embrio
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Commander
Size: 112Salt sum: 45.35
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Zimone and Dina
Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life.
, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
Legendary Creature - Human Dryad

Commander
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Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Add
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Combo 1: Zi & Di + Coralhelm + Scute Swarm
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Combo 2: Amulet / Tiller
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Combo 3: Hierophant + Curse
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Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Combo 4: Freed from the Real + Manadork
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Combo 5: Ley Weaver + Maze (only during combat)
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Combo 6: Ashaya + Quirion
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Dogged Detective
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever an opponent draws their second card each turn, you may return this card from your graveyard to your hand.
Whenever an opponent draws their second card each turn, you may return this card from your graveyard to your hand.
Creature - Human Rogue

Master of Death
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
At the beginning of your upkeep, if this card is in your graveyard, you may pay 1 life. If you do, return it to your hand.
At the beginning of your upkeep, if this card is in your graveyard, you may pay 1 life. If you do, return it to your hand.
Creature - Wizard Zombie

Fodder
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Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Infinte Mana
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Kitesail Larcenist
Flying, ward
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
Creature - Human Pirate

Interaction
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Land
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Mana Sink
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March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Protection
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Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Sméagol, Helpful Guide
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.
Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
Legendary Creature - Horror Halfling

Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant

Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Ramp
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Token Creator
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Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Value
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Wincon 1: Torment
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Wincon 2: Zulaport + Bloodghast
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Wincon 3: Mill / Laboratory Maniac
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Wincon 4: Attack Infinite Token
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Sideboard
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Considering
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Duskwatch Recruiter
: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Warrior Werewolf


Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Cut
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Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Maybeboard
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Sideboard: Lands
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Sideboard: Ramp
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Sideboard: Tutor
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Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment

Sideboard: Wincon
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Wishlist
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Combo 1: Draw own Deck\n"},{"insert":{"card-link":"Zimone and Dina"}},{"insert":" + "},{"insert":{"card-link":"Scute Swarm"}},{"insert":" / "},{"insert":{"card-link":"Curse of the Restless Dead"}},{"insert":" + "},{"insert":{"card-link":"Simic Growth Chamber"}},{"insert":" / "},{"insert":{"card-link":"Golgari Rot Farm"}},{"insert":" / "},{"insert":{"card-link":"Dimir Aqueduct"}},{"insert":" \n\n- activate Zimone and Dina (put land into play)\n- Landfall Scute Swarm (Insect)\n- Trigger Retreat (untap Commander)\n- return land to hand itself\n- repeat the activation of Commander\nNote: with 8 cards, repeat the process after \":\" (draw a card, put a land from hand), then continue with the other triggers\n\nAlternative: instead ofinstead of Coralhelm use "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" + "},{"insert":{"card-link":"Freed from the Real"}},{"insert":" / "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" + "},{"insert":{"card-link":"Simic Growth Chamber"}},{"insert":" \n\n- Amulet untaps the land before bouncing (tap it for mana)\n- use blue mana to untap the Commander with the auras\n- repeat the activation of Commander infinte times\n \n"},{"insert":{"card-link":"Tiller Engine"}},{"insert":" / "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" + "},{"insert":{"card-link":"Oboro, Palace in the Clouds"}},{"insert":" \n\nCombo 2:\n\n\n\n\n\nArixmethes rampt und wird mit günstigen Spells zu einer Kreatur (nützlich für Draw) -> falls Wincon in der Hand, dann zeitlich abstimmen und Mana offen halten für Counter Spells\n\nCard Draws um Wincons zu finden und ein paar Tutoren (Expedition Map, Transmute, )\n\nBoard Wipes, Single Removal und Counterspells, um Gegner zu stoppen und um meine Wincon zu schützen!\n\nAber: Board Wipes (Bounce to Hand) um Tempo rauszunehmen, Counterspells mit Bedacht einsetzen (nicht von anderen beeinflussen lassen)\n\nSeemonster als kleines Sub-Thema und als \"Ablenkung\", weil sie Ziel von Zaubersprüchen der Gegner seien können\n\nArixmethes protection und evasion geben und mit Commander Damage die stärksten Konkurrenten unerwartet ausschalten (Ausrüstungen verbergen!)\n\nWincons:\n\n1) Infinite Mana:\n\nFreed from the Real / Pemmin's Aura + Arixmethes, Slumbering Isle (nur infinite grün, außer wenn Kinan im Spiel ist)\n\nFreed from the Real / Pemmin's Aura + Kiora's Follower / Vizier of Templing Sands + Simic Growth Chamber\n\nFreed from the Real / Pemmin's Aura + Ley Weaver -> sucht auch direkt Lore Weaver als Wincon\n\nFreed from the Real / Pemmin's Aura + Kiora's Follower / Vizier of Templing Sands + Wild Growth (an einer Insel) -> generiert nur grün\n\nArgothian Elder + Maze of Ith + any other land\n\n2) Combos mit infinite Mana:\n\nCapsize = allen Gegnern das Board bouncen inkl. Ländern\n\nLore Weaver = das gesamte Deck aller Gegner ziehen lassen / alternativ kann Lore Weaver den Partner suchen und mit passenden Karten unendlich Mana generieren lassen \n\n"}]}







































































































































































