174 views4 years ago
Commander
Size: 100Est cost: $264.71Salt sum: 37.54
GoblinWarBuggy
174 views4 years ago
Commander
Size: 100Est cost: $264.71Salt sum: 37.54
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Commander
Commander
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Combos
Out of Time
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Enchantment

Starfield of Nyx
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Enchantment

Combos
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Draw
Draw
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Finishers
Finishers
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Flicker Targets
Kiora Bests the Sea God
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create an 8/8 blue Kraken creature token with hexproof.
II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.
III — Gain control of target permanent an opponent controls. Untap it.
I — Create an 8/8 blue Kraken creature token with hexproof.
II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.
III — Gain control of target permanent an opponent controls. Untap it.
Enchantment - Saga

Shape of the Wiitigo
Enchant creature
When this Aura enters, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
When this Aura enters, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Enchantment - Aura

Flicker Targets
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General Flickering
Yorion, Sky Nomad
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Legendary Creature - Bird Serpent

General Flickering
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Interaction
Constable of the Realm
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever one or more +1/+1 counters are put on this creature, exile up to one other target nonland permanent until this creature leaves the battlefield.
Whenever one or more +1/+1 counters are put on this creature, exile up to one other target nonland permanent until this creature leaves the battlefield.
Creature - Soldier Giant

Elspeth Conquers Death
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Enchantment - Saga

Inventive Iteration
(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


The Fall of Lord Konda
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment

Interaction
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Land
Land
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Mas
Satsuki, the Living Lore
: Put a lore counter on each Saga you control. Activate only as a sorcery.
When Satsuki dies, choose up to one —
• Return target Saga or enchantment creature you control to its owner's hand.
• Return target Saga card from your graveyard to your hand.
When Satsuki dies, choose up to one —
• Return target Saga or enchantment creature you control to its owner's hand.
• Return target Saga card from your graveyard to your hand.
Legendary Creature - Human Druid

Mas
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Ramp
Jugan Defends the Temple
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with ": Add ."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 1/1 green Human Monk creature token with ": Add ."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Ramp
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Redundancy
Day of the Dragons
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Enchantment

Sentinel of the Pearl Trident
Flash
When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
Creature - Soldier Merfolk

Redundancy
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Tutor
Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"LSV Moment\nhttps://youtu.be/AGXG5rNe_tI\nExcept, you know, ending the game instead of crashing MTGO.\n\nGoal is to get enough "},{"insert":{"card-link":"Oblivion Ring"}},{"insert":" / "},{"insert":{"card-link":"Fiend Hunter"}},{"insert":" Effects (3) onto the battlefield that can target each other to just loop them a bunch with a constellation effect on the battlefield. Luckily, enchantress builds have a lot of ways to make that happen. They draw a lot of cards, have a lot of tutors, and overall are just pretty robust even after board wipes. I chose "},{"insert":{"card-link":"Lagrella, the Magpie"}},{"insert":" since they have a "},{"insert":{"card-link":"Fiend Hunter"}},{"insert":" effect in the command zone, so we start 1/3 of the way there. \n\nSince O-Ring is an enchantment, though, we need ways to make it targetable by the creature only effects. "},{"insert":{"card-link":"Opalescence"}},{"insert":" / "},{"insert":{"card-link":"Starfield of Nyx"}},{"insert":" do that, and since we are building around them, we might as well include a bunch of fun things with that. "},{"insert":{"card-link":"Out of Time"}},{"insert":" just gets rid of every creature and enchantment. Not even exiles them. Just gets rid of them. unless your opponent is playing "},{"insert":{"card-link":"Time and Tide"}},{"insert":", they are stuck there. Also, we get to play big enchantments with ETB effects like "},{"insert":{"card-link":"Kiora Bests the Sea God"}},{"insert":" and we can flicker them like they are creatures. It makes the Krakens get a little bit more out of hand then they otherwise would.\n\nFinally, a major piece in the deck is "},{"insert":{"card-link":"The Ozolith"}},{"insert":" . If, for some reason, we are not able to get to our constellation finishers, we can instead have "},{"insert":{"card-link":"The Ozolith"}},{"insert":" accumulate infinite +1/+1 counters from "},{"insert":{"card-link":"Lagrella, the Magpie"}},{"insert":" 's ability.\n\n Since we are playing "},{"insert":{"card-link":"The Ozolith"}},{"insert":" and "},{"insert":{"card-link":"Opalescence"}},{"insert":" and are planning on doing a lot of flickering, something neat could be putting a ton of lore counters from the sagas in the deck on the ozolith, then moving them onto another saga to instantly pop it. It isn't nearly as explosive as the rest of the stuff in the deck, but I just think it's neat so I am playing more sagas than i otherwise would.\n"}]}





































































