GilbyGuy
450 views10 days ago
Commander
Size: 100Salt sum: 67.06
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{"ops":[{"attributes":{"italic":true},"insert":"Vnwxt"},{"insert":". My little guy. My sweet cheese, my rotten soldier, my most favorite card ever and simply the most verbose of hosts. Ever since I first got into Magic and laid my eyeballs on his eyeball, I just knew he was the guy for me. And, being far too ambitious for my own good, I wanted to challenge myself to build my very own deck for the first time using him as my beloved commander. With the power of Seven Million Fucking Draw Doubler Cards and My Silly Little One-Eye Guy, I hope to make a deck that will prove my merit as a blue player (all in jest of course, I've proven that merit already by being a conniving little bastard /lh) without being so stacked full of counterspells or lacking in real ways to win that my friend ends up leaping across the table in sheer rage to strangle me. It's a fine line to walk, but luckily I'm very willing to, lol.\n\nWith this being my third-ever deck (as this shit is Pretty Fucking Pricey for me, I'm not buying any new ones until after I have his deck at a place I'm happy enough with to buy what I need for it so that it doesn't just sit in my archidekt as a 'what if' until the end of time) and first-ever to not be a precon, this will absolutely be fiddled with and tinkered on for ages to come, and is definitely going to have its fair share of jankiness and dumb choices for a good long while as I learn how to deckbuild and figure out what I want out of the play experience of a deck like this. If you've got critiques, advice, or various insults, feel free to just send them my way! So, with all that being said,\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"What does this deck aim to be?"},{"attributes":{"bold":true},"insert":" "},{"insert":"\nThis is a mono-blue draw deck that I've been designing to (hopefully) be flexible and have the capability to win through multiple methods, such as a myriad of alternative win condition cards, one of the multiple infinite combos available, milling or decking-out your opponents, cards that ping other players for damage when you and/or opponents draw, regular-degular combat boosted by +1/+1 counters and/or other benefits that are also tied to hand size or drawing cards, or any combination of these possibilities. It also contains some moderate lifegain capabilities and graveyard recursion to (hopefully) help prevent dying to other players or decking yourself out before you draw a solution. Mostly, though, I'm hoping to just be able to have a properly fun time being a weaselly annoyance with an annoyingly competent/well-equipped deck for it's bracket (3).\n"}]}
Commander
Vnwxt, Verbose Host
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
Legendary Creature - Homunculus

Commander
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Cost Reducers
Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
Legendary Creature - Elemental Fish

Cost Reducers
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Draw
Draw
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Draw Modifiers
Draw Modifiers
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Draw/Mill Damage
Draw/Mill Damage
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Flash Enablers
Flash Enablers
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Land
Land
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Lifegain & Recursion
Lifegain & Recursion
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Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

Mana-Relateds
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Menagerie & Menagerie Modifiers
Silent Hallcreeper
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Creature Enchantment - Horror

Menagerie & Menagerie Modifiers
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Protection
Protection
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Removal
Removal
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Wincons
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog

Wincons
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Maybeboard
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Day's Undoing
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Sorcery

Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian

Fblthp, Impossibly Lost
When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp's owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.)
Legendary Creature - Homunculus

Ms. Marvel, Kamala Khan
Reach, vigilance
You have no maximum hand size.
Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
You have no maximum hand size.
Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
Legendary Creature - Mutant Hero Inhuman

The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"Vnwxt"},{"insert":". My little guy. My sweet cheese, my rotten soldier, my most favorite card ever and simply the most verbose of hosts. Ever since I first got into Magic and laid my eyeballs on his eyeball, I just knew he was the guy for me. And, being far too ambitious for my own good, I wanted to challenge myself to build my very own deck for the first time using him as my beloved commander. With the power of Seven Million Fucking Draw Doubler Cards and My Silly Little One-Eye Guy, I hope to make a deck that will prove my merit as a blue player (all in jest of course, I've proven that merit already by being a conniving little bastard /lh) without being so stacked full of counterspells or lacking in real ways to win that my friend ends up leaping across the table in sheer rage to strangle me. It's a fine line to walk, but luckily I'm very willing to, lol.\n\nWith this being my third-ever deck (as this shit is Pretty Fucking Pricey for me, I'm not buying any new ones until after I have his deck at a place I'm happy enough with to buy what I need for it so that it doesn't just sit in my archidekt as a 'what if' until the end of time) and first-ever to not be a precon, this will absolutely be fiddled with and tinkered on for ages to come, and is definitely going to have its fair share of jankiness and dumb choices for a good long while as I learn how to deckbuild and figure out what I want out of the play experience of a deck like this. If you've got critiques, advice, or various insults, feel free to just send them my way! So, with all that being said,\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"What does this deck aim to be?"},{"attributes":{"bold":true},"insert":" "},{"insert":"\nThis is a mono-blue draw deck that I've been designing to (hopefully) be flexible and have the capability to win through multiple methods, such as a myriad of alternative win condition cards, one of the multiple infinite combos available, milling or decking-out your opponents, cards that ping other players for damage when you and/or opponents draw, regular-degular combat boosted by +1/+1 counters and/or other benefits that are also tied to hand size or drawing cards, or any combination of these possibilities. It also contains some moderate lifegain capabilities and graveyard recursion to (hopefully) help prevent dying to other players or decking yourself out before you draw a solution. Mostly, though, I'm hoping to just be able to have a properly fun time being a weaselly annoyance with an annoyingly competent/well-equipped deck for it's bracket (3).\n"}]}















































































