angel and 2/2 Pegasus."},{"attributes":{"table":"14"},"insert":"\n"},{"insert":"Sigil + Lyra"},{"attributes":{"table":"15"},"insert":"\n"},{"insert":"Sigil Angels become 5/5 flying lifelink creatures."},{"attributes":{"table":"15"},"insert":"\n"},{"insert":"Sigil + Dovehawk"},{"attributes":{"table":"16"},"insert":"\n"},{"insert":"Populate Angel tokens each combat."},{"attributes":{"table":"16"},"insert":"\n"},{"insert":"Archon + Dovehawk"},{"attributes":{"table":"17"},"insert":"\n"},{"insert":"Populate Pegasi; each token also grows Dovehawk."},{"attributes":{"table":"17"},"insert":"\n"},{"insert":"Oketra + Mentor"},{"attributes":{"table":"18"},"insert":"\n"},{"insert":"Creature casts make additional low-power creatures capable of triggering Mentor draws."},{"attributes":{"table":"18"},"insert":"\n"},{"insert":"Oketra + Rumor Gatherer"},{"attributes":{"table":"19"},"insert":"\n"},{"insert":"Token enters before the cast creature, quickly reaching Gatherer's second-creature draw."},{"attributes":{"table":"19"},"insert":"\n"},{"insert":"Oketra + Spirited Companion/Wall of Omens + Mentor"},{"attributes":{"table":"20"},"insert":"\n"},{"insert":"Cheap creature + Oketra token + inherent draw + potentially two Mentor triggers."},{"attributes":{"table":"20"},"insert":"\n"},{"insert":"Redemption Arc + Winds of Rath"},{"attributes":{"table":"21"},"insert":"\n"},{"insert":"Preserve a goaded enemy creature while sweeping unenchanted creatures; leave it pointed elsewhere."},{"attributes":{"table":"21"},"insert":"\n"},{"insert":"Your Aura + Winds of Rath"},{"attributes":{"table":"22"},"insert":"\n"},{"insert":"Preserve key enchanted creatures while sweeping most of the table."},{"attributes":{"table":"22"},"insert":"\n"},{"insert":"Martial Coup + Charge Across the Araba"},{"attributes":{"table":"23"},"insert":"\n"},{"insert":"Sweep the battlefield, retain a Soldier army, then later convert Plains into a huge alpha strike."},{"attributes":{"table":"23"},"insert":"\n"},{"insert":"Secure the Wastes + Charge"},{"attributes":{"table":"24"},"insert":"\n"},{"insert":"Surprise token army followed by enormous instant-speed global pump."},{"attributes":{"table":"24"},"insert":"\n"},{"insert":"Guardian of Faith + Felidar Sovereign"},{"attributes":{"table":"25"},"insert":"\n"},{"insert":"Phase Felidar out of danger; it returns during untap before your upkeep win check."},{"attributes":{"table":"25"},"insert":"\n"},{"insert":"Shielded by Faith + Felidar ETB"},{"attributes":{"table":"26"},"insert":"\n"},{"insert":"Move Shielded by Faith onto newly entered Felidar for persistent indestructibility."},{"attributes":{"table":"26"},"insert":"\n"},{"insert":"Sun Titan + low-MV fort pieces"},{"attributes":{"table":"27"},"insert":"\n"},{"insert":"Rebuild Prison, removal enchantments, rocks, counter pieces and protection after interaction."},{"attributes":{"table":"27"},"insert":"\n"},{"attributes":{"bold":true},"insert":"There is no true infinite combo in the current list."},{"insert":" These are finite engines, synergistic packages and closing sequences.\nThat is a feature rather than a flaw for this deck: Counter Offer can produce very powerful turns without becoming a deterministic combo deck.\n\nPlanned Upgrade Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The current buylist fits the deck's CDT unusually well.\nSkullclamp"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The highest-priority upgrade for consistency.\nYour 1/1 tokens from Oketra's Monument, Secure the Wastes and Martial Coup turn directly into cards.\nThis attacks the deck's weakest current grade: card advantage.\nBlind Obedience"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Almost ideal.\nIt slows opposing creatures and artifacts, is itself an enchantment for Sigil/Archon, and extort provides incremental drain and lifegain without needing combat.\nSphere of Safety"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A natural second layer behind Ghostly Prison and Windborn Muse.\nAs the enchantment package grows, Sphere converts the same permanents powering Sigil/Archon into another reason opponents should attack somewhere else.\nLuminarch Ascension"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Probably the most powerful—and most politically dangerous—of the four.\nYour entire game plan is designed around not taking damage, so it can turn on quickly and make evasive threats.\nThe downside is threat assessment: opponents know exactly what an active Ascension will do.\nDon't deploy it casually just because you have two mana.\nVedalken Orrery"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Still an intriguing optional upgrade.\nIts biggest application is "},{"attributes":{"bold":true},"insert":"Felidar Sovereign"},{"insert":": flash Felidar in on the end step immediately before your turn, then untap and move directly toward the upkeep trigger.\nIt also allows you to return Flickering Ward and recast it during opponents' turns, converting spare mana into Sigil/Archon tokens while keeping your own turn open.\n\nFinal Pilot Rule"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When you're unsure what to do, ask:\n"},{"attributes":{"bold":true},"insert":"“Does this action make me more likely to survive while encouraging these people to hurt each other?”"},{"insert":"\nIf yes, you're probably playing Counter Offer correctly.\nIf the answer is:\n"},{"attributes":{"bold":true},"insert":"“No, but it would make me look terrifying,”"},{"insert":"\nyou may be trying to start Act II too early.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards