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Commander
Size: 100Salt sum: 29.77
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BrodsterTheApocalypse

253 views36 days ago
Commander
Size: 100Salt sum: 29.77
No deck tags

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Tovolar, the Midnight Scourge
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
Legendary Creature - Werewolf
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge back (mid) 311Tovolar, Dire Overlord // Tovolar, the Midnight Scourge back (mid) 311

Commander

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Berserkers' Onslaught
Attacking creatures you control have double strike.
Enchantment
Berserkers' Onslaught (plst) DTK-130
Vildin-Pack Alpha
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Creature - Werewolf
Geier Reach Bandit // Vildin-Pack Alpha back (inr) 464Geier Reach Bandit // Vildin-Pack Alpha back (inr) 464
Untamed Pup
Trample
Other Wolves and Werewolves you control have trample.
: Put a +1/+1 counter on target creature.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature - Werewolf
Hound Tamer // Untamed Pup back (mid) 302Hound Tamer // Untamed Pup back (mid) 302
Immerwolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
Creature - Wolf
Immerwolf (dka) 141
Wildblood Pack
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Creature - Werewolf
Instigator Gang // Wildblood Pack back (isd) 149Instigator Gang // Wildblood Pack back (isd) 149
Terror of Kruin Pass
Double strike
Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Creature - Werewolf
Kruin Outlaw // Terror of Kruin Pass back (inr) 161Kruin Outlaw // Terror of Kruin Pass back (inr) 161
Howlpack Alpha
Each other creature you control that's a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, create a 2/2 green Wolf creature token.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Creature - Werewolf
Mayor of Avabruck // Howlpack Alpha back (inr) 207Mayor of Avabruck // Howlpack Alpha back (inr) 207
Werewolf of Ancient Hunger
Vigilance, trample
Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Creature - Werewolf
Sage of Ancient Lore // Werewolf of Ancient Hunger back (soi) 225Sage of Ancient Lore // Werewolf of Ancient Hunger back (soi) 225
Village Reavers
Wolves and Werewolves you control have haste.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature - Werewolf
Village Watch // Village Reavers back (mid) 297Village Watch // Village Reavers back (mid) 297

Anthem

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Edgar, Moonlit Sovereign
Flash
At the beginning of your end step, if you didn't cast a spell this turn, put two +1/+1 counters on Edgar.
: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Legendary Creature - Werewolf Noble
Edgar, Moonlit Sovereign (fra) 257

Counters

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Bejeweled Warg
Trample
Whenever this creature deals combat damage to a player, choose one —
• Put a +1/+1 counter on target Wolf you control.
• Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wolf
Bejeweled Warg (hob) 117
Fearsome Werewolf
Menace (This creature can't be blocked except by two or more creatures.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature - Werewolf
Fearful Villager // Fearsome Werewolf back (vow) 157Fearful Villager // Fearsome Werewolf back (vow) 157
Harvesttide Assailant
Trample
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature - Werewolf
Harvesttide Infiltrator // Harvesttide Assailant back (mid) 293Harvesttide Infiltrator // Harvesttide Assailant back (mid) 293
Spellrune Howler
Whenever you cast an instant or sorcery spell, this creature gets +2/+2 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature - Werewolf
Spellrune Painter // Spellrune Howler back (mid) 295Spellrune Painter // Spellrune Howler back (mid) 295
Dire-Strain Brawler
Vigilance
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature - Werewolf
Tireless Hauler // Dire-Strain Brawler back (mid) 305Tireless Hauler // Dire-Strain Brawler back (mid) 305
Wilderland Scrounger
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control.
Creature - Wolf
Wilderland Scrounger (hob) 141

Creature

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Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (m21) 308
Harmonize
Draw three cards.
Sorcery
Harmonize (dds) 46
Silverpelt Werewolf
Whenever this creature deals combat damage to a player, draw a card.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Creature - Werewolf
Lambholt Elder // Silverpelt Werewolf back (dka) 122Lambholt Elder // Silverpelt Werewolf back (dka) 122
Storm the Festival
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Storm the Festival (pmid) 200p
Unnatural Moonrise
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Unnatural Moonrise (mid) 247

Draw

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Riphook Raider
This creature can't be blocked by creatures with power 2 or less.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature - Werewolf
Hookhand Mariner // Riphook Raider back (dbl) 470Hookhand Mariner // Riphook Raider back (dbl) 470
Moonrise Intruder
Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Creature - Werewolf
Village Messenger // Moonrise Intruder back (inr) 466Village Messenger // Moonrise Intruder back (inr) 466

Evasion

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Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Relentless Assault (cmr) 416

Finisher

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Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (m3c) 331
Forest
(
: Add
.)
Basic Land - Forest
Forest (mid) 276
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mid) 275

Land

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Hollowhenge Huntmaster
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature - Werewolf
Avabruck Caretaker // Hollowhenge Huntmaster back (vow) 187Avabruck Caretaker // Hollowhenge Huntmaster back (vow) 187
Wing Shredder
Reach
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature - Werewolf
Bird Admirer // Wing Shredder back (mid) 298Bird Admirer // Wing Shredder back (mid) 298
Dire-Strain Demolisher
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature - Werewolf
Burly Breaker // Dire-Strain Demolisher back (mid) 299Burly Breaker // Dire-Strain Demolisher back (mid) 299
Wrap in Vigor
Regenerate each creature you control.
Instant
Wrap in Vigor (plst) FUT-141

