1.3k
4/9/2024
King Macar, the Gold-Cursed
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $343.86
Salt Sum: 30.92
1.3k
4/9/2024
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Commander

Quantity: 1Price: $5.99
King Macar, the Gold-Cursed

Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

Creature
King Macar, the Gold-Cursed (jou) 74
1

Artifact

Quantity: 26Price: $160.76
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (ncc) 360
1
Clock of Omens

Tap two untapped artifacts you control: Untap target artifact.

Artifact
Clock of Omens (m13) 202
1
Collector's Vault

{2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Artifact
Collector's Vault (woe) 244
1
Darksteel Forge

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

Artifact
Darksteel Forge (2xm) 248
1
Endless Atlas

{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.

Artifact
Endless Atlas (2xm) 251
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (ncc) 367
1
Foreboding Steamboat

When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2

Artifact
Foreboding Steamboat (mkc) 28
1
Ghost Ark

Flying Repair Barge — Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Ghost Ark (40k) 156
1
Krark-Clan Ironworks

Sacrifice an artifact: Add {C}{C}.

Artifact
Krark-Clan Ironworks (5dn) 134
1
Liquimetal Torque

{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.

Artifact
Liquimetal Torque (mh2) 228
1
Manifold Key

{1}, {T}: Untap another target artifact. {3}, {T}: Target creature can't be blocked this turn.

Artifact
Manifold Key (tsr) 398
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (afc) 211
1
Mobile Garrison

Whenever Mobile Garrison attacks, untap another target artifact or creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Mobile Garrison (aer) 165
1
Mycosynth Lattice

All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.

Artifact
Mycosynth Lattice (bbd) 241
1
Mystic Forge

You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.

Artifact
Mystic Forge (cmm) 964
1
Night Scythe

Flying Invasion Beams — When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Night Scythe (40k) 162
1
Patriar's Seal

{T}: Add one mana of any color. {1}, {T}: Untap target legendary creature you control.

Artifact
Patriar's Seal (clb) 332
1
Relic of Legends

{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.

Artifact
Relic of Legends (dmu) 236
1
Sceptre of Eternal Glory

{T}: Add one mana of any color. {T}: Add three mana of any one color. Activate only if you control three or more lands with the same name.

Artifact
Sceptre of Eternal Glory (40k) 166
1
Sculpting Steel

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

Artifact
Sculpting Steel (moc) 374
1
Smuggler's Copter

Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Smuggler's Copter (nec) 160
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (ncc) 379
1
Sting, the Glinting Dagger

Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip {2}

Artifact
Sting, the Glinting Dagger (ltr) 250
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (lcc) 314
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (cmm) 414
1
Thousand-Year Elixir

You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.

Artifact
Thousand-Year Elixir (c21) 271
1

Creature

Quantity: 20Price: $40.96
Anrakyr the Traveller

Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.

Creature Artifact
Anrakyr the Traveller (40k) 28
1
Canoptek Spyder

Flying Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle enters the battlefield under your control, draw a card.

Creature Artifact
Canoptek Spyder (40k) 151
1
Chronomancer

Flying Atomic Transmutation — {1}, {T}, Sacrifice another artifact: Draw a card. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature Artifact
Chronomancer (40k) 32
1
Crypt Ghast

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.

Creature
Crypt Ghast (c14) 139
1
Cryptek

{1}{B}, {T}: Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control.

Creature Artifact
Cryptek (40k) 33
1
Cryptothrall

Protector — Other artifact creatures you control have hexproof.

Creature Artifact
Cryptothrall (40k) 155
1
Cyberman Patrol

Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)

Creature Artifact
Cyberman Patrol (who) 174
1
Imotekh the Stormlord

Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens. Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.

Creature Artifact
Imotekh the Stormlord (40k) 169
1
Lokhust Heavy Destroyer

Flying Enmitic Exterminator — When Lokhust Heavy Destroyer enters the battlefield, each player sacrifices a creature. Unearth {5}{B}{B}{B} ({5}{B}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature Artifact
Lokhust Heavy Destroyer (40k) 38
1
Marionette Master

Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.

Creature
Marionette Master (afc) 102
1
Mirkwood Bats

Flying Whenever you create or sacrifice a token, each opponent loses 1 life.

Creature
Mirkwood Bats (ltr) 546
1
Nadier's Nightblade

Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.

Creature
Nadier's Nightblade (cmm) 641
1
Necron Deathmark

Flash Synaptic Disintegrator — When Necron Deathmark enters the battlefield, destroy up to one target creature and target player mills three cards.

Creature Artifact
Necron Deathmark (40k) 42
1
Necron Overlord

Relentless March — {X}, {T}, Tap X untapped artifacts you control: Target opponent loses X life.

Creature Artifact
Necron Overlord (40k) 43
1
Noxious Gearhulk

Menace When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

Creature Artifact
Noxious Gearhulk (moc) 260
1
Ruthless Technomancer

When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.

Creature
Ruthless Technomancer (nec) 35
1
Skorpekh Lord

Menace Command Protocols — Other artifact creatures you control get +1/+0 and have menace. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature Artifact
Skorpekh Lord (40k) 58
1
Syr Konrad, the Grim

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)

Creature
Syr Konrad, the Grim (moc) 269
1
Szarekh, the Silent King

Flying My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.

Creature Artifact
Szarekh, the Silent King (40k) 177
1
Technomancer

When Technomancer enters the battlefield, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield.

Creature Artifact
Technomancer (40k) 61
1

Enchantment

Quantity: 6Price: $24.60
Agent of the Iron Throne

Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."

Enchantment
Agent of the Iron Throne (clb) 107
1
Biotransference

Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.

Enchantment
Biotransference (40k) 30
1
Koskun Falls

At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Koskun Falls (hml) 55
1
Phyrexian Arena

At the beginning of your upkeep, you draw a card and you lose 1 life.

Enchantment
Phyrexian Arena (one) 104
1
Phyrexian Scriptures

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. II — Destroy all nonartifact creatures. III — Exile all opponents' graveyards.

Enchantment
Phyrexian Scriptures (dom) 100
1
Underhanded Designs

Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life. {1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate only if you control two or more artifacts.

Enchantment
Underhanded Designs (kld) 104
1

Instant

Quantity: 4Price: $34.96
Deadly Dispute

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Deadly Dispute (afr) 94
1
Defile

Target creature gets -1/-1 until end of turn for each Swamp you control.

Instant
Defile (mh1) 86
1
Snuff Out

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.

Instant
Snuff Out (gvl) 53
1
Withering Boon

As an additional cost to cast this spell, pay 3 life. Counter target creature spell.

Instant
Withering Boon (mir) 152
1

Land

Quantity: 34Price: $50.08
Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (woc) 152
1
Buried Ruin

{T}: Add {C}. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Land
Buried Ruin (2xm) 312
1
Darksteel Citadel

Indestructible {T}: Add {C}.

Artifact Land
Darksteel Citadel (c21) 285
1
Holdout Settlement

{T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.

Land
Holdout Settlement (ogw) 172
1
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (2xm) 322
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (cmm) 425
1
Snow-Covered Swamp

({T}: Add {B}.)

Land
Snow-Covered Swamp (mh1) 252
24
Survivors' Encampment

{T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color.

Land
Survivors' Encampment (hou) 184
1
The Mycosynth Gardens

{T}: Add {C}. {1}, {T}: Add one mana of any color. {X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X.

Land
The Mycosynth Gardens (one) 256
1
Tomb Fortress

Tomb Fortress enters the battlefield tapped. {T}: Add {B}. {2}{B}{B}{B}, {T}, Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.

Land
Tomb Fortress (40k) 168
1
Vault of Whispers

{T}: Add {B}.