Protection

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Fangblade Eviscerator
: This creature gets +1/+0 and gains first strike until end of turn.
: Creatures you control get +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature - Werewolf
Fangblade Brigand // Fangblade Eviscerator back (mid) 292Fangblade Brigand // Fangblade Eviscerator back (mid) 292
Fires of Yavimaya
Creatures you control have haste.
Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Enchantment
Fires of Yavimaya (ddl) 70
Howl of the Hunt
Flash
Enchant creature
When this Aura enters, if enchanted creature is a Wolf or Werewolf, untap that creature.
Enchanted creature gets +2/+2 and has vigilance.
Enchantment - Aura
Howl of the Hunt (dbl) 188
Storm-Charged Slasher
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature - Werewolf
Reckless Stormseeker // Storm-Charged Slasher back (mid) 294Reckless Stormseeker // Storm-Charged Slasher back (mid) 294
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (pmid) 206s
Waxing Moon
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
Instant
Waxing Moon (emn) 177

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (dmc) 177
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (m11) 168
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (m13) 170
Gruul Signet
,
: Add
.
Artifact
Gruul Signet (clu) 223
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (m3c) 296
Lord of the Ulvenwald
Other Wolves and Werewolves you control get +1/+1.
Whenever this creature attacks, add
or
. Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature - Werewolf
Kessig Naturalist // Lord of the Ulvenwald back (mid) 310Kessig Naturalist // Lord of the Ulvenwald back (mid) 310
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (plst) WTH-153
Moonscarred Werewolf
Vigilance
: Add
.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Creature - Werewolf
Scorned Villager // Moonscarred Werewolf back (dka) 125Scorned Villager // Moonscarred Werewolf back (dka) 125
Sol Ring
: Add
.
Artifact
Sol Ring (c13) 259
The Celestus
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
,
: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact
The Celestus (mid) 252
Ulvenwald Abomination
: Add
.
Creature - Eldrazi Werewolf
Ulvenwald Captive // Ulvenwald Abomination back (emn) 175Ulvenwald Captive // Ulvenwald Abomination back (emn) 175
Blossom-Clad Werewolf
: Add two mana of any one color.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature - Werewolf
Weaver of Blossoms // Blossom-Clad Werewolf back (vow) 226Weaver of Blossoms // Blossom-Clad Werewolf back (vow) 226

Ramp

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Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (soc) 234
Ancient Grudge
Destroy target artifact.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Ancient Grudge (mb2) 53
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (nec) 104
Duel for Dominance
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)
Instant
Duel for Dominance (dbl) 184
Howlpack Avenger
Whenever a permanent you control is dealt damage, this creature deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature - Werewolf
Ill-Tempered Loner // Howlpack Avenger back (vow) 162Ill-Tempered Loner // Howlpack Avenger back (vow) 162
Flameheart Werewolf
Whenever this creature blocks or becomes blocked by a creature, this creature deals 2 damage to that creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Creature - Werewolf
Kessig Forgemaster // Flameheart Werewolf back (soi) 169Kessig Forgemaster // Flameheart Werewolf back (soi) 169
Moonlight Hunt
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
Instant
Moonlight Hunt (soi) 219
Moonrager's Slash
This spell costs
less to cast if it's night.
Moonrager's Slash deals 3 damage to any target.
Instant
Moonrager's Slash (mid) 148
Frenzied Trapbreaker
, Sacrifice this creature: Destroy target artifact or enchantment.
Whenever this creature attacks, destroy target artifact or enchantment defending player controls.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature - Werewolf
Outland Liberator // Frenzied Trapbreaker back (mid) 303Outland Liberator // Frenzied Trapbreaker back (mid) 303
Prey Upon
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Prey Upon (m13) 181
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (mid) 195
Stump Stomp
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Stump Stomp // Burnwillow Clearing (mh3) 259Stump Stomp // Burnwillow Clearing (mh3) 259
Ulrich, Uncontested Alpha
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich.
Legendary Creature - Werewolf
Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha back (emn) 191Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha back (emn) 191
Wolf Strike
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Instant
Wolf Strike (vow) 228

Removal

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Ravager of the Fells
Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Creature - Werewolf
Huntmaster of the Fells // Ravager of the Fells back (inr) 325Huntmaster of the Fells // Ravager of the Fells back (inr) 325
Mantle of the Wolf
Enchant creature
Enchanted creature gets +4/+4.
When this Aura is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Enchantment - Aura
Mantle of the Wolf (thb) 178
Primal Adversary
Trample
When this creature enters, you may pay
any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Creature - Wolf
Primal Adversary (pmid) 194s
Tovolar's Packleader
Whenever this creature enters or attacks, create two 2/2 green Wolf creature tokens.
: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature - Werewolf
Tovolar's Huntmaster // Tovolar's Packleader back (mid) 306Tovolar's Huntmaster // Tovolar's Packleader back (mid) 306

Tokens

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Wolf
Creature Token - Wolf
Wolf (tmid) 13

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
30 pips - 26 cards
28 mana - 25 cards
51 pips - 41 cards
32 mana - 27 cards
0 pips - 0 cards
5 mana - 3 cards
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Description

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