Artifact Land
Vault of Whispers (hop) 141
1

Sorcery

Quantity: 9Price: $26.51
Dread Return

Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Dread Return (cmm) 153
1
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (ncc) 250
1
Lich-Knights' Conquest

Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.

Sorcery
Lich-Knights' Conquest (woe) 380
1
Mutilate

All creatures get -1/-1 until end of turn for each Swamp you control.

Sorcery
Mutilate (gvl) 55
1
Read the Bones

Scry 2, then draw two cards. You lose 2 life.

Sorcery
Read the Bones (tsr) 328
1
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (mkc) 137
1
Sign in Blood

Target player draws two cards and loses 2 life.

Sorcery
Sign in Blood (m11) 117
1
Their Name Is Death

Destroy all nonartifact creatures.

Sorcery
Their Name Is Death (40k) 62
1
Victimize

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Sorcery
Victimize (cmm) 195
1

Deck Stats

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Description

{"ops":[{"insert":"King Macar was once a mortal king who ruled over a prosperous city-state on Theros. He was known for his greed and desire for wealth. One day, King Macar came across a mysterious magical artifact known as the Gorgon's Head, which was said to possess the power to turn anything it touched into gold. Driven by his insatiable desire for riches, King Macar couldn't resist the temptation and touched the Gorgon's Head. As a result, he was transformed into a golden statue. However, his curse went beyond mere petrification. Instead, King Macar became a living statue, capable of moving and acting, but forever bound to turn everything he touched into gold. As his rule grew, so did his hunger for power and immortality. \n\nOne day, while delving into forbidden tomes of forbidden knowledge, Macar came across forbidden lore that described a species called the Necrons . The concept of immortality through necrodermis bodies and their enigmatic lord, the Silent King, enthralled him. Macar became obsessed with the notion of achieving eternal life and limitless power, much like the Necrons.\nDriven by his all-consuming desire, King Macar embarked on a treacherous journey through the Blind Eternities, seeking the forbidden realm known as the Black Library. In his relentless pursuit of Necron-like immortality, he believed that the secrets of the Necrons' transformation awaited him there.\n\nThrough ancient portals and treacherous dimensions, Macar traversed realms unknown to mortals. He faced unimaginable dangers, battling Eldrazi horrors and other cosmic abominations. Time lost its meaning as he delved deeper into the twisted realms of the multiverse, each step bringing him closer to his ultimate goal.\n\nFinally, after what felt like an eternity, King Macar reached the Black Library, a forbidden repository of cosmic knowledge guarded by arcane sentinels. He faced trials that tested his will, battling eldritch guardians and decoding ancient texts. It was there that he discovered the ritual of Transcendence—a forbidden ceremony capable of transforming a mortal being into an immortal, necrodermis-covered entity.\nUndeterred by the dire warnings and potential consequences, King Macar performed the ritual, sacrificing all that remained of his human essence to become something more. As the dark energy swirled around him, his flesh turned to metal, and his heart was replaced with a twisted, lifeless core. King Macar had become a being resembling the feared Necrons .\n\nHowever, the transformation came with a terrible price. Macar lost his connection to the world, his soul bound within his metallic form, eternally trapped between life and death. He became a hollow vessel, driven solely by his insatiable lust for power and the unending quest to perfect his Necron-like form.\n\nNow, as King Macar roams the planes, he seeks ancient artifacts and sources of power that might allow him to further ascend and become a true Necron. His presence inspires both awe and fear, as he wields forbidden magics and utilizes his newfound abilities to harvest life force and turn it into raw energy, much like the Necrons' Gaze of Death.\n\nBut in his heartless quest for power, King Macar risks losing all remnants of his former humanity, forever forsaking the light and plunging into the abyss of darkness. Whether he will ultimately achieve his desired transformation into a Necron lord or become consumed by his insatiable desires remains an open question, as his story unfolds across the vast tapestry of the multiverse.\n"}]}
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